ActionScript 3.0 :: Edit Pre-drawn Graphics From The Library?

May 30, 2009

Is it possible to edit vector drawings made in Flash (and in the FLA's library) within Actionscript? For instance, to change the line width or line color?

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ActionScript 3.0 :: Know What Has Been Drawn In A 'graphics' Object

Jul 17, 2009

Lets say I have a customMovieClip. I sometimes draw an ellipse with customMovieClip.graphics and sometimes a rectangle. Now I want to know what was the shape ( ellipse/rect) that was created using a particular graphics object. Doing this would enable me to pinpoint what exactly to do with that customMovieClip() instance.

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Edit Stroke Width After Line Is Drawn?

May 29, 2009

In Flash CS4, I'm trying to change the stroke width of my line or shape, with it selected, but the stroke width slider is greyed out (thus, unadjustable). Is it possible to edit a stroke width after something has been created? If so, how can this be done? I've tried selecting the line in all kinds of crazy ways, but still can't edit it.

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ActionScript :: Masking Programmatically Drawn Graphics?

Feb 20, 2011

suppose i have a large, static, programmatically drawn vector graphic that extends well beyond the stage.

is it recommended to mask the graphic with the stage dimensions? does the VM still draw the portion that is not on the stage?

does masking half of a programmatically drawn graphic reduce the drawing process by half?

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ActionScript 3.0 :: Knowing What Has Been Drawn In Graphics Object

Jul 17, 2009

Lets say I have a customMovieClip. I sometimes draw an ellipse with customMovieClip.graphics and sometimes a rectangle. Now I want to know what was the shape ( ellipse/rect) that was created using a particular graphics object. Doing this would enable me to pinpoint what exactly to do with that customMovieClip() instance.

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Flex :: Rect Drawn With Graphics Appear Below Background Of BorderContainer?

Nov 2, 2011

In a Flex component that inherits from BorderContainer I'm overriding the updateDisplayList function to draw a rect:

override protected function updateDisplayList(unscaledWidth : Number, unscaledHeight : Number) : void
{

[code].....

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ActionScript 3.0 :: Toggle Line Drawn With Graphics.DrawPath?

Mar 7, 2011

I have an application that creates a chart dynamically. This chart has a lot of information plotted on it (4-6 stock trends). I want to be able to toggle some of those lines with a button. Each trend is drawn with something like this:

Code:
// establish a new Vector object for the commands parameter
var line_commands:Vector.<int> = new Vector.<int>();
line_commands.push(1,2,2,2);
// establish a new Vector object for the data parameter
var line_coord:Vector.<Number> = new Vector.<Number>();
// use the Vector array push() method to add a set of coordinate pairs
line_coord.push(0,0, 75,50, 100,0, 125,50);
graphics.drawPath(line_commands, line_coord);

How would I toggle the line I just drew? My first idea would be to put some of this code inside a function and redraw the line with the same color of the movie's background color. I don't know if this is the best option, I was wondering if I could draw this line inside a Sprite or Movie Clip and just toggle its visibility?

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ActionScript 3.0 :: Altering Drawn At Authoring-time At Runtime Graphics?

Feb 13, 2009

Is it possible to access the graphics.* - characteristics of objects that I have drawn at authoring-time at runtime? If I have drawn a single line in a movieclip I'd like to do sth like this:

[Code]...

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Actionscript 3 :: Positioning Flash Graphic Drawn With Graphics Class?

Mar 3, 2010

I'm using Flash CS3 to build a simple drawing application. When the user clicks a button, they select a particular movieclip. After clicking elsewhere on the stage, the clip is instantiated and added to the stage at the position of the cursor. I've also added the option of being able to click on the added clip and drag it around on the screen. And this all works fine.

The problem is that I also want to be able to dynamically draw and add objects to the stage via the Graphics class. Whenever I add objects in this manner, their x and y coordinates are always 0,0 no matter where I place them on the stage. This makes positioning these graphics very very problematic. I created a modified positioning function specifically for these dynamically drawn graphics and while it does "work", it feels less responsive than the positioning for movieclip objects. I'm still trying to optimize this function, but it seems to me that the ideal solution is for the graphics to have non-zero coordinates when placed in the middle of the stage like movieclip objects. Is there some "workaround" to achieve this?

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ActionScript 3.0 :: Add Texture (image Fill) To A Line Drawn With Graphics.lineTo()?

May 15, 2009

I am trying to draw a  line from x1, y1 to x2,y2 and i want it to be a line that repeats a pattern from an image. All I can see is that you can only draw lines and change their color or thickness but I would like it to repeat an image. Is that possible or do i have to use a really long and thin rectangle with a bitmap fill?The problem is I am making a game where the user will be able to actually draw the line so i have to make it be created dynamically. The game fantastic contraption [URL] has in the game a feature where you draw lines of any length and position that are filed with a picture.

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Flex :: Objects Drawn By Flash Graphics Class Exist As Objects?

Jan 16, 2011

Internally Flash obviously keeps a list of the primitives drawn using Graphics so I wondered if you have many such primitives in a Sprite, can you re-position/remove/alter individual items rather than clear and re-draw everything? Or is this deeper into the bowels of Flash than you're allowed (or recommended) to go?

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Flash :: SWF Library That Can Just Edit One Swf Tag?

Aug 23, 2011

I'm working on a project and i need to open a swf file, change contents of a swf tag without touching other tags I've tried "SwfDotNet library" but it does not output the unknown tags. For example if it encounters a "EXPORTASSETS" tag it does not write it to the output SWF because the library is old and supports up to swf version 7 and the tag is new. Are there any libraries with this capability?

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ActionScript 3.0 :: Gettting Graphics Class Library?

Feb 10, 2010

have some good graphics libraries they can recommend for AS3? Need glass, textures, effects. The more the better.Using Astral but it is limited to 6 skinnable components. Looking more for something for "Advanced Primitives".CodeCanyon has some available, but remember I program for charity. No funds available.

Example: Tooltips that allow you to add a dashed-underline effect to the text. This would be an object that I can add to the project from the library, or reference an .AS file. It would automatically give the button an assortment of special appearance options (like a dashed-underline), and the hovering tooltip.

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ActionScript 3.0 :: Edit A Movie Clip Class In Library?

Jul 2, 2011

First off I downloaded the picture and bitmaps for my movie clip class online and it is now part of my library as type movie clip. Then from the library I was allowed to drag it into the stage then name an instance that I could use in my as3 code. This movie clip has some animation, so when the flash is running, the graphic would be "walking" the whole time for example. This class is called "Player"

Then I realized I wanted to encapsulate more of the code in as3, and to do that I wanted to add some methods and variables to this Player class.

I right-clicked the graphic in my stage and I found "edit class". It then brings up a completely empty class definition, strangely named "script1", not even properly named as the class itself.

When I edited it and named it properly and re-compiled, it looks like I basically just re-did a brand new class from scratch as my graphics were completely gone.

At the very least I would expect the Player class to have some linking or loading of my graphic, the starting x/y coordinates (according to how I drag it on the stage), etc.

Why does it bring up a blank class document when I right-click my player? Shouldn't it bring up the code that makes "player" work as I see in the flash? How am i supposed to "append" methods to the already existing class.

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Flash CS4 :: Library Path, New Instance Shown Without Graphics

May 24, 2011

in Flash CS4 I created two FLA file.

In the First File:

- I draw a shape;

- I convert it to a MovieClip;

- I link a MyClip class with a simple trace in the constructor;

- I export the whole file as MyClip.SWC;

In the Second File:

- I go to Edit > Preferences > ActionScript > ActionScript 3 settings and I add

-in the Library Path- the file MyClip.SWC;

- on the first frame of this swf I write var myClip:MyClip = new MyClip(); addChild(myClip);

I don't know what I'm doing wrong but when I compile (export swf) the class gets loaded (I see the trace in the output window) BUT I can't see the graphics associated to MyClip. It seems MyClip.SWC only contains the code of that clip.

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ActionScript 1/2 :: Using One Instance Of A Movie Clip To Load Graphics From Library

Feb 11, 2010

How would i go about loading a variable into a movie clip and have it pull different graphics from my library at different spots in the main timeline?

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Flash :: Create New Shapes In The Graphics Folder In The Library Of A Cs4 Project?

Jul 5, 2010

Here in Flash CS4 Explorer, I have shapes. It's intuitive that I be able to right-click on Scene1, and be able to Insert Shape. Can't. I go to the frame. Can't. I right-click everywhere. I see 'Create Shape', but everywhere I see it, it's grayed out - won't let me.
 
How do I create new shapes in the graphics folder in the library of a flash cs4 project?

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Flash :: Why Does The Animation In A Library Object Not Play When It's A "Graphics" Item

Feb 10, 2012

Is there any way I can determine why an animation in a "Graphics" library object of 10 frames length does not play if the main time line has only 1 frame? When the same item is changed to "MovieClip", it plays fine, regardless of the number of frames!

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ActionScript 2.0 :: Attach Graphics Instead Of MC Cause A Graphics File Size Is Relatively Small Than That Of A Graphic?

Apr 9, 2005

I was wondering about MC and hey can help to lag a game out. I set up an advanced class system so i don't have to use MC to simulate walls, all i use isthe x,y,width and height. Well anyway since i don't need MC anymore I was wondering if there is a way to attach Graphics instead of MC cause a Graphics file size is relatively small than that of a graphic, I think. If anyone could tell me thats true and show me a way to attach graphics that would be nice. I haven't tried it yet but maybe if I exported the graphic from the library imihgt be able to call its name, but it doesn't have an instance name so im stuck.

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ActionScript 3.0 :: Edit The Content Without Having To Edit The FLA File Or Any Code?

Aug 11, 2009

I'm actually relatively new to flash and actionscript but I could say I have fair knowledge about them. So anyway, I usually build flash websites the traditional way using timeline animation and scripting. Today I had a job interview and they said they're looking for someone who can develop any web design into a Flash CMS with a back-end office for the client to edit the content without having to edit the FLA file or any code.

Accordingly, I'd like to know where and how to start. What are the main concepts I should follow/adapt?

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ActionScript 3.0 :: 1119: Access Of Possibly Undefined Property Graphics Through A Reference With Static Type Flash.display:Graphics.

Oct 8, 2009

i am trying to receive in my function as a parameter either a shape or a sprite and then access their graphics property, but this gives me an error:

Code:
public static function makeRect( obj:DisplayObject, ...
var g:Graphics;
if(obj is Sprite){

[code]...

//1119: Access of possibly undefined property graphics through a reference with static type flash.display:Graphics.

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ActionScript 3.0 :: Divinding Vector Graphics Into Vector Graphics

Jul 28, 2009

I have a large vector drawing (imagine 5000x5000) that i want to break up into separate pieces. I know that I can convert this vector drawing into a bitmap and then use the copyPixels method to create many separate bitmaps of the different regions of the original vector drawing, but is there any way to subdivide it into movieclips that just contain vector graphics instead of a bitmap?The reason im dividing a big chunk of vector graphics into smaller pieces is for performance reasons, so flash would only render a small part of this big chunk at a time (only certain regions/voxels/subdivisions are rendered at a time). But bitmaps apparently take up a lot of memory and the system im using would take much less memory if these subdivisions could be preserved in their original vector graphics form.

I imagine I could use masks somehow to achieve this effect (for each subdivision, duplicate the huge image and mask only the region that the subdivision represents), but I dont know the performance costs of masking or if this will create other problems.So is there anyway to split up a movieclip of vector graphics into smaller movieclips of vector graphics the same way copyPixels can with bitmaps?

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IDE :: Path Is Not Drawn?

Jul 19, 2009

i've attached my flash file. I don't get why the path is not drawn if the movieclip is set ask mask. I would like to slowly reveal the text.

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Professional :: Use A Shared Library - Recompile The Library Folder When Do The Smallest Changes To A Component?

Jul 20, 2010

I am working in two different applications, one to be compiled for desktop use (AIR) and one to be compiled for the web. They are part of the same project and use the same visual components, but they are completely different apps. When a visual component is changed in one application then it should also change in the other one. Is this a good situation to use a shared library fla? I am new to the concept of shared libraries and I am considering the options.

On one had I would not have to update 2 applications everytime I change something, on the other, I would always have to recompile the library folder when I do the smallest changes to a component.

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ActionScript 3 :: Flash - Download The JSON Library As Part Of The Core Library?

Nov 13, 2010

it is said [URL]You can download the JSON library as part of the core ActionScript 3 library.but when clicking on the link it doesn't work

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ActionScript 3.0 :: Add Images From Folder Into Library Without Using Import To Library Option?

Sep 24, 2009

How can we import images using AS3 code so that when they are imported once will remain in the library forever..

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Actionscript 3 :: Is An Alchemy C Library Faster / Slower Than An Equivalent Library

Apr 19, 2011

I've got a simple question. Suppose some simple lib written on c. Did I understood correctly that alchemy compiles it AS3 before compiling it to swf. If so, will the lib be slower or faster in comparison with the same lib written on AS3.

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Actionscript 3 :: Library For Interactive Path Drawing (or Any Other Library For The Equations)

Oct 31, 2011

I am making a flash app where I want to have a user defined viewport like the stage in the flash IDE which the user can use to define objects that have a starting postition somerwhere off or on the stage and an ending position either or on or off the stage with the object then tweening between the two points. My question is this: I want the user to be able to define a curved path for the object to tween along. Is there a library of code that I can use to define curved paths for the app?

Ideally I would like something similar to the functionality available in Flash, so a bezier curve sort of path that is subdivided into handles that can be dragged to define the path of the tween. If there isn't an existing library, then do you know of the functions that I would need to define (mathematical equations related to drawing curves etc)?

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ActionScript 2.0 :: Share Child Swf's Library With Main File's Library?

Mar 22, 2011

In my child swf I am using the sound from library with "attachSound". I also use the play/pause button controls of this sound alongwith the other animation.Now when I load this into my main swf file with "loadMovie", It plays fine but no sound. I found that this is due to no sound linkage in my main file library.I want to share my child swf's library with main file's library.

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Flash :: Why This Rectangle Is Not Drawn

Aug 13, 2010

public class Greeter extends MovieClip
{
public function Greeter()

[code].....

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