Flash :: RGB Gradient Based On Percentage Of File Loaded?
Jan 21, 2010
I'm working on my first Flash project, and for my preloader I'd like to do a really simple gradient based on the percentage loaded. The preloader says "77% loaded...", where the number 77 is a dynamic text instance called percentLoaded. I'd like the textColor of percentLoaded to change on a gradient from #000000 to #FFFFFF, in gray-scale.Therefore, I can't simply do:percentLoaded.textColor=(currentValue/100)*0xFFFFFF;This just converts the textColor to a multiple of FFFFFF, but outputs a color since it's not three separate components. Currently, here's what I've got:
How can I get the percentage of xml file loaded. I want to show a preloader and animate it according to the percentage of loaded xml file. I tried using progress event but it gets called only once.
I want a mask to go over some words in relation to the percentage of the file loaded. Below it I want text that says 1%, 2%, 3%, etc. (also in relation to the percentage loaded). But when I test it and click "simulate download," the screen stays white for about 10 seconds then goes to frame 2 where my content starts.?! I get no errors, either. PS: on Flash CS5, is TLF text the same as Dynamic? For "percentage," the only two options are Classic and TLF...
I am trying to preload an mp3 file dynamically while showing the typical 'percentage loaded' in a dynamic text box. However for some reason, the percentage just doesn't count up - it freezes on 100% even though the mp3 file is still loading. I have included the code that I'm using below. Also, does anyone know what would be the best way to adjust this code so that I could preload multiple mp3 files at the same time or one after another?
I'm looking to do a preloader for my site, what I want to do is that the user sees the percentage loaded, but instead of the typical bar filling up, I want dots to fill the screen. Each dot would appear with each percentage loaded. So for example, if its on 5%, there would be 5 dots, when it moves to 6%, another dot would appear on the screen. So in the end there would be 100 dots/circles on the screen. maybe say in a 10 by 10 grid. I know how to make the percentage loaded appear, but have no idea about the dots.
my first time trying to draw a multi-color gradient in actionscript 3. So I got this code from the help docs, but I can't seem to get a vertical gradient, whatever formula or number I use for rotate, it stays stuck on the default horizontal gradient :(
I'm trying to create spinning rays in actionscript to use in my website.Below is the rough idea of what i'm trying to create.Is it possible to create absolutely with 0 images.Following is the actionscript code in which i couldn't figure out how to add gradient, transperant background and little radial gradient to create glow effect.
Code:
function CreateRays():Shape { var ray:Shape = new Shape(); ray.graphics.beginFill(0xFF9900,.5); ray.graphics.lineStyle(1,0xFF9900,.5);
[code]....
If you paste above code in 1st frame of your scene with nothing on your scene, it will give you sweet rotating rays!
What I'm trying to do is get the total bytes of all the files I want to load and display the percentage loaded of total bytes and bytes loaded of all the files. Its a slideshow so i want all the files loaded and then it will play. I've looked at bulk-loader but it wasn't what I needed. The image are loaded from an xml file. I think I would need to create an Array and then find out the total bytes but I don't know how to reference the loader in the progress.
I'm trying to make a simple animated movieclip act as a preloader for a larger website, and have its play reflect the percentage that has been loaded. I've seen a lot of code for various preloaders that involve text or a movieclip being scaled, but not anything regarding controlling the playhead of a movieclip.
This is what I thought would work. PreLoaderMC is the class name of a MovieClip symbol in the .fla's library. I've omitted the Loader stuff [code]...
I am trying to make a preloaded that stops on frames depending on how much is loaded, I want it to stay on frame 1 if 24% or less of the movies is loaded and for every 25% I want it to it to move forward a frame, So far I have done thus,
var bytes = _root.getBytesTotal(); var bytes_loaded = _root.getBytesLoaded(); if (bytes / bytes_loaded >= .25) { _root.gotoAndPlay(2); } else { _root.gottoAndStop(1); }
How can I make a preloader that shows percentage/bar for a movie loaded in with LoadMovie?
I've tried using a normal preloader (the one from Kirupa) in the "to load" movie, but it doesn't work.
Is there a way to have the preloader assess how big the movie to load is, how a bar etc. and have the movie hidden until 100% is loaded (as seen on the bar)?
I've tried to be very descriptive on title, cause i have found around loads of "setmask does not work on dynamicly created mcs'. My case quite differs. =x
I've got 2 mcs, one holds an gradient and the other is the loader. The image is loaded using the loadmovieclip class.
First I've tried to set the code in the mc that holds both. Failed. Also tried setting on parents, and onLoadInit. All failed.
Ps: Surelly I've done double testing for each time I've tried. Firstly I would try placin an image inside the loader mc, to be sure the code was working without the load, and only then check with loading.
I use a variable to show the percentage loaded number in a dynamic text box. The problem I have is that it only works when there is more than 1 frame in the preloader scene.
My guess is, that when there is only one frame, the code is not being refreshed to update the text box.
How can I make a preloader that shows percentage/bar for a movie loaded in with LoadMovie?I've tried using a normal preloader (the one from Kirupa) in the "to load" movie, but it doesn't work.Is there a way to have the preloader assess how big the movie to load is, how a bar etc. and have the movie hidden until 100% is loaded (as seen on the bar)?
i want to play a cardiogram (some movement) ant to see percentage preloader of swf file in the same time and then loading is compleated see the swf which was loaded i can't insert a preloader.
I use the following code to load some banners: a "banner" is a clickable PNG image. I get the URL it must point to through a parameter of the AdLoader class.
In practice, I create some MovieClip containers (loader_1, loader_2, etc.) and in each container I want to load one image.
What happens: when the images are loaded I want to position each image at the y+10 pixel of the preceding, so if the first is at y:0 and its height is 140, I want the second image at y:150 (and so on). I can't understand what it happens but sometimes the code works, while most of the time it doesn't.
Basically, I adapted the design totally, but chose to display a percentage along with the animated "loading..." thing there.
One difference is that my buttons are located in the Transition movie clip and the loadText dynamic text field(where the percentage is displayed) is also in the Transition movie clip.
Anybody finished Claudio's preloader tutorial?? Great tutorial... preloader works fine for me. However, I tried tweaking it a bit and cant get a part to work. Maybe someone can suggest a fix. I'm pretty sure its a simple thing I'm not seeing. Basically, I adapted the design totally, but chose to display a percentage along with the animated "loading..." thing there. One difference is that my buttons are located in the Transition movie clip and the loadText dynamic text field(where the percentage is displayed) is also in the Transition movie clip.
I want to load an external text file, and display loading percentage in flash,so I could show user how far loading is completed.And the problem is I can see progress in trace window,no progross message displays in the textfield,only when my text is completly loaded,the whole text shows in flash.
I'm making a preloader and I want to make a bitmap fade in with the percentage loaded as "reference". More precise I want the ALPHA-value of the bitmap to be the same as the percentage loaded shown by the preloader.
I have a root stage, and a MC that is called from the root stage.Now from that MC, i will called in another MC2, and I wanted to placed the MC in the center of the stage. The reason I could not use normal ADDED_TO_STAGE at MC and define the center is because MC is not place in the exact position of the root stage (as in x, y=0). So if I would target MC2 at MC stage center, it would not be the exact center of the root stage/screen.How can I called the root stage properties rather than adding MC2 into the stage?
I couldn't find a good, clear question and answer for this in StackExchange, so I'll pose this as clearly as I can and hopefully get a clear, concise answer.Suppose I have a .txt* file with variables for a bunch of objects of one type that I was to load into an ActionScript 3 program. I can use an import statement such as:
[Embed(source="test.txt",mimeType="application/octet-stream")] private var testFile:Class;
for some of the places where I need to do this, but I also need to know how it's different for files chosen by the user from their local hard drive.n code, how can I convert this file, testFile:Class into an array, result:Array, of strings?*: If you have a solution using .xml or another format, please also include a sample of what the file's contents would look like and how you would get them into variables within AS3Edit: Below is a quick example file I threw together, test.txt:
I wrote a big Actionscript project using AS3 as an "Actionscript Project" in Flash Builder 4.5. I have a bunch of solid, reusable, code, but one of the big components is a main.as file that extends Sprite and serves as the display code for my application. I now, for various reasons, need that to be a Flex application. I'm trying to get the most minimal wrapper possible, so here's what
I'm currently trying to get an AS3 based flash file to run full screen in a windows projector, but no matter what I try codewise I cannot get the function correctly working,I've tried
fscommand("fullscreen","true");
which works, but I'm also told to avoid it, as it's buggy : - I also tried