ActionScript 2.0 :: Hit.Test For Detecting Laser To Character Collision?

Oct 4, 2002

how i can get these lasers to work in the correct manner. For some reason, 2-3 seconds in the game, the game goes to the next frame. I can't get the second player's fire to stick with him as he travels across the screen. Here's the fla.

View 14 Replies


Similar Posts:


Collision Detection Incorrectly Detecting Collision?

Oct 16, 2009

In my file (AS2), I have a small square at the middle of the page. Diagonally to the right, I have a vertical wall which is a rectangle. Pasted inside my small square, I have the code:

onClipEvent(enterFrame) {
if (Key.isDown(Key.RIGHT)) {
if (this.hitTest(Wall._x, Wall._y, false))  _x =

[code]......

View 1 Replies

ActionScript 3.0 :: Regular Expression To Test If A Single String Character Has Both Upper And Lower Case Character?

Nov 27, 2010

Does anyone know the regular expression to test if a single string character has both upper and lower case character?

eg. All A-Z and a-z.

View 0 Replies

ActionScript 2.0 :: Detecting A Collision At A Given Location?

Feb 24, 2005

Is there a way to detect what movie clip is in a certain location? For instance, if I enter some random coords, like x=15, y=0, is there a way it will return the name of the movieclip thats occupies that location?

View 1 Replies

ActionScript 3.0 :: Flash HitTestPoint Not Detecting Collision

Jun 3, 2010

I am trying to use hitTestPoint to test whether the x/y coordinates of many circles are colliding with the pixels of another movie clip, but it is not working. It works fine when the ShapeFlag is set to FALSE, (circle detects the boundary box), but not when ShapeFlag is set to TRUE.I have spent hours trying to figure out what could be the issue, but to no avail.Class Ball - called by MAIN program multiple times to create instances of Ball and bounce them around the screen. If Ball collides with DQ (another MovieClip on stage), then it should stop moving:[code]

View 3 Replies

AS 2 :: CS3 Collision Detection Ie Hit Test

Jun 21, 2010

Im currently working on a demo flash game built on AS 2.0. im a very beginner to this flash and AS and im stuck up with a very silly concept though im not able to overcome it. the problem i have is with collision detection ie hit test and im really struggling with it.

[Code]....

View 1 Replies

ActionScript 2.0 :: Control A Stopwatch Using A Collision Test?

Jan 8, 2009

I have a ball in a page and a stopwatch.

The stopwatch works fine starts on page ready.The ball moves using the arrow keys.

But i am just wondering how can I create some kind of boundary, (which will be the size of the page) which when the ball collides with it or goes out of the page the stopwatch will stop?[code]...

View 1 Replies

ActionScript 3.0 :: Test Collision With A Child Of An Object?

Jan 17, 2012

Is there a way to test collision with a child of an object?eg.

ActionScript Code:
obj1.hitTestObject(obj2.childObj1)
obj1 and obj2 are on the same level of hierarchy.

I am trying to test when an object collides with a particular location of another object so i made a 1x1 movieclip (childObj1) and placed it inside obj2 at that particular position.

View 3 Replies

Actionscript 3.0 :: Collision Test With Multiple Objects

Dec 3, 2009

I'm having a problem with a hitTest that I'm not sure how to correct. Long story short, I have a box that is added to the stage and beings to tween down to the bottom. If the user presses the left arrow to catch the object before it leaves the stage, they get 1 point (hooray!).The issue that I'm having is this...multiple instances of the same MC are supposed to be added to the stage by a timer but because of how I've set it up, they all have the same instance name. That leaves me with one of 2 options. I can get the hit test to work, but only 1 instance ever actually shows up or a bunch show up, but the hitTest fails. How can i add multiple instances of the same object, but still be able to determine if one of them is overlapping the box when the user hits the arrow key?[code]

View 3 Replies

ActionScript 2.0 :: Dynamicaly Generated MC Collision Test?

Mar 13, 2008

I'm making a map creator for a tabletop game. The idea is that the map creator would consist of a 48x48 grid and would allow people to drag items onto that grid and save the positional layout of objects like trees and buildings.So I'm working on the very first steps of this and have written the script so far to dynamicaly generate a 48x48 grid and created a test object to be dragged called "follow".

The dynamicaly generated MC draws from the "grid" MC from the library which consists of two layers; the outline of a box and an MC named "grid_bg" which contains a coloured square (set to the same size as the outline). This is all placed into the "container" MC which by default is empty.This part I get working fine.the "follow" mc is set so that it can be dragged on a mouse click.Now the idea is that if a hitTest is run to see if "follow" is in contact with any of the "grid_bg" MC's and if so, run code (i.e. hide or show the grid_bg mc).

This is where I am encountering problems. If I set the hitTest into a layer within the "grid" MC, it only runs the hit test when the movie is first loaded and ignores you dragging and dropping the "follow" mc. If the hitTest is placed into the actions of the "grid_bg" MC and used in conjuction with an IF statement, it seems to act like there is a collision on every box generated.Code to generate the grid:

Code:
//make textboxes
count=2304;

[code].....

View 1 Replies

ActionScript 2.0 :: Advance HitTesting - Test The Collision If They Are Rotated?

Oct 27, 2006

it's easy to test collision between two squares. how do I test the collision if they are rotated?

View 1 Replies

ActionScript 3.0 :: Detect Collision (character Is Fully Inside) Over

Nov 5, 2008

i have two movie clips mcTrap and mcCharacter.how can i detect collision (character is fully inside) over the trap door?

View 1 Replies

ActionScript 3.0 :: Flash : Collision Detection Between Character And Platform?

Aug 10, 2011

whenever I start my game my character just falls through the platform. No Compiler errors are appearing, and there's nothing in the outbox. I'm pretty sure it has something to do with my character not knowing that it must land on the platforms, but how would I write that?

View 2 Replies

ActionScript 2.0 :: Detecting A Character And Number In Input Text?

Apr 25, 2005

I'm working on a delivery costing system for my company using postcode input from users

For you non Brits out there UK postcodes work on two blocks of 2-4 characters each.

L2 2HH - Liverpool central
M24 2TN - suburb of Manchester
IV56 7NQ - outter Inverness

You get the idea. So the first part of a UK postcode, wether it be 2 characters or 4 characters MUST have atleast one numeric and one non-numeric character in it. How do I detect this?

At the moment I've just got my CHECK POSTCODE button to run a few functions only if my POSTCODE (input text) field length it greater or equal to 2 characters. So how do I easily detect an input of numeric and non-numerical characters without having to resort to indexOf ...a...b...c...1...2...3...?

View 2 Replies

ActionScript 2.0 :: Collision - Character Shall Stop Movement If He Hits A Geometry

Aug 7, 2008

am pretty new to Kirupa and Flash. I have a little problem, concerning a character hitting a wall. What i have: a char that can jump and move around by the arrow keys. What i need: character shall stop movement if he hits a geometry. But being able to start movement again, besides through the geometry. I'd like to reach this with gskinners CheckForCollision class. Have a look here: [URl] But i didnt manage my code to get it work. So maybe you could leak me some information on how to get this done. Heres my code so far:

[Code]...

edit admits: so far i have a character mc called "player" and one called "level". i would apply the code to the player, and it would be cool to have the possibility to check collision of the player with multiple MCs, not only the level.

View 2 Replies

ActionScript 3.0 :: Test If Character Is Still On The Line?

Oct 14, 2009

I'm designing a maze type of game. The character can only walk on a line. I'm trying to test if thecharacter is on the line (land). If he isn't on the line, he isn't supposed to move (i.e. disable the arrows that control him). The easiest way I thought to test this, is to test the color the character is on. (The line is "66CC00" and the rest is "999999").My code:

HTML Code:
var land:Boolean = false;
var bmp:BitmapData = new BitmapData(this.width, this.height, false);

[code].....

View 5 Replies

ActionScript 3.0 :: Test If Character Is Still On Line

Feb 20, 2010

I'm designing a maze type of game. The character can only walk on a line. I'm trying to test if the character is on the line (land). If he isn't on the line, he isn't supposed to move (i.e. disable the arrows that control him).The easiest way I thought to test this, is to test the color the character is on. (The line is "66CC00" and the rest is "999999").[code]My character stands on "66CC00" in the beginning, so that he can start moving. When I trace hexColor it stays on "66CC00" even though my character moves onto "999999".

View 4 Replies

ActionScript 3.0 :: Platform Game - Character Stops Earlier Before Collision To Right Wall

Nov 29, 2009

I m under the process to create a platform based game,but stuck in a problem ,its probably concern with x-axis, actually my player stops certain distance before right wall and with left wall too,i tried to reduce the distance but end up in failure,i have attached the concern fla.

[Code]...

View 5 Replies

ActionScript 2.0 :: Collision And Animation - Character Is Stopped Immediately When Touching (hitTest) The Platform?

Jun 14, 2010

Important: ActionScript 2.0Flash CS3I have some knowledge in Java and C++ which makes this easier... Im trying to make a game and the collision *** does not stop the character in its spot... if i set _y to 0 then it would go to the top of the screen... if i set _y to -1 each frame that the hitTest is active then the character goes through the platform and the rises by -1 (1 up) _y .... how can i make it so the character is stopped immediatly when touching (hitTest) the platform?

[CODE].....

View 6 Replies

ActionScript 3.0 :: Hit Test Point NOT Detecting A Bottom Movieclip If The Mouse Is Over The Top Movieclip?

Oct 2, 2009

i have 2 intersecting movieclips.

is there a way to hit test point NOT detecting a bottom movieclip if the mouse is over the top movieclip?

View 3 Replies

ActionScript 3.0 :: Space Invaders Laser Spawning?

May 8, 2009

I am working on making a Space Invaders clone to practice up my AS3. One of the main things in this project is that I want to make all of the graphics through Actionscript, simply because I have never worked with any sort of object in Flash that way. It's been an interesting challenge so far but I keep getting stumped on firing lasers. From what I can tell I have it semi-working, but when I press Space to fire I get this error:ode:TypeError: Error #1009: Cannot access a property or method of a null object reference.at Laser$iinit()at Ship/::movePlayer()Here are my as files nudge in the right direction. Laser.as:

Code:
package {
import flash.display.Sprite;

[code].....

View 8 Replies

ActionScript 2.0 :: [MX] Keyboard Input - Moves The Ship Around And Fires A Laser?

Mar 17, 2004

I'm making a top-down shooter game.I have keyboard input that moves the ship around and fires a laser. everything works perfect except that when the ship moves diagonal up left, or diagonal down right, the laser can't fire at the same time. It will work in any other direction, including the other diagonals.here is my code:

[AS]
function captureKeys() {
if (Key.isDown(Key.RIGHT) && ship.x < 355 ) {
ship.x+=ship.right[code].....

View 1 Replies

Flex :: Test Spark Components In FlexUnits Visual Test Environment

Sep 17, 2011

I'm trying to test a custom Flex 4 skinnable component, using the FlexUnit UIImpersonator class. If I run my tests from a FlashBuilder Spark only project everything works fine. If I try to test from a project with the mx component set on the classpath I get a "getElementIndex not available in non Flex 4 projects" error.Can I unit test spark components in FlexUnits visual test environment while still having the mx component set on the classpath?

UIImpersonator delegates it's method calls to a "testEnvironment".The implementation used for this "testEnvironment" is decided by the VisualTest EnvironmentBuilder class and the FlexEnvironmentBuilder class. If the FlexEnvironmentBuilder class can find the "mx.core.Container" on the classpath it returns a MX environment, else a Spark environment. Only the spark environment has valid implementations for Flex 4 relevant method calls on the UIImpersonator - like the addElement method.

View 1 Replies

Professional :: Buttons Don't Work When Test Movie/Test Scene?

Aug 4, 2011

My buttons only work when I click on them on the stage while having the "enable simple buttons" option on. They do not work if I try to "test movie," "test scene" and publish it to a SWF. Nothing responds whenever I am in these modes. I am using Adobe Flash Professional CS5 Actionscript 2.0.
 
This is the code that I put in for the buttons:
 
[Code].....

View 5 Replies

ActionScript 3.0 :: Movie Works In Flash Test But Not Html Test?

Aug 30, 2009

i have a movie that has worked fine in past during Html test but ive been doing some dubugging using the flash test latly and it runs fine here but when i go back and try to test in Html mode no errors come just the movie never fully starts (starts up about as much as if there was an error).

View 5 Replies

ActionScript 3.0 :: Character Animation - When I Press Left Or Right Key - Draw Each Frame That Makes Character Movement?

Sep 24, 2010

I have a 9 frames image of a character.In other language generally i used to make character animation by looping the array consisting of different frames and drawing each frame when pressing key.What i want to do is when i press left or right key, i want to draw each frame that makes character movement and update x coordinates of frames, and it will appear as character is moving.

View 4 Replies

ActionScript 2.0 :: Test Movie Works But Test Scene Does Not

Mar 19, 2009

I have two scenes in my flash file and in scene 1, first button takes you to frame 2 where movie clip is -works

on (release) {
gotoAndStop("scene1",2);
}
second button takes you to frame 3

but on scene 2 that performs same function as scene 1, the first button

on(press){
gotoAndStop("scene2",2);
}

instead of going to frame 2 goes to frame 3. and the second button goes correctly to frame 3.that happens when i test scene! when i test movie all buttons work properly.

View 1 Replies

ActionScript 2.0 :: Make A Movieclip Of A Character And When The Character Is Dragg?

Aug 11, 2009

i was wondering if any of you out there could tell me how it is possible to make a movieclip of a character and when the character is dragged about the screen by the curser, how do you make the characters arms and legs swing about in a realistic fashion.

View 2 Replies

Flex :: Access The Test Name Of A FlexUnit 4 Test?

Jan 21, 2010

In FlexUnit 1 it is possible to access the name of the currently-running test using the TestCase.getName() method because all tests subclass TestCase. In FlexUnit 4, however, there's no base class for tests; the tests are identified by annotations. So, how can I replicate the getName() functionality in FlexUnit 4?

View 2 Replies

ActionScript 2.0 :: Drunk Moving Character To Be Able To Catch Character And Play A Scene From Within The Drunk Characters Movie Clip

Jan 13, 2004

I would like my character to move as if he was drunk I am unsure how to do that I am using the keyboard for his movement. I also have a character that moves at random I would like the drunk moving character to be able to catch this character and play a scene from within the drunk characters movie clip but I want this character to try and escape the idea is the drunk character gets points for how long he is able to hang on to this character

View 2 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved