ActionScript 1/2 :: Add The Font Class In The Code?
Apr 28, 2011
I added a font Arial to the library. In properties for the font the Class box is greyed out. Do I need to add the font class in the code?Also I have a dynamic text box on the stage. Which anti-alias setting do I use and can / should it be selectable? I also selected character embedding and selected ALL for Arial Narrow Bold.
The text is not showing up arial narrow bold
var mainText = new TextFormat();mainText.font = "Arial Narrow"; mainText.size = 18;mainText.color = 0x333333;mainText.bold = true;
I use flash CS5 on my mac and I would like to use this font. Would it be possible to turn of the anti aliasing of the font for better legibility and crisper edges when programming.
Got to the point where the hole in my AS3 knowledge is getting large!Realising I have confusion about the relationship of:Body of code on first frame of AS3 file.(Which I have so far used to create instances of library objects using addchild and make calls to class code).Is this code called the document code? What do people call it?Numerous classes linked together by extending each other etc.Library objects (usually graphical objects)Should it be done differently? have the following problems due to lack of understanding:Addchild complicated from a class but straight forward in main body code.Cant call functions on the main body code from classes, because class code does not know the main body code exists?
I had a 2 frame setup with some actionscript for each frame. Tried to move it all into one class file and a
1. frame .fla. ; Hiding and showing the resp. moviclips when i virtually move from frame 1 to frame
2. Now I get these ...Error #1069: Property edit_panel_mc not found on flash.display and there is no default value. errors or..
when i thought beeing clever adding the stage. prefix ReferenceError: Error #1069: Property edit_panel_mc not found on flash.display.Stage and there is no default value. The mc's are on the stage... i have a single .as classfile. Why cant I reference them? or how should i do it/ what should i do to change it from beeing .fla script to class script.
I see a lot of tutorials about coding actionscript 3 when they use all the code in a Class.I keep thinking every time why they use it in a class, instead of using actionscript on the stage.why it is more functional to code a class instead of putting code in the stage actionscript?
I'm trying to embed a font in my project by using url("font.ttf") rather than local("Font Name"), but it doesn't seem to pick it up. The font in question is called "Gotham Bold". When i view the details of the font, the font weight is regular, however when i use local("Gotham Bold") in the css i have to specify fontWeight: bold or else it wont pick it up. But when I use url("folderGotham-Bold.ttf"), and specify fontWeight: bold, it says that font weight is not found for that TTF. If i remove the fontweight, there's no errors, but the font is not applied to the text.
I am looking to add some code to my xml file that will change the final font, size and colour in Flash Action Script 2. I want to be able to have the choice of a few font sizes, styles and colours. Below is the AS2 script so far, and the XML.
stop(); var myGalleryXML = new XML(); myGalleryXML.ignoreWhite = true;[code].......
Say you were importing flash.events.KeyboardEvent and you wanted it to extend the MovieClip class, is this possible? Where you dont have access to the class to just type "extends XXX"
I loaded a font.swf (in Flash CS5) and it works in the class I loaded the font into, but if I want to pass it to another class, how do I do that? I tried passing it as a TextFormat instance (with the format.font = my_loaded_font) but that doesn't appear to work...
If you import fonts as symbols into the Library in Flash's IDE, are those font symbols available only to the document class, or can they be used by other classes? Do those other classes need to be passed a reference to it? Question Two: This seems to be standard way to embed fonts into a class:
[Code]...
Often embeding fonts using the above method doesn't work. I've done lots and lots (and lots!!) of testing and the transcoder is very picky about which fonts it finds acceptable. It really likes .otf fonts but often not .ttf I found out that there are 3 different font managers used to transcode fonts, and although the correct one is supposed to be selected automatically, this doesn't always happen. [URL] The solution to this in Flex is to add this additional compiler argument: -managers=flash.fonts.AFEFontManager My question is, does anyone out there know how to force the AFEF font manager in the Flash IDE?
I'm trying to embed in my class file and I'm following these instruction But have the flowing error message:VerifyError: Error #1014: Class mx.core::FontAsset could not be found.ReferenceError: Error #1065: Variable FontClass_theClass is not defined.ReferenceError: Error #1065: Variable MainTimeline is not defined.
the first code (which I put into a frame) is somehow in conflict with my document class.I get these error messages:
1046: Type was not found or was not a compile-time constant: URLRequest 1180: Call to a possible undefined method URLRequest. 1180: Call to a possibly undefined method navigateToURL
But when I only use that code and unlink the document class it works. So there must be somehow a conflict between the two, but I have no idea how to integrate this code into my document class -I already tried it but the error messages keep coming, probably I didn't do it right.
code in frame:
Actionscript Code: btn_contact.addEventListener(MouseEvent.CLICK, contactClickHandler);function contactClickHandler(event:MouseEvent):void { var url:URLRequest = new URLRequest("../Subpages/SubpageContact.html"); navigateToURL(url, "_top");}
This is the file before the move [URL]... when you click the contact us button it should dissolve now I get:
ArgumentError: Error #2005: Parameter 0 is of the incorrect type. Should be type IBitmapDrawable. at flash.display::BitmapData/draw()at WebSite/$construct/gotoContact()[C:AS3projectsfullBrowserscaleVid WebSite.as:65]
here's the code: the offending code is in bold everything but the pixel dissolve works as before com is the instance of flvPlayback component that's on stage at author time there is nothing else on stage at author time and no action script in the flv
How i can use this code in mxml application,as we know we can not use public class in mx script so what are the way to do that as you can see .mx_internal,i am getting error on that saying'define object before dot' as i remove mx_internal and tried using import mx.binding.mx_internal and use namespace mx_internal application not desplaying anything
This will probably seem a moronic question, but I've only been using Actionscript for about a week... Either way, I've written a very long and complicated (8500 lines w/ autoformat) code for a game I've decided to program. The game is functional, the AI can respond to outside inputs etc, and I know reasonably well how to use SharedObjects.
What I'd now like to do is make a menu system surrounding my game that can pass variables in and out of this existing program. The program is currently in the shapely form of a Document Class, meaning the code runs on load. I'd prefer if there was a way to simple make the code run upon being called. How would I best do this? The only inputs presently used are keyboard inputs...
i'm using "iloveitaly"s easing scrollbar class, and it works great. however, i added an effect that i want on my scrollbar, and it doesnt work quite how it should. what should happen is when u press the dragger, it should duplicate itself and then fade out, giving it kinda a "mouse trail" type effect i guess you can call it. anyway, here is the code for the part in the class that doesnt work:
I'm trying a code that can load any playlist using class. However, it seems there's a wrong implementation somewhere. I know I can use IDtag 3 instead but I was wondering why the array data can't be stored.In myPlaylist.as
Code: class myPlaylist { private var TrackInfo:Array =[[]];
Is there a way to make code hints appear for the Tween Class? I declare a new Tween with the constructor var X:Tween=new Tween... But there are no code hints when I try to use its methods.
There's another thing I don't fully understand in ActionScript 3 yet...
Let's say I have a class that takes care of certain things (KeyPress events, to be specific). But when I want to access the functions inside this class, do I have to create a new instance of it?[code]....
I need to run code in a class declaration before its instanciation. This would be especially useful to automatically register classes in a factory. See:
In my application, I allow the user to change the font of a text field. They use a combobox component to select the font. Can I change the font of each individual label in the combobox to match the font it is named? Like, Microsoft Word style.
I have a strange issue where a dynamic text field will not show a bold version of a font (Gerstner BQ) if the regular version is on the stage in a static text field.Remove the static text field and the dynamic text field displays the bold font correctlyI have created a test FLA to reproduce this and by turning the layer with the static text field on and off (Publish settings -> Flash -> include hidden layers [unchecked]), the issue is quite clearhis issue is so big for me that I have had to abandon a project in CS5 and start again in CS4 just to work around this.