ActionScript 3.0 :: Sync A Sound To Frames?

Jun 17, 2009

In Flash, when I use a sound, I can set its type to Play, Stream, etc., right? "Play" just plays the sound directly, while "Stream" makes it adhere to the frames.

Purely in Actionscript, is there any way to make a Sound object behave the same as the "Stream" type? That is, make it sync to the actual framerate of the application, instead of just making it play regardless of the frames? I need this because I'm designing a game where the audio needs to be consistent and repeatable.

I know that the default behavior of Sound objects is the standard "Play" type, because if I have something like this[code]...

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