Slow Down My Movie?

Jun 18, 2010

I have created a logo using several objects. And they come one by one on my stage while playing. But these objects (which all are movie clips) coming too fast.

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I animate flourish using adobe flash then export it as swf to use it again in another flash movie

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Code:
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[code].....

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I am trying to duplicate this effect here [URL]

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This is my movie here [URL]

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[Code]...

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To try to avoid lag in the main animations (few ones, 5 I think), instead of having all the contents load as external movie clips in a movie clip called contentsMC (for instance), I used that contentsMC clip to contain them all, in several frames. There's no great problem in having all in one, since the contents are mainly text. The contentsMC shows up in a masked area inside the main movie clip.

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When I press a button, it uses the command loadContent = #; And sets the transition effect movieclip play ( transitionMC.gotoAndPlay(1); ).

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However, when the transition effect is ocurring, all the animations in the main page become really slow, until it ends. Also, if I use anything inside the contentsMC, such as a scroll bar, the same lag occurs. That lag happens both with the always running animations (they are 5, I think) and with any other animation triggered during that, for instance by the onRollover effect of a movieclip.

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Slow Down MC Fps

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Im not really new to flash, but pretty useless at Actionscripting and i think thats what i need in this situation.A flash movie was predesigned for us at 12 FPS. which was fine at first but now i have to import those movies into Adobe Presenter 7 which once published runs them at 30 FPS by default. So you can see my problem.. the 12FPS files run way to fast.Im trying to avoid having to edit everyone of those movies and increase the timelines to work with 30 FPS.. that would take weeks.So my question is, can i load the entire movie into a MovieClip and then set my main movies property to 30 FPS and have the MC play at only 12 FPS? i believe i read about this somewhere.or is there a way to automatically extend the timelines? im using CS3 Pro.

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I'm working in an application that is a kind of presentation with lots of content that should be displayed in "frames".

But I realized, after some struggle, that to put all the content inside the .FLA file doesn't work. Just a couple of tables with text imported from ms word are enough to let the FLA file unusable, even though it occupies little space on disk.

So I've written a function that loads content from an XML file and display it into a movieclip, that contains empty textfields and image containers. Another function organizes the content.

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If i have the windows task manager(ctrlalt del) opened while the Flash application is on, I notice that every time I update the content of a "frame" by clicking on a menu item or the navigation buttons, the flashplayer consumes more and more memory.[code]...

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I have a 2GHZ dual core PC, with 2GB RAM,

I want it to be a smooth transition.

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Jul 6, 2009

i have an embedded video in my .fla. It's like the "background" of the scene. I need to slow down this video in a specific keyframe, and then return to the normal speed.

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AS3 :: Slow And Buggy Compile And Run

Sep 28, 2009

Firstly, is it possible to speed up the process of compile and run (ctrl+shift+enter), because it's so slow and it's very annoying when you do minor changes and you want to quickly see the effect

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CS5 :: JSFL Commands Slow In It

Jun 13, 2010

The execution of JSFL files seems to have slowed down in Flash CS5. Or, at least, the updating of the display has been severely slowed down.  I have a command I use all the time -- so much that I don't even think about it -- that worked fine in CS4 and earlier, but in CS5 it seems to execute too slowly. My command is a replacement for the "Step Forward One Frame" and "Step Backward One Frame" commands in the control menu (the "<" and ">" keys). I wrote them so that the selected symbols remain selected when going to a new keyframe.  Of course, I use this all the time just like I did with the original "<" and ">" keys, and they need to run fast enough that I don't notice their execution time. They don't do that much processing at all, so it really shouldn't be a problem.

I also wrote some functions for profiling, and they indicate that the command is actually running in a reasonable amount of time (around 50ms). When I run it again immediately, though, the execution time balloons to about 300ms. Not only that, but in both cases the display takes its sweet time updating itself.  It seems to wait until all activity is finished, and then updates. This means that when I execute the command repeatedly (keyboard-scrubbing the timeline) I don't get to see the current state of the stage until I stop completely and wait for it to update.

As I said before, I never had trouble with this in CS4 and earlier. So my question is: is there any way to tell Flash to update its display in a command, so that I don't have to wait for Flash to get around to it? Relatedly, is there any way to give the javascript interface a higher priority so it'll execute commands faster? keys). I wrote them so that the selected symbols remain selected when going to a new keyframe. Of course, I use this all the time just like I did with the original

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ActionScript 3.0 :: Preloader Causes SWF To Run Slow

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I am very new to AS3 and the way CS5 has the default preloader is a bit confusing to me as well. I have two files -- one with the preloader AS3:
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l.contentLoaderInfo.addEventListener(Event.COMPLETE, done);
l.load(new URLRequest("part2.swf"));
function loop(e:ProgressEvent):void{
[Code] .....

Then I have another SWF with my main content called "part2.swf". When I "publish" part2.fla, I go to ActionScript settings and select Preloader method as Preloader SWF and then on the line below I select the name of the file that points to the one above that contains the script. Even when I do a simulate download test on the movie it compiles like a dog. I don't understand. If I use the "default preloader" in CS5 ... those annoying little dots with no progress bar or display text (who designed that?) ... it seems to run just fine. I've tried putting a frame preloader in frame as I understand the "preferred" method is to call an external loader file. So I'd really like to get an external preloader to work.

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I am having a issue with CS5 flash iphone app displaying slow laggy animations when I use a background image.  I have pinpointed this issue by making a simple iphone application with only a vertically accelerating ball and one background image.  If I use the background image the ball will animate slow and laggy, without the image it performs fine.

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i want to load xml file in array .i use

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when i use this it takes long time to do this for loop and the swf is shocked for many second until it works.is the xml is so big to be loaded in array in as3 or i have done some thing wrong?

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