IDE :: Using A Bitmap Font On Code?

Mar 4, 2010

I use flash CS5 on my mac and I would like to use this font. Would it be possible to turn of the anti aliasing of the font for better legibility and crisper edges when programming.

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ActionScript 2.0 :: Bitmap Font Text Drawn To Bitmap

Oct 8, 2006

Is there a way to write a bitmap font right into the bitmap being desplayed? Mabey better worded: myBitmap.draw(image, t) draws a picture is there a way to draw text? I'm stuck even if its just a work around in some way I would like to know... (the current work around i have in my head is writing it in a movieclip turning that into bitmap data and drawing it... esentially creating a prototype answering my question... but a built in way would be easier probably).

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ActionScript 3.0 :: Change Bitmap Code To MovieClip Code?

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I'm working on an app for iOS where I want to load content dynamically from the library that contains text and graphics inside different MovieClip's.However, I have a problem, the code I have is for bitmap!How can I change it so it works for MovieClip instead?I want to use the MovieClip instead of bitmap?Also want to use the MovieClip class instead of Sprite class?[code]

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IDE :: Using A Bitmap Font?

Aug 31, 2010

I use flash CS5 on my mac and I would like to use this font. Would it be possible to turn of the anti aliasing of the font for better legibility and crisper edges when programming.

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Actionscript :: Remove Anti-alias (bitmap Font) In Cs5 TLF Text

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How can i use a bitmap text (no anti-alias at all), i can't find that option , the same option that exists in the classic text field.

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Actionscript 3.0 :: Library Font Bitmap Text (no Anti-alias) Flash CS5?

May 26, 2010

But now in Flash CS5 the new font embedding window is changed, and there is no Bitmap text checkbox, so how am I to create dynamic Text Fields with ActionScript, and embed the fonts in them using Bitmap text [no anti-alias]?

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ActionScript 3.0 :: Desaturate A Bitmap With Code?

Oct 1, 2009

can you desaturate a bitmap with code?

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ActionScript 3.0 :: Change Bitmap Code To MovieClip?

Nov 17, 2011

I'm working on an app for iOS where I want to load content dynamically from the library that contains text and graphics inside different MovieClip's.

However, I have a problem, the code I have is for bitmap!

How can I change it so it works for MovieClip instead?

I want to use the MovieClip instead of bitmap?

Also want to use the MovieClip class instead of Sprite class?[code]...

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ActionScript 1/2 :: Add The Font Class In The Code?

Apr 28, 2011

I added a font Arial to the library. In properties for the font the Class box is greyed out. Do I need to add the font class in the code?Also I have a dynamic text box on the stage. Which anti-alias setting do I use and can / should it be selectable? I also selected character embedding and selected ALL for Arial Narrow Bold.
 
The text is not showing up arial narrow bold
 
var mainText = new TextFormat();mainText.font = "Arial Narrow"; mainText.size = 18;mainText.color = 0x333333;mainText.bold = true;

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ActionScript 3.0 :: Adding A Bitmap Graphic To A Movieclip In Code?

Dec 1, 2010

I'm new to as3 and programming and I'm trying to add a bitmap to a movie clip in codeHowever, I'm having trouble getting the bitmap location to go where I want it because it's inside the movieclip and it just shows up at 0,0 of the movieclip instead of the coordinates I want it to be: Here's some of code so you can see what I mean:

imageBitmapData3 = new Lander(63, 53);
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_gameLevel.addChild(_player);

[code].....

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ActionScript 2.0 :: Fill Movieclip With Bitmap/texture Using Code?

Feb 3, 2011

I am trying to create small flash application which would allow me to fill movieclip with different texures/bitmaps using actionscript. It should work something like this:Click herebut instead of fill with different colors movieclip should be filled with different bitmaps/textures. I have find tutorial for changing colors but not sure how to realize this to change textures.Perhaps there is some other solution beside using actionscript for which

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Css :: Embedding Font In Flex Locally With A Installed Font Works, But With Url To Refer To A Ttf Font File Doesn't

Feb 7, 2011

I'm trying to embed a font in my project by using url("font.ttf") rather than local("Font Name"), but it doesn't seem to pick it up. The font in question is called "Gotham Bold". When i view the details of the font, the font weight is regular, however when i use local("Gotham Bold") in the css i have to specify fontWeight: bold or else it wont pick it up. But when I use url("folderGotham-Bold.ttf"), and specify fontWeight: bold, it says that font weight is not found for that TTF. If i remove the fontweight, there's no errors, but the font is not applied to the text.

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ActionScript 2.0 :: Add Some Code To Xml File That Will Change The Final Font, Size And Colour In Flash?

Jan 25, 2012

I am looking to add some code to my xml file that will change the final font, size and colour in Flash Action Script 2. I want to be able to have the choice of a few font sizes, styles and colours. Below is the AS2 script so far, and the XML.

stop();
var myGalleryXML = new XML();
myGalleryXML.ignoreWhite = true;[code].......

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Actionscript 3 :: In The Following Code The Line After The If Statement Gets Run Even When "BITMAP" Is Null?

Jun 14, 2010

In the following code the line after the if statement gets run even when "BITMAP" is null. Why is this?

public function get BitmapHeight ()
{
if (_bitmapHeight == 0 && BITMAP != null)
_bitmapHeight = BITMAP.bitmapData.height;
return _bitmapHeight;
}

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ActionScript 3.0 :: Bitmapdata.hitTest - Bitmap 'emptyBitmap' With Bitmap Data Created

Feb 3, 2009

I'm cutting my teeth in actionscript 3 on a game that has a character running through a world. So, I have set up my Hit Testing by using the bitmap data hit test method, since I figured my world is going to be destructible - it'd be nice to update the level and then redraw it and have the character interact with the new change. (That works beautifully) I am however; a bit confused as to how I have my hit Testing set up. I've been messing around with it, and it works for now - but I'm not sure why.. currently, I have a character set up by using a class I built and using a series of animations I created. So, this character has a walking and falling animation, etc. This is a movie clip.

Then there's a bitmap 'emptyBitmap' with bitmap data created - however; I never really added this as a child to the character. This is sized to the dimensions of my character. My level is created as a movielip, then it's drawn to a bitmap - when the level movieclip is changed, the bitmap redraws, and that's how this updates.

[Code]....

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ActionScript 3.0 :: Use The BitmapData Property Of A Bitmap And Pass It To The Constructor Of A New Bitmap Object?

Aug 20, 2009

I know the topic of "duplicating" movieclips is a hot issue with the new virtual machine. Luckily, I understand the implications. I only am [currently] interested in duplicating a Bitmap. See, I load an image from an URL using 'flash.display.Loader.load', which is a non-blocking operation in Flash Player.However,I may use multiple copies of the loaded image (which is reported to be a Bitmap, naturally) in the display list at the same time.Hence, I naturally do not want to load the image from an URL every time, because I don't want to wait for a non-blocking call to complete. Nor do I need to - I mean one copy is already loaded, so it should be possible to just "duplicate" it, right?

My idea is to do use the bitmapData property of a Bitmap and pass it to the constructor of a new Bitmap object. I have not tried the following in action, but I want to hear whether any of you did and if the following would not work, what would:

Code:

var original_bitmap: Bitmap;
var copy_of_original_bitmap: Bitmap = new Bitmap(original_bitmap.bitmapData);

LiveDocs mention that the BitmapData being passed to a Bitmap constructor is "being referenced", which to me might suggest it cannot be used twice? There is also the BitmapData::clone() method, which I am not sure is applicable here or not.I know this is a lot of talk instead of just trying this out, but I test so much Flash Player code daily just to see "what works" (which should be documented instead by Adobe),

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Flex - Function To Redraw Bitmap On Sprite Without Passing In Said Bitmap?

Feb 22, 2011

If I have a BitmapData that's already been drawn onto a Sprite. Is there a way to redraw the BitmapData onto a Sprites Graphics object without having to invoke beginBitmapFill and passing in the same BitmapData?

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ActionScript 3.0 :: Drawing From Bitmap To Bitmap Overrides Earlier Graphics?

Dec 29, 2010

I'm working on a game, and to keep performance good, instead of addChild'ing 50 new sprites to the stage every second, I decided to have each player draw to their own bitmap, and then to the 'master' bitmap. This introduces an issue though: the second player would override all data the first player has put into to bitmap...My basic debugging proof of concept:

Code:
// bitmap test

import flash.display.Bitmap;
import flash.display.Bitmap;[code]......

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ActionScript 3.0 :: Copying A Rotated Bitmap Into A Bigger Bitmap?

May 9, 2011

I have a bitmap which has several frames (packed along the horizontal axis). In order to render them I copy it to the backbuffer (larger bitmap) as follows:

Actionscript Code:
public override function copyToBackBuffer(db:BitmapData):void{ if (active)  var drawRect:Rectangle = new Rectangle((currentFrame-1) * frameWidth, 0, frameWidth,

[code].....

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Actionscript 3 :: Update A Portion Of A Bitmap With A Pixelbender Instead Of The Whole Bitmap?

Feb 17, 2012

In pure AS3, I have a pixelbender and a large bitmap. The pixelbender is configurable with a distance parameter to affect only a small area of the bitmap. The problem is that the pixelbender is executing over the whole bitmap. What would be the best way to update only the effected region of the bitmap? Given this config:

[Code]...

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ActionScript 3.0 :: Embedded Font Into The Flash Library In An FLA File The New Font Symbol Dialog Box

Oct 1, 2009

I have imported a font into the Flash library in an FLA file this way in the New font symbol dialog box:

[Code]....

I'd like to assign this font to a TextFormat instance, but as you can see, something is wrong or missing. But what?

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ActionScript 3.0 :: Change The Font Of Each Individual Label In The Combobox To Match The Font It Is Named?

Jan 16, 2010

In my application, I allow the user to change the font of a text field. They use a combobox component to select the font. Can I change the font of each individual label in the combobox to match the font it is named? Like, Microsoft Word style.

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Professional :: No Dynamic Bold Font If Regular Static Font Present On Stage (CS5)?

Apr 16, 2011

I have a strange issue where a dynamic text field will not show a bold version of a font (Gerstner BQ) if the regular version is on the stage in a static text field.Remove the static text field and the dynamic text field displays the bold font correctlyI have created a test FLA to reproduce this and by turning the layer with the static text field on and off (Publish settings -> Flash -> include hidden layers [unchecked]), the issue is quite clearhis issue is so big for me that I have had to abandon a project in CS5 and start again in CS4 just to work around this.

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Flex :: Embedded Font In Alert Font-family Property Doesn't Working In 4

Jan 21, 2011

I'm using Flex 4. I'm trying to apply a embedded font in all Alert components of the application, to get the same style that all the app, of course. I code in my CSS file:

[Code]...

The font-family worked to all componentes, but not to the Alert component. In alert the text message and title got unvisible. If I change to other font-family it works correctly, just the embedded font doesn't work on Alert component. Anyone got this problem? Obs: The embedded font worked in all the app, just the Alert no.

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Flash :: Specify Fallback Font In Adobe Flex When Some Character Range Is Not Available In Primary Font?

Mar 23, 2011

In my application I'm using a custom embedded font for English (Helvetica New) which does not contain characters (glyphs) for chinese unicode range. In the application, wherver chinese characters are avaiable they are not displayed (suppressed) since they are missing in the custom embedded font. How can I make the flash player to use a fallback system font for the missing characters? And the fallback should be for the missing characters alone. For the Engligh characters it should use the embedded font.

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ActionScript 3.0 :: Embedded Fonts - Automatically Registers The Font Using The Font.registerFont Method

Nov 13, 2009

I have generated an swf file that contains my embedded font of specified Unicode range, then I am loading this swf into my application. The code in the generated file for the font, automatically registers the font using the Font.registerFont method. I then load this swf file into my application, I never add it to the display list, I just created an instance of the file so that the code is executed to register the font.

Then I use the font name when I create embedded text fields and there you go it works... well it used to, I am not having any luck at the moment though. Sometimes it displays fine, other times it all appears cut off and I see a few pixels of the text I am trying to display.... Anyone else had a similar issue? Know what it might be? I have created a class below that I am using for the embedded font text, any issues people see with this?

[Code]...

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AS3 :: Flash - Use External Font Swf To Change Font Of A Dynamic Text Field?

Oct 5, 2010

I am working on a as3 project in which the user select a font from Combo Box and that font SWF should be loaded Dynamically and then i need to change the font of the Dynamic text field.

I have swf font files downloaded from [URL]

My question is that how can i load the font swf dynamically from server and add them to the library and how can i use that swf to change the font of dynamic text field.

if there are embedded fonts in library the i can access them using this- --

var fontList:Array = Font.enumerateFonts();
for( var i:int=0; i<fontList.length; i++ )
{
trace( "font: " + fontList[ i ].fontName );
}

But How to use dynamically loaded Font swf as a font type.

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Flex :: Font.registerFont(). Error #1508: The Value Specified For Argument Font Is Invalid?

Aug 28, 2011

This is my EnglishFonts.swf application that contains embedded fonts:

package
{
import flash.display.Sprite;[code]...........

Font.registerFont() throws this error:

ArgumentError: Error #1508: The value specified for argument font is invalid. at flash.text::Font$/registerFont()

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ActionScript 3.0 :: Font.registerFont(). Error #1508: The Value Specified For Argument Font Is Invalid

Aug 28, 2011

This is my application that contains embedded fonts:

ActionScript Code:
package
{
import flash.display.Sprite;
public class EnglishFonts extends Sprite implements IFontApplication

[code]....

Edit:I only get this error when I debug my Flex project in Flash Builder and see the output in the stand-alone Flash Player. When I open my SWF in the browser, everything works fine.

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AS2 :: Text Scroll Box Cannot Embed Font / Need To Link Font From Server?

Nov 4, 2009

I bought a text scroller flash file and am now trying to tailor it to my needs.URL...It is composed of several movieclips which link to the an external text file. The external file starts off with this mytext= <font color="#000000" size="7">BACKGROUND</font> This file determines the size and color of the font but does not define the actual font itself, it also contains the content. There is a movieclip within the flash file where you can denote a device font or embed a font from the properties panel.Starting off I simply picked my font from the properties panel and used "anti-alias for animation". This seemed to work fine on the Flash preview and also once published online. However, once I used another computer to view my site the font changed and reverted to a default. This leads me to believe the font is linked to each computers font library. I am wondering if there is a way to override this and to link the font to a place on my server?I also tried to embed my font via the properties panel but it looks warped and unrecognizable, so thats out. Unless there is another way to embed fonts at stays true to the font? To add more fuel to the fire, the font I have to use is not html safe "Gotham" to be exact.URL,,,

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