ActionScript :: Masking Programmatically Drawn Graphics?
Feb 20, 2011
suppose i have a large, static, programmatically drawn vector graphic that extends well beyond the stage.
is it recommended to mask the graphic with the stage dimensions? does the VM still draw the portion that is not on the stage?
does masking half of a programmatically drawn graphic reduce the drawing process by half?
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Jan 23, 2012
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Mar 19, 2011
my current situation maybe akin to me painting myself into a corner. i have many vector shapes drawn with the Flash Professional CS5 IDE, which have been converted into sprite objects and exported to actionscript. for example, here are 3 shapes:
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Jul 17, 2009
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May 30, 2009
Is it possible to edit vector drawings made in Flash (and in the FLA's library) within Actionscript? For instance, to change the line width or line color?
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Nov 2, 2011
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Mar 7, 2011
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Feb 13, 2009
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Mar 3, 2010
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May 15, 2009
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Oct 8, 2009
i am trying to receive in my function as a parameter either a shape or a sprite and then access their graphics property, but this gives me an error:
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Jul 28, 2009
I have a large vector drawing (imagine 5000x5000) that i want to break up into separate pieces. I know that I can convert this vector drawing into a bitmap and then use the copyPixels method to create many separate bitmaps of the different regions of the original vector drawing, but is there any way to subdivide it into movieclips that just contain vector graphics instead of a bitmap?The reason im dividing a big chunk of vector graphics into smaller pieces is for performance reasons, so flash would only render a small part of this big chunk at a time (only certain regions/voxels/subdivisions are rendered at a time). But bitmaps apparently take up a lot of memory and the system im using would take much less memory if these subdivisions could be preserved in their original vector graphics form.
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Jul 19, 2009
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Aug 13, 2010
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Oct 23, 2005
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Mar 14, 2010
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Jan 22, 2010
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Nov 2, 2010
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Apr 26, 2007
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