ActionScript 2.0 :: Moving Menu To New Coordinates?
Nov 21, 2005
3 buttons, one on top of the other, being 40 pixels far one from the other. Id like to, when any of the buttons clicked, for all of them to move 40 pixels down, changing positions, BUT... the last button has to change places with the first one, going from outside the canvas... Here I attached an animated example of what I whant...
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Mar 21, 2004
I m having some problems with my menu I m working on.Its weird cus I d already have done the same menu once and worked fine..The selector mark is suposed to "mark" the selection on the menu after a selection is pressed. But I m having problems with the X and y coordinates and scales of the MC and when I click on the option,the MC gets smaller and then bigger to the size I want.Its suposed change scale and position but its not working like it is suposed to work.I m not sure either if I m setting the Mc on the initial x and y coordinates.
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Nov 19, 2009
Im going to attatch the fla on here...I am also going to give you the script viewable here...im completely a beginner so i made my self notes
also this is not all my coding im just learning off of it to create my own project... What coding would i use to tell the mc to stop scrolling once it reaches a certain x coordinate? for example x=0 (left side of stage) or x= -484 which is when right side of picture is at right side of stage... and can i setup math for it to automatically determine the correct x coordinate (based off mc width) to stop at?? if there is easier scripting to do the same....fill me in
oh and x is off of the stage typically...this is panoramic pics im scrolling
[Code].....
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Jun 23, 2009
I have a MovieClip on my stage. Inside the MovieClip there are a few buttons (all MovieClips also) and a mask layer to keep anything on the outside invisible.
Problem: My MouseEvent fires and should move objectA into position over objectB. All code in the script tells me it has moved. Tracing the x,y coordinates of objectA also tells me it has moved. The Alpha on objectA is 100% and it is positioned on the topmost layer beneath the mask layer. All this tells me that when the object moves, it should be visible on the stage (the event moves the object into the masked area). Testing disproves everything. The traces all tell me the object is where it is supposed to be but it cannot be seen. I don't understand this and it, amongst other AS3 hiccups, is seriously turning me off Flash as it seems to be a waste of time to try and learn as it seems like 90% of the scripts written will fail 90% of the time.
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Sep 3, 2009
I'm working on co-developing a game in flash, which involves, among other things, designating a path along which an image has to travel. Basically, it collects mouse coordinates, and needs to move the image to each set of coordinates in order. My co-developer insists that it needs to be done with trigonometry.Or is there some simpler method to move an image/movie clip/etc. cleanly to a given position on the stage?
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Jul 25, 2011
Excuse the title, had no idea what to call this. I'm creating a simple game with the following components (added picture for clarity):
[URL]
1. Character - The symbol in the center of the stage.
2. Level - The bounds surrounding the stage. Everything in this picture is contained within the level except for the character.
3. Water - The blue square. The water symbol is located within the level symbol.
4. Water droplet - The blue dot floating above the water. This is also located within the level symbol.
Using the arrow keys the player controls the movement of the level. While the character symbol is always located at x=275, y=200 (center stage), the level symbol's coordinates change whenever the arrows are pressed. This gives the player the illusion that they are controlling the character.
When the player makes the character symbol touch the water symbol, I want to move the water droplet to the location of the character. The problem is, I can't for the life of me figure out the coordinates I need as they will always be different depending on where the character touched the water. It's important that the water droplet be inside of the level symbol because after the player drops the water I need it to act as if it's moving with the surroundings.
tl;dr: I essentially need to find the x and y distance from the character symbol to the origin of the level symbol, keeping in mind that the level symbol's location is always changing and that both symbols are located on the stage.
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Sep 4, 2007
I have this picture which has the dimensions 5599x660 and it's kinda like a moving background, it's moving to the left.Now, when it reaches the end I want it to be replaced by the same pic.Stage size is 950x720.I came up with two possible options:
1. make a duplicate of the pic movieclip and place it on stage right behind the first one and then when the first one is off stage place it right behind the second one and so on...
2. have flash duplicate the pic automatically and place it right behind the original one (I read about that option somewhere I think it's called DuplicateMovieclip)[code]
1. it works, but after the first round - it goes through image 1 (img) then through image 2 (img2) perfectly and then when it's supposed to place image 1 right behind image 2 there's a space of about 100 pixels between them... I don't know why because I gave the right x coordinates in the code...
2. now when u still go on and u go through (the misplaced) image 1 (img) and then u come to the point where it's supposed to place image 2 (img2) right behind image 1 there's also a space between them but only maybe of 5 pixels.How come that with the same pictures with the same code for both of them it's doing something different both times ?
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Jul 1, 2004
trying to make a MC to change s x location according to the mouse position. Les say that the Mc moves to x=100 when the mouse_x is > 300 and y < 200. and moves back when the mouse goes back.
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Mar 11, 2011
There is a plane in my movie and it's moving (from starting point (x,y) to end point (x',y') coordinates in timeline). it's a very simple issue.And there is a popup that will be visible when user click on the plane mc.
I wrote the following code :
planepp.visible = false;
plane.addEventListener(MouseEvent.CLICK, planefunc);
[code]......
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Oct 9, 2009
I'm attempting to make a game which moves an object to certain x/y coordinates on the push of a button, but I can't figure out what would be needed.
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Mar 2, 2010
Imagine two movieclips, both on the same Y axis. I want one MC to be able to diagonally move to the other MC X axis, all while making a perfect diagonal line until it reaches 100y. So just like this picture, that MC moves in a perfect diagonal until it matches the other MC.x, and 100y (no matter what, it can't go past 100y but must equal 100y). I probably made it sound more complicated than it is.
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Jan 11, 2007
The mc I want to tween is a menu button. I just want to change its y coordinate up on rollover and down at its original position on rollout. My mc has a y coordinate at _y 53 and should go up at _y 43 on rollover and it should go down at original _y 53 on rollout. So even if I respect precisely how the code should be built it does not do what I want. Or the mc button goes to high or it does not move at all.
So the code is
import mx.transitions. Tween;
import mx.transitions.easing.*;
menu1_mc.onRollOver= function() {
new tween(menu1_mc,_y,Bounce.easeIn,menu1_mc._y,43,3,t rue); };
menu1_mc.onRollOut= function() {
new tween(menu1_mc,_y,Bounce.easeIn,menu1_mc._y,53,3,t rue); };
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Aug 18, 2004
for a menu i use 3 MCs, when you click one of them, the two others MCs will make place for the 'options' of the clicked menu. What i want to do is give a specific _x and _y coordinates for the menus to move at when the other one is clicked (start and arrival, and have a motion tween between them). see what i mean?
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May 1, 2004
How do i make a moving menu First its like this
--/--------------
Home-Forum-Flash
--/--------------
Then when u click Forum it looks like this
--------/--------
Home-Forum-Flash
--------/--------
and when u click Flash it looks like this
--------------/--
Home-Forum-Flash
--------------/--
So it moves realy cool when u click it it also goes 2 the page.
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Feb 21, 2006
what kinda script i should use to achieve a smimiliar effect like this website.
[URL]
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Sep 19, 2004
how do make the menu move with the changing size of the mc?
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Sep 14, 2008
[URL] I finally figured out how to get my rollover links to work, but now I need to figure out how to make the bottom links move. For example, when we rollover the Arizona Link, we want the California and Contact Us links to move BELOW the Arizona rollovers. And same thing for when the California link is rolled over, we want the Contact Us link to move BELOW the California roll overs. I feel like it's just a matter of simple code manipulation where I have the rollover code for the individual links, the code I have is below:
[Code]...
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Mar 21, 2004
The selector mark is suposed to "mark" the selection on the menu after a selection is pressed. But Im having problems with the X and y coordinates and scales of the MC and when I click on the option, the MC gets smaller and then bigger to the size I want. Its suposed change scale and position but its not working like it is suposed to work. Im not sure either if I�m setting the Mc on the initial x and y coordinates.
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Jul 28, 2009
Here're my 2 problems: 1-I did a menu moving in 3d following my mouse movement. But i would like it to have a limit of rotation on the left and on the right, cause i don't the user to see the back of the image (the image is rotating 360 right now, i would like it to rotate maybe like 90 or less). Here's the code i am using:
[Code]...
2-My second question is about my menu buttons. I want them to be on lower layer cause it help creating my 3d scene cause sometimes it is a part cover by my image on the top. But the buttons stop to be clickable when they are behind something (even a part behind). I want them to be clickable at all time. The strange thing is i checked out in the forum and a lot of people have the opposite problem... their buttons still work. How can i make mine clickable?
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Oct 4, 2003
I have a sliding menu at the bottom of my screen. When you mouse over the menu it pops up and as it does it triggers an animation of a moving object. The moving object starts "off screen", comes sliding in and comes to a rest in the middle of the menu. The object has buttons on it. What I'd like to do is when a user clicks the button it loads content onto the main stage. Then either after clicking the button or mousing off the menu the object animation will continue on it's merry way out of view (off the menu).
Everything works great except I can't get the button to work! I'm thinking it's a path issue since I've done lots of buttons. So the button is now here:
_root.slidingNav.animationMC.object.button
And I've got the AS on the button:
on (release) {
_root.slidingNav.animation.gotoAndPlay(31);}
Is the button so buried that it's clicking options aren't available?
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Oct 30, 2006
I have a vertical menu which is generated via xml. Each menu item also has its own sub menu (not shown). When clicking on the top level item I want the rest of the items to move down to show the sub navigation. i.e.
menu item 1
menu item 2
menu item 3
menu item 4
menu item 1
sub menu 1
sub menu 2
sub menu 3
menu item 2
menu item 3
menu item 4
I have that working fine. Say if I have clicked on menu item 1, and the sub menu is displaying, before i have can view another sub menu I have to click on menu item 1 to close it before I can click on menu item 2.
This is the code that I am using to tell whether or not to move the buttons up or down:
Code:
menuButton.clicked = false;
menuButton.onRelease = function () {
if(menuButton.clicked == false) {
_root.moveMovieDown(buttonNum, buttonHeights);
menuButton.clicked = true;
[Code] .....
Basically I want to be able to click on any menu item button, if a menu item is open, I want it to close, and then open the new one. Just like this one. [URL
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Dec 19, 2011
I was trying to convert global coordinates to local coordinates of a UIComplenent in my flex project using below code using below code
var gp:Point = new Point(e.stageX,e.stageY); //global point
var lp:Point = uic.globalToLocal(gp); //local point
uic is UIComponent in which I have subclass of Sprite for drawing something I have set the sprite's mouseEnabled and mouseChildren to false to not interrupt the mouse event. above code is within uic's mousemove event where I was tracing the gp and lp gp was giving correct value and suprisingly lp was giving negetive values. when I move the move to the top left corner of uic i expect lp to be 0,0 but it is giving the -width of of uic. I broke my head for hours and ended up finding an alternate by using offsets. Infact my original code was much simpler like this which was same issue
var lp:Point = new Point(e.localX,e.localY);
I am not sure what exactly is causing this problem. the workaround had lot of issues and it creating a mess in my rest of the algorithms.Just now I found even more interesting thing (which is actually weird). for some reason I went and create a new lp2
var lp2:Point = new Point(e.localX,e.localY);
now surprisingly it was giving correct values as expected and I went back and changed the code as
var gp:Point = new Point(e.stageX,e.stageY); //global point
var lp:Point = uic.globalToLocal(gp); //local point
var lp2:Point = new Point(e.localX,e.localY);
var lp2:Point = uic.globalToLocal(gp);
now it is expected to have all the lp, lp2 and lp3 variables to be same but weiredly lp two is giving wrong value and lp2 and lp3 were giving correct. I am suspecting using the variable lp has something to do. I am not sure about that but above proves it so right now I am using lp2.
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May 21, 2007
I was reading the 'Isometric Transformations' tutorial by Danko Kozar and I have a few questions. I understand what all the code does, but not how it does it. First of all, how does the following code work:
transforms x,y,z coordinates into Flash x coordinate
xFla = function (x, y, z) {
// cartesian coordinates[code].....
I understand that it converts 3d coordinates to 2d coordinates, but I don't understand how. What numbers whould be punched into x, y, and z to acquire certain desired effects?Also, what's the difference between moveTo and lineTo:
red line
style(1, "0xFF0000", 100);
plot(0, 0, 0);
draw(200, 0, 0);
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May 3, 2010
Im making a little app in flash using papervision I want to make a regular movieClip show up in the same place as a papervision object. The coordinates seem like perspective is affecting the number displayed.
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Jul 25, 2010
I have got the banner on this webpage [URL] made from a guy in India but i want to add an additional feature. When i click the left or right button multiple times how do i get the picture menu to keep moving and not just for the first time i click on the arrows.. Is there some action script that i can include??
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Dec 11, 2009
To start things off, I use Flash CS3.moving menu that moves on its own when the mouse moves around it. Like the menu moves up when the mouse moves down.[URL]i have found similar tutorials for what i wanted.. but they are AS2 or older versions of flash..and what i needed is more along the lines of AS3 as that's what my class is learning and using.Does anyone know of an AS3 or anything that works with Flash CS3 tutorial thats what I'm asking?
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Jun 5, 2004
I have created this site with a expanding / collapsin menu. When a user selects a menu e.g. "hammers" then the menu is loaded and show the submenues. When the users closes the menu by moving the mouse away from the area the menu collapses. If the user expands the menu again the menu should have remember the last visit menu and show the menu.
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Feb 27, 2011
i want to add new Menu in flash IDE and i want to add inside the adobe flash menu. How i can add new menu in menubar and new menu item inside the help menu. is it possible to do this things if yes then which language i have to use for this. what is way to start development and what is the .MXP file and how to create this .MXP file.
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Jan 27, 2010
The menu is like this http:[url]... (the site is in portuguese but it doesnt matter), when I click in on menu the actual menu does an alpha to 0 and the next menu appears using the alpha from 0 to 100 (and some animations like the cellphone going up).Now, how can I do a menu like that, whatever the menu I choose, it does that alpha animation ?
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Nov 2, 2010
im currently making an "AS3 beat em up" ala streets of rage or double dragon.Currently i have my character moving and a few animations done and i am trying to figure out how to make attacks work.I have some "basic" animation for his attack, but im not sure how to get it to work correctley.What happens is, if you press control (the attack button) whilst the character is walking he just keeps moving and is stopped on the attack frame.I want the character to stop moving if the attack is pressed and once it is released start moving again.
hero.gotoAndStop('still');
var left:Boolean = false;
var right:Boolean = false;[code].......
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