ActionScript 2.0 :: Dynamically Changing Variable Calling?
Jan 27, 2011Beginner question here. Basically I have the following code:
if (_root.obj1 == 1) {
n = _root.invArray.length;
_root.obje1._y = _root.inve(n)._y;
[code].....
Beginner question here. Basically I have the following code:
if (_root.obj1 == 1) {
n = _root.invArray.length;
_root.obje1._y = _root.inve(n)._y;
[code].....
I have a problem with setting dynamic variables. How do I retrieve a value from a variable who's name is dynamically changing?
Example:
variable1 = 1,
set variable2 = variableList(variable1);
so...
if variable1 = 5,
then variable2 = variableList5
How do I do that?
i've never tried to do this before, so my head a swimming a bit. i'd like to have a public boolean called enabled in myClass custom class. if it's called to be changed, how do i trigger a function from the change? should i add an Event.CHANGE event listener to my variable?
View 1 RepliesI would like to be able to create and call an Array dynamically. So to pass a name through a function and create an array based on that name.Then to store values into sections in the array. I got the creating the array dynamically working, but I can't seem to store into it.
Code:
Sort = function (numOfVars,Name,toSort){
This works
_global[Name] = New Array(New Array (),New Array());
This does not work
_global[Name][i][c]= 3
This does not work
_global[Name + "[i][c]"]= 3
This does not work
_global[[Name][i][c]]= 3
}
randomize the calling of different classes / functions.How would I go about invoking a new class using dynamic input? here is what i would like to do in my best code explaination
Code:
function addEnemy(screenType,enemyType)
{
//in this senario screenType = "H";
//& enemyType = "1";
[code]....
I have done a bit of searching for this and have come up short. I have seen a few others post this question but never seen an answer... So here I am hoping I can find it here!Ok, so my problem is that I need to call MC's from the library dynamically depending on a number of previous user chosen options... and the names are all fairly similar but with a number or word difference...So here is my problem...I need to be able to call a clip such as the following
ActionScript Code:
var1+"mc_name"+var2+"mc_name"
I'd like to be able to call a function dynamically, ideas?I saw an example. It doesn't work, but perhaps it's a starting point:[code]
View 4 Repliesi'm trying to call a function on a clip, but i want to use a variable that i'm sending to the clip so that when the one function gets done it knows what to do next. i just have no idea of what the syntax would be. here's a sample.
[code]...
I'd like to be able to call a function dynamically,?I saw an example. It doesn't work, but perhaps it's a starting point:
myFunctionName = "myFunction";
_root[myFunctionName](myParams);
I have a swf doing some javascript calls. It works fine if the swf object is embeded as part of html. When creating it thru javascript, the code doesn't work. I've tried back &forth for a while, no luck. attached my code snippet below,
/* javascript */
<script language="javascript">var g31=false,g32=false,g33=-1,g1=-1;function f31(p){ alert(p)}
function f34() { g31=true; g33>=0&&(window.clearTimeout(g33),g33=-1);
[Code].....
So basically my file is a photo gallery. There are two ways to click through the photos - the previous/next buttons or the camera icons on the floor plan diagram. The cameras are dynamically generated from XML, into a cameraHolder mc.
I have the controls working independently, but I need to have them working together (ie: if you click the previous/next buttons, the camera icons would change state) I don't have all the over/selected/visited states working yet, but I don't really need help with that.
What I really need to be able to do is figure out how to call the camera icon clips. See line 138 for where I tried to trace one: trace(cameraHolder.camera0); It returns as undefined.?
Also is is possible to call a mc where part of the name is a variable? For example, you'd call something like "camera" + whoIsOn instead of camera0?
FYI: this file is definitely a work in progress. I kind of slapped together two examples to get what I currently have...
I am having problems with this and I can't quite figure out what I am doing wrong.I have the following AS inside a function in my movieclip.
this.attachMovie("team_" + whichProfile, "team_" + whichProfile, this.getNextHighestDepth());
var teamProfile = ["team_" + whichProfile];
[code]......
I have an HTML button that I need to dynamically assign to an AS3 variable when clicked (in order to load an .mp3). I am using externalInterface.call to collect javascript variables - I am just unsure how to change these dynamically when a button is clicked.
View 2 RepliesI am calling some data from php, which simply retrieves some data from MySQL. The tables retrieved are called dynamically and so I have a list of those tables sent to actionscript below and called by event.target.data.its and event.target.data.ces. These will have a list of the tables called. I then send the name/value pairs to actionscript from php by using those table names (all inside of php here) dynamically.
$sql3 = "SELECT * FROM `specialties`";
$getit = mysql_query($sql3);
while($row2 = mysql_fetch_array($getit)){
for($i=0;$i<sizeof($itlist);$i++){
[Code]....
I have a function gameTimerInterval() set to run every half second. Every x of those intervals (the value of x varies in this situation), it creates another interval that calls the function birdTimerInterval() every y of these new intervals. Basically, gameTimerInterval() determines when a new flock of birds will enter, and then birdTimerInterval() controls how each individual bird in the flock comes in (one at a time). The thing is, there can be multiple flocks coming on the stage at the same time, so birdTimerInterval() will need to receive a parameter so it knows which group of birds to control. The only way I could see achieving this is doing something like dynamically passing the name of the interval that's calling the function, as I don't know how I could use global variables or arrays to distinguish which flock should be moving.
View 4 RepliesThe website is build from a main swf file. "main.swf" which is basically the backround with menu and the first thing that opens in index.html. Then there is a second flash. called login.swf which is loaded onto the main flash.The second flash is loaded using next code:
Code:
cont._lockroot = true;
cont.loadMovie("login.swf");
[code].....
how can i change FPS dynamically?
View 14 RepliesI have 14 buttons, and each one declares a variable; example:
[code]...
On the next frame I have another 14 buttons, and on Release I want to create a new variable with the content of _root.competencia; example:
[code]...
Instead Flash tells me this: Left side of assignment operator must be variable or property.Its what Im trying to do possible? Hope somebody can help me, has been 2 days, and I cant understand what is going on, I have tried a lot of ways without positive results, I know I have a long way to go to learn actionscript, Im to new in this!
Im having a problem where I have a set of numbered functions and I need to call them from the dynamically created buttons but I need to make sure the numbered functions are relative to each button..so button 1 will call function 1.
Code:
info1 = function () {
var1 = "blablabla"
var2 = "blablabla"
[Code]....
What happens if I have a previously allocated variable (new), then I set such variable to null in order to mark it for GC but then a few seconds later I call new again on it (not knowing if it has been GCed), and the GC still has not cleaned the memory address containing the variable.Would the first (new) allocation be garbage collected
View 5 RepliesI have a function that has a For Loop inside it. Inside that For Loop I am defining a button and calling to another function if clicked. The issue is (since I shouldn't put functions inside other functions) how do I get the variable being processed in the For Loop to be considered in the function that was just activated by pressing the button.
Here's the code. All variable are defined elsewhere in the code.
function populateBox(DataInput:XML) {
linkAmount = DataInput.country[boxPartNum - 1].link.length();
/// defines amount of links being made
for (k=0; k<linkAmount; k++) {
myLink = new LinkClass();
[Code] .....
I need to trace the "K" used in the For Loop.
Basically I'm creating a question with 4 answers (i.e. a,b,c,d).I have my question working fine, but I'm having a problem adding a check mark beside the answers once the user clicks the submit button.I've created four instances of my check mark; rightAns1_mc, rightAns2_mc, rightAns3_mc, rightAns4_mc. I've set them all to _invisible = false; I've also set up a variable; nCheck:Number = 0; and when the user clicks one the radial buttons I have the variable change (i.e. if they click A, it set to nCheck = 1; if they click B, it sets to nCheck = 2; etc)So in my if statement for the submit button I figured I could have rightAns(nCheck)_mc._visible = true;
View 1 Repliesvar myvar = "this is the value of myvar";
var notMyvar = "this is some other variable";
var thirdVar = "this is some third var";
var nameOfVarToCall = "myvar";
//print the content of the var name specified, in this case "myvar"
I have a string which contains the name of a variable I need. What I want to do is find out the name of var (in this case "myvar") and use the name to access the value of the var (in this case just print out the value). Is this feature available in Actionscript. I know it's available in PHP and can come in very handy.
i have the following script, i'm just doing tests over failed attempts, I have a "cnc+i" dynamic variable, wich is a BitmapData type, i'm sure it's declared since the trace function returns true at the output, what i have a problem with, is at the moment of attaching the Bitmap, i don't know how to call it, and i don't want to do it manually like this: cnc1. Since i am planing on putting the attachBitmap inside a for loop:
ActionScript Code:
import flash.display.BitmapData;
this.createEmptyMovieClip("CNC",this.getNextHighestDepth());
CNC._x=50;
[Code].....
A very simple question. Can two tween events be called one after the other using the same variable name? (so that they occur simultaneously, no callbacks or anything like that).
Code:
var outTween:Tween;
outTween = new Tween(big_play_btn,"alpha",None.easeNone,1,0,1,true);
[code]....
I need a function that iterates i++ style to go from white to black or (even better) white full alpha to white no alpha.I tried messing with 255,255,255 stuff but its not the same as the hex 0xFFFFFF and if i try it i always get blue for the value 255. and 0 for black (in my experiments) also tried [255,255,255,1] (black no matter the value).
View 3 RepliesI am doing one completely dynamic interface which is control by an admin module. what i want to do is to control the stage size by this admin module.When i press submit in the admin module it will generate one xml file which is connected to the flash flie, and what ever the size is mention in that xml that has to reflect in that flash file. I don't want any supporting file only one swf. I don't know whether it is possible to adjust the stage size dynamically on fly.
View 3 RepliesI have a TargeMC that i load another .swf file into. is it possible to have a button inside the loaded .swf that changes TargetMC swf file. sence it is dynamically loaded i dont know how to referance it from the loaded movie inside.
View 7 RepliesI am creating a jpg based on movieclips. It saves. However, it is only displaying what it looked like on load. I allow for someone to drag or change colors and size dynamically. Is there a certain command or something that I need to say to update everything so the still will take the photo of the new dynamic content?
View 1 RepliesHow can I change the brightness of a MovieClip dynamically through actionscript? I've seen a few examples online but none of them are working too well.
View 6 Replies