ActionScript 3.0 :: How To Rotate Circle And Use It As Volume Knob

Apr 22, 2009

I want to rotate a circle so I can use it as a volume knob. I can change the volume with a slider but not a knob.

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ActionScript 2.0 :: How To Make Knob That Turns Volume

Jan 11, 2009

i want to create an mp3 player with volume ,frequency, bass, treble and speed knobs any pointers to any scripts that might help me would be great, but at the moment i am just trying to work out how to make a knob that turns.I assume i would use drag over and some kind of rotation function.

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ActionScript 3.0 :: Volume Knob Doesn't Follow It's Associate Track

Jun 2, 2009

I built an FLV player that scales to full-screen and on fullScreen, the control bar resizes in a non-uniform manner. The whole control bar is scaled down to 33% of original so the controller isn't barbarically huge. Then the progressBar scales in X to fill up the width now empty due to the uniform scale-down, and the elements to the right of the progressBar all move over in X to appropriate positions to distribute nicely across the width of the remaining video screen. Problem is that the volume knob that is attached by the FLVPlayback component to the volumeTrack that I've moved in X does not move with the volumeTrack. It just sits in it's original position and stays there until you mouseDown on it, then it pops over to the volume track's new position and behaves nicely.

I've tried to set volume on the fullScreen event, thinking it would pop the knob back into place over the track, but that doesn't work.... And I can't find any method of the FLVPlayback class that you can call to reevaluate the position of all of the UI elements to current, etc....

I also can't find any onClick handler for the assigned volume knob so that I could call it directly, etc. Does such a handler exist in the FLVPlayback class and I just can't see it??

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ActionScript 3.0 :: Rotate Knob On Radio Object Using Keyboard?

Jan 11, 2010

I am using Flash Cs4 actionscript 3. I want to be able to rotate a knob on a radio object left or right using the left or right arrow keys on the keyboard. I've been reading tutorials and trying different things but can't seem to get it to do what I need it to. Here is some of my code.

stage.addEventListener(KeyboardEvent.KEY_UP,rotate Up)
function rotateUp(e:KeyboardEvent):void
{
if (e.keyCode == 38)

[Code].....

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Professional :: Rotate A Circle With A Cut In (looks Like Pacman)?

Aug 9, 2011

Simple animation..I want to rotate a circle with a cut in (looks like pacman).I want to rotate i 1 x clockwise and devide this animation in 4 parts. so if you think of a clock it goes, 9, 12, 3, 9, ...The rotation works perfect until i start adding the keyframes and adjusting the rotation, at some point it always goes wrong.. insted of going the right way (clockwise) the circle starts to move counter clockwise.. I have to add some extra keyframes to keep the rotation on track, this result in a not so smooth rotation.
 
ps: Just to make my self clear, it happents only once you start to manualy rotate and adjust pacman - this is a must since i have to have keyframes in certen points (when the packman is at 90 degree rotation) [URL]

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ActionScript 2.0 :: Rotate Circle On Its Own Place?

Oct 25, 2004

i got a circle inside a mc (116x116 px) and i want it to rotate continuous...if i do it in flash itself it works great the circle rotates nice on its own axis(tween) , but if i try it with actionscript the circle gets of its place and makes a big rotation

PHP Code:

onClipEvent (enterFrame)     {     this._rotation+=1; 

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ActionScript 2.0 :: Rotate Circle With Mouse Movement?

Jul 15, 2009

I'm trying to make a dummy from a circular menu that reacts (rotate) to mouse movement, I uploaded a fla example, different colors, size, etc, but essentially the same in function; but for now I'm freezed how to do somethings, I'm not a programer or actionscripter, but I want to learn.Currently using CS3 and AS2, downloading the FLA example may help. in the "fla", you will see a circle who rotates versus mouse movement (I would like to make a delay rotation for a smooth feelling when mouse is moving, those like "_x += (_xmouse/5)" but with rotation. Other thing I would like to do,is... that the movement stops progressively a few degrees before the mouse reach de cian angles(a1,a2), and then, the circles doesn't move if the mouse is moving under those angles, like a... an inactive area(U1), and if it could work with instances.

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ActionScript 2.0 :: Make A Circle Rotate Over 6 Seconds

Feb 27, 2008

I want to make a circle rotate over 6 seconds. Does anyone know how to code this in AS 2.0 so that it happens over the 6 seconds. Basically I want the twelve oclock position on the circle will rotate all the way around back to the top over the 6 seconds.

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ActionScript 2.0 :: Rotate Circle With Mouse Movement

Jul 15, 2009

I'm trying to make a dummy from a circular menu that reacts (rotate) to mouse movement, I uploaded a fla example, different colors, size, etc, but essentially the same in function; but for now I'm freezed how to do somethings, I'm not a programer or actionscripter, but I want to learn. Currently using CS3 and AS2, downloading the FLA.

Ok, in the "fla", you will see a circle who rotates versus mouse movement (I would like to make a delay rotation for a smooth feelling when mouse is moving, those like "_x += (_xmouse/5)" but with rotation. Other thing I would like to do,is... that the movement stops progressively a few degrees before the mouse reach de cian angles(a1,a2), and then, the circles doesn't move if the mouse is moving under those angles, like a... an inactive area(U1), and if it could work with instances.

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ActionScript 2.0 :: .rotate Circle With Buttons, Change Direction?

Oct 20, 2010

what i have is a circle image (for this purpose lets say it looks like a clock). For example: when you click 3 o'clock, the whole clock needs to rotate around with the 3 o'clock btn at the 6 o'clock position (with the pivot point in the centre). each of the 'time' positions (2 o'clock, 3 o'clock, 4 o'clock ...etc) needs to be a button and thus be able to rotate around to the 6 o'clock position.This would seem simple enough by just using a.rotate value or using tween movieclips...however the tricky part is:the actionscript needs to determine which way the clock turns (anti/clockwise), dependant on where the clicked time-btn's position is. it needs to be some sort of if statement that says:if (3'oclock-btn) is positioned between 0 degrees (being original 12'oclock position) and 180 degrees (original 6 o'clock position), then rotate clockwise to the 6 o'clock position. If the (3o'clock btn) is positioned between 180degrees and 259 degrees (12 o'clock position), rotate anti-clockwise to the 6'oclock position.

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ActionScript 2.0 :: Drag To Rotate Circle And Ring Independently?

Jun 5, 2005

I have this problem...no worries it is only about ActionScript! I have created two movieclips: one is called "sun_mc" (with a nice smile) and a ring of sunrays (short and long ones) called "ring_mc".the ring is situated around the sun.

The user clicks the sun and drags to rotate it.The user can click the ring to rotate that too.When the sun is rotating...the ring should not be...and vice versa.

I have three problems...

1) I can't get the two mc's to move independently 2) When rotating the mouse position always jumps to a certain point on the movieclip...not the point where you clicked it first 3) The ring is also rotating when the mouse is outside the ring...

What should I do?I tried to obscure a part of the ring_mc with some masking...That didn't work.Should I try hitTest? And how should I do that? That only works with squares doesn't it?

[Code]...

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Rotate An "angled" Wheel/circle In Flash?

May 16, 2011

Is there an easy way to rotate an "angled" wheel/circle in flash? I played around with the 3D Rotate tool and nothing seemed to do what i wanted.

Attached is an image below that shows a quick mockup of the type of wheel I am going to use. I want to show the lines rotating around the circle.

[URL]

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ActionScript 2.0 :: Making Knob Pan Center - Only Go Left / Right Between Ranges

Jul 9, 2010

How to accomplish making the knob pan center at 60 for 60 Hz and only go left and right between the ranges of 59.95 to 60.05 in increments of 0.05? I am illustrating synchronizing between two power systems. I got the scope and and voltage wave forms down but making the knobs work the way we need is driving me nuts.

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ActionScript 3.0 :: Update Radio Channel Info In Text Window As Knob Turned

Jan 11, 2010

I now have radio dials on my radio which rotate when the user presses the left and right arrow keys. I now am trying to update the numbers in a display window of the radio so that as the user turns the knob the digital numbers in the radio will increase or decrease accordingly.

Here is the current code:
var gasAmount:Number=0
stage.addEventListener(KeyboardEvent.KEY_DOWN, spinPointer)
function spinPointer(ke:KeyboardEvent):void {
trace(ke.keyCode)
switch(ke.keyCode){
[Code] .....

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ActionScript 3.0 :: Maths - When Click On The Knob It Turns 90 Either Left Or Right Depending - Get The Angle In Whole Numbers?

Mar 11, 2011

Code:
knob_mc.addEventListener(MouseEvent.MOUSE_DOWN,turn);
stage.addEventListener(MouseEvent.MOUSE_UP,endTurn );
function turn(e:Event):void[code].....

This is the code I'm using to move a knob the challenge is when i click on the knob it turns 90 either left or right depending where i click, I'd like it to stay still until I turn the knob, and second how do I get the angle in whole numbers??

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ActionScript 3.0 :: Simple Volume Slider That Controls The Master Volume Of The Entire Swf?

Oct 6, 2009

does anyone have an example of a simple volume slider that controls the master volume of the entire swf?

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Flash :: Volume Slider - Volume Doesn't Change Until Mouse Over?

Nov 21, 2009

I've created a small music player with a sliding volume control. I'm having trouble with the volume. Though it does control volume properly, if I set the initial volume to less than 100%, the volume always starts at 100% until I move my mouse over the player. At that point, the volume changes to whatever the initial volume is set to.Is this a flash bug, or am I missing something? Here is the affected code (code for other buttons/functions omitted for brevity):

var song_initvolume:Number = 100;
slider_1._x = groove_1._x + song_initvolume;
playSong(0,song_play);[code]....

I'd like to be able to set the volume at say 50%, but the above mentioned behavior happens each time.

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Flash :: Reverse Sound Volume Math For Volume Slider?

Feb 1, 2010

I'm building a video player and am kinda stuck at the volume slider part. It's a YouTube style vertical slider, meaning if the slider is in the top position volume should be 100% and if the slider is dragged to the bottom position sound should be 0. Currently it's doing the opposite of what I want :(

Dragging the slider down will make the sound louder, while dragging up lowers it.

Here is my code below dealing with the volume slider.

[Code]....

The (-4) is an offset value so when you drag it all the way to turn it off, it's 0 and not 4. I need to reverse this somehow, so the traces above will swap... going down will make userVolume = 4 and going up will make it 30.

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ActionScript 2.0 :: Calculate The Direction And Speed A Circle Has After Colliding With A Static (non-moving) Circle?

Mar 8, 2005

I'm developing a game atm, and I need some help on the mathematics/coding of colliding circles (and their change in x/y speed). What i need to know is how to calculate the direction and speed a circle has after colliding with a static (non-moving) circle. I know how to detect a collision between the two, but I'm not sure about the maths I need to give the circle the right speed and direction after the collision

If i do know how far away the two circle-points (in the middle of each) are to each other (in both x and y coords) would it be easy for me to find the new speed and direction of the large circle in the example above? I know that I somehow should use the angles to pretend the circle hits a flat "wall" (as it only hits one point), and then calculate the new speed/direction. My only problem is that I'm not sure how to decide the angle of this flat "wall" and how x and y speeds should change when colliding with a wall that is angled. Does anyone here have any insight, links or tips on how I can du this?

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ActionScript 2.0 :: Make One Circle Follow The Mouse Cursor Inside Another Circle

Sep 30, 2005

i want to make one circle follow the mouse cursor, inside another circle. Similar to an eye looking at the cursor. Ive attached an example.

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ActionScript 2.0 :: If Statement / Variable - Say If Circle Shows Up Change It To Circle (french)

Nov 5, 2008

I have text in a dynamic field showing up as circle. I want to say if circle shows up change it to cercle (french).

[Code]...

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ActionScript 2.0 :: Calculate Direction And Speed Circle Has After Colliding With A Static Circle?

Mar 8, 2005

What i need to know is how to calculate the direction and speed a circle has after colliding with a static (non-moving) circle. I know how to detect a collision between the two, but I'm not sure about the maths I need to give the circle the right speed and direction after the collision.If i do know how far away the two circle-points (in the middle of each) are to each other (in both x and y coords) would it be easy for me to find the new speed and direction of the large circle in the example above? I know that I somehow should use the angles to pretend the circle hits a flat "wall" (as it only hits one point), and then calculate the new speed/direction. My only problem is that I'm not sure how to decide the angle of this flat "wall" and how x and y speeds should change when colliding with a wall that is angled.

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ActionScript 3.0 :: Graphics - Paint (change Color) Inside Of Circle When A User Draw A Circle

Aug 24, 2009

I`m working on a app that you can draw lines.....like circles, rectangles... my problem is when a user draw a circle for example....i wanna be able to paint (change color) inside of this circle. I`ve tried working on Shapes with cacheAsBitmap = true and Bitmaps with BitmapData but it doesn`t seens to work.

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Actionscript 3 :: Change Shape Of Circle By Dragging Point On Circle

Mar 16, 2012

I want to create circle, and put 8 points on it. So, user can drag each point in order to change it's shape.

Is there any way to do this in flash?

I have some following code:

Ref. - How to draw a continuous curved line from 3 given points at a time

package{import flash.display.Sprite;
import flash.events.MouseEvent;
import flash.geom.Point;

[Code].....

So, can anyone convert these three point curve line to 8 points circle?

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ActionScript 2.0 :: Drawing A Circle - Circle Diameter Has To Be Controlled By A Button

Oct 6, 2009

I have to draw a circle using action script. The Circle Diameter has to be controlled by a button.

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ActionScript 3.0 :: Circle Circle Frame Independant Collision Reaction?

Apr 10, 2010

Trying to do circle circle collisions via math which I'm really having trouble with. One circle (player) just moves from keyboard. The ball reacts to the player. All the code shown is in my players class and I passed in a reference to the ball.

On my enterframe I have:

Code:
var xmov1 = xSpeed;
var ymov1 = ySpeed;
var xmov2 = ballRef.xSpeed;
var ymov2 = ballRef.ySpeed;

[code]....

Perhaps I'll go with a box2d equivalent instead of trying out my own physics shenanigans.

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ActionScript 2.0 :: Start Drawing First Circle And When First Circle Is On Half Way?

Sep 19, 2004

Here I what i need is : Start drawing first circle and when first circle is on half way, Start second circle.same way second and third circles. and after completing 3 circles, just gotoAndPlay 2nd Frame .

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Actionscript 3 :: Volume Controls - Volume On Or Off Through The Games?

Apr 12, 2012

I've got a serious of games which in turn load off a main main swf.I have mute and unmute buttons on the main menu and the same buttons in each game.When I unload/load a game I want the volume to stay as it is so they player doesn't have to keep turning the volume off. AudioOff is the button shown when the volume is off and AudioOn is the button shown when the volume is on.The code I've got now keeps the volume on or off through the games but the buttons aren't showing up correct with this code..

if (SoundVolume.volume == 1)
{
AudioOn.visible = false;[code].....

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ActionScript 2.0 :: Volume Slides But No Volume Change?

Sep 10, 2011

I converted the slider bar and slider button to buttons. Then, I made the slider button into a movie clip.

Here is the code I placed while slider button was a button:

Code:
on (press) {
startDrag(this, false, left, top, right, bottom);
}

[Code]....

It seems right to me but I don't know. The movie button slides down the slider bar but it just doesn't affect the volume. Going to try to attach my FLA to offer better insight. Just tried to upload it and no matter if it's FLA or zipped FLA, it says it failed.

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Professional :: Circle No Longer A Circle On Publish?

Feb 18, 2010

I have a simple three ring animation where the three rings fade in and out.On the stage the rings are a perfect circle, in the publish preview they look fine, but once I publish the SWF, all of the sudden the rings are not perfectly round anymore.
 
They are almost perfect but right at the top and bottom there is just a small portion which has sort of "flattened out"...

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