ActionScript 3.0 :: Mouse Coordinates In An If Statement?

Sep 29, 2011

how to put mouse coordinates into an if statement, but as an 'if more than' but also 'if less than'. Something like:

Code:
if (mouseX > 190, but also <210) {
//do something
}

Is it possible to also do a similar thing to also include the Y position, to create a box of some sorts based on mouse position?
Something like:

Code:
if (mouseX > 190, but also < 210, mouseY > 20, but also < 100) {
//do something
}

I think it may have something to with setting each position as a var and pushing them into an array, but I can't get my head around it.

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Finding The Mouse X And Y Coordinates?

Apr 18, 2011

I'd like to use the x and y mouse coordinates as variables in a program. I'm very new to Flash and ActionScript and I'm not even sure which classes I need to import or which listeners or handlers I need to use.

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ActionScript 3.0 :: Mouse Coordinates In FF 3.6 On Mac OSX 10.6.3?

Jun 2, 2010

I have encountered really bad problem in one of our Flex projects. For some reason Flash can't get mouse coordinates properly. It returns something like (-107374182.4, -107374182.4) instead of good numbers. This happens when I'm using MOUSE_MOVE event in FF 3.6 on Mac OSX 10.6.3 with Flash Player 10. I have drag-n-drop in this projects, so with such ugly huge coords object goes far out of stage. Can't find solution in web, but there are some relative notes found...

For example, some info regarding 107374182.4 number can be found in internet.It seems 107374182.4 is something like NaN equivalent for some versions of Flash Player.Also I have found some notes regarding wrong mouse handling on Mac.The most interesting words there are: "on OSX it takes at least 1 frame to register the mouse's position". But it seems in my case it affects not only first frame after MOUSE_DOWN fired.Finally, there are movie on YouTube that demonstrates MOUSE_MOVE bug on FF/Mac.

I have tried:

- to get MouseEvent.stageX, MouseEvent.stageY (problem encountered);

- to get DisplayObject.root.mouseX, DisplayObject.root.mouseY (problem still appear, coordinates are bad);

- to use startDrag, stopDrag (it looks bugged too);

- to embed SWF into HTML with different wmode values.

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ActionScript 2.0 :: Mouse X And Y Coordinates?

May 8, 2007

I need to get the mouse x and y coords for a game I'm making. I know how to do it with fererence to another movie clip, button, textbox, ... but not to the stage.If all else fails, I will attach a movie clip at (0,0) and then get the x and y coords from there, but if there is a simpler way, I would like to do that.

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ActionScript 2.0 :: [CS3] Rotating Using Mouse Coordinates

Mar 12, 2008

I'm trying to create a simple site that when you move the mouse to the right of the screen a movie clip rotates one way abt 45 degrees and moves the other way when the mouse moves to the left.

I'm trying to get the effect of a horizon line rotating to the mouses movement around the screen.

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IDE :: Longitude And Latitude Using Mouse Coordinates

Oct 24, 2003

I have a new project which requires getting the Longitude and Latitude coordinates on a world map. I have searched everywhere for either the code or a tutorial,

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ActionScript 2.0 :: How To Move Mouse Over Coordinates

Jul 19, 2004

I am looking to create a menu similar to the one found here:All I need to know is how do you get the bar on this site the white rectangle) to go to a specific x-axis location on mouse over?

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ActionScript 2.0 :: Mc Moving According On Mouse X And Y Coordinates?

Jul 1, 2004

trying to make a MC to change s x location according to the mouse position. Les say that the Mc moves to x=100 when the mouse_x is > 300 and y < 200. and moves back when the mouse goes back.

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Put X And Y Coordinates Of Mouse In Two Variables But Only On A Click On Workspace?

Apr 6, 2009

How can I put the X and Y coordinates of the mouse in two variables, but only on a click on the workspace.

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Professional :: Control Timleline With Mouse X Coordinates

Feb 1, 2010

how to create a movie with a sequence of pictures and controlling the timeline frames with mouse x-coordinates?

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Professional :: Control Frames With Mouse X Coordinates?

Feb 1, 2010

I want to take a folder with 20 pictures, in some way convert them into a movie. And then apply so that I can navigate the frames one by one in the movieclip by moving the mouse right and left  (move mouse left - navigate backwards frame by frame, move mouse right - navigate forward frame by frame).

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Flex :: Obtain Item For Mouse X/y Coordinates?

Nov 24, 2009

my mission is to select an item in a DataGrid instance with nothing but the coordinates on screen.

We are implementing right-click functionality in our Flash application, with the goal of being able to right-click a DG row, which would select that row plus show a popup window containing some context commands.

I have managed to get the right click event into my Flex app with the help of this site.

Further progress so far has been to obtain the DataGrid instance via

var objects : Array = this.getObjectsUnderPoint(new Point(this.mouseX, this.mouseY));

and then to investige each of the array's items, for one of those 'parent.parentList' refers to the DataGrid instance.

I couldn't find any point-to-item converter function or anything.

PS: Using the standard Flash ContextMenu is, unfortunately, not an option.

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Actionscript :: Get Mouse Z Coordinates On Flex Papervision3d?

Mar 17, 2011

I am working on panoramic scene . And I want to move a plane with cursor. When I move mouse, plane must be mouse coordinates. And I want to take plane 3D coordinates (x,y,z) expecially z-coordinate. I try below code. But it doesnt work correctly. Mouse and plane are not be same coordinates on screen. How I can do?

public class RayTracer
{
public static function getIntersection(viewport:Viewport3D, camera:CameraObject3D, normal:Array):Number3D

[Code]....

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ActionScript 3.0 :: Scaling A Bitmap To Mouse Coordinates?

Dec 1, 2010

I have a turret in the middle of the screen and I want to draw a laser from there to the mouse coordinates. I could do this with this.graphics.lineTo(mouseX,mouseY) etc. but I'm not happy with the graphics I can get programmaticly so I want to get the same effect but with a graphic I've imported.But I'm stumped on how I can scale the graphic to the mouse coordinates.I'm also concerned that even if I can scale it it will look stretched. Does anyone know of a good way to do this?

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ActionScript 3.0 :: Save The Mouse Coordinates Upon MouseClick?

May 20, 2011

I am making a game where when I click a movie clip on stage and the man will walk to that area. The man only moves one space when click, so it works if you continualy click the mouse. I just want to click the mouse 1 time and the character walks to that spot. Here is my code,

clickObject.addEventListener(MouseEvent.MOUSE_DOWN ,record_Mouse);
function record_Mouse(event:MouseEvent):void {
var record_MouseX:Number= mouseX;[code]........

/*I tried a loop for these last two lines, but it did not work, maybe I am doing it wrong, or maybe there is another solution? I also tried to return the value of man.x and man.y into a ENTER_FRAME event which does not seem possible with AS3*/

man.x+=vx;
man.y+=vy;
}

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ActionScript 2.0 :: Get Isometric (3d) Coordinates From The Mouse Click (2d)

Sep 14, 2007

A few people asked me how to get isometric (3d) coordinates from the mouse click (2d).

The answer is: you have to assume that one of the x, y or z coordinates is fixed.

The original tutorial: [URL]

Original equations:

Code:
xFla = (x-z)*Math.cos(0.46365) + xOrigin
yFla = yOrigin - y - (x+z)*Math.sin(0.46365)
Legend:

[Code].....

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ActionScript 2.0 :: Tracking Mouse Coordinates Into Array

Mar 9, 2004

I've been reading through all the various threads related to the drawing API and saving drawings. About a hundred times I've seen mention of "log mouse positions into an array" and stuff like that, but I can't find any clear and simple examples of how to do this. Let's take a very simple use of the drawing object to do freeform drawing. What is the AS to capture the mouse XYs as the user draws and put that into an array. I can't figure out how to get Flash to keep updating things as I go, it invariably grabs the fist point and that's it.

Let's use the most basic drawing example I can find:
[AS]_root.createEmptyMovieClip("line",1);
_root.onMouseDown = function(){
line.moveTo(_xmouse,_ymouse);
line.lineStyle(0,0x000000,100);
this.onEnterFrame = function(){
line.lineTo(_xmouse,_ymouse);
}}
_root.onMouseUp = function(){
this.onEnterFrame = null;
}[/AS]

Where/what gets added to just capture all those _xmouse and _ymouse?

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ActionScript 3.0 :: Updating Mouse Coordinates Inside Loops?

Aug 31, 2011

I'm figuring out a way to update my mouse x and y inside a loop. In this small test block, I'm tracing the mouseX and mouseY twice. The first one is outside a loop. The second one is inside a loop.

When I test the SWF, you can see that the first trace changes constantly and seamlessly. But when you hold your mouse down, the code starts tracing the 2nd trace. Even though the mouse is down and moving, the mouseX and mouseY traced is not changing.

Actionscript Code:
import flash.events.MouseEvent;import flash.events.Event;var mouseIsUp:Boolean = true;stage.addEventListener(MouseEvent.MOUSE_DOWN, mouseDown);stage.addEventListener(MouseEvent.MOUSE_UP,

[Code]....

Closely related to the main question, when you click the stage, you would get 100 lines of the 2nd trace. Is there a way to break the loop as soon as the mouse is up?

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Actionscript 3 :: Mouse - Local X And Y Coordinates Of Display Object?

May 27, 2010

i'm trying to trace the x and y coordinates from within a sprite. i've added a rectangle to the stage:

var rect:Rectangle = new Rectangle(10, 10, 200, 200);
addChild(rect);
rect.x = rect.y = 100;

adding a Mouse_Move event to the rect, i can trace mouseX and mouseY to receive the coordinates of the stage while moving over the rect, but how do i get the local x and y coordinates? so if i mouse over the very top left of the rect sprite, the mouseX and mouseY return 10 as the global coordinates, but how do i make it return 0 and the local coordinates of the sprite?

i assumed localX and localY was what i was looking for, but this doesn't work:

function mouseOverTraceCoords(evt:MouseEvent):void
{
trace(mouseX, mouseY, evt.localX, evt.localY);
}

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Flex :: Display A Tooltip Only If The Mouse Cursor Is Within Certain Coordinates?

Feb 24, 2011

Within my component, I'm drawing some rectangles as below:

[Code]...

I need to display a custom tooltip for each rectange when the mouse cursor is hovering over it.

How can I do this? I'm using the MouseMove event to track when the cursor moves over these coordinates (that part is working), but when I change the tooltip text it's not refreshing

private function this_MOUSE_MOVE(event:MouseEvent):void

[code]...

EDIT: The problem seems to be with the following line:

ToolTipManager.destroyToolTip(_myToolTip);


If I comment out the preceding line, it will display the new tooltip, but it will keep creating new ones and the old ones never get removed. But if I add that line, it doesn't add any tooltips! Is the code not being executed sequentially, i.e., is the code to remove the tooltip somehow getting executed after the code to add the tooltip?

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ActionScript 3 :: Inaccurate Mouse Coordinates Of Display Object?

Jul 29, 2011

When tracing the mouseX / mouseY or localX / localY coordinates of a display object, why does x start at 1 while y starts at 0? For example, I've drawn a simple 400 x 400 pixel sprite onto the stage with a MouseEvent.MOUSE_MOVE event listener that calls a handler function to trace the local coordinates of the mouse. The first, top-left pixel returns {x:1, y:0} and the last, bottom-right pixel returns {x:400, y:399}. Shouldn't both the x and y start and end with the same value? I'm not sure which makes more sense for a the first mouse coordinate (either 0 or 1) but it certainly doesn't make sense that they are different?

[SWF(width = "1000", height = "600", backgroundColor = "0xCCCCCC")]
import flash.display.Sprite;
import flash.events.MouseEvent;
var darkBlueRect:Sprite = createSprite();
darkBlueRect.x = 23;
[Code] .....

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ActionScript 3.0 :: Track Coordinates Of Mouse / Or Bigger Mouseover?

Jul 29, 2009

I was wondering if there was a way using actionscript to set a larger target area for the mouse_over even, i.e. if the mouse is not necessarily over an object, but is maybe 20 px away from it could i trigger a mouse_over event?My other idea would be to create a movie clip that follows the mouse everywhere but to be honest Im not too sure about this. I don't know how to track the coordinates of the mouse.

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ActionScript 2.0 :: Listener Know The Exact Coordinates Of The Mouse, And Control It?

Mar 24, 2005

I want to know how can a listener know the exact coordinates of the mouse, and control it(move the mouse to 100,100 for example).I used this:

lis=newObject(); //Listener
lis.onMouseMove=function(){ // Iwant this function to be able to control the
//mouse position[code]...

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ActionScript 3.0 :: MultiTouch - EnterFrame Not Updating Coordinates Of Mouse

Mar 15, 2011

PHP Code:
private function thumb_dragStart(e:TouchEvent):void {
StartstageX = mouseX;
prevX = mouseX;
addEventListener(Event.ENTER_FRAME,checkMouseDir);
addEventListener(TouchEvent.MOUSE_UP, dragStop);
function checkMouseDir(e:Event):void {

I am trying to use the ENTER_FRAME to update the coordinate of my mouse when the mouse click is down but when I extend to touch, the enter frame doesn't seems to work, because my mouse is no more on that stage, the enter frame cannot locate the movement of my mouse on the SimTouch neither on CCV. What other method I should use so that I can check the coordinate of my mouse or finger movement on the flash platform?

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Professional :: Advanced Masking - Top Two Layers To Be Able To Follow The Same Mouse X/y Coordinates?

Jun 30, 2010

how to make it work.I have 3 layers.

1. top layer is an image of a cell phone with a blank screen (where I'd like the mask to be utilized)

2. the mask... which is paired with the cell phone image above.

3. the main/maskable image, which is only revealed by the cell phone's screen.

4. the very bottom image, visible all the time.
 
I need the base layer image (#3) to be static, and I need the top two layers to be able to follow the same mouse x/y coordinates.  So far, I've only known how to have the mask and the masked image be one together, rather than be able to move the mask independently of the image I want to mask.

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Flash :: Finding Closest Object In Proxmity To Mouse Coordinates

Mar 30, 2010

i've been working on a problem for a while now, which involves targeting the closest movieClip in relation to the x y coords of the mouse, I've attached a nice little acompanying graphic.Each mc added to the stage has it's own sub-class (HotSpots) which uses Pythag to measure distance from mouse. At this stage i can determine the closest value from my Main class but can't figure out how to reference it back to the movieclip... hope this makes sense. Below are the two Classes.My Main Class which attachs the mcs, and monitors mouse movement and traces closest value.[code]

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ActionScript 3.0 :: Associative Arrays - Entry In List With Mouse Coordinates

Oct 28, 2011

First I need to come up with a storage mechanism that looks something like this
x coord: 124 y coord 26 color: orange
x coord: 13 y coord 54 color: orange
x coord: 14 y coord 14 color: orange
x coord: 124 y coord 46 color: orange
x coord: 154 y coord 26 color: black
x coord: 12 y coord 21 color: orange

Secondly I need to know how to run a test to see if there is already an entry in that list that has the mouses current coordinates, and if it doesn't, it places a new entry with the mouses coordinates with the current color variable which will be a variable that flcikers back and forth between black and orange based on a timer that runs separately. I know that forEach will be involved and I know that what I am working with will be called an associative array.

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ActionScript 2.0 :: Mouse If Statement [flashCS4]?

Jun 24, 2009

I have an if statement that says:

Code:
this.onEnterFrame = function()
{
if(_root._xmouse >= 612)

[code]...

I get a trace but the tween does not happen.

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ActionScript 3.0 :: Play Mc NextFrame And PrevFrame As Mouse Coordinates Change Up And Down On Stage

Dec 29, 2011

I want to trigger via mouseDown a function that plays a 30 frame mc while the mouseX coordinate increases and the mouse Y decreases. Then when the mouseX coordinates decreases and mouseY increases ie. the mouse moves up on the stage - mc plays in reverse So basically the movieClip is scrolled by the mousemovement. When the mouse is not moving mc stops at currentFrame

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ActionScript 3.0 :: Case Statement -- Mouse Position?

Feb 20, 2009

I've got a slider on my navigation bar that rides along with the mouse; movies play perpendicular to it as I scroll. If I click on the movie, I link out to another page (easy enough). However, the actual slider doesn't do anything more than look nice. I know that if I don't make this thing child proof, I'm going to catch grief about it. So I tried to set up a switch that links out according to range values y<0 && y>125. As it stands, I don't get any errors, it just always goes to default. I'm missing something.I could always try a gia-normous 'if' statement, but I thought that I'd give the switch a try.

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ActionScript 2.0 :: Using An IF Statement To Check If The Mouse Has Been Clicked?

Apr 1, 2007

I'm trying to write an if statement so that when the user clicks on my button i tween some content in.

Here is my AS Code:
ActionScript Code:
if (news.onRelease == true){
function newsContent(){

[Code]....

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ActionScript :: Flash - Continuously Dragging Objects Within Bounds From Off-Stage Mouse Coordinates?

Jul 2, 2010

is it possible for flash to detect off-stage mouse coordinates in order to continuously drag an object within its bounds while the mouse is moving outside of the stage? for example: i have a draggable red square on my stage. the stage is the bounds of the drag. if i drag the red square to the bottom of the stage and continue to drag outside of and around the stage, i'd like the red square to continue moving within it's bounds, following the mouse coordinates. currently, dragging halts as soon as i leave the stage and the red square only begins to move with the mouse coordinates if i reenter the stage bounds.

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Actionscript 3 :: Convert Global Coordinates To Local Coordinates Of A UIComplenent In Flex Project?

Dec 19, 2011

I was trying to convert global coordinates to local coordinates of a UIComplenent in my flex project using below code using below code

var gp:Point = new Point(e.stageX,e.stageY); //global point
var lp:Point = uic.globalToLocal(gp); //local point

uic is UIComponent in which I have subclass of Sprite for drawing something I have set the sprite's mouseEnabled and mouseChildren to false to not interrupt the mouse event. above code is within uic's mousemove event where I was tracing the gp and lp gp was giving correct value and suprisingly lp was giving negetive values. when I move the move to the top left corner of uic i expect lp to be 0,0 but it is giving the -width of of uic. I broke my head for hours and ended up finding an alternate by using offsets. Infact my original code was much simpler like this which was same issue

var lp:Point = new Point(e.localX,e.localY);

I am not sure what exactly is causing this problem. the workaround had lot of issues and it creating a mess in my rest of the algorithms.Just now I found even more interesting thing (which is actually weird). for some reason I went and create a new lp2

var lp2:Point = new Point(e.localX,e.localY);

now surprisingly it was giving correct values as expected and I went back and changed the code as

var gp:Point = new Point(e.stageX,e.stageY); //global point
var lp:Point = uic.globalToLocal(gp); //local point
var lp2:Point = new Point(e.localX,e.localY);
var lp2:Point = uic.globalToLocal(gp);

now it is expected to have all the lp, lp2 and lp3 variables to be same but weiredly lp two is giving wrong value and lp2 and lp3 were giving correct. I am suspecting using the variable lp has something to do. I am not sure about that but above proves it so right now I am using lp2.

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ActionScript 2.0 :: Converts 3d Coordinates To 2d Coordinates - Difference Between MoveTo And LineTo?

May 21, 2007

I was reading the 'Isometric Transformations' tutorial by Danko Kozar and I have a few questions. I understand what all the code does, but not how it does it. First of all, how does the following code work:

transforms x,y,z coordinates into Flash x coordinate
xFla = function (x, y, z) {
// cartesian coordinates[code].....

I understand that it converts 3d coordinates to 2d coordinates, but I don't understand how. What numbers whould be punched into x, y, and z to acquire certain desired effects?Also, what's the difference between moveTo and lineTo:

red line
style(1, "0xFF0000", 100);
plot(0, 0, 0);
draw(200, 0, 0);

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ActionScript 3.0 :: Converting Papervision Coordinates Into Cartesian 2D Coordinates?

May 3, 2010

Im making a little app in flash using papervision I want to make a regular movieClip show up in the same place as a papervision object. The coordinates seem like perspective is affecting the number displayed.

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