ActionScript 2.0 :: Moving Menu - Change Scale And Position
Mar 21, 2004
The selector mark is suposed to "mark" the selection on the menu after a selection is pressed. But Im having problems with the X and y coordinates and scales of the MC and when I click on the option, the MC gets smaller and then bigger to the size I want. Its suposed change scale and position but its not working like it is suposed to work. Im not sure either if I�m setting the Mc on the initial x and y coordinates.
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Jun 23, 2009
I've got this: [URL]
and need to add a function which changes position of those three mc's(myMC, myKulicka,myStin) to the center whenever the MouseMove stops. Thx for any advice
Used AS:
_root.onEnterFrame=function(){
if (startMoving==true){
myMC._rotation=_xmouse;
[Code].....
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Apr 1, 2011
I'm looking to create an infinate menu BUT navigating my menu from left to right using drag rather than the position of the mouse. If there's any links or tutorials around Pleeeeese let me know.
[Code]....
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Oct 2, 2010
I have a movieclip (mstone) depicting a signpost, which is within another movieclip (graphic1). I am trying to scale mstone to increase by about 44%, and it needs to move along the screen in such as manner that it is moving towards the user. Some how the scale and the x,y coordinates I am providing don't seem to reflect the same way as it normally would, when I see the website live.
Is there a smooth way to move the clip, without specifying particular x,y co-ordinates?? I am using the _xscale, _yscale, _x and _y properties. Not producing the desired effect.
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Nov 25, 2011
I am using AS2 and I'm looking for a way to scale an MC from the center meaning that the width will expand equally on both sides.For example .. If the movie clips needs to expand +10 then it would be +5 on the left and +5 on the right.So, in order to simulate the movie clip going forward the position on the left would offset -5 then scale.
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Sep 15, 2010
I have a problem with stage resize.I have a small rectangle on the right bottom of my stage. When I resize the stage, I want my rectangle keep its size (no scale) and position ( always on the right bottom of the stage). Here is my code:
mymc._width = 50
mymc._height = 20
Stage.scaleMode = "noScale";[code].......
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Apr 19, 2004
how i could create a function to do the following:- I have a mc and when you click on it i want it to scale too say 150% and move to a different x y position, then when you click on it again i want it to go back to its original size and position.
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May 15, 2006
imagen I have a movieclip (space_mc) w1000Xh1000 px?
inside the space_mc I have 2 movieclips:
- vlak1_mc (w100xh100px, _x:100,_y:100);
- vlak2_mc (w100xh100px, _x:400,_y:400);
ok!?
now i put the space_mc on the stage and scale it to 20% the stage (document properties) are w800xh600
Now i want that the USER clicks on vlak1,2_mc and the space_mc scales to 100% But the clicked vlak(1,2)_mc must have the exact coordinates as in the space_mc?
so if clicked on the vlak1_mc!
the space_mc zooms in to 100% and the _x,_y of the vlak1_mc are x100,y100 on the stage(800x600)?
[URL]
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Jan 22, 2010
I have a MC on the stage and when the user clicks on it I want it to center itself and scale up. Then when the user clicks on it again I want it to return to its original position and scale. Then they can click on the next MC which would do the same thing. Any suggestions on how to handle this? I was thinking of adding the event listener, of course, and inside the handler function I would use an IF to check the x position or scale of the target MC. Is this a "clean" way of doing it?
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Feb 2, 2011
[URL]while in "portfolio" section, if you resize, the content go to the left.I know WHY it does it : while in a MC, an external movieclip lose his stagesize to compress into the movieclip, if resize, it use the size of ALL the content in the SWF to resize. the external fla stage is 1600 x 680, but the content goes out of the stage to the right to make an 1760 x 680 size.to make it LOAD at the right place and right size, i've got a layer with a MC (externalStageSize) in the external SWF that is the size of the Stage, while on frame 1, only this MC(externalStageSize) is active, so when loaded, the _level0 flash can position and scale the external SWF.
BUT, while active content is on, any live resize does not go well..I tried to "connect" the scaling with (externalStageSize) BUT once loaded the size does not change.I wanted to use the math : "new width" = ("allcontent".width / externalStageSize._width)/Stage.width but _level0.ContentMC.externalStageSize._width return the value it have in the flash... like, even if rescale, it will say "1600" is there a way to counter this ? before you ask : AS3 was out of the question because the person who will maintain the site is not that advanced.
some script used when resize :
ContenuMC : the movieclip in witch external swf is loaded
Code:
function setContent() {
// content dimensions
ContenuMC._width = Stage.width;
[code]....
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Nov 15, 2011
I have a var that captures a slider position like this:
Code:
var sliderPosition = Math.round((thumb.y-bounds.top)/(bounds.right-bounds.top)*100);
which outputs a number between 0 and 100 starting on 0. I need to scale an mc from 1 at sliderPosition =0 to .42 at sliderPosition = 100.
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Sep 14, 2010
I have 4 movieClips on stage named text1, text2 etc. When I RollOver any one of them I have a tween which changes their xscale and yscale. So basically when you rollover they get bigger and when you rollout they go back to 100 scale.
What I want to be able to do is make it so that if I hover over item 3 then item 4's x position is shifted according to the scale of item 3. I ALSO want to be able to move items 1 and 2 to the left to account for the new scale. I can do this but only by moving things to the right, I cannot understand how to make items to the left of that selected update their x position to account for the scale.
the code I'm using is:
[Code].....
The onEnterFrame function is working but only shifting the x position of items that are on the right of that currently selected - it doesn't scale the selected item and shift things left and right accordingly.
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Jul 16, 2009
I animate a DisplayObject with a Motion XML (exported from Flash). The first time I apply a motion to it, everything works fine. The second time I apply a motion, the position / scale is reset to what it was before I first applied a motion. How can I keep the transform of the DisplayObject after a motion is played when I want to play a new motion ? I want the DisplayObject to start from where it was at the end of the first motion.Here's the code I use:
private function animate(motionXML:XML, target:DisplayObject):void
if(!animator)animator = new Animator(motionXML, target);
// Add event listerners
[code].......
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May 18, 2010
Let me try my best to explain this... On the stage I have a master movieclip, for explanation purposes, let's call this movieclip "body". Nested inside of body are several other movieclips (we'll call them anatomy items like: arm, hair, foot, etc) Now let's say we scaled body to 200% (body.scaleX = body.scaleY = 2.0)
When I run localToGlobal on one of the nested anatomy movieclips (e.g. arm), actionscript is returning the x and y values of the initial state, not reflecting the scale of body and how it actually caused the arm's position to shift globally.
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Aug 19, 2006
I've recently taken Krilnon's tutorial on interactive image panning, and have a need for more complexity. My image to be panned (relative to user's mouse movement) has several 'hot spot' buttons placed within. Each hot spot, when clicked, is to smoothly zoom and shift within the mask, with pertinent info displayed next to each, once zoom and shift is complete. almost like I'm making a motion tween, where the final position is known, but the start position is wherever the BG image is when the user clicks the nested button. I need to determine the x-position at the moment of click of the button (different for each button), and then, I think, use a simple-math "stagger-step" method of moving and scaling, until I've reached my final dest. here's the link to the tutorial I originally referenced:Url...
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Aug 19, 2006
I've recently taken Krilnon's tutorial on interactive image panning, and have a need for more complexity. My image to be panned (relative to user's mouse movement) has several 'hot spot' buttons placed within. Each hot spot, when clicked, is to smoothly zoom and shift within the mask, with pertinent info displayed next to each, once zoom and shift is complete. almost like I'm making a motion tween, where the final position is known, but the start position is wherever the BG image is when the user clicks the nested button. I need to determine the x-position at the moment of click of the button (different for each button), and then, I think, use a simple-math "stagger-step" method of moving and scaling, until I've reached my final dest. here's the link to the tutorial I originally referenced:If anyone knows of a tutorial or example out there, I'd love directions to it(them). or,
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Apr 19, 2004
how i could create a function to do the following. I have a mc and when you click on it i want it to scale too say 150% and move to a different x y position, then when you click on it again i want it to go back to its original size and position.
View 3 Replies
Apr 20, 2005
I'm recreating an xml menu inspired by [URL]... How to change the menu to a horizontal menu with the same submenu animated dropdowns... so basically, I need the main categories to go accross the top and the rest work the same.
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Jun 3, 2010
I came across a problem where my flash timer keeps changing position as the browser window is resized or if the user scrolls down the page the timer will move with it?It also changes position on different monitor screens.Is there an easy way without too much code to position it at a certain position on my page :[URL]As you can see its too low and should be in line with 'Comming soon'Im also using Dreamweaver if that makes a difference.
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Feb 3, 2009
The following code works fine when mouse is pressed at any position on the screen ,object moves that position...but what if I want the object move that position at a certain speed..say+10 using setInterval...I mean I want my object move slowly to any position I click on the screen..
PHP Code:
onClipEvent (mouseDown) {
this._x = _root._xmouse;
[code].....
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Jun 19, 2005
I use the following function to move a mc to a certain y position. When that y position is reached the mc goes back to it's original position:
Code:
function moveInOut (clip, yPos, speed){
var yStart = clip._y ;
var yTarget = yPos;
clip.onEnterFrame = function (){
var dY= yTarget - this._y;
[Code] .....
But I don't want the mc going back to it's original position but to a completely different y position to create kind of a bounce effectHow to accomplish that?
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Jan 26, 2006
I want to make a movie clip move left continuously and smoothly on rollover then on rollout i want it to be able to move it back to its original position with an ease. The problem is getting it to remember the position it finished in on rollover. How can i do it with actionscript?
I want to do it all with actionscript because I did it with frame labels and tweens first of all but its not smooth enough, it jumps in certain points because it cant remember how far left it moved on the rollover.
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Dec 18, 2011
I can have the parent move the position of the child by adjusting its _x and/or _y. The child can move itself along the x axis by using _parent[childname]._x = but I can't get it to move along the y axis using _parent[childname]._y = , it just doesn't move.
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Jan 2, 2010
If I have several items that move across the screen but the user can click any of them at any time, how do I record the current position of any of the items item in order to use that data to change the position of the item after the user clicks?
This is what I am doing: I have 11 images that slide accross the screen. The user can click any of them at any time. When he clicks one I am scaling the image so it looks like it is comming forward (z axis) and then the rest of the images are scaled down so it looks like they are going back on z axis. So what I am trying to do is get the current position of the image when the user clicks the image so that I can use that to correctly estimate the scaling and moving of the image to make it look like it scales from the center and not from the top left corner. So if have a variable that gets the current position of the image being clicked I'm thinking I can change its position using something like: x = currentposition + -45;
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Sep 29, 2010
I have a question about moving and animated player symbol to the mouse location on a MouseDown event. Right now I have it set up to do an easing so that I can control how fast the player moves to the location. Problem is that it is done with easing. I don' t like the easing because the velocity of starts really fast and then slows down before it reaches the mouseX and mouseY location. I would like just a plain ol' stroll from the player location to the mouse location on the MouseDown event. Here is my code:
[Code]....
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Jan 6, 2010
I had coded a different file similar to this and had a movieclip move along the x axis relative to where the mouse position is.
The idea is the movie clip is a panoramic photograph (eg. 6000x900) and it would move dependant on where the mouse it. ie. if mouse is in the centre it will be stationary and when it moves left and right the image will move accordingly (faster when further away from the centre).
The code below works moving the movieclip's x position but when I try and do it with TweenLite (using the quotations for relative positioning) the movieclip snaps immediately to -107374182.4
ActionScript Code:
import com.greensock.easing.*
import com.greensock.*
[Code]....
There is obviously something fundamental I am missing but cant see it at the minute. I had this working previously but then tried to progress it and write my own class for the panning (that now turns out I do not have time for) but I saved over the code and cant not go back.
I have put together an example zip with a .fla and the greensock tweening platform.
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Nov 28, 2005
I am working with a block of dynamic text that is being loaded from an external text file. Imagine it looks like this:
Image 1:
Some text here.
Image 2:
Some text here.
Image 3:
Some text here.
You get the idea. This text is in a scrolling text box. What I'd like to happen is when the function gotoImage2() is executed, the text scrolls the down to Image 2 so that it is at the top of the text box. Make sense? Seems like a variable needs to be embedded in the text file, but I have no idea how to do the rest. I also can't get any of my custom scollers to work. They all embed the text in a masked mc. Is this the only way to scroll dynamic text? Any good pointers to smooth text scroller tutorials I'm using Studio 8.
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Dec 26, 2005
Is there any way in flash in which i can control the position of the mouse? i need to be able to reset the mouse to a predefined position, but when i do _xmouse=value nothing happens and if i am using mouse._hide and have a movieclip instead of the mouse and do mc._x=value the movie clip goes to my position but as soon as i move the mouse it goes back to the previous position... i need a way to control the ACTUAL "ms windows" position of the mouse ... maybe with Javascript?
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Apr 8, 2006
I have a horizontal scrollbar. I want this scrollbar to move a movie clip left and right on the screen.I cannot figure out what I am doing. In one example I'm looking at, it has the script on the button of the slider:
onClipEvent(mouseMove){
_root.vPosition = _root.SliderMC.ButtonSliderMC._y * 5 / 6;
}
I can't figure out the math for my scrollbar. How do I find the fraction that is in this part of the script? The numbers are not matching up for me. I also can't get my slider to go left to right. It keeps going down. And my image that is suppose to be scrolling the with slider is not even moving.
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Jun 9, 2006
I'm creating a strip of 6 characters horizontally - 3 will fit on the screen at any one time, with the option to flick the mose left or right to scroll and see the rest. I'm after a tute that covers moving the mouse left and right, and shifting a movie clip in the opposite direction (only along the x axis), with easing, and depending how far from the center of the screen the cursor is.
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