ActionScript 2.0 :: Flash Rotate And Drag Within Cos(_rotation) Or Sin(_rotation)?

Aug 25, 2007

I have a project which will allow the user to upload an image, drag it within a certain area, and rotate it.The trouble is, that the user is allowed to rotate the image. When they do, then because the area is defined by the width of the rotated image, then the image will not go as far as it's boundary,or it will cross over it's boundary.I have searched the web for a solution, and have found nothing.I am currently thinking it has something to do with Math.cos() or Math.sin()Here is my current code(which doesn't work):

r = mc._rotation;
mc._rotation = 0;
w = mc.clip._width;
h = mc.clip._height;

[code]....

View 1 Replies


Similar Posts:


ActionScript 2.0 :: Use The _rotation On A Mc - Let It Rotate Slowly?

Sep 15, 2003

i know how to use the _rotation on a mc, but how can i let it rotate slowly

[AS]
onClipEvent(enterFrame) {
rnd = parseInt(Math.random() * 2);
if(rnd == 0) {[code].....

this way it only flips to another degree, but you can't see it go round...

View 2 Replies

ActionScript 2.0 :: Rotate About A Point Using ._rotation Method?

Apr 1, 2007

Is it possible to make a movie clip rotate about the center point of it using the ._rotation method?

View 1 Replies

ActionScript 2.0 :: Rotate Movieclip Of A Starfield But When Use _rotation Get Flickering Effect Every Second

Jul 10, 2004

im tryin to rotate this movieclip of a starfield but when i use _rotation i get this flickering effect every second or two of rotation see [URL] left and right keys change rotation hold down a key and you will see what i mean ,is there a way to prevent this flickering here is the code i used

[Code]...

View 1 Replies

ActionScript 2.0 :: Character Walking, Without _rotation?

Jul 29, 2006

I am trying to make my character look as he is walking around on the stage. I can make him, but what do I to make move his arms and legs? Also, I want the character walking animation when one of the keys is pressed, and stop walking when that same key is released. I have looked and looked with google and I can't seem to find the answer

View 3 Replies

ActionScript 2.0 :: Why Height And Width Changes When _rotation= 45 Or 135

Oct 16, 2008

for examlple i have box. height=16 and widht=100 the problem is when i apply rotation on that movie clip it changes its height and widht. is there any way to control that? or any one can tell me using what formula it reduce the height and widht when we apply rotation on it??

View 3 Replies

ActionScript 1/2 :: Gradient To _rotation - Please Explain Trigonometry?

Oct 28, 2011

From what I have gathered, _rotation uses radians?Basically, my initial goal was to make a movieclip rotate towards the mouse. I'm not very good at trigonometry.Using the help files I found atan2 which seemed to be what I needed. A little fiddling got me to this code:

var xDist:Number;
var yDist:Number;
var angle:Number;
onMouseMove = function () {

[code].....
 
However,the _rotation is opposite what is expected. This is not a problem as I can just flip the movieclip. But really what im here to ask is, please ecplain this code for me? I don't correctly understand how atan2 works.. and why it needs to be *60.Basically: How to get a movieclip to rotate towards the mouse.. and why does the code work, I want to learn trigonometry.

View 3 Replies

ActionScript 2.0 :: Determine If Angle X Is Within Y Degrees Of Mc._rotation

Sep 14, 2005

I'm having a problem determining if the angle created between two movie clips (which I've calculated with Math.atan2) is within +/-35 degrees of movie clip b's rotation.

View 3 Replies

ActionScript 2.0 :: _parent[vehiclename1][vehiclename2]._rotation?

Mar 29, 2005

how would i write this _parent[vehiclename1][vehiclename2]._rotation, it doesn't like the two breackets next to each other need quick reply.

View 3 Replies

ActionScript 2.0 :: Flash8 Can't Get Person To Follow Mouse Using _rotation

Jun 3, 2010

So far i have done:

[Code]....

Which is currently very glitchy it will not look at the mouse directly instead it will just continuosly rotate trying to find it, is there any way to fix this? The game... I have tried several different methods... Is it because it does not know how to face the mouse and what part of him to use to face it, if so how can i fix it?

View 3 Replies

ActionScript 2.0 :: Assistance With _rotation Property For Tween Class?

Feb 4, 2006

if there is a way to use the _rotation property with the Tweening class to make a movie clip continually to rotate from it's current position instead of starting back at the original position and doing the same rotation again.

I'm trying to make an movie object rotate 90 degrees by clicking on a button and then when you click the button again, the movie rotates 90 more degrees. I don't want it to start over and do that same 90 degree rotation with the Tween class.

View 4 Replies

ActionScript 2.0 :: Change An Object's _rotation Based On The Xy Coordinates?

Jun 4, 2006

how do i change an object's _rotation based on the xy coordinates of another object (so it is facing it)?

View 3 Replies

ActionScript 2.0 :: Controlling Duplicate Movieclips - Make Draggable And Change The _rotation With Key.Right, Key.Left

Aug 5, 2004

I found the tutorial on duplicating movieclips, especially the line-by-line translation of the code. how to communicate with those clips�specifically to make them draggable and also to change the _rotation with Key.Right, Key.Left.

View 7 Replies

ActionScript 2.0 :: [FMX]Drag-to-rotate MC?

Apr 21, 2011

I am having problems with this Flash movie of an draggable, rotatable XML blog. I have got the XML stuff working OK. I'm just having problems making the drag-to-rotate thing work. I want it to be able to be moved around the page like a piece of paper and rotated such.

View 1 Replies

Actionscript :: Rotate Object On Drag?

May 26, 2011

I have an object I need to rotate by clicking and dragging. Following some AS2 code I got the object to rotate a bit every time the mouse is clicked, but can't get it to work with drag.

needle.addEventListener(MouseEvent.MOUSE_DOWN, fl_ClickToDrag_2);
stage.addEventListener(MouseEvent.MOUSE_UP, fl_ReleaseToDrop_2);
function fl_ClickToDrag_2(event:MouseEvent):void

[Code].....

View 1 Replies

ActionScript 3.0 :: Drag And Rotate To MovieClip

Mar 29, 2012

I want functionality of Drag and Rotate to my MovieClip just like this example [URL] Or

View 2 Replies

ActionScript 3.0 :: Drag & Rotate & Throw Multiple MCs?

Nov 3, 2010

I am trying to create a drag and throw effect I have most of the effect working correctly but I am wondering how to only move one item at a time and have that thrown unaffected til the friction brings the item to a stop. what happens currently is if an mc is moving and you select another it moves both items.

Code:
var mx0; // Previous Mouse X Position
var my0; // Previous Mouse Y Position
var velocityX = 0; // Velocity in X Direction[code]...................

View 2 Replies

Professional :: Drag Drop And Rotate Object?

Feb 6, 2010

Would like to develop simple (in browser) puzzle games where shapes (such as a puzzle piece shape) can be simultaneously dragged and rotated, then dropped on the screen or canvas. The game mode would be to click and drag the shape or object, while simultaneously rotating the piece using arrow keys  Is this possible in Flash? This simple general activity of simultaneous drag and rotate, then drop, is my intended overallweb site game basis. I'm new to Flash but have developed Windows executables for many years. I'm trying to decide whether to purchase and learn Flash as platform for interactive educational puzzle games running in browser windows.

View 4 Replies

ActionScript 3.0 :: Photo Gallery With Drag And Rotate?

Jul 9, 2009

I've recently downloaded a great gallery from FFILES.COM. Here's the link: [URL]

I want to add in a menu bar at the bottom of the gallery. Meaning to say, all the photos that load up from the XML will be behind the menu bar. I tried with creating a new layer on top of every other things (inserted a rectangle box for testing), but the photos for the gallery comes infront of my rectangle box.

View 5 Replies

ActionScript 3.0 :: Drag And Rotate MovieClip On Click?

Nov 5, 2009

Basically what I am trying to do is have my movie clip rotate/pivot when I press on it, same as the arm on the record player of this [URL]. At the moment, the movie clip rotates according to mouse follow, but I would like to click, drag and rotate so it pivots from one point.

Code:
const TO_DEGREE:Number = 180/Math.PI;
addEventListener(Event.ENTER_FRAME, rotateObject);
var maxRotSpeed:Number = 5;
var rotScale:Number = 0.2;
function rotateObject(e:Event):void {
[Code] .....

View 0 Replies

ActionScript 3.0 :: Drag & Rotate Movieclip From Centre?

Jan 5, 2012

I'm trying to drag & rotate a planet so it spins around with the mouse -instance name: PlayerThe code works really well but it doesn't seem to rotate around the centre, instead it rotates from the top left corner.I'm quite a noob at as3 so I'm not quite sure where I've gone wrong with my code to be able to fix this. Do I need to specify the dimensions of the stage or the planet? I have altered the Stage from the the default 550 x 400 (if this could be the problem).

ActionScript Code:
import flash.events.MouseEvent;
import flash.events.Event;

[code].....

View 2 Replies

ActionScript 2.0 :: Realistic Drag + Rotate MC Around The Stage?

Jun 29, 2007

Been working on this for days and can't quite get it. Place a standard playing card or something similar on your desk in front of you. Lightly press your finger onto a random point on that card and drag it around your desk. See how it rotates towards the direction you are moving and such? I want to simulate that behavior.

View 8 Replies

ActionScript 3.0 :: Rotate On Drag Not Mouse Position?

Feb 24, 2009

i have some script that creates a rotating video wall/carousel effect that rotates left and right depending on where the mouse is.I want the carousel to only rotate when the mouse is down and dragging - but just can't seem to work out what i need to change.how do I define the drag action instead of the current +x & -x co-ordinates?here is the full script for the entire carousel

Code:
*/
import org.papervision3d.scenes.*;
import org.papervision3d.cameras.*;

[code]....

View 4 Replies

ActionScript 3.0 :: Mouse Drag Frame Rotate?

Apr 2, 2009

I have a 40 frame animation that in sequence rotates an image. That I need to add a mouse drag function so I can scrub through the images like here

http:[url].....

View 1 Replies

ActionScript 2.0 :: Photo Gallery With Drag And Rotate

Jul 9, 2009

I want to add in a menu bar at the bottom of the gallery. Meaning to say, all the photos that load up from the XML will be behind the menu bar. I tried with creating a new layer on top of every other things (inserted a rectangle box for testing), but the photos for the gallery comes infront of my rectangle box.

View 2 Replies

IDE :: Drag - Drop And Rotate Selected MovieClip

Oct 14, 2009

Im building a game, where the user has several images as movieclips. He can drag them to an area of the stage, and selecting them, he could rotate it. Does anybody knows some tutorials on hoe to start?

View 2 Replies

ActionScript 3.0 :: Drag And Rotate Function On Mousedown

Mar 15, 2010

I'm trying to create a script that would imitate an old rotary phone dial. I have this script, but need it to function on MOUSE_DOWN:

Code:
handle.addEventListener(MouseEvent.ENTER_FRAME, startRotate);
function startRotate(e:Event):void {
var dx:Number=mouseX-handle.x;
var dy:Number=mouseY-handle.y;
// presupposes position of object to be facing to the right.
var radians:Number=Math.atan2(dy,dx);
handle.rotation=radians*180/Math.PI;
var hR:Number = Math.round(handle.rotation);
rotationA.text = String(hR);
}

Changing the event handler doesn't work. Somehow the MouseDown function should be working like an EnterFrame event, I guess. The condition I want to check is whether or not the handle is at a certain degree angle to stop the dial from rotating.
if (handle.rotation >= 30) {
handle.rotation = ?;
}
Not sure what I need to put in there to stop it from rotating.

View 1 Replies

ActionScript 2.0 :: Drag And Rotate Clock Hands?

Oct 3, 2002

I am stuck at the mo trying to create an interactive clock. I have got it to do everything, I would like the user to be able to drag and rotate the clocks hands clockwise 360 degrees.. ive got the hands to rotate by themselves what do i need to do?

View 5 Replies

ActionScript 2.0 :: Drag / Rotate Functionality For Navigation Wheel?

Jul 19, 2009

I'm trying to create a navigation system that relies on the user dragging on a wheel in order to rotate it into a specific position: [URL]. The problem I have is that whenever a drag is initiated, the wheel jumps to a position where it points the zero-rotation point (indicated in the example by the red dashline) at the mouse direction. Whenever the drag is ended, the wheel stays at the position where the mouse has left it, which is correct.

However, when another drag is initiated, the same thing reoccurs - the dashed red line jumps to point towards the direction of the mouse. In short, I need the wheel to drag/rotate directly from the position where it was previously left or where it is by default. It shouldn't matter from which position the user drags the wheel. The code is located in the script of the wheel-movieClip, and is as follows:

Code:
onClipEvent (enterFrame){
this.onPress = function(){
// when the mouse presses on the wheel
this.onMouseMove = function(){
// get an angle to the mouse using atan2 (gets radians)
var angle = Math.atan2(this._parent._ymouse-this._y,this._parent._xmouse-this._x);
[Code] .....

How to implement it so that the wheel rotation is independent from the position of mouse, while it is dragged.

View 2 Replies

ActionScript 2.0 :: Drag/rotate Functionality For A Navigation Wheel?

Jul 19, 2009

I'm trying to create a navigation system that relies on the user dragging on a wheel in order to rotate it into a specific position:

[URL]

The problem I have is that whenever a drag is initiated, the wheel jumps to a position where it points the zero-rotation point (indicated in the example by the red dashline) at the mouse direction. Whenever the drag is ended, the wheel stays at the position where the mouse has left it, which is correct. However, when another drag is initiated, the same thing reoccurs - the dashed red line jumps to point towards the direction of the mouse. In short, I need the wheel to drag/rotate directly from the position where it was previously left or where it is by default. It shouldn't matter from which position the user drags the wheel.

The code is located in the script of the wheel-movieClip, and is as follows:

ActionScript Code:
onClipEvent (enterFrame){
this.onPress = function(){
// when the mouse presses on the wheel

[code]....

I can see how lacking the code is, and I can see why it does what it does. I just can't figure out how to implement it so that the wheel rotation is independent from the position of mouse, while it is dragged.

View 5 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved