If you place a for loop in a recursive function with the function call within the loop... will the loop finnish or does it stop working untill the last recursion?
This function creates a word inside of a movieclip. The words that it makes are specified in a text document in an array, and I don't know how many there will be. Then I have a do while loop that creates movie clips for these words to go into:
I have a thumbnail gallery and i want each thumbnail to appear 1 by 1 rather than appear all at once.At the moment i have a for loop that creates each of the thumbnails.
I am trying to figure out how to call an onComplete function without leaving the code loop (because the vars are no longer recognized with the hand-off). I thought this might work:
I get the alert but I can't get the lightbox window to display. When my as code makes the ExternalInterface call I get what looks like a page refresh and a blank browser window.
I have an enterFrame action that I use on a graphic:
[Code]....
Because I want to use the above code more than a few times, I tried to make it a function.
[Code]....
But for some reason the function call does not work when I call it via an action on a graphic where initially the code worked when it was explicitly written and not called as a function.
I need to get a javascript var in my Flash application. I like to be able to just set a variable in the javascript (client constraints) rather than define a function.
Can this be done? I am trying to use the ExternalInterface.call()
have a node that has an asfunction embedded - won't work. if I change the a href to a web page- it works fine. If I try to call a custom function it doesn't call it at all.
I have an AS3 program that calls a function multiple times. The function must return multiple variables, so I created a class for the function to declare an object containing all of these variables. For example, here's my class:
package { public class PER { [Code].....
Let's say the calling program calls the function, which returns the variables into data_set1 (where data_set1 depends on input variables arg1, arg2, arg3) using:
var data_set1:PER = function_name(arg1, arg2, arg3);
The calling program does some stuff, then calls the function again, but returns the variables into a new variable name, data_set2:
var data_set2:PER = function_name(arg4, arg5, arg6);
My intention is that data_set1 and data_set2 are different (e.g. not linked together).
My question is, given that arrays are passed by reference, will data_set1 be modified to agree with data_set2 upon the 2nd function call? Why or why not?
this is the function i want to turn in to a static function. just dont know how to make it a static function and call it from other classes. i think this would have its own file.
I have a bunch of buttons "b1" - "b12" which are set up in a "for" statement. Then on a rollover of each button, I want a popup to appear which I have created called "b(#)popup". The way I have it set up, when I trace the variable "popup" I get "b(#)popup" like I want, but it is not causing the popup to appear.[code]...
ActionScript Code: function function1(e:event):void{ //code
[Code]....
Can I somehow, stop the enter frame in function 2 with some code in function3? I know that is not the better practice, but in this case is really needful to have a function inside another.
I have made a simply condition calling a constructor of a class. Today I had to add an "else if", what caused the compilator to show me "A function call on a non-function was attempted."...
Code: function loadIt() { if (var1 == "1") {[code]....