ActionScript 2.0 :: Detect Collision At A Given Location?

Feb 24, 2005

Is there a way to detect what movie clip is in a certain location? For instance, if I enter some random coords, like x=15, y=0, is there a way it will return the name of the movieclip thats occupies that location?

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ActionScript 2.0 :: Detecting A Collision At A Given Location?

Feb 24, 2005

Is there a way to detect what movie clip is in a certain location? For instance, if I enter some random coords, like x=15, y=0, is there a way it will return the name of the movieclip thats occupies that location?

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ActionScript 3.0 :: Detect Collision Between 2 Shapes?

Nov 12, 2009

I want to detect when a circle collides into a random object. I know this is pretty basic to do with a mouse colliding into a random object but I want to modify this for a circle. I have seen some examples which use circles but they are drawn in script, is it possible to do this with a mc from the library.

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ActionScript 3.0 :: Detect Collision Of Non-Movieclips?

Feb 10, 2010

im creating a circle dynamically with each click on stage, with the drawCircle function, now, that circle is a shape, not a movieClip, im arranging this circles inside of an array, and i want to check if they collide, so that second circle dont appear if its occupying the same space as the last one, or at least trace if they are colliding so i can do something about it....

i've made tests with movieClips and no problem, the mc1.hitTestObject(mc) works great but not so great with raw shapes, it just ignores collisions

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ActionScript 2.0 :: Detect A Collision Between An Empty Mc?

Mar 28, 2005

what i am trying to do is to detect a collision between an empty mc and an mc allready in stage.the empty mc is a line, which I draw with the mouse. when this line hits the other mc I want the colission to be detected. so far it doesnt work properly.the colision is being detected even if the line that i draw, doesnt hit the other mc. does it have to do with the properties of the empty mc, or the hittest method has to be changed?Here is the code:

_root.mc.onEnterFrame=function(){
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ActionScript 2.0 :: Detect Collision Between A Point?

Jun 25, 2008

Because I want to detect collision between a point and an MC contained within another MC.

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Actionscript 3 :: Bullet Hitscan - How To Detect A Collision

Jan 4, 2011

Take a look at this scenario, I have two characters, one shoots two bullets on the direction of the other character, the bullets are fired instantly and travel at infinity speed, how to detect a collision? Here's an image to illustrate the problem: The red bullet would clearly miss, but the green bullet would hit, how to perform this kind of collision test?

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ActionScript 3.0 :: How To Detect Collision Of Image Child

May 17, 2011

My collision detection is solid when I put 2 images against each other but when I put 1 image against another image's child I can't get a collision. Whats the deal? Do I have to add the child independently of its parent?

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ActionScript 3.0 :: Detect If There Is A Collision On An N Array Element?

Apr 9, 2011

If you have a group of movie clips stored in an array and the movie cliops are placed on the stage randomly, and use your arrow keys to move a box on top of one of the movie clips - how can you "tell" Flash which movie clip you clicked on?

Right now I've got a for loop going which loops through the array that has stored the movie clip instances, presumably the hitTestObject would eventually get a hit...But this doesn't work, especially inside an event handler where when I press the right arrow on my keyboard.

[Code]...

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ActionScript 3.0 :: Detect Collision (character Is Fully Inside) Over

Nov 5, 2008

i have two movie clips mcTrap and mcCharacter.how can i detect collision (character is fully inside) over the trap door?

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Actionscript 3 :: Set Up Collision Detect So That It Ignores A Child Of The Target?

Feb 23, 2010

So in my game, every 'enemy' movieclip creates a textfield that represents the name of the enemy. The problem is, I want my collision detect engine to detect a collision with the enemy itself, not the textfield. This is the code that I have currently have on my collision class for detecting a collision with the enemy:

for(var i = 0;i < _enemies.length; i++)
{
if(CollisionEngine.isColliding(_laser, _enemies[i]._enemyNameTextField, _animation))

[code]......

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ActionScript 2.0 :: Use HitTest With Two Movieclips To Detect Collision Of The Visible?

Dec 12, 2002

Does anyone know how to use hitTest with two movieclips so that it would detectthe collision of the visible part of the MC, not the **** bounding box???

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ActionScript 2.0 :: Generic HitTest - Detect Collision With One Object

Oct 13, 2005

Right now I'm working on an advanced hitTesting engine, and What I'm trying to do here is create an engine that will detect collision with one object instead of two. That basically means that if any other objects touch this movie clip, the hitTest will return True. Right now the .fla containing the engine has nothing but a circle that can be moved using arrow keys and 8 squares that disappear when touched by the circle. Obviously, I could do something like:

if (circle.hitTest(square1)) {
do so and so
} else if (circle.hitTest(square2)) {
do this and that
} etc...

But that would be too long, since the engine has to be able to contain 100 squares without too much change in the code.

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Flash :: Box2d, Detect Collision Between Static And Dynamic Bodies?

Apr 12, 2011

i am listening contact between dynamic bodies. But cannot listen contact between dynamic and static bodies .

I can handle collision detection on my b2contactListener class with this metod.

public override function BeginContact(contact:b2Contact):void {
// getting the fixtures that collided
var fixtureA:b2Fixture=contact.GetFixtureA();

[Code].....

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ActionScript 3.0 :: Detect Location Of Stage (on Or Off Screen)?

Aug 3, 2010

AS3 and have been searching the internet looking for an answer without much success - hence this post.What I am trying to do is detect if the stage (flash object) is on the screen or if the person has scrolled and it has gone off screen. Does anybody know how to do this?

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ActionScript 2.0 :: Flash To Detect Geographic Location

Mar 25, 2009

Is it possible for flash to somehow detect your geographic location? Perhaps with the use of IP addresses or something? If anyone has any example code, I would love to see it!

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ActionScript 3.0 :: Filter Through Array On Enter Frame / Detect Whether Collision Is Detected

Jan 10, 2011

I got it working for using the e.target of the mouse but now I need to filter through the array on enter frame and detect whether a collision is detected.[code]

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Collision Detection Incorrectly Detecting Collision?

Oct 16, 2009

In my file (AS2), I have a small square at the middle of the page. Diagonally to the right, I have a vertical wall which is a rectangle. Pasted inside my small square, I have the code:

onClipEvent(enterFrame) {
if (Key.isDown(Key.RIGHT)) {
if (this.hitTest(Wall._x, Wall._y, false))  _x =

[code]......

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ActionScript 1/2 :: Make An Object Tween From Its Starting Location To The Location Of A Mouse Click?

Apr 27, 2009

I am trying to make an object tween from its starting location to the location of a mouse click. I have a script, but it has a very annoying ease to it.I would LIKE the object to mantain a certain speed during while traveling from its starting location to the mouse click location.

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Professional :: Button File Opens In Saved Location / But Won't Open In New Location

Aug 21, 2011

I created a simple button that displays an error messeage: "error opening 'url" when I test the movie, but does play and opens in browser after publishing. However, it won't open in the browser in a different location. I pasted the html code in a web page but it doesn't work there nor opens in the browser in a differnet location from where it was originally published and saved. Why is that?

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ActionScript 2.0 :: Move MC From One Location (x / Y) To Another Location

Feb 16, 2005

How can I move my MC from one location (x, y) to another location (x1, y1) wirh action script..?.. and I would like to have my motion tween rounded to (x,y) so it will look sharp.

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Gravity And Collision In CS4?

Sep 14, 2009

I worked on a new Flash project, but I cant seem to find a good solution for how I want my objects to collide. In my project I have: a Ball(moving object) and a Floor(not moving).
 
The ball is positioned over the floor and drops onto the floor through the gravity that is applied with the code.

[Code]...
 
Is there a way to have a global gravity in flash AS3. In which you could choose what objects you want to be affected by it? Is there a way to have a block of code that separates moving from still objects and will not let any objects collide(not overlap)?

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IDE :: Gravity And Collision In CS4?

Sep 14, 2009

In my project I have: a Ball(moving object) and a Floor(not moving).The ball is positioned over the floor and drops onto the floor through the gravity that is applied with the code.

[code]....

First: the -23 in the code is what I don't like. Second: every single object that deals with collisions would need to be put into the if statement.Is there a way to have a global gravity in flash AS3. In which you could choose what objects you want to be affected by it?Is there a way to have a block of code that separates moving from still objects and will not let any objects collide(not overlap)?

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Checking Collision Between Two Symbols

Jan 7, 2010

What kind of code would one need to check for collisions between two symbols? I am hoping to become a game designer so this is important for future references.

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AS 2 :: CS3 Collision Detection Ie Hit Test

Jun 21, 2010

Im currently working on a demo flash game built on AS 2.0. im a very beginner to this flash and AS and im stuck up with a very silly concept though im not able to overcome it. the problem i have is with collision detection ie hit test and im really struggling with it.

[Code]....

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Flash :: Using Boxes For Hit Collision?

Jan 31, 2010

I am trying to use boxes for hit collision. I want to be precise with the collision so I was thinking about making multiple small boxes and checking for collision that way. This maybe a stupid idea or a smart one. If I do this way will that affect the performance of the game even though the boxes are invisible and wont be drawn on the stage.

map out the object starting from its center outward. Like right, left, top and bottom. I am creating a flying shooter so the plane has a long wing span. I could also map out the wing span and tail and so on.

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ActionScript 3.0 :: Gravity And Collision In CS4?

Sep 14, 2009

In my project I have: a Ball(moving object) and a Floor(not moving).The ball is positioned over the floor and drops onto the floor through the gravity that is applied with the code.

Code:
var gy:Number = 0;
var gravity:Number = .2
function ballMovement(event:Event):void{

[code]....

First: the -23 in the code is what I don't like.

Second: every single object that deals with collisions would need to be put into the if statement.Is there a way to have a global gravity in flash AS3. In which you could choose what objects you want to be affected by it?Is there a way to have a block of code that separates moving from still objects and will not let any objects collide(not overlap)?

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ActionScript 3.0 :: Collision: Determine The Name Of Mc Hit

Feb 2, 2010

suppose I have a set of movieclips on stage. Each movieclips has its own name. I can drag one of these and check when my dragged movieclip collide with the other ones. Is there a way to determine the name of the movieclip that was hit by the dragged one without having to use a for-loop statement and/or array?

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Actionscript 3.0 :: Collision Detection Kit?

Oct 16, 2010

Im using CDK, and I want to exclude color black.im using this: __collisionList.excludeColor(0x00000000);

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ActionScript 2.0 :: Collision For A Line?

Jun 7, 2007

I have two particles (mc's) that are linked together to a line. Both particles use xspeed and yspeed when they are moving.

Then to my question.. how will the particles xspeed/yspeed change when the line collide into another movieclip? I know how I can check the collision, but I don't know how I'm going to change the speeds.

I have to use (in the very collision moment);

particle_1's xspeed/yspeed
particle_2's xspeed/yspeed

the lines rotation the direction the line came from the length of the line where on the line it collides

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