ActionScript 3.0 :: Use A Master Swf As A Library?

Dec 19, 2009

I'm currently developing a series of education video games that work much like the game Myst. The students can walk around in virtual environments that have been modeled in 3d and are displayed as static panoramas. Each panorama has areas that allows them to interact with different tools and instructional interfaces. Currently each node is loaded either as it is needed, or right before it is needed to prevent loading times but the overall file size of the games(5 games total each with 20-30 nodes and 8-14 interfaces) is starting to get a bit too much.

Also in the current game we're using papervision3d to have fish that swim and are caught and put into holding tanks in an underwater bathysphere.

The current game is divided into rooms, and each room has several nodes. Every single node is a seperate folder that contains a spherical panoramic png file, a swf file that loads the panorama and an xml file that determines if the node links to any neighbors and whether or not there are any active interfaces that should be loaded into the panorama.

Each interface contains libraries that are being embedded into each interface and panorama. For example we use the greensock tweenmax, and TimelineLite in the majority of our nodes. This is a small 6-13kb that is loaded into each of the 20+ nodes. Other libraries such as the papervision or component libraries for forms/checkboxes can start to reach substantial sizes. Also many images are duplicated in each node.

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