ActionScript 3.0 :: Detect Collision (character Is Fully Inside) Over

Nov 5, 2008

i have two movie clips mcTrap and mcCharacter.how can i detect collision (character is fully inside) over the trap door?

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Detect Whether An Object Is Fully Ontop Of Another?

Mar 26, 2010

With Flash, is it possible to detect whether an object is fully ontop of another ?E.g. I have a rectangle (floor surface) and a circle (furniture).

Now I want to detect whether the circle is fully in (=over) the rectangle, and not just whether it hits the rectangle somewhere.

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ActionScript 3.0 :: Flash : Collision Detection Between Character And Platform?

Aug 10, 2011

whenever I start my game my character just falls through the platform. No Compiler errors are appearing, and there's nothing in the outbox. I'm pretty sure it has something to do with my character not knowing that it must land on the platforms, but how would I write that?

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ActionScript 2.0 :: Hit.Test For Detecting Laser To Character Collision?

Oct 4, 2002

how i can get these lasers to work in the correct manner. For some reason, 2-3 seconds in the game, the game goes to the next frame. I can't get the second player's fire to stick with him as he travels across the screen. Here's the fla.

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ActionScript 2.0 :: Collision - Character Shall Stop Movement If He Hits A Geometry

Aug 7, 2008

am pretty new to Kirupa and Flash. I have a little problem, concerning a character hitting a wall. What i have: a char that can jump and move around by the arrow keys. What i need: character shall stop movement if he hits a geometry. But being able to start movement again, besides through the geometry. I'd like to reach this with gskinners CheckForCollision class. Have a look here: [URl] But i didnt manage my code to get it work. So maybe you could leak me some information on how to get this done. Heres my code so far:

[Code]...

edit admits: so far i have a character mc called "player" and one called "level". i would apply the code to the player, and it would be cool to have the possibility to check collision of the player with multiple MCs, not only the level.

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ActionScript 3.0 :: Detect Collision Between 2 Shapes?

Nov 12, 2009

I want to detect when a circle collides into a random object. I know this is pretty basic to do with a mouse colliding into a random object but I want to modify this for a circle. I have seen some examples which use circles but they are drawn in script, is it possible to do this with a mc from the library.

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ActionScript 3.0 :: Detect Collision Of Non-Movieclips?

Feb 10, 2010

im creating a circle dynamically with each click on stage, with the drawCircle function, now, that circle is a shape, not a movieClip, im arranging this circles inside of an array, and i want to check if they collide, so that second circle dont appear if its occupying the same space as the last one, or at least trace if they are colliding so i can do something about it....

i've made tests with movieClips and no problem, the mc1.hitTestObject(mc) works great but not so great with raw shapes, it just ignores collisions

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ActionScript 2.0 :: Detect Collision At A Given Location?

Feb 24, 2005

Is there a way to detect what movie clip is in a certain location? For instance, if I enter some random coords, like x=15, y=0, is there a way it will return the name of the movieclip thats occupies that location?

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ActionScript 2.0 :: Detect A Collision Between An Empty Mc?

Mar 28, 2005

what i am trying to do is to detect a collision between an empty mc and an mc allready in stage.the empty mc is a line, which I draw with the mouse. when this line hits the other mc I want the colission to be detected. so far it doesnt work properly.the colision is being detected even if the line that i draw, doesnt hit the other mc. does it have to do with the properties of the empty mc, or the hittest method has to be changed?Here is the code:

_root.mc.onEnterFrame=function(){
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ActionScript 2.0 :: Detect Collision Between A Point?

Jun 25, 2008

Because I want to detect collision between a point and an MC contained within another MC.

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ActionScript 3.0 :: Platform Game - Character Stops Earlier Before Collision To Right Wall

Nov 29, 2009

I m under the process to create a platform based game,but stuck in a problem ,its probably concern with x-axis, actually my player stops certain distance before right wall and with left wall too,i tried to reduce the distance but end up in failure,i have attached the concern fla.

[Code]...

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Actionscript 3 :: Bullet Hitscan - How To Detect A Collision

Jan 4, 2011

Take a look at this scenario, I have two characters, one shoots two bullets on the direction of the other character, the bullets are fired instantly and travel at infinity speed, how to detect a collision? Here's an image to illustrate the problem: The red bullet would clearly miss, but the green bullet would hit, how to perform this kind of collision test?

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ActionScript 3.0 :: How To Detect Collision Of Image Child

May 17, 2011

My collision detection is solid when I put 2 images against each other but when I put 1 image against another image's child I can't get a collision. Whats the deal? Do I have to add the child independently of its parent?

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ActionScript 3.0 :: Detect If There Is A Collision On An N Array Element?

Apr 9, 2011

If you have a group of movie clips stored in an array and the movie cliops are placed on the stage randomly, and use your arrow keys to move a box on top of one of the movie clips - how can you "tell" Flash which movie clip you clicked on?

Right now I've got a for loop going which loops through the array that has stored the movie clip instances, presumably the hitTestObject would eventually get a hit...But this doesn't work, especially inside an event handler where when I press the right arrow on my keyboard.

[Code]...

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ActionScript 2.0 :: Collision And Animation - Character Is Stopped Immediately When Touching (hitTest) The Platform?

Jun 14, 2010

Important: ActionScript 2.0Flash CS3I have some knowledge in Java and C++ which makes this easier... Im trying to make a game and the collision *** does not stop the character in its spot... if i set _y to 0 then it would go to the top of the screen... if i set _y to -1 each frame that the hitTest is active then the character goes through the platform and the rises by -1 (1 up) _y .... how can i make it so the character is stopped immediatly when touching (hitTest) the platform?

[CODE].....

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Actionscript 3 :: Set Up Collision Detect So That It Ignores A Child Of The Target?

Feb 23, 2010

So in my game, every 'enemy' movieclip creates a textfield that represents the name of the enemy. The problem is, I want my collision detect engine to detect a collision with the enemy itself, not the textfield. This is the code that I have currently have on my collision class for detecting a collision with the enemy:

for(var i = 0;i < _enemies.length; i++)
{
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[code]......

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ActionScript 2.0 :: Use HitTest With Two Movieclips To Detect Collision Of The Visible?

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Does anyone know how to use hitTest with two movieclips so that it would detectthe collision of the visible part of the MC, not the **** bounding box???

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ActionScript 2.0 :: Generic HitTest - Detect Collision With One Object

Oct 13, 2005

Right now I'm working on an advanced hitTesting engine, and What I'm trying to do here is create an engine that will detect collision with one object instead of two. That basically means that if any other objects touch this movie clip, the hitTest will return True. Right now the .fla containing the engine has nothing but a circle that can be moved using arrow keys and 8 squares that disappear when touched by the circle. Obviously, I could do something like:

if (circle.hitTest(square1)) {
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But that would be too long, since the engine has to be able to contain 100 squares without too much change in the code.

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Flash :: Box2d, Detect Collision Between Static And Dynamic Bodies?

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i am listening contact between dynamic bodies. But cannot listen contact between dynamic and static bodies .

I can handle collision detection on my b2contactListener class with this metod.

public override function BeginContact(contact:b2Contact):void {
// getting the fixtures that collided
var fixtureA:b2Fixture=contact.GetFixtureA();

[Code].....

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ActionScript 3.0 :: Filter Through Array On Enter Frame / Detect Whether Collision Is Detected

Jan 10, 2011

I got it working for using the e.target of the mouse but now I need to filter through the array on enter frame and detect whether a collision is detected.[code]

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I have a problem with text input i want to get only number not characters how can i detect if in the textbox is any character!!??

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how to detect the number of character typed in a dynamic text field.

like
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I want to navigate a maze and therefore I want to create collison detection with the maze itself, but when I try the collison is made with the entire maze movieclip, so even if my character is safe in a corridor without touching the walls of the maze it still counts as collisons.

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I'm working on an AS2 chat and I'd like to be able to place an emoticon at a specific location within a textbox. Is there a way of calculating a specific character's x & y position? I've even tried using textWidth and textHeight to calculate a specific location within the textbox, but the coordinates never really match. Keep in mind I have a multiline, wordwrap textbox with dynamic text in it. I've tried using monospace fonts and true type fonts, embedded and not, but the result is always very approximate, if not completely off.

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Flex :: Remove Character Inside TextInput While Typing In It?

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Remove specific characters inside Spark TextInput while user typing on it, without this causing any distrbance like licking with mouse after the last character or alike.

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I need a AS3 regular expression that allows me to find/replace in strings like these:

[Code]...

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Flash :: Adobe AIR 2 Not Detect Enter Inside TLF TextField?

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This code work in flash, but when i try run using adobe air 2, the enter key is not detected, but instead ctrl+enter work. how to get this work? txtTLF is TLF TEXT EDITABLE

import flash.events.TextEvent;
txtTLF.addEventListener(TextEvent.TEXT_INPUT, teclado);
function teclado(e:TextEvent):void{

[code].....

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ActionScript 3.0 :: Detect If The Allowfullscreen Parameters Can Be Detected Inside Of Flash?

Jul 16, 2010

I've been working on this for two days, I'm trying to find out if there is a way to detect if the allowfullscreen param can be detected inside of flash.Id like to disable my fullscreen button on my video player if it's embedded into a page that does not have allowfullscreen set to true.

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ActionScript 3.0 :: Ball Collision Inside Another Ball Using Gravity?

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ball collision inside another ball using gravity.I have one large circle in the middle of the stage (its radius is 150 pixels). I have another circle inside of that one (20 pixels radius), this is the smaller ball that I would like to have bounce around inside of the larger one with gravity. When the small ball hits the edge of the larger circle, I would like it bounce inwards to the center of the larger circle. It keeps doing this until it eventually stops in the center of the larger circle at the bottom.

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Collision Detection Incorrectly Detecting Collision?

Oct 16, 2009

In my file (AS2), I have a small square at the middle of the page. Diagonally to the right, I have a vertical wall which is a rectangle. Pasted inside my small square, I have the code:

onClipEvent(enterFrame) {
if (Key.isDown(Key.RIGHT)) {
if (this.hitTest(Wall._x, Wall._y, false))  _x =

[code]......

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