ActionScript 3 :: Inaccurate Mouse Coordinates Of Display Object?

Jul 29, 2011

When tracing the mouseX / mouseY or localX / localY coordinates of a display object, why does x start at 1 while y starts at 0? For example, I've drawn a simple 400 x 400 pixel sprite onto the stage with a MouseEvent.MOUSE_MOVE event listener that calls a handler function to trace the local coordinates of the mouse. The first, top-left pixel returns {x:1, y:0} and the last, bottom-right pixel returns {x:400, y:399}. Shouldn't both the x and y start and end with the same value? I'm not sure which makes more sense for a the first mouse coordinate (either 0 or 1) but it certainly doesn't make sense that they are different?

[SWF(width = "1000", height = "600", backgroundColor = "0xCCCCCC")]
import flash.display.Sprite;
import flash.events.MouseEvent;
var darkBlueRect:Sprite = createSprite();
darkBlueRect.x = 23;
[Code] .....

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