ActionScript 2.0 :: Create An Object Container That Contain TextField,movie Clip?
Aug 15, 2007i need help about how to create an object container that contain TextField,movie clip, etc
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i need help about how to create an object container that contain TextField,movie clip, etc
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I am targeting a a movie clip. The problem is that all the syntax I have found for targetting clips looks like this: _root.sample_mc.sample2.mc. etc. The problem is, my target clip is in an swf that I've loaded into a container clip from my main timeline. So, essentially, I have a home.swf that loads menu.swf into a container called 'location'. In menu.swf, I have an MC called center, which contains the MC I am targetting called 'target'.
View 2 Replieshow to load an external SWF in an empty movie clip in AS3?
View 1 RepliesI cant figure out how to unload a movie clip. I thought i knew how, but its not working and i've tried everything i can think of.I'm loading an external swf like this:[code]This works fine. It loads an external swf that plays a youtube video. However, whenever i click on my navigation buttons to go to another page (basically another movieclip in teh _root level, it does not unload the youtube player and it keeps playing. Further more, if i go back to that page, the youtube player loads again and starts repeating itself.I thought by adding the following code to all my navigational buttons, the youtube player would unload, but it doesn't:[code]
View 2 RepliesI created a movie clip which plays ok. But when it ends there is a slight jump, if you will, when it goes back to frame 1 to begin playing again. Does anyone know how to make the transition unnoticeable from the last frame of a movie clip to the first frame of a movie clip?
View 4 RepliesI'm using the following code to load a .jpg into a movie clip container the problem is I need the container to be a specific size I tried loader.content.width = 50; and loader.content.height = 50; the height part works but the width doesn't work my image just expands beyond the stage width.How do i set the size of the movie clip container?I don't care if the image gets distorted i have a resize script for the images before they are loaded into flash.[code]
View 1 RepliesI've created a main page with my main links on top, and a container as my body.I load my pages with this action to the container.
on (release) {
if (_root.currMovie == undefined) {
_root.currMovie = "production";
container.loadMovie("production.swf");
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Inside the production.swf files I've created a gallery with a MovieClip that loads from my library to a container1 inside the production.swf. In the galleryMC(from library), Ive created a close button to unload it from the container1. It works fine from my production.swf file, but when it loads to the main page it doesn't unload. This is the ActionScript that I have to unload the Movie Clip.
on (release) {
this._root.container1.unloadMovie();
}
I have a .swf file with tool tips and dynamic colors on movie clips that I want to load into another movie.
s_1800.onRollOver = function (){myTooltip.content = "Office #: 1800"+newline+"SF: 0";var colorful = new Color ("_root.s_1800");colorful.setRGB(0xb5282c);myTooltip.showTooltip();}s_1800.onRollOut = function (){myTooltip.hideTooltip();}
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I am trying to create a gallery where the thumbnails scroll across the bottom and when you click on the thumb a new large image opens up on top of it from the same image.
What i would like to do is open up the large image but draw a box around this image so it blanks out the background of the site and all you see is that picture.
Its a similar function to the way this site works;
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I have some buttons that load an external flash file into the container movie clip with this code:
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So it plays the tweening out animation of the file that's already loaded, then loads the new file, playing the tweening in animation. However, currently the container movie clip is empty when the flash movie is played. I want to be able to have some content already loaded in it, but when I use the container .loadMovie("start.swf") code, it just keeps loading start.swf into it when any of the other buttons are clicked. Is there a way I can have content load when the flash movie is started, but when any of the buttons are clicked, for it to tween out, and basically, never reappear?
I want to load a completely scripted movie into a container clip but when I test it none of the script is executed. When I load a movie that is just a tween it works. What should I do to make the script work??? i have a feeling it has something to do with _root it the loaded movie.
View 6 Repliesmake a circle object movie clip call ball and make a rectangle object movie clip call mc and paste this coding.
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can anyone explain about the movement about D? the D is talk about the distance if i go -X,way my ball go ++ to +x?
OK frame 1 new fla and I type the following code:
[AS]createEmptyMovieClip("clip1",0);
clip1.createEmptyMovieClip("clip2",1);[/AS]
I have tried over and over again to get this to work but it won't! I want to create an empty MC and then create anoth MC within the first!
I have a problem with buttons and transitions and it is similar to a problem I had a couple of days ago that I posted and that was sorted out. I have two buttons onstage (they're inside a movie clip) inside the movie, on the button one I have the following
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I have similar code on button two and this does indeed make the buttons move into place as required. My problem is this, I need to load in external swf files into an empty movie clip on the main stage called container. These External SWF files have transitions and this is where my problem is. If I place a normal button on the stage it works but not if the button is inside a movie clip and has actions applied as above. The code next is what I have believe should also be placed on the button to make swf transition one load in.
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I've got a MovieClip on the MainTimeline: mc_back I want to dynamcially add textfields to it:
txt:TextField = new TextField();
txt.Height = 20;
txt.Width = 60;
txt.text = 'This is Some Text'
mc_back.addChild(txt);
It's not working. No errors, no nothing, but the textFields don't show up when I run it.
I have a Movie Clip and Im trying to do a hit test on it but i want it to test when the second object touches th eactualy object in the movie clip, not just enters inside of the blue outline.
View 3 RepliesI would like to make text appear during the time that a movie clip is playing. I would like to do this without using actionscript 3 if possible. Can I place the textField on the movie clip timeline and control the on and off points by positioning the active frames in the timeline?
View 2 RepliesTrying to do a simple thing, load a textfield into an empty movie clip
Here is the code
clip=createEmptyMovieClip("clip1",2);
//clip.createTextField("my_txt",1,300,20,60,60);
this.createTextField("my_txt",1,300,20,60,60);
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I've got some text coming from XML, its loaded inside "my_Text" textfields inside a "clip_mc" movieclip.. how do i make either of these wrap to a width? The text just runs off the screen, I need it to stay inside a box. [code]...
View 7 Repliesbeen working in Flash using AS2 and loading external XML data into the movie. I am able to load the data into in Flash and parse it, but I haven't been able to figure out how to load the names of buttons from separate nod values into a textfield.Unfortunately, I dont feel I know AS3 well enough and am a little bit rusty on my AS2.I created a movie clip which holds the dynamic textfield and placed 30 instances on the stage. Each instance is successively named "cityName[i]" where i is a number from 1-30. I've tried setting the instances as both buttons and movie clips. I also tried setting both the .text and.htmlText attributes, but neither works. Ive embedded the fonts on the dynamic text field. Ive also tried changing the field to input instead of dynamic but that doesnďwork either. Ive been tracing things to try to debug, but havenď found the issue yet.Here's the code:
ActionScript Code:
//load XML data
var citiesData:XML = new XML();
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I have a text field on the left and a movieclip butted up to the right of the text field. How can I move the movieclips position left or right based on the text fields width?
View 3 RepliesIve been working in Flash using AS2 and loading external XML data into the movie. I am able to load the data into in Flash and parse it, but I haven't been able to figure out how to load the names of buttons from separate nod values into a textfield.
I created a movie clip which holds the dynamic textfield and placed 30 instances on the stage. Each instance is successively named "cityName[i]" where i is a number from 1-30. I've tried setting the instances as both buttons and movie clips. I also tried setting both the .text and.htmlText attributes, but neither works. Ive embedded the fonts on the dynamic text field. Ive also tried changing the field to input instead of dynamic but that doesnt work either. Ive been tracing things to try to debug, but havent found the issue yet.
Here's the code:
Code:
//load XML data
var citiesData:XML = new XML();
citiesData.ignoreWhite = true;
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At step four, it says to
4- Inside another Movie Clip named "Limits" place "Pads" and "Wall". Pads' instance name should be "Pads" and Wall's instance named "Border". We put the Wall and Pads inside the same Movie Clip, to use it to know when the ball collided. And we couldn't put everything together because the ball behaves different if hits the Wall instead of the Pads.
How do I create this movie clip and put the other movie clips "inside it"? Also, if anyone can find out, where do I put this movie clip? Do i put it at the same spot as the wall?
i have a function that creates a movie clip and then procedurally creates 10 rectangles inside that clip.
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my goal is to have a small circle movie clip (would it work as a movie clip?) spawn when the mouse button is pressed. I know how to add the code for the button being pressed, but I do not know how to create the object on demand.
View 5 Repliesi am new to flash, i have cs4.i created a 3 second flash animation of a logo.i would like to export that into other flash projects, so that those projects will play the logo first.so what is the best and most efficient way to do that?i have tried to export the logo.fla file as a movie clip or swf file but importing it into a new flash project is a bit weird, like it doesn't come in as a single symbol, but as all of the components that make up the original animation.i have watched many tutorials on nested timelines, but i can not find one on creating a mulitlayered movie clip in a separate fla file and then importing that as a single symbol into a new project fla.
View 3 RepliesI've been working with flash for a very long time both in as2 and 3 I recently had to re-visit a project in as2 and found something odd. When I create a movie clip with a name: box_mc and inside I have a function ex:
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nothing happens. It has me totally stumped as I'm sure I've done this a million times what's up what is wrong.
Just wanted to find out what the best practice is. Say I have created all the common components of my webpage, which will be the same across all pages e.g. header, footer, navbar etc. Each of these are there own individual movieclip. The only part of each webpage which changes will be the center content. Should I select all the common components movieclips, and create one movieclip out of them all? Is this common practice or should I keep them separate?
View 2 RepliesI am trying to create a UI movie clip that can be used across different scenes. It uses variables from the root scope to determine states. When i press the mute button is works fine, however when i try to un-mute things go weird.Sometimes it takes 2 clicks to unmute, sometimes more. It seem
View 1 RepliesI want to create a map of the Brazil out of it's elements, i.e. states, and I find it really confusing from where to start in CS5. how can I make movie clips states out of map, 'cause drawing the lines isn't that thrilling at all.
It may sound like a dump Q. but I am a starter in coding in AS, so I think you will understand.