I am copying a bunch of shapes from my stage to a set of bitmaps for filtering.
Is there a faster way to do this? Is there a way to copy everything over together from the stage rather than how I'm doing it by copying the shapes in my array one by one?[code]...
Why is it that when I draw with the pencil tool, my lines get auto-reshaped? This is nice but it's not nice when I try to draw a stickfigure and it turns out completely wrong. Sometimes when I draw a circle with the pencil tool it becomes a square. But then again I don't use a drawing pad. I use a mouse.
Somebody told me: "Because Flash is really a vector drawing tool, not a bitmap drawing tool. It is *interpreting* your marks as pieces of a curve. That said I think there may be a setting to remove this smooth - in effect using more line parts for you drawing."
Is is possible to draw something like [URL] using AS3? If yes, is it possible to do it without masks? I'm trying to create a circle from a vertical line, like analog clock 12 oclock, and then clockwise, in fluid motion, that line goes around 360 and makes a circle in an amount of sec, let's say in 6 sec.
Im designing an 'L-System' (Lindenmayer System) in flash which generates random shapes using lines working around rewrite rules. I've got so far and my program seems to be outputting the correct rewrite rules but I just can't seem to get it to draw according. I'll post my code below
What would be your recommendation for drawing shapes (rects, circles...) onto BitmapData, and how to effectively switch between colors.Draw shapes on BitmapData / getting its graphics context
Is there any way to get graphics context from BitmapData so I could easily paint shapes using graphics.draw...()?
I'd like to learn how to create classes. For instance, I'd like to create a class that draws a custom shape. Like an arrow that is just a rectangle with a triangle on the end. I'd like to be able to do this sort of thing:
I'm trying to create a draw program in AS2 where I can draw shapes with my mouse inside a Scrollpane. Furthermore, I need to be able to drag and drop these objects within the Scrollpane. Currently, I'm doing the following:
1) I created an empty movie clip called main and I'm attaching it inside the Scrollpane called scroll
2) I draw the objects inside another empty movie clip called p0, p1, p2, etc. which I'm attaching inside main. When I drag the objects around, they can be dragged outside the boundaries of the Scrollpane. How can I prevent that from happening?
Basically I discovered its no problem at all to draw lines or shapes or whatever directly onto an mx:Text object using its graphics property (Text.graphics.lineTo, etc.). If just displaying that text, then any such drawn lines are displayed as well. However, if that Text object is used as a mask, then any drawn lines on that text object are merely ignored when the mask is rendered. And its hard for me to see the reason behind this, if anyone else is able to. I mean you're designating the Text object itself as the mask. It seems like any visual change to that text object should be part of the mask.
I can't post images yet: [URL]. Using Actionscript 3 I'm drawing multiple Shapes onto a MovieClip [top drawing]. The end result I need is the bottom drawing. I originally thought it would be simple to just merge the shapes and then find a way to draw a border around the end result but I can't seem to find any way of doing this. Is this possible or is there a better way of trying to do this?
I am using the draw() method of the BitmapData to encode a jpeg of part of the image. Now this should be easy enough given the object I want to draw to the bitmap is on the stage at design time so I know its location and dimetions exactly! Heres the code I have in place.
Code: var myBitmapSource:BitmapData = new BitmapData ( street.width, street.height, false, 0x333333); myBitmapSource.draw(street, null, null, null, new Rectangle( 96, 5, 571, 450 ), true );
I know for a FACT that no part of the street clip I am drawing out is in negative space, and it's registration is (0,0). However, it cuts off A lot of the top of my image. y=5 in the above rectangle is where I need the top to be, but it cuts the top off of the image... even if I change it to 0, it has no effect.
I am trying to work with this flash tutorial -[URL] So far it draws with a simple rounded line. I have been extending this application by making the drawing board bigger and other small things. I now want to be able to choose the line style. Currently it is rounded and I want to choose and draw with other shapes - square, forward slash (/), backward slash (). Is this possible? If so, could you explain how I could go about it?
I am having an issue with using BitmapData.draw(stage). I am getting the following error:
SecurityError: Error #2123: Security sandbox violation: BitmapData.draw: file:///C|/Documents%20and%20Settings/bla...bla...bla.swf cannot access null. No policy files granted access. Here is a portion of my code:
var bd:BitmapData = new BitmapData(2800, 2100); bd.draw(stage);//this is where the error happens All of the files referenced (.xml/.jpg/.swf) are located in the same local folder as the main .swf. How do I get around this error? The main objective is to print the stage using PrintJob(). I am using Flash Professional CS5.5 and publishing to Flash 10.0/10.1. Let me know if I need to supply any more info.
I have a question about shapes (i mean the flash.display.Shape class). Is it possible to import Shapes directly from the library as Shapes and not as Sprites/MovieClips? Shapes are supposed to be faster than MovieClips/Sprites, right? So why is it only possible to import MCs/Sprites from the library? I understand that generally shapes could be created solely by actionscript, but in my case the shape comprises of many points and is curved - so it's quite infeasible.
Is there maybe some sort of plugin to generate code that would draw the desired shape from a drawn shape in CS4? And a last one: Are there any benchmarks out there for performance comparison between sprites/mcs/shapes? How much performance do i loose by using a sprite instead of a shape?
I am trying to have flash draw a line from the center of the stage out and increment around the stage. Not sure what math I would use to do this though. So far I have the line going out to a certain point but not sure how to change that point so that it circles around whatever the dimensions of my stage would be.
So far I have this:
var linetox=0; var linetoy=0; var _stage=this;[code]...
which obviously moves the destination ending of the line lower and lower, just trying to get it to draw around the screen (like a clock)
I'm starting to learn AS3, and a question comes to mind. Let's say I'm in the authoring environment and I draw a rectangle on the Stage, set some properties - fill color, etc. - and then convert to button symbol.
Question 1 - Is Flash creating AS code that records these actions (create an instance, set properties, etc.)?
Question 2 - If Flash is creating AS code, is there any way we can see that code?
We have values generator that outputs someting like FF00FF5F. We have some coordinates like 50, 300. We want to draw on stage. (I mean we opened new .fla doc in flash, pressed f9 and started coding, sorry - I am new to flash)
I'm learning ActionScript 3.0 and I made a small app to draw rectangles on stage. Now I want to drag&drop them around. I want to be able to click on an object, without triggering the stage.addEventListener(MouseEvent.MOUSE_DOWN, clickEvent); but when I click on an object, it also triggers that event. How can I save the click on object from triggering that event on stage?
Here's the code: Main.as package { import flash.display.Sprite; import flash.events.*; public class main extends Sprite { var startX, startY, endX, endY: Number; function main() { [Code] .....
my requirement is that i want to dynamically draw lines on stage using actionscript only;
the end of each line should be the starting point of the next line. all lines will be of random different lengths, heading in random different directions...
but all line should stay in the bounds of the stage i.e. if the stage is 1024 X 768, lines should not go way out of these dimensions...
we have values generator that outputs someting like FF00FF5F. We have some coordinates like 50, 300, 10. We want to draw a point in 3d on stage. Not using PV3d or anething like that. thay say there is going to be no default z sorting but I can live with that...
I found a nice script for drawing a donut shape. I don't know why it only works with using 'this' or ' _root' . You should be able to apply this to a movieclip?Or am i missing something?[code]