i have the following script, i'm just doing tests over failed attempts, I have a "cnc+i" dynamic variable, wich is a BitmapData type, i'm sure it's declared since the trace function returns true at the output, what i have a problem with, is at the moment of attaching the Bitmap, i don't know how to call it, and i don't want to do it manually like this: cnc1. Since i am planing on putting the attachBitmap inside a for loop:
The website is build from a main swf file. "main.swf" which is basically the backround with menu and the first thing that opens in index.html. Then there is a second flash. called login.swf which is loaded onto the main flash.The second flash is loaded using next code:
What happens if I have a previously allocated variable (new), then I set such variable to null in order to mark it for GC but then a few seconds later I call new again on it (not knowing if it has been GCed), and the GC still has not cleaned the memory address containing the variable.Would the first (new) allocation be garbage collected
I have a function that has a For Loop inside it. Inside that For Loop I am defining a button and calling to another function if clicked. The issue is (since I shouldn't put functions inside other functions) how do I get the variable being processed in the For Loop to be considered in the function that was just activated by pressing the button.
Here's the code. All variable are defined elsewhere in the code. function populateBox(DataInput:XML) { linkAmount = DataInput.country[boxPartNum - 1].link.length(); /// defines amount of links being made for (k=0; k<linkAmount; k++) { myLink = new LinkClass(); [Code] ..... I need to trace the "K" used in the For Loop.
Basically I'm creating a question with 4 answers (i.e. a,b,c,d).I have my question working fine, but I'm having a problem adding a check mark beside the answers once the user clicks the submit button.I've created four instances of my check mark; rightAns1_mc, rightAns2_mc, rightAns3_mc, rightAns4_mc. I've set them all to _invisible = false; I've also set up a variable; nCheck:Number = 0; and when the user clicks one the radial buttons I have the variable change (i.e. if they click A, it set to nCheck = 1; if they click B, it sets to nCheck = 2; etc)So in my if statement for the submit button I figured I could have rightAns(nCheck)_mc._visible = true;
var myvar = "this is the value of myvar"; var notMyvar = "this is some other variable"; var thirdVar = "this is some third var"; var nameOfVarToCall = "myvar"; //print the content of the var name specified, in this case "myvar"
I have a string which contains the name of a variable I need. What I want to do is find out the name of var (in this case "myvar") and use the name to access the value of the var (in this case just print out the value). Is this feature available in Actionscript. I know it's available in PHP and can come in very handy.
A very simple question. Can two tween events be called one after the other using the same variable name? (so that they occur simultaneously, no callbacks or anything like that).
Code: var outTween:Tween; outTween = new Tween(big_play_btn,"alpha",None.easeNone,1,0,1,true);
This is my first time working with flash and actionscript. when my project increased in size, it became frustrating to look through 2 or 3 hundred lines of code to find my mistakes. I decided to code in frames, so that one animation or movieclip could be handled by each frame, making it easy to edit each individually. So far so good, but i am trying to reuse a tween from an earlier frame, and it doesn't seem to work. I was under the impression that if you define a variable in a previous frame, you can use it in a later frame.
here's what it looks like
(frame 5) var closeMenu:Tween = new Tween(mainMenu_mc, "x", Strong.easeOut, 238, 900, 3, true);
there is a frame in between that does: gotoAndStop(20);I want the animation to start right when it gets to frame 20:
(frame 20) closeMenu.start(); TypeError: Error #1009: Cannot access a property or method of a null object reference.
I can copy and paste the original var and change the name from closeMenu to, say, closeMenu2 and it will work fine, but I feel like what I did should work.
I'm trying to get to grips with having a function that can accept an input that is passed to it as it is called, and then use that input in its workings.As I'm writing more code, it's becoming clear that this is something that I need to pick up, but despite reading and playing about with it, I'm still a little confused.The code is designed for a character's "level up" screen. When the button next to a stat is pressed, I want it to pass the name of that stat to the statUp function, which will increase the selected stat by one.In my main file I have this code, to call the function when the button is pressed. (In this example, it is the Strength button)
I have a photo gallery for a painter rotating through images via XML. She wants a little sold sign to appear on ones that have been sold. I'd like to figure out a way to make it appear/disappear with a _visible = true/false statement that I can call from via the XML file.
It's early days in my AS3 learning, and I'm looking for a little clarification regarding a variable typed to a superclass (in this case var mySpinner:MovieClip) which contains a reference to an new instance of a subclass (in this case Spinner.) I am trying to get my head around why my code compiles and runs and I am able to call the method rotater() on mySpinner even though mySpinner is typed as MovieClip, and the MovieClip class does not contain the method rotater().
On page 163 of the official Adobe Programming ActionScript 3.0 documentation it says the following, which I believe is related to my situation, but I am still in need of clarification: "Because each class defines a data type, the use of inheritance creates a special relationship between a base class and a class that extends it. A subclass is guaranteed to possess all the properties of its base class, which means that an instance of a subclass can always be substituted for an instance of the base class."
I have a dynamic text and i am calling it through XML, i can see the text appearing but there is an extra line space appearing in my swf. I have tried hard to fix it but it's not going.
I can't seem to target the mc's that I have pre-loaded externally. The problem is that mcs like 'screen_roadmap' play at the beginning of the compiled movie, and not when I make them visible by pressing on the button. I currently have a stop(); command on frame one, so I would like the movieclip to gotoAndPlay(2); only when I press the button. I have tried things like : this["screen_roadmap"].gotoAndPlay(2);. I used this code from an actionscript book, but it makes no mention of targeting the mcs.
I'm sure this is a quick and easy question but I've been at it for a while and can't seem to get what the problem is.Inside my movieclip called "movies", I created a dynamic movieclip
Code: var my_movie:MovieClip = new MovieClip; addChild(my_movie)
Code: var whatSpecialTrain; var specialTrain:int; var a:Array = [1,2,3]
[Code]....
how i can do what i'm doing here without doing it the long way? The only other way i know how to do this is do if statements and duplicate heaps of code, one for each corresponding value...
can't figure out why the dynamic text boxes in my dynamic clip arent picking up the variable when I loop through this recordset!the trace (you'll see here right after I try two ways to assign the variable) traces the correct info back..
I have a sprite menu which populates a dynamic textfield with textlabels as users click individual items in the menu in addition to ordinary actions(gotoAndStop). As these labels appear in the textfield, I want to be able to link them to the frames assosciated with the menu - item frames. As you can understand from this, I am working with the timeline. By enabling html rendering of text in the textfield, I have been able to link these output labels via a a href - tag, but I am not able to call a function from this html. The function I am trying to call uses a switch statement to take the appropriate actions according to which label is being clicked, but the only effect I get is the html opening a browser window...... Unfortunately I do not know how to explain this any better, but here is my code for the following:
Tried several approaches for making this happen, but can't seem to do it. I could really use an example of how to do this in my particular case, since I'm not exactly a code - guru..... I have a sprite menu which populates a dynamic textfield with textlabels as users click individual items in the menu in addition to ordinary actions(gotoAndStop). As these labels appear in the textfield, I want to be able to link them to the frames assosciated with the menu - item frames. As you can understand from this, I am working with the timeline.
By enabling html rendering of text in the textfield, I have been able to link these output labels via a a href - tag, but I am not able to call a function from this html. The function I am trying to call uses a switch statement to take the appropriate actions according to which label is being clicked, but the only effect I get is the html opening a browser window...... Unfortunately I do not know how to explain this any better, but here is my code for the following:
Main Timeline, frame 1, actions layer: ActionScript Code: import flash.display.*; import flash.events.*; import flash.display.Stage; var buttonTrace:TextField; var sectionNames:Array = new Array("Frontpage","Introduction", [Code] .....
I'm trying to make something that will show up in a dynac text field something like this:"[variable1] text text text [varibale2] text text text"I've linked the dynamic text field to a variable "resu" and set it to:var resu = variable1 + "text text text text" + variable2 + "text text text"The only problem is that when I make the variables random, they don't change
I have a flash movie within it quite a few scenes. When I go to a certain scene it has a movie clip on it (UGFT_MC). Within this I have a dynamic text box (UGFTtxt). I have the render text as HTML selected and the variable called "data". On my main timeline at the start of this scene I have the actionscript: loadVariables("UGFT.txt","_root.UGFT_MC");
Within my text file I have the following:
data=<B>All the code I want in my text box</B> <p><img src="test.jpg"</p> etc.
This part all works, except I have lots of text and images in the text file and need a scroll bar on my dynamic text box. I have tried the UIScrollBar and it only works some of the time, and there is no pattern as to whether the scroll bar will appear. Quite often it is just a grey area. Though the top of the text called from the file is visible.
I'm going to post the full code of the two functions, disregard the "fluff" unrelated to the two functions as it is all working flawless, I've tested this HEAVILY and cannot understand why it keeps setting the entire array to undefined!
Code: // processReplace Function function processReplace(transferFiles) { var processArray:Array = transferFiles.slice();
[Code]....
Basically it's supposed to check to see if the file exists and return as true if it does and add it to a replace array, then the replace array is processed into a single string and put into a dialog box through the flash wrapper prompting them to "replace the files or not".
It makes the replace array just fine, it actually even has the right "count" in it but it's setting all the "filenames" to undefined because of the exists = processSearch function.
I even tried to make a new array and run the search just from that one and set the values from the old one and it's still failing.
Is it because of the "break" or can anyone figure it out? Iknow it's hard because you can't use the code
Both files are running on the same domain.I am simply calling a another movie within a movie using the global variable feature.Howver even hardcoding the variable _global.directionsText the import-html.swf movie returns a undefined error
Code: //Frame 1 - Actionscript from Calling Movie _global.directionsText="http://www.mysite.com/access_db/viki...ive/myHTML.txt";[code].....