ActionScript 2.0 :: Control A Stopwatch Using A Collision Test?
Jan 8, 2009
I have a ball in a page and a stopwatch.
The stopwatch works fine starts on page ready.The ball moves using the arrow keys.
But i am just wondering how can I create some kind of boundary, (which will be the size of the page) which when the ball collides with it or goes out of the page the stopwatch will stop?[code]...
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Jun 21, 2010
Im currently working on a demo flash game built on AS 2.0. im a very beginner to this flash and AS and im stuck up with a very silly concept though im not able to overcome it. the problem i have is with collision detection ie hit test and im really struggling with it.
[Code]....
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Jan 17, 2012
Is there a way to test collision with a child of an object?eg.
ActionScript Code:
obj1.hitTestObject(obj2.childObj1)
obj1 and obj2 are on the same level of hierarchy.
I am trying to test when an object collides with a particular location of another object so i made a 1x1 movieclip (childObj1) and placed it inside obj2 at that particular position.
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Dec 3, 2009
I'm having a problem with a hitTest that I'm not sure how to correct. Long story short, I have a box that is added to the stage and beings to tween down to the bottom. If the user presses the left arrow to catch the object before it leaves the stage, they get 1 point (hooray!).The issue that I'm having is this...multiple instances of the same MC are supposed to be added to the stage by a timer but because of how I've set it up, they all have the same instance name. That leaves me with one of 2 options. I can get the hit test to work, but only 1 instance ever actually shows up or a bunch show up, but the hitTest fails. How can i add multiple instances of the same object, but still be able to determine if one of them is overlapping the box when the user hits the arrow key?[code]
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Mar 13, 2008
I'm making a map creator for a tabletop game. The idea is that the map creator would consist of a 48x48 grid and would allow people to drag items onto that grid and save the positional layout of objects like trees and buildings.So I'm working on the very first steps of this and have written the script so far to dynamicaly generate a 48x48 grid and created a test object to be dragged called "follow".
The dynamicaly generated MC draws from the "grid" MC from the library which consists of two layers; the outline of a box and an MC named "grid_bg" which contains a coloured square (set to the same size as the outline). This is all placed into the "container" MC which by default is empty.This part I get working fine.the "follow" mc is set so that it can be dragged on a mouse click.Now the idea is that if a hitTest is run to see if "follow" is in contact with any of the "grid_bg" MC's and if so, run code (i.e. hide or show the grid_bg mc).
This is where I am encountering problems. If I set the hitTest into a layer within the "grid" MC, it only runs the hit test when the movie is first loaded and ignores you dragging and dropping the "follow" mc. If the hitTest is placed into the actions of the "grid_bg" MC and used in conjuction with an IF statement, it seems to act like there is a collision on every box generated.Code to generate the grid:
Code:
//make textboxes
count=2304;
[code].....
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Oct 27, 2006
it's easy to test collision between two squares. how do I test the collision if they are rotated?
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Oct 4, 2002
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Mar 20, 2011
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Sep 5, 2009
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Dec 28, 2010
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Apr 23, 2007
I am having a problem with my stopwatch, it starts at 04:00 seconds. This probally because of the timer script executing to early, so could anyone help me with a script that sets the timer to 00:00 without stoping it?
Code:
mcl = new Object();
mcl.onKeyUp = up;[code].....
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Jul 8, 2009
I've got game for kids where you click the right coloured circle.Its not really a game as I'm writing my dissertation on designing interfaces for kids. You didn't ned to know that. Basically, I've made a game where you click the right coloured circle to go to the next level, and what I need is a timer that starts when you click "play" and ends when the last circle is clicked. This is so they can see how long it has taken them.
I have uploaded the fla file here http:[url]....f you could take a look, it's not a big file.I have searched for a while and Ive managed to make counters but only ones that start when the movie loads and I don't know how to stop them.
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Apr 29, 2003
how I can put a stopwatch or a timer in my animation? I know how to do the digital clock, but I don't want it to tell me what time of day it is, I want it to time the actions of my clips on the stage.
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Jan 28, 2009
I need to know how to make a simple stopwatch, so that the time is displayed in a dynamic text box. with stop and start buttons. and the format of the time in "minmin:secsec:millamilla"
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Oct 16, 2009
i need to insert a stopwatch to a form. When someone start to type, fill the for the stopwatch start and when he finish it should stop or the person can press a button to stop the stopwatch. i tried to insert some stopwatch but all i could find was old Flash version, not compatible with my actual work. I am working with Flash 8, Actionscript 2.
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Jun 28, 2010
I'm pretty new to Flash CS4 Professional and ActionScript 3.0.
1. A simple stopwatch (like this one: [URL]) that starts as soon as the swf Flash file opens.
2. TV static that fills the stage, with a shape (say a red star) on top of it. An example of TV static is here: [URL] - it's in AS2.0 though, using Flash 8.
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Apr 12, 2011
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Aug 6, 2009
I'd like to create a stopwatch that starts at 00:00 when a play button is pressed, and then stops whenever the stop button is pressed. After the stop button is pressed, I would like the time to be displayed on the next frame, and say something like "You pressed the stop button in x". I'm using flash CS3...so actionscript 2.
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May 2, 2010
I'd like to create a stopwatch that starts at 00:00 when a play button is pressed, and then stops whenever the stop button is pressed. After the stop button is pressed, I would like the time to be displayed on the next frame, and say something like "You pressed the stop button in x".
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onClipEvent(enterFrame) {
if (Key.isDown(Key.RIGHT)) {
if (this.hitTest(Wall._x, Wall._y, false)) _x =
[code]......
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This is the code that I put in for the buttons:
[Code].....
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}
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