I made spiral rotating line in 3D space animation using Flash CS4. I would like for my 3D spiral Movie clip to follow the mouse movements of a visitor.
My code works.....but....the spiral decreases in size and eventually disappears when moved to certain sections.
In short, what I am trying to do is to keep my spiral effect constantly the same size and movable on the screen.
I am trying to have a slingshot follow the mouse from a pivot point: that is, have it rotate from its registration point, not follow the mouse around the stage, or have 36o-degree rotation. The mouse will pass over an invisible button, which, on press, will go to and play an animation in a different scene, of a rock zooming to the target. This in turn will go to and play another animation in a different scene. I have a very basic understanding of Actionscript, and I am working in Flash MX (my school won't upgrade)
[URL]I want to replicate the movement of it-only the initial part where user moves his mouse and the whole screen moves. I need this part to replicate.
First off, lemme start by saying that this site is incredibly awesome. Every time I have a problem or wish to learn something in Flash I turn to [URL]. Now for my problem. Have you ever played Madness? You know how, depending on where the mouse is, the hand rotates i.e. points at the mouse's current position? Well, I want to learn how to do that. I've attached a short animation demonstrating what I want to be able to do (the arrow points at the mouse's position, and then gun represents the movie clip that rotates) using a script
I'm neither a beginner nor a pro in AS. Would u pls help me in this issue-this is very imp and urgent.
[URL].. This is a cool site. I want to replicate the movement of it-only the initial part where user moves his mouse and the whole screen moves. I need this part to replicate.
I have a mouse trailer which trails pixie dust and would like it to follow a movie clip instead of the mouse. Here is the script I have for the mouse trailer... the mc is named mc_fly.
I found this tutorial [URL] and is wondering if I could limit the area where the clip can follow? I'm planning to have my cartoon's EYEBALLS follow the mouse move.
I have a blank flash movie which has a circle drawn in the middle I then have a movie clip symbol called "star", it is basically a line drawing of a star Within the main movie, I have the "star" snapped to the circle so that I can make a "motion tween" to rotate the star around the circle. What I want to do, is make the "star" rotate around the circle but only doing it when the mouse cursor is being moved around the circle. So the "star" is following the mouse cursor, but the star should remain clipped to the curcle.
at this site on the right hand site... there are 3 menu options...with one white box that follows where your curror goes. i can acomplish this but the movie i make snaps the white bow back to the top.url...
I'm working on a game where you have a car that will drive along a side-scrolling terrain, and it needs to folllow the hills up and down and rotate accordingly. Because the front wheel and back wheel will need to be at different heights as the car moves, I'm wondering what the best way to make it rotate correctly is?
The height detection works, and the car will follow the hills but that's just using one point on the car movie clip to test with - it needs to use the front and back of the car.
I'm trying to achieve this kind of menu effect:[URL] I would like to have the menu centered under the main movie clip and follow it as it tweened to its different dimensions. I can get kinda close, but it never works out right.
I am pretty new to ActionScript 3 and Flash. I don't want my movie clip to play unless the person's mouse curser is on the movie clip for more than a second. If the person just runs their curser over the movie clips really quickly, then it should do nothing. It must be more than a second. How do I code that?
I have a map application that when I use the mouse wheel the map will scale up or scale down. The next thing I want to do is to focus on the mouse pointer while zooming on the part of the map.
I have this code...
function focusMousePosition(){ onMouseMove = function (){ Stage.width = _root._xmouse; Stage.height = _root._ymouse; updateAfterEvent(); }} var mouseWheelListener = new Object();var wheelNum:Number; mouseWheelListener.onMouseWheel = function(wheelNum){ focusMousePosition(); if (wheelNum > 0){ map._xscale *= 0.9; map._yscale *= 0.9; }else{ map._xscale *= 1.1; map._yscale *= 1.1; }}Mouse.addListener(mouseWheelListener);
I am looking for a quick and simple way of having a movieclip follow the mouse with easing, until it reaches the mouse, at which point I want it to stop. It needs to ease out, so the standard cursorMC.x = mouseX will not do (also because it doesn't update the position of the mouse.
I want to reduce the alpha of a movie clip when mouse is rollOver the movie , the alpha will be continuously reducing over frames, i dont want to use tween.
[Code]...
i this code when i rollOver the mouse on a movie clip, it shows the alpha reducing over time , and at roll out alpha increases over time. but if i rollOver and rollOut in fractions of seconds , it flickers (like 60-100 instead of from the current alpha lvl), So i am looking for some code that can help me in fixing this problem.
i'm kinda new to actionscript but im trying to find out how to realise a banner i am making.I have 1 big movieclip thats about 5x larger then what is shown, i have 4 movieclips each on each side of the movieclip, left, right, up and down.The idea is that when i hover on 1 of the movieclips the big movie clip moves that way until the mouse isn't hovering above it or when the movieclip reaches the end of the side.I have given a mouse listener event to each movieclip on the side, the trace works well, but i i don't know how to make the big movieclip move when i hover the side, i hope someone can give me some pointers on how to proceed.
Code:
stop(); import flash.events.MouseEvent; leftMove.addEventListener(MouseEvent.MOUSE_OVER,move_left); function move_left(event_object:MouseEvent) {
I have created a small flash movie where the eyes of the character follow the cursor. Its based on this one here Only problem is, it only works while the mouse is actually over the movie. Is there any way to increase the sensitive area to the whole screen without increasing the actual size of the movie?
Truly basic question I know but I can't seem to find an answer elsewhere and you don't even want to know how long I've spent on this. I'm trying to create a button that plays a movie clip and stops when it's moused over. I've attached a file (.fla) that illustrates my problem. I'm working in CS4 Flash (not sure if that's the same as MX04?
I have been trying to do something in Flash that I thought would be easy. I have created a movie clip with several frames and have tried to add a MouseOver MouseOut rollover to change from frame 1 to frame 2 whenever you roll over the movie clip. It doesn't work. It doesn't even seem to recognise any actionscript whatsoever within the flash file.If I change the movieclip to a button then suddenly everything does work as I want it to.
I am using CS3 and trying to get an object to follow the mouse and having a hard time finding a tutorial on this, because all of the ones i have found want me to add the actionscript to the MC, and my version of flash won't let me do that. Flash expects me to attach it to the frame and so the code doesn't work.
...without using the startDrag method. I know I can use code like this inside of a mouse event listener/function:
Code: objectMC.x=mouseX; objectMC.y=mouseY;
This code makes the object move with the mouse, but only if I move the mouse very slowly. When I move the mouse quickly, the mouse leaves the area of the object and thus the MOUSE_OVER listener stops listening, causing the object to stop.
I can't find any info on this so I guess I'll just ask. I'm trying to make moveclips that will follow the mouse pointer on MOUSE_OVER but only up to a certain distance then tween back to its original coordinates (preferably with a bounce or elastic ease).I tried startDrag(); on mouse over and that works quit cool but the problem is stopping the drag...
I just wanted to know how to test if the mouse is over a movie clip.Like I want to keep printing "hello",if mouse is over a movie clip mc1.is it different for a button.
I want to rotate a movie clip with the mouse and I have this code:[code]Neither looks like what I want. The first image is okay until its rotated, and the second is blurry but looks better than the first when its rotating.So I have two questions.Is there a way to get better image quality when my image is rotating with out using a bitmap?Can some one give me a code example that changes the frame in the symbol based on the position of the cursor to the symbol?
how can I remove a movie clip on MOUSE OUT? What am I doing wrong here that is giving me this error?Error:ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller. at flash.display::DisplayObjectContainer/removeChild() at MethodInfo-14()out.Code Used: