ActionScript 3.0 :: Gettting Graphics Class Library?
Feb 10, 2010
have some good graphics libraries they can recommend for AS3? Need glass, textures, effects. The more the better.Using Astral but it is limited to 6 skinnable components. Looking more for something for "Advanced Primitives".CodeCanyon has some available, but remember I program for charity. No funds available.
Example: Tooltips that allow you to add a dashed-underline effect to the text. This would be an object that I can add to the project from the library, or reference an .AS file. It would automatically give the button an assortment of special appearance options (like a dashed-underline), and the hovering tooltip.
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[code]......
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May 21, 2010
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Oct 14, 2010
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{[ code]...........
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Jan 22, 2011
The use of library classes confuses me once again. I have the following situation:
[Code]....
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[Code]...
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Dec 9, 2010
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Mar 3, 2010
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Nov 21, 2010
So I'm playing with a project where I want my class to be able to use the functionality of the Graphics class without needing to extend Sprite/Shape. My goal aside, I guess I'm confused as to how it works at all? It's methods don't seem to return anything, and since it's added as a child property of the Sprite/Shape classes , I can't seem to figure out what it's actually doing? It's also one of those classes that can't be instantiated.
At this point, I'm just plain curious. EDIT: I should provide more clear distinction of what I'm looking for as answer. I have read the documentation, but the documentation doesn't account for what AS3 is actually doing. I'm looking for educated guesses about the programatic relationship between Graphics and the the classes that use it.
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May 18, 2011
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i.e. not moved over so that the top left corner of the rectangle is in the "middle" of where I want the rectangle to be...
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Apr 9, 2005
I was wondering about MC and hey can help to lag a game out. I set up an advanced class system so i don't have to use MC to simulate walls, all i use isthe x,y,width and height. Well anyway since i don't need MC anymore I was wondering if there is a way to attach Graphics instead of MC cause a Graphics file size is relatively small than that of a graphic, I think. If anyone could tell me thats true and show me a way to attach graphics that would be nice. I haven't tried it yet but maybe if I exported the graphic from the library imihgt be able to call its name, but it doesn't have an instance name so im stuck.
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Oct 8, 2009
i am trying to receive in my function as a parameter either a shape or a sprite and then access their graphics property, but this gives me an error:
Code:
public static function makeRect( obj:DisplayObject, ...
var g:Graphics;
if(obj is Sprite){
[code]...
//1119: Access of possibly undefined property graphics through a reference with static type flash.display:Graphics.
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Jan 16, 2011
Internally Flash obviously keeps a list of the primitives drawn using Graphics so I wondered if you have many such primitives in a Sprite, can you re-position/remove/alter individual items rather than clear and re-draw everything? Or is this deeper into the bowels of Flash than you're allowed (or recommended) to go?
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[Code]...
Is there a better way to do this? Should I not be using a tweening library?
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Mar 17, 2009
In As 2 you were able to reference a linkage ID using a string.Example
Code:
var strName = 'home';
attachMovie(strName+'_mc', strName, 1);
[code].....
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Jan 27, 2010
Got two classes "Engine.as" and "Player.as". Engine.as is the document class that is calling Player.as.
The point is to have Player.as create a movieclip on the stage, but it seems it cannot access the library or something. Because when the player class is at the createHero() method it gives me the "error 1009 cannot access a property or method of a null object reference"
Engine class:
Code:
package test{
import flash.display.*;
import flash.events.*;
[Code]....
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Feb 16, 2011
I am trying to develop a kind of monopoly in Flash AS3. For the tokens, a player have to choose a shape (as "dog", "shoe", "car", ...). All these shapes are allready designed as MovieClips, and are stored in the library (as "tDog", "tShoe", "tCar", ...). In my code, I have a Token() class, wich is called in the main script when setting the scene. This class is an extension of a MovieClip, and is designed as follow :
[Code]....
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Sep 17, 2010
how to add a MovieClip from the library by a class i've MovieClip and i want to add it to the stage by a class note i've already a class and linked to a MovieClip and what i woona do is to addChild another MovieClip in the stage
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Oct 10, 2009
I'm trying to figure out how to add a movieclip (called menuList) from the main fla library to the stage inside my document class. Up until now I've just created new mc's or used ones already on stage in the fla but now I need to add directly from the library. In the following example I've tried to create a variable, type it, and define it as the menuList_mc object but I just get the 1120: Access of undefined property menuList_mc message. What am I doing wrong here?
ActionScript Code:
public var menuList:MovieClip;
public function createMenuList(event:Event = null):void //called by constructor{
menuList = menuList_mc;
//addChild(menuList); will do this after i properly define menuList
}
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Feb 28, 2009
I have a font in my library and I want to access it from a class.
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Apr 27, 2009
I'm still in the 'need to learn a lot more' phase of AS3 and am wondering the best way to do this. I have some graphics (MovieClips) in my library that I'd like to have use the same class. But Flash wants unique class names.What's the proper way to handle this? External swf graphics?
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Jan 23, 2008
I've got a question which is primarily an OOP question, but it is specific to AS3 in it's implementation.
I writing an interface which consists of displaying a (circuit) card rack which holds twenty cards of various types. Some of the properties of the cards are common to all cards such as slot number, card type, id, etc. They also behave similar when clicked on, taking you to another view.
It seems to make sense to create an abstract class (Card) that has all the common properties and behavior of all the cards, and then extend that class to create the specific card types, but the problem is that the display objects representing the cards are movie clip symbols in the library.
It boils down to this question: How do I extend a class that is already extending the movie clip class (a symbol in the library)? I know that AS3 doesn't allow it, but I figured someone has probably run in to something like this before.
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