ActionScript 2.0 :: Calling A Function From An Array?

Aug 5, 2009

I'm trying to improve the way in which i write my code for example:

Code:
var equations:Array=["one","two","three"];
var activeEquation:String;[code]....

I know thats completely wrong but it kind of shows the direction I want to head in. Basically what I'm trying to achieve is some way of calling on functions stored in an array.

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I'm going to post the full code of the two functions, disregard the "fluff" unrelated to the two functions as it is all working flawless, I've tested this HEAVILY and cannot understand why it keeps setting the entire array to undefined!

Code:
// processReplace Function
function processReplace(transferFiles) {
var processArray:Array = transferFiles.slice();

[Code]....

Basically it's supposed to check to see if the file exists and return as true if it does and add it to a replace array, then the replace array is processed into a single string and put into a dialog box through the flash wrapper prompting them to "replace the files or not".

It makes the replace array just fine, it actually even has the right "count" in it but it's setting all the "filenames" to undefined because of the exists = processSearch function.

I even tried to make a new array and run the search just from that one and set the values from the old one and it's still failing.

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I am writing this post because i have not found an answer to this. I wrote a class that will get several function names and then proceed to call them. Thing is, i want this code on a base class, which is on a separate swc.

[Code]...

If i override the createThing function, and add the exact same code, there is no problem. Is there a way around this? I think this is a bug on AS3 not distinguishing its real context, but i am not sure.

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How would one go about calling a function of an object that is stored within a multidimensional array? I keep getting TypeError: Error #1006.

Code calling the function:

ActionScript Code:
_board[i][j].drawPiece(xPos, yPos);

Code of the function:

ActionScript Code:
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The object is there. When tracing out the array for specific index it provides:
[object Piece].

Or would it just be best to use a single dimensional array? End goal is to have a board class to be able to use for checkers and then potentially chess.

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I've seen similar threads on here but nothing quite works for me, so sorry if this has been previously answered.I'm creating buttons dynamically in functions, and I want to load them ALL in randomly as you enter the frame.Let's say I've made an array, and it looks like this:

ActionScript Code:
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[code].....

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ActionScript 2.0 :: Array Calling Another Array?

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ActionScript 3.0 :: Calling A Function From Within A Function?

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I hope that this is possible. I can't seem to find any info on it on the web. I need to call a function from within a function. I'm not sure if there is a name for doing this that I don't know of?This is some example code of what I'm trying to achieve:

Actionscript Code:
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[code]....

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[Code]....

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[Code].....

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Code:
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In my application in the first frame I have the following: this is a simplified version,

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import com.Menu.Menu;
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Here's the bare bones of what's causing me a problem:

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I am creating movieclips into which I want to load thumbnails which are to be loaded dynamically. I'm not sure if the solution I am trying to build is the more effective way to do this; I'm still quite a noobie.

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[Code]...

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Aug 1, 2009

I'm using FLex Builder and in my Main class I load an external swf. In the external swf there is a movieclip on the stage called house. In the library I have that movieclips Class name set to a class I defined called com.buildings.House

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[Code]....

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With the Imap interface its saying externalSwf is null.

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