Slow Down My Movie?
Jun 18, 2010I have created a logo using several objects. And they come one by one on my stage while playing. But these objects (which all are movie clips) coming too fast.
View 9 RepliesI have created a logo using several objects. And they come one by one on my stage while playing. But these objects (which all are movie clips) coming too fast.
View 9 Repliesis there a way to speed up flash movies playing when put up on the web. I created a web banner and uploaded it, when I open the website on the browser the flash movie pauses for a few minutes and does not play straight away. Is there any actionscript that will ensure the flash movie will play instantly when on the web? Is it the file size that is causeing the swf to run slower? Is it anything to do with the publish settings in the fla file?
View 4 RepliesI animate flourish using adobe flash then export it as swf to use it again in another flash movie
when i import it i use these steps:
1- I make a symbol(movie clip)
2- I import the swf to the stage
3-then I back to Scene1 to control its size and position in my movie
BUT when I finish all these steps and play my movie the flurish too slow and not soft as original its cracks!
I'm currently working on my personal site and I noticed if I have more than one mc in my timeline, when i test movie, it seems bogged down. I used vector shapes and tweened them (nothing complicated). Can anyone provide me with some info on how to prevent this or lead me to a site that explains this sort of stuff.
View 2 RepliesI have a movie on the stage called wheel_mc that I want to slow down and stop using action script rather than use easing on the tween in the movie. It has 200 frames and when it gets to frame 100 it starts to slow down and by the time its reached frame 200 its completely stopped.
View 10 RepliesIt seems the drawing API can quickly slow down a movie, just by drawing a bunch of static (unanimated) lines on the screen. In contrast to movieclips, of which it can handle thousands without slowdown. Makes me wonder why it doesn't just handle drawn lines as movieclips? Why does the linedrawing become slow so quickly, and is there any way to prevent this from happening?I written a quick test, and it appears to slow down, while drawing, after just 300 lines, while only after 2000 mc's the fps start to dip slghtly, while placing them. I also tried drawing every line in it's own layer but it remains much the same.
View 0 RepliesI wondered if someone might be able to help me with this. I have a horizontal, infinately-scrolling movie. I would like it to slow down and come to a stop when the mouse is not over the movie.
The movie is contained within an HTML page, and if your mouse leaves the movie, it just keeps on scrolling and is very distracting.
I have a movie with this script in the first frame:
Code:
//MOVIE CLIP LOADER FOR EXTERNAL MOVIES
var loadListener:Object = new Object ();
[code].....
I need to slow down, then stop a movie clip animation usig AS3.The slowdown will be triggered by clicking a stop button.
View 3 RepliesI am trying to duplicate this effect here [URL]
In particular how you hover your mouse over a section and a group of images slide left or right, but the move quickly to begin with and then slow down....
This is my movie here [URL]
I have the button areas working correctly..I just want them to slow down when its time to stop?
I have made a scene with a flv in it. The problem is that when I first run my scene the flv plays slow, then when I have played thru it and starts at the beginning again it plays in the speed I want it to. I would really like it to play in normal speed first time as well.
View 3 RepliesDoes anyone know what would make a movie slow down the longer it is open. Theres nothing that I can think of this is constantly running, but after about 15 minutes of the website being open it slows down almost unresponsive.
View 1 RepliesWhy is it that the flash animation is so slow to upload to the site...Is this something I need to do or something to discuss with the server folks at Godaddy?
View 7 RepliesIn a SWF file, when I am using the following code to move backwards to a previous frame, it is incredibly slow -- Taking around 2 seconds. Where as moving forward to next frame takes 30-40 milli seconds.
[Code]...
In terms of performance, does loading .swfs into a flash movie have any implications. I've been experimenting with loading complex swfs into a simple movie and the complex .swf seems to perform a lot slower within the .swf than as a standalone. The host movie has no other funcitonality other than as a simple container. Is it in general terms better not to load .swfs into a movie but to code everything inside 1 movie ?
View 2 RepliesTo try to avoid lag in the main animations (few ones, 5 I think), instead of having all the contents load as external movie clips in a movie clip called contentsMC (for instance), I used that contentsMC clip to contain them all, in several frames. There's no great problem in having all in one, since the contents are mainly text. The contentsMC shows up in a masked area inside the main movie clip.
I also have a transition effect, under that masked area.
When I press a button, it uses the command loadContent = #; And sets the transition effect movieclip play ( transitionMC.gotoAndPlay(1); ).
At the mid point of that transition effect (when it covers the actual content), it has the if conditions required to display what was asked.
if (loadContent == 1) {
_parent.contentsMC.gotoAndStop(1);
if (loadContent == 2) {
_parent.conteudos.gotoAndStop(2);
and so on.
However, when the transition effect is ocurring, all the animations in the main page become really slow, until it ends. Also, if I use anything inside the contentsMC, such as a scroll bar, the same lag occurs. That lag happens both with the always running animations (they are 5, I think) and with any other animation triggered during that, for instance by the onRollover effect of a movieclip.
To try to reduce that, I had set the framerate to higher values. First I set it to 50, then 60, and now it's currently at 90 (I only set it to 90 as it displays quite slower on the browser)
I have a fairly complex animation movie clip within my main timeline in a Flash file. When you click a button, it plays the movie clip, then goes back out to the main timeline. The first time the movie clip runs, it plays choppy and slow, but if I play it two or more times, it plays correctly (smoothly). Is there some actionscript I need to preload the movie clip, or some other solution to the first-run slowness?
View 2 RepliesIm not really new to flash, but pretty useless at Actionscripting and i think thats what i need in this situation.A flash movie was predesigned for us at 12 FPS. which was fine at first but now i have to import those movies into Adobe Presenter 7 which once published runs them at 30 FPS by default. So you can see my problem.. the 12FPS files run way to fast.Im trying to avoid having to edit everyone of those movies and increase the timelines to work with 30 FPS.. that would take weeks.So my question is, can i load the entire movie into a MovieClip and then set my main movies property to 30 FPS and have the MC play at only 12 FPS? i believe i read about this somewhere.or is there a way to automatically extend the timelines? im using CS3 Pro.
View 12 RepliesI'm working in an application that is a kind of presentation with lots of content that should be displayed in "frames".
But I realized, after some struggle, that to put all the content inside the .FLA file doesn't work. Just a couple of tables with text imported from ms word are enough to let the FLA file unusable, even though it occupies little space on disk.
So I've written a function that loads content from an XML file and display it into a movieclip, that contains empty textfields and image containers. Another function organizes the content.
The problem is that the SWF file gets extremely heavy after navigating over a couple of frames, and I believe is shouldn't cause all the content is dynamic. I managed to remove all the listeners and loaded images.
If i have the windows task manager(ctrlalt del) opened while the Flash application is on, I notice that every time I update the content of a "frame" by clicking on a menu item or the navigation buttons, the flashplayer consumes more and more memory.[code]...
Some stuff is as fast as before, like scrubbing and playing and applying a tween.But other, simple stuff, like selecting frames, adding frames - regular or key - takes 2-5 seconds each. Really anything with the timeline is slow. This happens especially with long movies (1.5 minutes - 2500 frames). Which shouldn't matter. I had movies 5 minutes long working fine.
View 21 RepliesI have Flash CS3 installed (windows) I have two images, I shape tween from one to the other.
The .fla file is 15MB in size, and the .swf is 800kb,
My problem is that, even though I've set the animation to run at 30fps, I barley manage more than 1.4fps a second, it should take 5seconds to complete, yet its taking 140seconds.
I have a 2GHZ dual core PC, with 2GB RAM,
I want it to be a smooth transition.
i have an embedded video in my .fla. It's like the "background" of the scene. I need to slow down this video in a specific keyframe, and then return to the normal speed.
View 2 RepliesFirstly, is it possible to speed up the process of compile and run (ctrl+shift+enter), because it's so slow and it's very annoying when you do minor changes and you want to quickly see the effect
Secondly, many times at compile & run command flash player doesn't fire up, because it's running in memory for no reason, and there in no flash movie playing, so it's really nasty that I have to keep killing process to be able to run the movie.
When I have a symbol with multiple symbols inside, it's very slow to convert frames to keyframes or to move the keyframes in its timeline. Is there anything I can do to fix this?
View 1 RepliesThe execution of JSFL files seems to have slowed down in Flash CS5. Or, at least, the updating of the display has been severely slowed down. I have a command I use all the time -- so much that I don't even think about it -- that worked fine in CS4 and earlier, but in CS5 it seems to execute too slowly. My command is a replacement for the "Step Forward One Frame" and "Step Backward One Frame" commands in the control menu (the "<" and ">" keys). I wrote them so that the selected symbols remain selected when going to a new keyframe. Of course, I use this all the time just like I did with the original "<" and ">" keys, and they need to run fast enough that I don't notice their execution time. They don't do that much processing at all, so it really shouldn't be a problem.
I also wrote some functions for profiling, and they indicate that the command is actually running in a reasonable amount of time (around 50ms). When I run it again immediately, though, the execution time balloons to about 300ms. Not only that, but in both cases the display takes its sweet time updating itself. It seems to wait until all activity is finished, and then updates. This means that when I execute the command repeatedly (keyboard-scrubbing the timeline) I don't get to see the current state of the stage until I stop completely and wait for it to update.
As I said before, I never had trouble with this in CS4 and earlier. So my question is: is there any way to tell Flash to update its display in a command, so that I don't have to wait for Flash to get around to it? Relatedly, is there any way to give the javascript interface a higher priority so it'll execute commands faster? keys). I wrote them so that the selected symbols remain selected when going to a new keyframe. Of course, I use this all the time just like I did with the original
I am very new to AS3 and the way CS5 has the default preloader is a bit confusing to me as well. I have two files -- one with the preloader AS3:
var l:Loader = new Loader();
l.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loop);
l.contentLoaderInfo.addEventListener(Event.COMPLETE, done);
l.load(new URLRequest("part2.swf"));
function loop(e:ProgressEvent):void{
[Code] .....
Then I have another SWF with my main content called "part2.swf". When I "publish" part2.fla, I go to ActionScript settings and select Preloader method as Preloader SWF and then on the line below I select the name of the file that points to the one above that contains the script. Even when I do a simulate download test on the movie it compiles like a dog. I don't understand. If I use the "default preloader" in CS5 ... those annoying little dots with no progress bar or display text (who designed that?) ... it seems to run just fine. I've tried putting a frame preloader in frame as I understand the "preferred" method is to call an external loader file. So I'd really like to get an external preloader to work.
Does anyone else experience publishing ad hoc builds for the iPhone (from flash cs5) taking a long time (10 minutes +) ? Whereas it would only take a couple for a (non ad hoc) test build. I suspect it might be stuck in a loop somewhere.Or is it simply a matter of waiting patiently whilst the provision is being approved (or whever it's waiting on)
View 1 RepliesI am having a issue with CS5 flash iphone app displaying slow laggy animations when I use a background image. I have pinpointed this issue by making a simple iphone application with only a vertically accelerating ball and one background image. If I use the background image the ball will animate slow and laggy, without the image it performs fine.
Also...while I have your attention, does anyone know why only CS5 will allow me to compile IPA files that will run on my 1G ipod touch with ios 3.1.3. I would like to use CS5.5, but the IPA from that version will not run on my device.
I have a SWF file - 220KBand the motions are simple too.whay the browser loading it so slow?!?(5-10 sec.)(i checked on 7 computers)
View 3 Repliesi want to load xml file in array .i use
var ddd:XML;
var ttt:URLLoader =new URLLoader();
ttt.load(new URLRequest("test1.xml"));[code]..........
when i use this it takes long time to do this for loop and the swf is shocked for many second until it works.is the xml is so big to be loaded in array in as3 or i have done some thing wrong?