Flash is just unusable, because of extremely slow performance. Selecting a tool or typing in actionscript takes forever. I've also noticed that sometimes (yes only sometimes), flash.exe takes alot of CPU usage, even when doing simple things like mentioned above.
At the same machine, 2 days ago, before upgrading from Vista Ultimate x64 to Windows 7 Ultimate x64, everything was working perfect.
I have problems with flash games and some advanced flash applications.Problems occurs regardless of browser.My computer is next:CPU: 2.8GHz hyper threadRAM: 1.5 GB (3 pieces)GPU: Nvidia 7600 GS Gigabyte.When it runs some flash game e.g. Facebook Pet Society, CPU load goes high as 80 to 100 %. It is very annoying thing since I am starting to loose my mind how to solve this.All other applications are running very good. This means games, 720p HD videos etc etc.
when i double click a symbol or button to edit it, I get this strange windows-like animation of a chequered rectangle that comes out from where I double click and gets bigger and bigger. Once its as big as the screen I can then edit the symbol.Its like its something to do with vista. If I bring up other applications whilst its doing it the rectangle is always on top and visible over everything. It's like some sort of windows "zoom" animation but for some reason its doesnt work quickly and is painfully slow... 10 seconds or so and when i come out of symbol editing it does the same in reverse.
I want develop an application on windows mobile.In this app, i need to show some Flash games to the end user.ow should I do?embed an Flash ActiveX Control (in Windows mobile Form application) ?embed an IE control?BTW (because i do not have a windows mobile device now)Can I views flash in IE of the windows mobile device?for play flash, Macromedia Flash Player 7 for Pocket PC should be installed on your windows mobile emulator.DIT2:after practice i found following package should be installed before your windows mobile progr
Vista SP2 Visual Studio 2008 SP1 Windows Mobile Device Center
I am working on a short animated story, which has a scrubbable timeline and chapter headings. I used TimelineMax for sequencing it. For the most part, it is working fine. I am seeing some strange behavior that pop up, though: sprites disappear, functions stop responding to user input, seams of the sprites become transparent -- all small issues but pretty hard to nail down because they happen in Mac only.
So I am wondering what is wrong with Flash, and why it misbehaves on a Mac?
I'm having an issue with the PDF displaying outside the viewable area of the mx:HTML control in Flex. When the application starts up - the mx:HTML is set to a certain size, but can be enlarged if the application is maximized. These are the following conditions to replicate it: Issue only happens in Windows (Windows 7, not on Mac) Issue only happens with Reader X installed (not with previous versions) Issue only happens when running the built app, does not happen in debug / development mode from FlashBuilder
I'm running ant to compile a Flex application, and the build keeps failing when running it on a windows command line. Other people in my team can successfully run the very same build under mac and linux. This is the error shown in the command prompt:
[Code]...
All tokens are set in corresponding build.properties and filter .properties files (and, as I said before, it compiles perfectly under mac and linux). The windows version is 7 Ultimate, FLEX_HOME is set as an environment variable to the Flex SDK 3.5 (the 3.5.0.12683 build that comes with Adobe Flash Builder Burrito). ${compiler.fork} is set to false, to avoid an issue with the SDK and the source files being in different logic drives.
I'm using Flex in Flash Player 10 on Windows, using FileReference to load a file into memory, as below.My issue is that when a file is locked by Windows, my FileReference is not giving me any feedback that the file is inaccessible--it simply never dispatches any events after my calling load().Does anyone have insight into how to tell that Flash Player is unable to open the file?
var fileReference:FileReference = new FileReference(); private function onClick():void { fileReference = new FileReference(); fileReference.addEventListener(Event.SELECT, onSelect);
From an Adobe Air application, I need a function to launch the Windows Virtual Keyboard (c:windowssystem32osk.exe). I tried the Native Process, but it didn't work when telling it to execute cmd.exe /C osk.exe. How should I launch the keyboard application from an Adobe Air application?
I have a mp4 file which is to be used in an application. Currently i am in the stage of figuring out the technology to be used for this job. I am familiar with flex and am hoping that i be able to use it for the application. But i can not figure out a way to play the file in flex. I have been able to play the file only in windows media player and that required the installation of three codecs : Mp4Audio.ax, Mp4Video.ax, Mp4Src.ax.
As i see it, it will be very convenient if i could embed a windows media player plugin in flex or i could specify the audio and video codecs in the flash player
I have a flex application (.swf) and want to create a projector file. When I choose File-> create projector I get the .app file because I work on a Mac. I know I can create both projector formats for windows and mac using the export feature in Flash Professional. But this is not an option since it's Flex.Is there any other way rather than switching to windows to create the file?
I want to provides an option in my air/flex application. A user can check an option and the application starts when windows starts.I don't find with google how to do this, someone knows do that ?
does anyone have an idea or developed before windows authentication through flex application.I have a semi solution when user enters his/her AD username and password, and application send this data to web service which handles AD authentication, but this is one extra step which will give full comfort for users.
we're having a strange problem on a project here. When we use NetConnection in combination with a NetGroup to initiate communication between two local AIR applications on Windows XP, they always both connect to the NetGroup succesfully and detect each other as neighbors. However, on Windows 7 both applications connect succesfully to the NetConnection and NetGroup both don't detect each other as neighbors.To reproduce this problem, here are two AIR applications:[code]
These applications can connect and send message to each other without a problem on Windows XP. On Windows 7 however, they cannot.Does anyone know why this wouldn't work on Windows 7 and what steps can be taken to make it work? It's critical to our project that this works.In some cases, the applications take quite a long time to detect each other as neighbors (up to 15 seconds in some cases), in other cases they detect each other immediately. Does anyone know what could cause this delay?
Some stuff is as fast as before, like scrubbing and playing and applying a tween.But other, simple stuff, like selecting frames, adding frames - regular or key - takes 2-5 seconds each. Really anything with the timeline is slow. This happens especially with long movies (1.5 minutes - 2500 frames). Which shouldn't matter. I had movies 5 minutes long working fine.
I have Flash CS3 installed (windows) I have two images, I shape tween from one to the other.
The .fla file is 15MB in size, and the .swf is 800kb,
My problem is that, even though I've set the animation to run at 30fps, I barley manage more than 1.4fps a second, it should take 5seconds to complete, yet its taking 140seconds.
I did a flash application that has a login form in flash, and authenticates in php. That was 3 months ago, and the sending requests and response is very fast -- that is, when i click submit button, within 3 - 5 seconds it will have a response from php.
Recently, I did another login in flash, using similar code as I previously have done. Now, the sending request and respond is very long, each time the server may take up to 10 seconds to respond. Why is it taking so long yet the previous one is fast?
Same host, same php files, similar swf (not much changes in swf).
I found this, but got no idea how to slow it down: var myTextLoader:URLLoader = new URLLoader(); myTextLoader.addEventListener (Event.COMPLETE,onLoaded); function onLoaded (e:Event):void { tekstbx.text = e.target.data; tekstbx.addEventListener (Event.ENTER_FRAME,efh);
I have a Wordpress website located here: http:[url]....I'm trying to figure out why the page loads slow - I'm almost sure it has to do with Flash and size of images, plus rotating banner. I don't know how to edit or fix the problem though. So the question is: What is causing my website to load slow, and what EXACT steps can I take to fix the problem.I've already tried adjusting some of the browser ActiveX filters and other temp fixes, but that is not the proper solution. If this is a flash or image loading issue, can you tell me the EXACT step in how to edit these issues?
I'm running web browser over RDP (Terminal Server). However, the flash animation is slow over RDP. Is there anything can be done or perhaps anything to tell flash player to drop frames during animation?
I am testing a swf on my MAC Intel 2.6ghz duo-core with Firefox and am averaging 20 - 25 FPS. When i test the same swf on Firefox via VMware running Windows XP it is averaging 10 - 15 FPS. Does anyone know if it's VMWare that's causing the slowdown or is it Firefox on Windows that could be the problem?
I've been working on a game for a while now, just to realize now that flash is too damn slow to handle it. Wtf...
It relies heavily on particle emitters. I have an array of about 20 objects at any point in time on screen. And another with around 5-600. I'm using BitmapData.hitTest on each of the 20 against each of the 5-600 every frame. If it's only a few hundred it's fine, but upwards it just slows down. A lot. There has to be a way to optimize this. I don't understand how flash can handle something like away3D or all of the great 2d physics engines out there just fine, but not this..
is there a way to speed up flash movies playing when put up on the web. I created a web banner and uploaded it, when I open the website on the browser the flash movie pauses for a few minutes and does not play straight away. Is there any actionscript that will ensure the flash movie will play instantly when on the web? Is it the file size that is causeing the swf to run slower? Is it anything to do with the publish settings in the fla file?
2k3 terminal server XP thin clients accross T1 links.My users need to access this sitopening page has a huge revolving flash header. When users openthis site, it brings their session to a halt. Since the header isrevolving, it never relases access back to the users. Since thisweb site is a big part of their daily activities I can't turn offFlash. Is there a way to throttle flash or is there a way to atleast stop moving pictures so the users can get control of their
I'm using Vista 64 on a more then adequate laptop, I initially used Flash CS4 and it was great for the past week but a few days ago it started geting really slow, whenever I copy, change frame, select something, basicaly any change action I have to wait about 5 seconds or more for a reaction. I'm using it for simple animation, no symbols, just 3 layers. I have a deadline coming up for my final production and if I can't fix this fast I'm screwed. I've tried every solution I can find, including trying Flash CS3 and Flash 8, nothing seems to fix the slow speed
I use Flash mainly for Slideshow Pro content and before CS5 I have used CS3 and CS4. I have never noticed issues with speed before, but since upgrading to CS5, my work has slowed to a crawl.
I am on a 64 bit machine Windows 7 machine very fast machine with 12 GB of memory, and while I realise that Flash is not a 64 bit program and can therefore not use all of that, I am wondering why it is so much slower than was CS4.
I use the facebook class [URL] in my project. When I compile my project (Air 2.0) with the facebook class it takes longer than one minute to compile.What would I do to make compiling faster? Compiling in Flash Builder seems much faster than in Flash CS5.