ActionScript 3.0 :: Save Jpg After Dynamically Changing It?
Jan 12, 2009
I am creating a jpg based on movieclips. It saves. However, it is only displaying what it looked like on load. I allow for someone to drag or change colors and size dynamically. Is there a certain command or something that I need to say to update everything so the still will take the photo of the new dynamic content?
I got Adobe Creative Suite 5.5, and all the projects in company are made in 5.0. And i can't simply save by ctrl+s because Flash (thats concrete program i am asking about) want to save in 5.5. So every time i have to push file-> save as-> change from 5.5 to 5.0. I was trying to find somewhere, where to change it, but i didnt manage to.
I want to save a jpg of dynamically loaded swf's to the user's computer. Everything works great, except the loaded swf's don't appear in the jpg (everything on the stage renders fine). Any thoughts?
it is possible to save dynamically created vector graphics?Basically, I have a pen tool for drawing on screen and I would like to have the ability to save this data for later use, using Adobe Air.If it is possible, can anyone point me in the right direction with regards to the best file format to use, etc.
Does anyone know if it is possible to save dynamically created vector graphics?Basically, I have a pen tool for drawing on screen and I would like to have the ability to save this data for later use, using Adobe Air.If it is possible, can anyone point me in the right direction with regards to the best file format to use, etc.
I need a function that iterates i++ style to go from white to black or (even better) white full alpha to white no alpha.I tried messing with 255,255,255 stuff but its not the same as the hex 0xFFFFFF and if i try it i always get blue for the value 255. and 0 for black (in my experiments) also tried [255,255,255,1] (black no matter the value).
I am doing one completely dynamic interface which is control by an admin module. what i want to do is to control the stage size by this admin module.When i press submit in the admin module it will generate one xml file which is connected to the flash flie, and what ever the size is mention in that xml that has to reflect in that flash file. I don't want any supporting file only one swf. I don't know whether it is possible to adjust the stage size dynamically on fly.
I have a TargeMC that i load another .swf file into. is it possible to have a button inside the loaded .swf that changes TargetMC swf file. sence it is dynamically loaded i dont know how to referance it from the loaded movie inside.
How can I change the brightness of a MovieClip dynamically through actionscript? I've seen a few examples online but none of them are working too well.
i would like to know if its possible to dynamically change a movie size from a start HTML page. for example, if i want my movie to be completely seen on a 15" and a 19" monitor. i place 2 buttons on my HTML start page saying if you click here, you will get the 15" monitor version of my flashsite. if you click here you will get the 19" monitor version. and i only have one flashsite version which i want to dynamically change the size of from the HTML page. possible? not possible? if its not possible, then i have to make 2 version of my movie to fit 2 screen sizes..
I am changing colors of an mc dynamically, in this way: I have an mc of the color green for example. What I want is it to turn to a specific color in time. I have in that mc a sprite, that is that specific color (red in this case). iIset it's alpha to 0 and put it in the layer above the green part. Now when I set its alpha to 1, it will be that colour. When I set it to 0.5 ofcourse it'll be a mix between those colours. Is it faster to do it, but changing 0xFFFFFF? I wouldn't know how to do it though. i want to be able to tell it to go 3/4 of color nr 1 and 1/4 of color nr 2, for example. i also want to be able to choose those colours specificly, for the sake of art. so just choosing 0xFF0000 for red, wont do, for artistic reasons.
I'm new to Flex 4 and have been doing the Flex in a Week crash course online.
build a dynamically growing or shrinking table with columns and rows. The cell backgrounds of the table will change color depending on an XML file.[url]...
Basically I have media being parsed and played by reference of an XML document using AS3. These media files are gonna be seperated into seperate XML files then what I was planning was to just dynamically change which XML file is being referenced. Problem is, the code only fires once on frame 2 and I can't seem to figure out how to switch out the XML file for a different one upon an event trigger. "new URLRequest [URL]" isn't working...do I need to reload a whole other string of code to change to a different XML document?
I have a movie with multiple languages. Most of the fonts used are embedded. What I've been doing is creating a new MovieClip for each language and in that movie clip assigning a font that can display that language, then depending on the language, load the appropriate MovieClip. I wonder though if there is a way to just change the font dynamically. However, it would be changing from one embedded font to another.
Would it be efficient to just make one generic text MovieClip with a certain font in it, then just title the movie clip by the font, and load that movie clip whenever I want to use that font?
like so:
ActionScript Code: var title = new Arial; title.textBox.text = "Page Title";
Also: Then could I change the font size dynamically if I did it the later way?
My problem is the following:I've been working with Flash CS4, and have written a script which creates a dynamic menu based on an array variable. The array variable needs to be located in a separate .as file so that I can use a bash script to create the array on the fly, based on files found in a specific folder. It's taken me weeks of writing both the bash and actionscript to make everything work smoothly. Everything works except for one small thing: when I update the file containing the array, the menu in the .swf fails to update with it. In order to update the menu, I'm forced to re-publish from within Flash itself.
Previously I had used the "include" function to place the array within my script, but I then tried bringing it in with a package as a global variable. Neither method worked. It seems that the file is included during the publishing (that's probably common knowledge). So I'm wondering if there's a way to include the array, or build the array, in such a way that will allow the .swf to update with a simple refresh of the web page.
how to change the height of the stage dynamically, with ActionScript. Is there a way to change the height of the stage with a pixel value? I don't want to scale down the whole movie just make the stage bigger, just like when you change it manually in Modify-Document.
is it possible to dynamically change the height of the stage?I am using 'dimensions: pixels', and 'noscale' as publish settings. What I would like to do is, when the height of a movieclip gets bigger (because of its dynamically loaded content), to make the 'stage.height' bigger too, so you can scroll more downwards.
I know stage.height is read-only, but it would be nice to have just the right amount of space at the bottom of the page, depending on how high the movieclips are. Reading back, I wonder if i state my question clear, hopefully I use the right terminology.so if stage.height would work i would like to do something like:
Changing the color of a movie dynamically, i.e. I should be able to store the color of the movie in a variable and then use the color value to change the color of some other movie.
I want to change the height and width of an object (specifically doubling it) after an interval of 2 seconds until the height and width of the object reach over 100. I've made two different scripts to try to make this possible.
any scripts which I could use for my little stickman movie which allows the user to change the framerate of the movie dynamically by pressing buttons and etc?
Imagine you have a chessboard type setup, made of separate squares. Each square is clickable, therefore, it can change colour, something can happen etc.... what I need is to be able to create a new sprite / movieclip / shape, that will appear over the square I have just clicked. If you click the next sqaure, this new movieclip / shape will change colour and cover the two sqaures I just clicked.
To summarise, this new shape is created whenever a square is clicked. The shape gets bigger and covers which ever square is clicked. Think of something like a slime-monster getting bigger and covering the squares which are clicked.