ActionScript 3.0 :: Displays An External SWF In A Container?

May 25, 2011

how to code my button (i'm calling ImageChange_btn) in ActionScript 3 that once pressed will display an external SWF in a container (i'm calling ImageContainer1)?

I've seen other pieces of code but none seem to work for me properly.

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I been using AS2 for years and now need to use AS3.

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[Code]....

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What I need:I need to load an external SWF file hosted in a remote server apart from my hosting server, I have no control over the external file. this external file is re-sizable to whatever the holder/container size is... so, if my main container is 300 x 200 the external file will be display on that size, if my container is 500 x 700px it will display with that size and so on so on... that is the idea...ProblemI have been able to load the external file without a problem, on an specific location of my main container inside my main movie clip, what I can't get done is the size!, every time I load it is display on an specific/default size which is away from what I want.

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[code]....

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I am doing a website with external swf using AS2 . The parent frame (container) is resizeable, the external swf is an animation. Some items draw outside external container. The external (swf with animation)  will resize when parent frame (container) resized in scale.
 
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I'm creating a master movie that will load 4 external swf's. To do this, I made a container of sorts by having an animated screen rising up. I created an empty movie clip and titled it "empty_mc". I dragged it onto the "container screen" but when I press any specific button to load one of the external swf's, they don't maintain the container size.
 
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Some of the buttons aren't working yet. However, the Drag and Drop one does for sure...just out of scale of the container.
 
I'm experimenting with how to do this by this code by using loadMovie and loadMovieNum. I believe I'm supposed to use loadMovie if I want it to be inside a container. I know the code is messed up in parts, but I was just trying to see which one gave me the best result...none did what I wanted it to do,

[Code].....

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I am doing a website with external swf using AS2. The parent frame (container) is resizeable, the external swf is an animation. Some items draw outside external container. The external (swf with animation) will resize when parent frame (container) resized in scale.

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I'm creating a master movie that will load 4 external swf's. To do this, I made a container of sorts by having an animated screen that rises up. I created an empty movie clip and titled it empty_mc. I dragged it onto the "container screen" which I named movieScreenbut when I press any specific button to load one of the external swf's, they don't maintain the container size, they appear full screen on top of my master movie screen.So, how do I ensure when a button is pressed for a particular swf, that it stays within the confines of the container? To see what I'm trying to do, here is the site:URL...Some of the buttons aren't working yet. However, the Drag and Drop one does for sure...just way out of scale of the container.

I'm just experimenting with how to do this by this code by using loadMovie and loadMovieNum until someone helps me understand what I have to do. I believe I'm supposed to use loadMovie if I want it to be inside a container.[code]

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ActionScript 3.0 :: Loading External Swfs Into A Container

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I have an empty movie instance called 'contentClip' sitting in an swf called 'middle' on the main timeline. I have a number of buttons to call external swfs into the contentClip but I'm struggling with the exact script. I am creating a fluid layout so I am using an actionscript file to place the header, footer and middle sections. The script I have for the buttons follows but my poor knowledge is creating a new instance rather than filling my contentClip instance.

[Code]....

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I am new to AS3 and I need some help with the Senocular Transform Tool (AS3 version)

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i am working on a project where i require to load an external swf movie in a container at frame3 when i click on a button at frame1..and at he same time the movie should fit exactly into that container..and at the end of the movie it should bring back me to the frame1 where all my buttons are there..another thing is my first frame of the external movies which i have to load is blank so i want to load a movie directly from frame2i have tried several things but everythng is not working at he same time..

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I have this code:
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[Code] .....
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ActionScript 2.0 :: Flash 8 - Loading External Movie In Container From Button

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Really not enjoying myself with AS3 - it's about as userfriendly as an airplane cockpit. I'm sure Flash the program is quite happy with it, but spending hours into weeks trying to implement pretty ordinary functionality is getting really tiring.
 
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I'm autocenting my swf in the browser, so this of course throws the whole thing off center.

[Code]...

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ActionScript 2.0 :: Swf Called Main.swf Which Has A Container Movieclip That Gets External Swf's Loaded Into It

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I have one swf called main.swf which has a container movieclip that gets external swf's loaded into it.

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I have some buttons that load an external flash file into the container movie clip with this code:

[code]...

So it plays the tweening out animation of the file that's already loaded, then loads the new file, playing the tweening in animation. However, currently the container movie clip is empty when the flash movie is played. I want to be able to have some content already loaded in it, but when I use the container .loadMovie("start.swf") code, it just keeps loading start.swf into it when any of the other buttons are clicked. Is there a way I can have content load when the flash movie is started, but when any of the buttons are clicked, for it to tween out, and basically, never reappear?

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I have attached two pictures. Basically I am making a website. The main navigation loads in external swf's through a container movie. For this I have used this tutorial : [URL]. What I want to do is- when you rollover the navigation bar, be it the text or the coloured block- I want it to scroll down and reveal the 'sub navigation'. (pic2) It's like a drop down menu but kind of the other way around. Then, when you either rolloff of the navigation bar or click on a menu button, it slides back up to its original state. (Pic1). I have played around and only managed a sloppy version which doesn't work very well, especially when you resize. I think a simple answer to this is if I could get my buttons to work inside a movie clip. I had tried this but then the swfs wouldn't load properly.

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when loading/unloading external swfs into a container movie,i`ve noticed that any intervals (within the loaded files)i`ve used are not being cleared despite the movie being unloaded causing errors when the same swf is reloaded. Without manually clearing all intervals is there a way round this?

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Flex :: Prevent Container In ItemRenderer From Exceeding Width Of List Container?

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In a Flex Mobile project I have a simple itemRenderer where I'm trying to create an "bubble" texting effect, similar to ichat or iphone (just so you get what im going for). But if the text is longer than the screen it runs off, rather than just going down a line.

If I set Group thats holding the rectangle(to create the bubble effect) and the label to 100% it works and keeps it from exceeding the list containers bounds, BUT the group is always at 100% and looks bad, I'm trying to keep the "bubble" JUST AROUND the text.

Anyway so, at the top of my itemRenderer I tried specifying:

<s:ItemRenderer xmlns:fx="http://ns.adobe.com/mxml/2009"
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And here's my layout I figured since msg_container has a width of 100% I was hoping bubble_lable_group would just not exceed that but...it doesnt...it just runs off. I tried setting a max width but that does not allow you to input percents. And just to say it 1 more time. I know if i set bubble_lable_group width to 100% it works, and keeps it from going off the edge, but then the rectangle "bubble" stretches all the way across and just looks bad.

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[Code]....

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