I have issue with a value that should have just work, however, it seem to be a bug which I could not understand. Maybe you can find any bug?Note: I have no issue with the "begin" and "end", just "beginbegin" and "endend" always return false.My array values:beginbegin,endend,-,-,-,begin,end,-,-,-,begin,end,-,-,-,-,begin,-,endMy code:
private var xm:int = 0;
private function createBeam():void {
for(var a:int=xm;a<naArray.length;a++) {
I have searched all afternoon, and I thought millions of people must have this problem, but couldn't find a single useful site.I have made a flash site, that works correctly for people with flash. People without Flash however, don't see anything but my background color. No yellowbar on top that enables them to download flash, and no message that they need to have flash either!I want to display a message when the user doesn't have flash, like on www.thehansofoundation.orgI just want the site to say that you need flash, you can download it here, and if you don't get it to install you have to contact your network administrator, because a lot of companies have disabled flash and I want their administrators to explain te problem and not the client I made this site for.
I'm trying to trace a message and testing some TouchEvent in Device Central with device Flash 10.1 Multitouch. I got TOUCH_BEGIN to work but I can't get TOUCH_MOVE trace message to appear even though I've pressed Alt and move the mouse at the same time on the display sprite. So what am I doing wrong?
As with most IDEs when you type something that is an error it will highlight it with the red cross or red underline, and this is what used to happen in Flash Builder 4 but for some reason now it does not work.
I can type any old garbage and hit save, which forces the build (I have build automatically selected) and no error shows on the line, or in the Problems panel.
I've been working on this for two days, I'm trying to find out if there is a way to detect if the allowfullscreen param can be detected inside of flash.Id like to disable my fullscreen button on my video player if it's embedded into a page that does not have allowfullscreen set to true.
I manage a number of academic computer labs, three of which are Mac OS X 10.5.8 units with Adobe Flash CS5 installed. Users log in using AD credentials and the client computers are managed with settings in OD Workgroup Manager (MCX records). The AD plugin is set to not force local home directories and users' home directories are located on network storage. ~/Library/Caches/* has been redirected locally, but no other folders are redirected.
Users have been reporting an issue where Flash sometimes appears to freeze during loading. I've been told this has been happening for about two semesters, but I was not aware of the issue until today. It sounds like students have been powering off the machines and logging back in, and hoping Flash will work on that attempt. When a 'freeze' is encountered the Flash splash screen appears and the status below the "Adobe Flash Professional CS5" text states it is "Copying First Run Files..." Checking the console, I can see that Flash appears to be attempting to access files, but is encountering issues. Dozens of times, I see errors like the following:
11/3/11 3:17:41 PM /Applications/Adobe Flash CS5/Adobe Flash CS5.app/Contents/MacOS/Adobe Flash CS5[2801] Allocator race detected: transaction is not verified for -112/2 - Library/Application Support/Adobe/Flash CS5/en_US/Configuration/ProcScripts/svg/LineBrushArt10.svg [code]....
Messages like these, but listing different files, have been going on since I launched Flash at 11/3/11 3:06 PM.
I am quite new to actionscript 3.0 but i'm sure this should be so simple. The objective is to get the camera view to move when the mouse button is down. Here I have managed to get the camera view to move forward using the UP arrow key:
When my focus is inside the input text field, pressing CTRL+ENTER works but ENTER does not.Pressing Enter when my focus is anywhere BUT the input text field works just fine..My intention is to detect if ENTER key was pressed after the user fills out the field, but it seems to only work for CTRL+ENTER
I'm trying to make a grid full of photos as an AS3 class. I would like mouseOver and mouseOut behaviour for the indvidual pictures however, only one of the pictures is triggering a mouseOver event ?_?
Code:
... public class PhotoGrid extends MovieClip{ ... private function loadComplete(ev:Event){ var count:int = parseInt(ev.target.data.picCount); for(var
[code].....
As you can see event listeners are being added to all of the pictures that are being displayed, however, only one actually works.PictureLoader is a custom class extending MovieClip which has a child Loader object (the loaded picture)
I have been using the up/down, left right keys ito scale and rotate an object. I decided to change that to CTRL+up/down/left/right key so I could use the arrows to position the object.
I've tried a few tests and I can CTRL+left and CTRL+right fires an event, but CTRL+Up or CTRL+Down does not fire an event.
without the && event.ctrlKey added, all events work fine. So I knopw the CTRL key works and the arrows work. Just not CTRL+UP or CTRL+DOWN arrow together.
It might be my DELL laptop keyboard, but if so, many will have this problem.
I've been experimenting with writing my first custom event. So I have a MovieClip class in the library called "Curtains". It plays an animation and at the end of the animation I have the code:
Now I'm creating an instance of this Curtains MC in my class below. The custom event is not being detected. Did I put the event listener in the wrong place? What did I do wrong?
I'm try to make the Collision Detected with hitTest for long time but it doesn't work. I have two objecct one is the Spaceship and rock. When those two hit each other. I want it to show text "Collision DetectedFrame1 script
var rockCount = 0; var rockTimeGap = 1; var nextRockTime = 0;
My webcam works great with Skype and Cheese and it used to work great with a program called FaceFlow but now when i try to use it with FaceFlow i get the following pop-up: Adobe Flash Player can't locate a camera on my computer? I have installed via Synaptic the latest version of Adobe Flash Player which is 11,1,102,63 but without any affect?
Would it be possible to uninstall the present version of Adobe and use an older version in the hope that the webcam will be recognised?"
I did a quick test of FaceFlow the other day ...... I have two webcams for testing, one is an older model and the other a uvc compatible device.
Faceflow would not recognise the older model, only the uvc camera.
I have a container with several movieclips in. I added an eventlistener to the container and on roll over i trace the e.target.name. The problem is when i roll over the e.target.name is the name of the container, while when i click the e.target.name is the target of the object inside the container. Anyone know how to solve this?
Is there a way to have a rollover's listener trigger it's method as long as the mouse is in bounds of the target movie clip? I have a rollover being listened for by a movie clip that contains multiple children and none that fill the entire space so the rollout event that is also registered to this same movie clip will trigger when I roll into the empty space.
I could probably add a new child that fills the movie clip and set it's alpha to something low like .01 but I was wondering if there was a different way to do this. So the question again is, how can I have a mouse rollover trigger as long as it is in the movie clip's bounds even if there are empty spaces without children in them?
I am building a tile based game, in which the player can digg away at all the tiles.The problem im having is that my collision detection code for the tiles only will detect a collision with the first tile placed, or any tile required i explicitly code its number in.
In all other examples, tutorials and code, this should work, and yet it does not on mine.heres the specific code , the array the cildren are stored in is called dirt, as they are dirt tiles.
ActionScript Code: for (var m:int=dirt.length-1; m>=0; m--) { forval.text=String(m); if (dirt[m].hitTestObject(_player)) {
[code]....
this brings me onto another problem i am having, which is that now that the collision code is inside a for statement, the above code doesnt work correctly. normally the lastx and lasty should be recorded , and if there is a collsion, the player is shifted back to the last position there wasnt a collision.for some reason now, even though it should be looping faster and detecting the lasx and lasty even faster, it isnt, and although a collision is detected (only with child 0).
I'm try to make the Collision Detected with hitTest for long time but it doesn't work. I have two objecct one is the Spaceship and rock. When those two hit each other. I want it to show text "Collision Detected" This is my script
Frame1 script var rockCount = 0; var rockTimeGap = 1; var nextRockTime = 0; var startTime = getTimer();
If I removeChild an object from the stage can it still be detected by a hittest? I have objects that are tweening off the stage and if they hit other objects they stop their tween i use removeChild to remove objects that I don't want a hittest to occur on which is the nature of my question.
I am facing error: 1113: Circular type reference was detected package { import nyt.ui.control.*; dynamic public class AudioPlayer extends AudioPlayer{ public function AudioPlayer(){ return; }// end function }}
I have a REGISTERED Flash media server version with update 1 and when i try to start it I have this error in the evnet log : "FMS has detected system time is going backwards;shutting down server" i try to reinstall it, the system clock is ok
the flaw of this code is, after the marker detected, yes, the 3D object got rendered. but after the marker were not detected, the object still appeared on the screen (even though it did not move)
im a digital artist (beginner) and i want to make some flash animations..i downloaded the flash cs3 (after seeing some comments that cs5 it not a big deall) from adobe but when i tried to install it i got an error so i download it from another site but i got the same error after extracting the files and tried to install English:: setup has detected an error and can not continue. For assistance contact customer support Adobe im not soure but i thing that at the one i downloaded from adobe site i got something like '' can not extract files'' then got the error from above so maybe some files are missing here are the files i got after they got extracted
The scenario: in Main, instances of class Bullet are spawned and added to the stage, and to the array bltarray, instances of class Enemy are spawned, added to the stage, and added to nmearray. This works fine.
The problem comes in seemingly sporadically, i.e. it works, then suddenly doesn't work soon after, when it doesn't work I get spammed with output errors and the score display is constantly rising, note it's the same instance of bullet and enemy. [code]...
Im trying to load my external swf which is a drop and drop swf into the main swf but when i load it only the drag works and the target is not detected so it doesn't drop.the pop up also stops working in the main swf when you type test1 or test2.heres the code i use to load swf in the main swf :
I want to create movement in a movieclip when an arrow key is pressed. I want the movieclip to start moving and not stop until a hitTest recognizes a collision with another object and then tells it to stop. I want the key to only have to be pressed once to start movement and not have to stayed pressed down. How would I do this?