ActionScript 3.0 :: Calling A Movieclip Instance From An Array?
Dec 14, 2011
I am creating movieclips into which I want to load thumbnails which are to be loaded dynamically. I'm not sure if the solution I am trying to build is the more effective way to do this; I'm still quite a noobie.
Each movieclip container which I will use hold the thumbnails is of a size to hold 16 thumbs, so the number of holder movieclips required is calculated at the time the xml loads; with the movieclips then being created, named and stored in an array. (The idea is to then move between these movieclips (and so the thumbs) using previous and next buttons) - however, I'm not at that stage yet!
However, when I call each movieclip to place the loaded thumbs in, the code throws the "#1010: A term is undefined and has no properties" Error. I think this is a problem with the array; and possibly the mc not being defined properly. However, I am not sure where my problem is.
[Code]...
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Similar Posts:
Jan 14, 2012
For some reason, the same code works now, without any problem at all. I don't know what happened, or why, but I no longer have this problem Here's the original post: To put simply, I created a MovieClip, put it with addChild() to stage, and when I tried to call this piece of code:
[Code]...
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Feb 17, 2009
I'm learning AS3. I would like to call an Array which contains five mc. Although when I check for errors on the script it says that it doesn't have errors, when I test the movie I have a
couple of errors.
1046 Type was not found or wan not a compile...
1180 Call to a possibly undefined method
placeRandomPicture();
Here is my script.
var listLoader:Array = new Array(back_1, back_2, back_3,back_4, back_5);
bt_1.addEventListener(MouseEvent.CLICK,
function (evt:MouseEvent): void {
function placeRamdomPicture (): void {
var iRandomImage = Math.round (Math.random() *
listLoader.length-1);
iRandomImage = (iRandomImage > -1) ? iRandomImage : 0;
picHolder.addChild(new listLoader [iRandomImage]);
} placeRandomPicture();
});
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Nov 12, 2010
Is it possible to refference a movieclip in an array and then calling a methodfor ex.The movieclip i want to refference: main.box.mymovieclip
var current:array = new array();
push(main.box.mymovieclip);
and then like calling a method on it:
[code].....
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Jul 22, 2009
I was aware that an array is filled from 0, but it was easier to lay it out that way for myself.
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Mar 23, 2012
I created an Array of lrgIcons that contains several MovieClips, they are then positioned within a second MC and pushed to a second array of lrgIconsOnStage, they are enabled as buttons and assigned an event listener (all of this works fine). Problem is, I want to know which lrgIcon is selected and react to it with an if statement. When I trace the array of lrgIconsOnStage I get [object amazonLrgIcon],[object emailLrgIcon],[object gmailLrgIcon],[object messagesLrgIcon],[object missedCallsLrgIcon] and when I trace e.target I get [object amazonLrgIcon] (depending on which item I selected, which in my mind, should trigger the code correctly, but it does nothing, Why?
Code:
var currButton:String;
var lrgIcons:Array = new Array(amazonLrgIcon,emailLrgIcon,gmailLrgIcon,messagesLrgIcon,missedCallsLrgIcon);
var lrgIconsOnStage:Array = new Array();
var lrgIconPosY:int = 69;
var lrgIcon:MovieClip;
[Code] .....
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Aug 31, 2009
Here's what I am trying to do: I have an array of movie clip instances called iconArray[]. what I want to do is create the effect of shifting icons on screen right or left. Lets say we're shifting the icons left--what I want to happen is the icon on the left (iconArray[0]:MovieClip) to tween to the left about 20-30 pixels and then fade out, which I can currently achieve. The problem is I want copy the instance of that icon as a temp MC and push it onto iconArray and then have it fade in tween from the right.
In other words, the left most icon should "wrap" back around to the position of the right most icon but in order to create the illusion without having the left most icon pass over the other icons (which looks tacky) I want to create a copy of the left most icon and push it onto the array as a new movieclip with the same image and have that fade in from the right while the other one dies off.
[Code]...
it does not create a new icon, is seems to point to the same movie clip as iconArray[0] and any adjustments I make to the x or alpha affect the original MovieClip instance and not the new on I created and pushed onto the array.
How does one go about copying a movieclip, storing it in it's own instance/var so it can be displayed and manipulated as a separate entity?
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Apr 13, 2007
I have an array of movie clip instance names:
[Code]...
What I want to know is how I would go about making them all their default colors when you hit a movieClip instance that acts as a reset button. I can't seem to get it.
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Oct 12, 2006
I'm going to post the full code of the two functions, disregard the "fluff" unrelated to the two functions as it is all working flawless, I've tested this HEAVILY and cannot understand why it keeps setting the entire array to undefined!
Code:
// processReplace Function
function processReplace(transferFiles) {
var processArray:Array = transferFiles.slice();
[Code]....
Basically it's supposed to check to see if the file exists and return as true if it does and add it to a replace array, then the replace array is processed into a single string and put into a dialog box through the flash wrapper prompting them to "replace the files or not".
It makes the replace array just fine, it actually even has the right "count" in it but it's setting all the "filenames" to undefined because of the exists = processSearch function.
I even tried to make a new array and run the search just from that one and set the values from the old one and it's still failing.
Is it because of the "break" or can anyone figure it out? Iknow it's hard because you can't use the code
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May 17, 2009
I have 4 instances of the same button on a single layer in a timeline of the mc 'coverflow_mc' named 'ThatsMe_btn_a' to 'ThatsMe_btn_d' ie same button, same position.. it just changes instance name on 4 keyframes. Why does it call the function fine for button a but not for b,c, or d? There is a stop on each of these frames and I can see from the swf that it is stopping at the correct frames.
function thatsMe() {
right = new Sound();
right.attachSound("right");
[Code]....
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Mar 16, 2012
Basically I'm creating a question with 4 answers (i.e. a,b,c,d).I have my question working fine, but I'm having a problem adding a check mark beside the answers once the user clicks the submit button.I've created four instances of my check mark; rightAns1_mc, rightAns2_mc, rightAns3_mc, rightAns4_mc. I've set them all to _invisible = false; I've also set up a variable; nCheck:Number = 0; and when the user clicks one the radial buttons I have the variable change (i.e. if they click A, it set to nCheck = 1; if they click B, it sets to nCheck = 2; etc)So in my if statement for the submit button I figured I could have rightAns(nCheck)_mc._visible = true;
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Jul 21, 2009
I have two classes a main and one controlling a cloud graphic going on the stage. In the main class I am creating an instance of the cloud, adding it to the stage with an array and with a for loop I am setting the x speed (vx). I have noticed that if I set the vx in the cloud class and reference it directly then it does not work (clouds are drawn for a millisecond then a blank movie). I have to initialize the cloud.vx value in the main class to get it to work. Why can I not just pull the vx value from the cloud class without setting it to a value in the main class?
Main class
Code:
package
{
import flash.display.MovieClip;
[Code].....
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Jul 27, 2009
If all I have is an instance of an object, can I call a static method of its class? For fun, let's say I don't know what the name of the class is, only the name of the static method.
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Feb 11, 2011
Is it possible to create an instance of a class without triggering the class' constructor?[code]In the case above, say I wanted to play around with a Foo instance, but I really don't want my global.foobarCount going up, nor do i want to pass in any value at all for bar.This could be useful for introspection where you want to learn more about or pass a particular class object but don't want to provide required arguments or trigger anything that the constructor may do.Is this at all possible? (Obviously, new Foo() just doesn't cut it here, since it would throw and arguments error, nor does just using Foo, since that's a reference to the class itself).
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Sep 21, 2011
My method has been passed a class instance, but it was typed through an interface so I'm not 100% sure what class it is. I'd like to attempt call a static method on that instance's Class.. is there an easy way to do this without being forced to pass the class along as well?
Something like this:
ActionScript Code:
public function foo(myBarInstance:IBar):void {
var barClassPointer:Class = getClass(myBarInstance);
try {
[Code].....
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Jul 13, 2010
I am curious if this is an okay implementation of the Array.filter() method.
[Code]...
I was not able to figure out an implementation of the callback function for the filter() method, where the callback was outside of the getGallery() function. I wonder if there is a way to get the isGallery function outside of the getGallery scope?
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Aug 4, 2005
I have a main listbox, which the content is in form of dynamic arrays. Upon click on some of the item in the listbox, some other arrays are suppose to appear in another listbox, by checking that both of them have the same "title". I was thinking of using listener to listen to the main listbox, but it does not seem logical to me. Can anyone suggest a better way to solve this? btw, i saw one tutorial atits something like the dependable combobox tutorial, but in this case, the arrays are 2 different arrays that has the same content for checking purpose, unlike the one in the tutorial.
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Mar 21, 2007
I'm trying to do somthing like this:
class Timer extends MovieClip
{
// constructor
[code].....
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Feb 4, 2010
I have to call a movieclip inside of another movieclip.
Let say a movieclip with an instance name location_mc is inside a movieclip with and instance name menu_mc.
How the scripting will be if I want to call the location movieclip.
Everything was working well until I put all my buttons inside the menu moveiclip because I need to do something else.
This is my code which I know is wrong but if just to give you an idea of what I have got:
ActionScript Code:
fitzrovia_mc.buttonMode = true;
location_mc.buttonMode = true;
apartments_mc.buttonMode = true;
[Code].....
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Jul 1, 2010
I would like to be able to create and call an Array dynamically. So to pass a name through a function and create an array based on that name.Then to store values into sections in the array. I got the creating the array dynamically working, but I can't seem to store into it.
Code:
Sort = function (numOfVars,Name,toSort){
This works
_global[Name] = New Array(New Array (),New Array());
This does not work
_global[Name][i][c]= 3
This does not work
_global[Name + "[i][c]"]= 3
This does not work
_global[[Name][i][c]]= 3
}
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Aug 5, 2009
I'm trying to improve the way in which i write my code for example:
Code:
var equations:Array=["one","two","three"];
var activeEquation:String;[code]....
I know thats completely wrong but it kind of shows the direction I want to head in. Basically what I'm trying to achieve is some way of calling on functions stored in an array.
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Jun 1, 2011
I have a movieclip instance named 'placeholder' on the canvas, and I want to change the alpha of the named movieclip from it's class without effecting the alpha of all the movieclips of the same type. How would I specifically target the named movieclip instance that is on the canvas?
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Jul 28, 2010
I would like to repeat a block of code within a function in Flex, which is the best way to do this, I would like to do this without making a new function?
The code currently is:
Code:
for each (var rawPhoto:Object in event.data)
{
logger.info("Photos.getPhotos: Photo[{0}] downloaded", rawPhoto.pid);
[Code].....
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Feb 17, 2012
Here's the bare bones of what's causing me a problem:
var txt:Array = [mtxt];[code]........
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May 28, 2011
how can i access a movieclip via its instance name in another Movieclip class?
and a nother question how can i access a movieclip via its class name in another movieclip class?
BTW i want to access the movieclip child
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Jul 17, 2011
I am trying to make a reference to a movieclip instance that is in another movieclip.
Here's the deal: I have a main timeline for different pages of a website...then within that I make all of the art on each page into a movieclip so I can do animations every time that main timeline frame is called to, yet still keep my main timeline clean.
Within one page's movieclip I have a few buttons that I want to use to go to other pages by referencing them on the main timeline.I have been using this: (home_about is the about us button on my home page, and frame 31 is on the main timeline).
home_about.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndPlayFromFrame_6);
function fl_ClickToGoToAndPlayFromFrame_6(event:MouseEvent) :void
{[code].............
Since this home_about is within another movieclip,I get the access of undefined property error. Do I need to change the code I've pasted above or add in variable definitions to fix this?
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Feb 15, 2011
I am writing this post because i have not found an answer to this. I wrote a class that will get several function names and then proceed to call them. Thing is, i want this code on a base class, which is on a separate swc.
[Code]...
If i override the createThing function, and add the exact same code, there is no problem. Is there a way around this? I think this is a bug on AS3 not distinguishing its real context, but i am not sure.
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Apr 18, 2010
I am trying to attachMovie from array.
Here it goes like this:
var __reg3 = new Array ("1", "2", "3", "4");
_root.p1.attachMovie(__reg3[0] + 1, "run1", 1); -- Not working
Then I tried using string:
[Code]...
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Jun 20, 2010
How would one go about calling a function of an object that is stored within a multidimensional array? I keep getting TypeError: Error #1006.
Code calling the function:
ActionScript Code:
_board[i][j].drawPiece(xPos, yPos);
Code of the function:
ActionScript Code:
public function drawPiece(xPos:Number, yPos:Number):void{
_piece_mc.graphics.lineStyle(1,0x000000);
[Code]....
The object is there. When tracing out the array for specific index it provides:
[object Piece].
Or would it just be best to use a single dimensional array? End goal is to have a board class to be able to use for checkers and then potentially chess.
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Feb 2, 2010
I've seen similar threads on here but nothing quite works for me, so sorry if this has been previously answered.I'm creating buttons dynamically in functions, and I want to load them ALL in randomly as you enter the frame.Let's say I've made an array, and it looks like this:
ActionScript Code:
var ButtonsArray:Array = new Array (6);
ButtonsArray[0] = ZeroButton;
[code]......
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