Actionscript 3 :: Prototype - Run Code Before Class Instanciation?

Feb 15, 2004

I need to run code in a class declaration before its instanciation. This would be especially useful to automatically register classes in a factory. See:

// Main.as
public class Main extends Sprite
{

[code].....

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Actionscript :: Can't Add A New Function To String Class Via Prototype

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[code]causes this error with mtasc compiler:type error String has no field myFunction it must be possible to add new functions to a class via prototype.is there any configuration i can do for mtasc to be able to compile this code?

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ActionScript 3.0 :: Dynamically Adding Properties To Class Via Prototype?

Mar 6, 2009

I tried rewriting Senocular's AlignmentProperties that alter the prototype of a MovieClip for AS1 and AS2 in AS3... (Basically it adds a top, left, bottom, right, centerY, centerX property to all MovieClips so you can align them regardless of their registration point)Now, I know you (senocular) say prototypes are not typically used anymore for AS3 but they are still there in case you need them. I think this utility could be pretty useful. What are your thoughts on how a property could be dynamically added to a class in AS3?[URL]trace(my_mc.top);// traces the top of a movie clip regardless of the registrationmy_mc.top=0; //aligns the top of a movieclip to 0 regardless of the registrationBut ran into a snag adding properties to a class via prototype.Here is my class...

Code:
package
{

[code]......

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Flash :: Relationship Of Code On First Frame Of Main Time Line To Class Code And Library Objects?

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Got to the point where the hole in my AS3 knowledge is getting large!Realising I have confusion about the relationship of:Body of code on first frame of AS3 file.(Which I have so far used to create instances of library objects using addchild and make calls to class code).Is this code called the document code? What do people call it?Numerous classes linked together by extending each other etc.Library objects (usually graphical objects)Should it be done differently? have the following problems due to lack of understanding:Addchild complicated from a class but straight forward in main body code.Cant call functions on the main body code from classes, because class code does not know the main body code exists?

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ActionScript 3.0 :: Code Vs Class Code / Stage Items Go?

Oct 22, 2011

I had a 2 frame setup with some actionscript for each frame. Tried to move it all into one class file and a

1. frame .fla. ; Hiding and showing the resp. moviclips when i virtually move from frame 1 to frame

2. Now I get these ...Error #1069: Property edit_panel_mc not found on flash.display and there is no default value. errors or..

when i thought beeing clever adding the stage. prefix ReferenceError: Error #1069: Property edit_panel_mc not found on flash.display.Stage and there is no default value. The mc's are on the stage... i have a single .as classfile. Why cant I reference them? or how should i do it/ what should i do to change it from beeing .fla script to class script.

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Actionscript 3.0 :: Code A Class Instead Of Putting Code In The Stage?

Oct 1, 2009

I see a lot of tutorials about coding actionscript 3 when they use all the code in a Class.I keep thinking every time why they use it in a class, instead of using actionscript on the stage.why it is more functional to code a class instead of putting code in the stage actionscript?

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Say you were importing flash.events.KeyboardEvent and you wanted it to extend the MovieClip class, is this possible? Where you dont have access to the class to just type "extends XXX"

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ActionScript 3.0 :: Flash - Change Class Code Into "normal" Code

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ActionScript :: Python - Using Dynamic Python Class Definition And Amfast Dynamic Class Mapping And Code Generation To Generate Class

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I have an xml snippet that contains an object hierarchy:

doc = """
<RootObj val1="ValueOne" stat1="Stat1" stat2="Stat2">
<internalarray type="array">
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<InternalObject val1="13" val2="13" />

[Code]...

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ActionScript 3.0 :: Move Code From One Class To Other?

Mar 2, 2010

There i have some keyframes with labels.On .fla file in property in Class field i adde MyMatching class.

Also i have main code:
package
{

[code]......

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ActionScript 1/2 :: Add The Font Class In The Code?

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I added a font Arial to the library. In properties for the font the Class box is greyed out. Do I need to add the font class in the code?Also I have a dynamic text box on the stage. Which anti-alias setting do I use and can / should it be selectable? I also selected character embedding and selected ALL for Arial Narrow Bold.
 
The text is not showing up arial narrow bold
 
var mainText = new TextFormat();mainText.font = "Arial Narrow"; mainText.size = 18;mainText.color = 0x333333;mainText.bold = true;

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ActionScript 3.0 :: Code Conflict With Document Class?

Aug 14, 2010

the first code (which I put into a frame) is somehow in conflict with my document class.I get these error messages:

1046: Type was not found or was not a compile-time constant: URLRequest
1180: Call to a possible undefined method URLRequest.
1180: Call to a possibly undefined method navigateToURL

But when I only use that code and unlink the document class it works. So there must be somehow a conflict between the two, but I have no idea how to integrate this code into my document class -I already tried it but the error messages keep coming, probably I didn't do it right.

code in frame:

Actionscript Code:
btn_contact.addEventListener(MouseEvent.CLICK, contactClickHandler);function contactClickHandler(event:MouseEvent):void {    var url:URLRequest = new URLRequest("../Subpages/SubpageContact.html");    navigateToURL(url, "_top");}

[CODE]....

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ActionScript 3.0 :: After Moving Code From The Fla To Document Class?

Apr 28, 2009

This is the file before the move [URL]...  when you click the contact us button it should dissolve now I get:

ArgumentError: Error #2005: Parameter 0 is of the incorrect type. Should be type IBitmapDrawable. at flash.display::BitmapData/draw()at WebSite/$construct/gotoContact()[C:AS3projectsfullBrowserscaleVid WebSite.as:65]

here's the code: the offending code is in bold everything but the pixel dissolve works as before com is the instance of flvPlayback component that's on stage at author time there is nothing else on stage at author time and no action script in the flv

[Code]...

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Flex :: Use A Class Code In Mmxl Application?

May 9, 2011

How i can use this code in mxml application,as we know we can not use public class in mx script so what are the way to do that as you can see .mx_internal,i am getting error on that saying'define object before dot' as i remove mx_internal and tried using import mx.binding.mx_internal and use namespace mx_internal application not desplaying anything

package components
{
import flash.events.*;
import flash.utils.*;[code].....

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ActionScript 3.0 :: Download An External Class From Code?

Jul 25, 2009

i download an external class from code.google.com. now i want to know where should i put that class so that i can import it into my actionscript code.

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ActionScript 3.0 :: Converting Code From A Document Class

Feb 15, 2011

This will probably seem a moronic question, but I've only been using Actionscript for about a week... Either way, I've written a very long and complicated (8500 lines w/ autoformat) code for a game I've decided to program. The game is functional, the AI can respond to outside inputs etc, and I know reasonably well how to use SharedObjects.

What I'd now like to do is make a menu system surrounding my game that can pass variables in and out of this existing program. The program is currently in the shapely form of a Document Class, meaning the code runs on load. I'd prefer if there was a way to simple make the code run upon being called. How would I best do this? The only inputs presently used are keyboard inputs...

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ActionScript 2.0 :: Code Works, But Not Inside Of A Class?

Jun 26, 2005

i'm using "iloveitaly"s easing scrollbar class, and it works great. however, i added an effect that i want on my scrollbar, and it doesnt work quite how it should. what should happen is when u press the dragger, it should duplicate itself and then fade out, giving it kinda a "mouse trail" type effect i guess you can call it. anyway, here is the code for the part in the class that doesnt work:

Code:
private function onPress() {
startDrag(this, false, lockPos[0], lockPos[1], lockPos[2], lockPos[3])

[code].....

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ActionScript 2.0 :: Code That Can Load Any Playlist Using Class?

Feb 23, 2006

I'm trying a code that can load any playlist using class. However, it seems there's a wrong implementation somewhere. I know I can use IDtag 3 instead but I was wondering why the array data can't be stored.In myPlaylist.as

Code:
class myPlaylist {
private var TrackInfo:Array =[[]];

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ActionScript 2.0 :: Code Hints For Tween Class

Apr 18, 2006

Is there a way to make code hints appear for the Tween Class? I declare a new Tween with the constructor var X:Tween=new Tween... But there are no code hints when I try to use its methods.

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ActionScript 3.0 :: Create An Instance Of My Class When I Want To Use Code In It?

Nov 1, 2011

There's another thing I don't fully understand in ActionScript 3 yet...

Let's say I have a class that takes care of certain things (KeyPress events, to be specific). But when I want to access the functions inside this class, do I have to create a new instance of it?[code]....

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ActionScript 3.0 :: Combining Document Class With Timeline Code?

Jan 6, 2010

I've written a game in Flash using timeline code like this:On the main timeline:

Code:

stop();
include "includes/mySourceCode.as";
init();

Then,in mySourceCode.as I have a set of functions (including init(), of course).I know this technique of coding is frowned upon by many,but it was what I learned when I started out with Flash and it has always worked well for me. It also means I don't usually have to bother with importing classes to make most methods work as I guess they are all 'built in' to the main timeline already.

The problem I have now is that I have got the game sponsored, and the sponsor needs me to include his preloader, which is a document classfile.So I have his preloader working, and once loaded it tells the main timeline to proceed to the next frame, where I have my usual code as above - which now doesn't work.Firstly, it can't find my include files because it is now looking in the document class folder instead of the main .fla folder it usually looks in.Secondly, once I have moved my include files to the same folder as the document class, it gives me around 70 errors about undefined properties and methods, and things not being'compile time constants' whatever that means.

I am guessing that for some reason, since there is now a document class, Flash is no longer importing all the classes it usually does automatically for me - so could it be that I need to go through my whole game and figure out the class import paths for all the methods I have used? Or is there an easier way to get my code working how it was before without having to change it? If I do impoort all the right classes, should it work then or will I still face problems?

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ActionScript 3.0 :: Invoking A Class Using The Code On The Main Timeline?

Feb 29, 2012

I have no trouble invoking a Class using the code on the main timeline shown below; var testClass:MyClass = new MyClass(); //code on maintimeline invoke Class. However, if I were to remove this code and just use the Flash Class Input Field and insert; MyClass //the name of the Class. I get throwback errors:

1 - Call to possible addFrame Script?

2 - MyClass must subclass flash.display.MovieClip etc

I've tried variations of adding and removing the flsh.display.MovieClip Class

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As3 :: Professional : Importing Externally Stored Class Code From XML?

Apr 23, 2010

I have the following code string stored in an XML file:
 
MovieClip(parent).gotoAndStop(15);
  
I've imported this to the global var...
 
globals.data.navtest
 
...using...
 
globals.data.navtest = test.toString();
  
It works fine - if I trace(globals.data.navtest); it outputs MovieClip(parent).gotoAndStop(15); What I want to do now is actually use globals.data.navtest in my Flash project to execute MovieClip(parent).gotoAndStop(15); How do I do that?  Do I have to import it as something other than a string, or do I have to code something that tells flash "execute the code that is in globals.data.navtest" ?I want to keep all of the code in the XML tag, so I can change any of it without opening Flash CS4.

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ActionScript 3.0 :: Execute Code Before Main Class Constructor?

Sep 7, 2010

I have flash application with main document class, components which are on the scene are instancied at runtime, contrustor of these components are call before main class, but i'd like to execute code before main class and components instanciation, how can i do this ? i  tried to create an actionscript layer at frame 1 but still not work.

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ActionScript 3.0 :: Class Code Hints Stops Working?

Nov 15, 2010

I've been really frustrated with the code hinting in CS5. It doesn't seem to work like it should. It appears to work fine if I am placing the code on the timeline, but if I create a class file I lose the class code hinting even for simple types like Boolean. The other thing I noticed is after the class file has been created even if I go back to the code on the timeline it has now lost code hinting. The only way to get them back is to close the fla I was working and close flash itself.how to resolve this or is this a legitimate bug? If others have seen this happen please post so that we can get some attention brought to this. It seems to work fine if you create flex components and then edit them in Flash Builder.

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ActionScript 3.0 :: Document Class Vs Timeline Code Differences

Nov 21, 2010

I'm trying to hunt down some kind of class conflict I seem to be having when using TweeLite easing and found out the same code that errors in a document class works fine if I place it in the timeline. Example - this works in frame one of the timeline:

[Code]...

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Flash :: Custom (simple) Class Code Not Executing Entirely?

Oct 14, 2009

This problem is probably very simple to solve but it is not clear to me. It may simply be that I am doing something incorrectly. I have studied OOP and AS3 for quite a few hours so I am familiar with the concepts but not the flow. This is a project that I put together in order to reinforce what I have been studying.The goal here is to load an instance of a pre-created movieclip to the stage from the library then execute a positioning function in the FLA's timeframe ActionScript and execute a function from within the AS files's class ActionScript to both a resize the movieclip and output a trace.I have two files:smileface.flasmileface.as

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Actionscript :: Uml - Automatically Create Class Diagram From Code?

Dec 11, 2009

Is there a tool that can automatically generate class diagrams from Action Script code?

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Flash :: Differences Between Code In The Timeline And Using A Document Class?

Mar 9, 2011

I had some code directly in the timeline that accessed/modified properties of some movie clips.
I then did the proper thing and moved the code to a Document class. I put the code that was formerly in the timeline into the document class constructor.

The issue I'm having is that if I access the movie clip properties "too soon" it reports that they are null. If I put the code in a timer event callback for half a second or so, or put an addFrameScript call with a frame of around 8 or higher, the movie clip references are valid and it all works.

So for some reason by the time the code in the timeline gets called all of the movie clip instances are valid. However, when inside of a document class constructor, they are not. I've tried using the ENTER_FRAME event callback but the movieclips still aren't ready.

The code is supposed to change some movie clip properties based on some loaderinfo parameters, so I do kind of need to set those properties before anything starts animating.

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ActionScript 3.0 :: Place All Of .fla Code In A Class Called Main.as?

Oct 3, 2010

Can I place all of my .fla AS3 code in a class called main.as?I dont want to run my as3 project from the .fla but how do I start the main.as?my .fla file looks like this and I dont know how to put this into a class?Do I simply do this in line 1 of fla file?

var mymain:main=new main();

Code:

var noLoaded:int;
noLoaded=0;
var li2:ClassImg6= new ClassImg6();
li2.addEventListener("image_loaded",imageLoadedHandler);

[code]....

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