ActionScript 2.0 :: Sync Sound With Buttons?

Sep 1, 2006

i need to play a sound with voices in order to play an interactive animation, but i must have an stop or pause option (a button) that pause both, the movieclip and the sound track, and when pressing again the "pause" button, the movieclip has to continue with the sound track at the same place it stoped. I�m getting a headache trying to figure how to stop a sound in a specific moment and then play at the same place it stoped, and not from begining...

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[Code]...

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[code].....

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I�v build a simple flash projector to offer to my local fire department Essentially they used to in internal audio alarms to warn firefighters when there is an accident, fire, aggression, etcIn the version 1.0 they click several buttons, one to play the alarm sound, otherto announce the vehicle or vehicles that goes out, and a last one that says what is occurring.

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2 The Fireman choose (s) vehicles which are going out to the occurrence (but do not want the sound to play now) let's imagine that pressed the button "ABSC01"

3 The Fireman choose the type of occurrence (but do not want the sound to play now) we will imagine that pressed the button "fire"

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[Code]...

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var my_sound5:Sound = new Sound();
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[code]......

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MAIN CODE:
---
var pausePoint:Number = 0.00;
var isPlaying:Boolean;
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var sound:Sound = new Sound(new URLRequest("GlidingOnAir.mp3"));

[Code]....

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Anyway, you see that the sound is on a seperate layer, with gotoandplay(1); or w/e on the end... so it indefinetely loops if left to it's own devices.

Now the actions for the play arrow button are:

[Code]....

Techincally, as to my VERY BASIC A/S knowledge, this should work right? I also tried instead of "on (release)" I tried "onClipEvent (mouseUp)"

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[Code]...

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