ActionScript 2.0 :: Change An Object's _rotation Based On The Xy Coordinates?

Jun 4, 2006

how do i change an object's _rotation based on the xy coordinates of another object (so it is facing it)?

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ActionScript 2.0 :: Flash Rotate And Drag Within Cos(_rotation) Or Sin(_rotation)?

Aug 25, 2007

I have a project which will allow the user to upload an image, drag it within a certain area, and rotate it.The trouble is, that the user is allowed to rotate the image. When they do, then because the area is defined by the width of the rotated image, then the image will not go as far as it's boundary,or it will cross over it's boundary.I have searched the web for a solution, and have found nothing.I am currently thinking it has something to do with Math.cos() or Math.sin()Here is my current code(which doesn't work):

r = mc._rotation;
mc._rotation = 0;
w = mc.clip._width;
h = mc.clip._height;

[code]....

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ActionScript 2.0 :: Controlling Duplicate Movieclips - Make Draggable And Change The _rotation With Key.Right, Key.Left

Aug 5, 2004

I found the tutorial on duplicating movieclips, especially the line-by-line translation of the code. how to communicate with those clips�specifically to make them draggable and also to change the _rotation with Key.Right, Key.Left.

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Actionscript 3 :: Change Combobox Selection Based On Value In An Object In Flex?

Jun 14, 2010

how do i change the item selected in a combobox selection based on a selection of a datagrid object?

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Actionscript :: Change The Size Of A Displayed Object Based On 2 Objects Proximity?

Jan 7, 2011

Can I use actionscript to change the size of a displayed object based on 2 objects proximity?
 
As in the closer 2 objects get, the bigger another one gets?

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ActionScript 3.0 :: Plot Graphics Based On Map Coordinates?

Dec 15, 2010

Basically he have a lot of ships, that he need to plot on a map. The map is just a picture of europe, but the information for each ship is given in coordinates (longitude and latitude), and he want to know if there is a way to plot each ship (represented by a small red dot) on the picture map of europe using the coordinates already given.

Otherwise he would have to go into google earth and locate each position, and then add it, which would be pretty time consuming after a couple hundred ships.

If there are no easy way to do this, would there then be another way to convert the longitude/latitude coordinates into a x/y coordinate system for the picture of the map? (if we know what area the picture covers on the map)

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ActionScript 3.0 :: Check An Objects X,y Coordinates Based On Where It Is On The Stage?

Aug 12, 2011

Is there a way to check an objects x,y coordinates based on where it is on the stage, vs. where it is in the movie clip that is on the stage?

need this to compare with the mouse for instance.

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ActionScript 2.0 :: Changing Behavior Based On Y, X Coordinates Over A Movie Clip With OnMouseMove

Sep 22, 2009

I was thinking that it will be an easy task but something is not right. Here is what I am trying to do. I want to be able to run a function if the mouse is moved over certain areas of the movie clip on stage. Based on which area of the movie clip the mouse is moved I'd like to be able to trigger different behaviour. Below is the code which I was thinking shoud do it:

Code:
var posY:Number;
var mouseListener:Object = new Object();
mouseListener.onMouseMove = function() {

[Code].....

For some reason, the trace statement is ran always when the mouse moves regardless if it is over the movie clip or not. It also only shows the first trace statement. It is never chaged even if the mouse is in the different areas of the movie clip.

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ActionScript 2.0 :: Changing Behavior Based On Y, X Coordinates Over A Movie Clip With OnMouseMove?

Sep 23, 2009

I was thinking that it will be an easy task but something is not right. Here is what I am trying to do. I want to be able to run a function if the mouse is moved over certain areas of the movie clip on stage. Based on which area of the movie clip the mouse is moved I'd like to be able to trigger different behaviour. Below is the code which I was thinking shoud do it:

ActionScript Code:
var posY:Number;
var mouseListener:Object = new Object();

[code]......

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ActionScript 2.0 :: Save/Load Flash Based On X Y Coordinates Of Movie Clips?

Mar 12, 2010

I am developing a tool for analysis where you drag specific events onto a special wheel to analyze events based on time of day etc. I had a few users testing it and they asked for a save and load feature. I have done as much as I can at this point and am just growing confused. Can one of you experts take a look at my .fla and see what can be done...I think I am close but just can't figure it out. Also, if you can provide comments on cleaning up my code would be nice too.

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ActionScript 2.0 :: Change The Cursor But Within Coordinates?

Jun 28, 2010

I need to have my cursor changed only for a certain section of my screen.I remember doing this a while back with x y co-ordinates, but I cant remember how the code goes. I cant find any code like it online. What I have at the moment is..

onClipEvent (load) {
Mouse.hide();
}
onClipEvent (enterFrame) {

[code]....

I just really need for the mouse to return back to normal when it is away from the bottom half of the screen.Placing things inside movieclips doesn't make any difference.

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ActionScript 3.0 :: Change Coordinates Of Y Value So Y Increase In Value / When It Goes Up Screen?

Oct 13, 2010

is there a way to change the coordinates of the Y value so Y increase in value when it goes up the screen?Currently I change the Y points this way but of course when I do a hitTestPoint I ned to convert back Y value points.[code]

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ActionScript 3.0 :: Change Stage Coordinates Of A Project?

Sep 29, 2011

Is it possible to change the coordinates of a project so that is it more like a graph?

Eg. The center of the page is 0,0 and the bottom is -200 and the top is 200

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Finding Object At X And Y Coordinates

Oct 16, 2009

We have a client server architecture where a C++ server talks to Flash clients. I'm developing the server and would like to send through tcp an xy coord to simulate a button press where the receiving flash client would find the topmost visible object at that coord and send a mouse event to it such that we could simulate play without a human present. I'm told this is incredibly difficult, but it seems to me that there must be a way to do this. Am I off the mark? Or is there a mechanism in flash to iterate through all objects regardless of parent child relationships to find a visible button at an x, y coord and signal a press event?

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ActionScript 3.0 :: Get The X And Y Coordinates Of An Object?

Mar 28, 2011

if AS supports anything similar to hashes in perl (okay, it's been a long time since I've done any coding).If I want to get the x and y coordinates of an object I do it like this:

ActionScript Code:
thumbnails[0].getXY()[0]; // Get X
thumbnails[0].getXY()[1]; // Get Y

and I'd rather it look more like this:

ActionScript Code:
thumbnails[0].getXY(){"x"}; // Get X
thumbnails[0].getXY(){"y"}; // Get Y

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ActionScript 3.0 :: Find The Object At Particular Coordinates?

Oct 7, 2011

I want to find out what object is at 200x300? is there a particular command for this?

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Flash :: Xml - Export XY Coordinates For Object

Dec 7, 2011

I have a Flash project that I would like to export the coordinates of an object from. Ideally, I would like the position of the object for each frame in the animation.

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ActionScript 2.0 :: Display Coordinates Of Object X And Y?

Feb 17, 2003

I have an object that moves when the arrows are pressed but how do i display the coordinates of the object, x and y? I tried

this.x=this.x
this.y=this.y

and then two dynamic boxes called x and y but it doesn't work!

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ActionScript 2.0 :: Move An Object To X And Y Coordinates?

Jun 27, 2005

What is a good function to simply move an object to X and Y coordinates?I can find is actionscript that does movement plus other animations, like rotate and scale.I just want to let the user drag an object, but when they release it, that object moves back to certain X and Y coordiantes.

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ActionScript 3.0 :: Get The X And Y Coordinates Of An Object In A Movieclip?

May 16, 2011

Basically there's an object in a movieclip. I want to find the location of that object in relation to the movieclip, not of the object's symbol. So when i and look at the x and y of it, it wont show 0, it will show the x and y location in the movieclip it's in.

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ActionScript 3.0 :: Play Mc NextFrame And PrevFrame As Mouse Coordinates Change Up And Down On Stage

Dec 29, 2011

I want to trigger via mouseDown a function that plays a 30 frame mc while the mouseX coordinate increases and the mouse Y decreases. Then when the mouseX coordinates decreases and mouseY increases ie. the mouse moves up on the stage - mc plays in reverse So basically the movieClip is scrolled by the mousemovement. When the mouse is not moving mc stops at currentFrame

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ActionScript 3.0 :: Moving Object Coordinates Cannot Be Calculated?

Mar 11, 2011

There is a plane in my movie and it's moving (from starting point (x,y) to end point (x',y') coordinates in timeline). it's a very simple issue.And there is a popup that will be visible when user click on the plane mc.

I wrote the following code :
planepp.visible = false;
plane.addEventListener(MouseEvent.CLICK, planefunc);

[code]......

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Flash :: Determine Absolute Object Coordinates?

Oct 27, 2009

What is the simplest way to determine absolute object coordinates in AS3?

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Flash :: Getting 2D Screen Coordinates Of A 3D Object In Papervision 2.0

Jan 27, 2010

How do I get the 2D screen coordinates of a 3D object when using Papervision 2.0 (Great White)? I've read that following properties should return the screen coords but these always return 0.

[Code]...

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ActionScript 3.0 :: Changing X And Y Coordinates Of A Tweened Object?

May 12, 2010

I have a string of about 5 movieclips that are tweened so that when you click left or right they slide in that direction. When you click on the movieclips themselves I want them to:

on mouse down - move to (y-5)
on mouse-up - move back (y+5)

this all works fine, however after I have clicked on one of the movieclips to make it jump, when I click left or right to slide them all over again they don't slide with the rest of the clips anymore?

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ActionScript 3.0 :: Find Out Object Underneath Particular Coordinates?

Oct 7, 2011

I have the coordinates, i just need to know what is there. Is there a simple command that will return this to me?

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ActionScript 3.0 :: Get X Coordinates Of Object During Motion Tween?

Oct 24, 2011

I need to have a textbox displaying the x coordinates of an object during its motion tween. I know how to do it for individual frames but don't know how to add an eventListener to do it over the span of the tween.

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ActionScript 2.0 :: Button Press Moving Object To Coordinates?

Oct 9, 2009

I'm attempting to make a game which moves an object to certain x/y coordinates on the push of a button, but I can't figure out what would be needed.

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Actionscript 3 :: Mouse - Local X And Y Coordinates Of Display Object?

May 27, 2010

i'm trying to trace the x and y coordinates from within a sprite. i've added a rectangle to the stage:

var rect:Rectangle = new Rectangle(10, 10, 200, 200);
addChild(rect);
rect.x = rect.y = 100;

adding a Mouse_Move event to the rect, i can trace mouseX and mouseY to receive the coordinates of the stage while moving over the rect, but how do i get the local x and y coordinates? so if i mouse over the very top left of the rect sprite, the mouseX and mouseY return 10 as the global coordinates, but how do i make it return 0 and the local coordinates of the sprite?

i assumed localX and localY was what i was looking for, but this doesn't work:

function mouseOverTraceCoords(evt:MouseEvent):void
{
trace(mouseX, mouseY, evt.localX, evt.localY);
}

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ActionScript 3 :: Inaccurate Mouse Coordinates Of Display Object?

Jul 29, 2011

When tracing the mouseX / mouseY or localX / localY coordinates of a display object, why does x start at 1 while y starts at 0? For example, I've drawn a simple 400 x 400 pixel sprite onto the stage with a MouseEvent.MOUSE_MOVE event listener that calls a handler function to trace the local coordinates of the mouse. The first, top-left pixel returns {x:1, y:0} and the last, bottom-right pixel returns {x:400, y:399}. Shouldn't both the x and y start and end with the same value? I'm not sure which makes more sense for a the first mouse coordinate (either 0 or 1) but it certainly doesn't make sense that they are different?

[SWF(width = "1000", height = "600", backgroundColor = "0xCCCCCC")]
import flash.display.Sprite;
import flash.events.MouseEvent;
var darkBlueRect:Sprite = createSprite();
darkBlueRect.x = 23;
[Code] .....

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