ActionScript 2.0 :: Character Walking, Without _rotation?
Jul 29, 2006
I am trying to make my character look as he is walking around on the stage. I can make him, but what do I to make move his arms and legs? Also, I want the character walking animation when one of the keys is pressed, and stop walking when that same key is released. I have looked and looked with google and I can't seem to find the answer
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Sep 23, 2010
Wanting to be able to move multiple characters around a map (one at a time)First selecting them either by keyboard shortcut of by clicking them.then being able to move them with WASD of by clicking the mouse to a certain position on the map and the character would move in that direction.
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Apr 4, 2011
I am currently making a platformer game but I can't seem to get a walking animation for my character. So far I have made a character which can move fine. Inside the characters movie clip are 2 frames (one standing and one walking) Now my problem is that I can get my character to move right and play the walking animation but when I walk left the walking animation doesn't play but the character still moves. I am using action script 2 and flash pro 8
onClipEvent (load) {
var ground:MovieClip = _root.ground;
var grav:Number = 0;
var gravity:Number = 2;
var speed:Number = 7;
[Code] .....
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Jul 7, 2011
I have a game where the character walks around the screen and stops if she hits a wall or a hole etc... - typical. HOWEVER - I coudn't get her to stop walking. Is there any standard code for this. If you tell to stop walking then she can't walk back out either etc... Also, she walked into the hole a little so being in the hole she definately couldn't walk any more not even back out as she would be walking inside the prohibited zone.
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Oct 19, 2011
I am trying to make a walking animation for a character with customizable parts. I can't seem to get this code to work correctly:
[Code]...
playerStance defines if the character is idle or walking, in this case walkingchar is a MC containing 2 frames : idle and walk (the frames contain MC:s for the current animation, in this case charwalk)charwalk contains 2 keyframes and the others are filler frames, the keyframes in this case are 1 and 16charwalk contains layers for all of the character parts, for example bottom1 (is located in frame 1)all of the parts contain frames for every variation of that partin every frame of the parts is a code : stop(); to prevent them from playing when I gotoAndPlay charwalkWhen I play this and update the parts after changing parameters, the algorithm returns a right value, but the parts don't go to the correct frames. Instead they are kept in the first frame.
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Mar 1, 2008
here i have a zipped fla file where i have problem with the character still wallking when road scrolling reach the end of the screen.how would i stop that?heres script:
Code:
//road scrolling
road.onEnterFrame = function() {
[code]......
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Aug 25, 2007
I have a project which will allow the user to upload an image, drag it within a certain area, and rotate it.The trouble is, that the user is allowed to rotate the image. When they do, then because the area is defined by the width of the rotated image, then the image will not go as far as it's boundary,or it will cross over it's boundary.I have searched the web for a solution, and have found nothing.I am currently thinking it has something to do with Math.cos() or Math.sin()Here is my current code(which doesn't work):
r = mc._rotation;
mc._rotation = 0;
w = mc.clip._width;
h = mc.clip._height;
[code]....
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Oct 16, 2008
for examlple i have box. height=16 and widht=100 the problem is when i apply rotation on that movie clip it changes its height and widht. is there any way to control that? or any one can tell me using what formula it reduce the height and widht when we apply rotation on it??
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Sep 15, 2003
i know how to use the _rotation on a mc, but how can i let it rotate slowly
[AS]
onClipEvent(enterFrame) {
rnd = parseInt(Math.random() * 2);
if(rnd == 0) {[code].....
this way it only flips to another degree, but you can't see it go round...
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Oct 28, 2011
From what I have gathered, _rotation uses radians?Basically, my initial goal was to make a movieclip rotate towards the mouse. I'm not very good at trigonometry.Using the help files I found atan2 which seemed to be what I needed. A little fiddling got me to this code:
var xDist:Number;
var yDist:Number;
var angle:Number;
onMouseMove = function () {
[code].....
However,the _rotation is opposite what is expected. This is not a problem as I can just flip the movieclip. But really what im here to ask is, please ecplain this code for me? I don't correctly understand how atan2 works.. and why it needs to be *60.Basically: How to get a movieclip to rotate towards the mouse.. and why does the code work, I want to learn trigonometry.
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Sep 14, 2005
I'm having a problem determining if the angle created between two movie clips (which I've calculated with Math.atan2) is within +/-35 degrees of movie clip b's rotation.
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Apr 1, 2007
Is it possible to make a movie clip rotate about the center point of it using the ._rotation method?
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Mar 29, 2005
how would i write this _parent[vehiclename1][vehiclename2]._rotation, it doesn't like the two breackets next to each other need quick reply.
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Jun 3, 2010
So far i have done:
[Code]....
Which is currently very glitchy it will not look at the mouse directly instead it will just continuosly rotate trying to find it, is there any way to fix this? The game... I have tried several different methods... Is it because it does not know how to face the mouse and what part of him to use to face it, if so how can i fix it?
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Feb 4, 2006
if there is a way to use the _rotation property with the Tweening class to make a movie clip continually to rotate from it's current position instead of starting back at the original position and doing the same rotation again.
I'm trying to make an movie object rotate 90 degrees by clicking on a button and then when you click the button again, the movie rotates 90 more degrees. I don't want it to start over and do that same 90 degree rotation with the Tween class.
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Jun 4, 2006
how do i change an object's _rotation based on the xy coordinates of another object (so it is facing it)?
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Feb 17, 2012
i have an movie clip instanced as "man" I have made him so that he has a Idle and Walk frame like this. He can also move left/right. (I also made him attack but that is irrelevant);[code]I need it to loop through the "walk" frames until i lift up the left/right key then go back to "idle" position. What happens is that it will go through the loop once and than go to idle even if I haven't lifted the key.[code]
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Jun 10, 2004
I'm on a very big scale project and it is a game. What I need done is a walking version, but not just some easy script for it. It's like there are 545 diffrent buttons in my game, and each other has a diffrent location. Now what I want to do is to use a function for moving between them. Here is an example screenshot of the location where you can move: http:[url].....The numbers aren't there in the real game off course, it's for the button number. Now what I want to do is that you click the button, and the move function is called. The function should be like:
- The movieclip that should move is a player, instance name is 'character'
- You move to the x and y positions of the button you've clicked.
- The movement speed should be a variable, you make the name up, just be sure I can edit it by changing 1 value
- The character must move through a good line, meaning if you are at position #16 and you want to go to 31, it first goes to 32 and then to 31 and not directly to 31
- There's a big Array (its called _root.takenArray ) and it checks Every spot where you have to move to (if you move from 16 to 31 it checks 31 and 32) it checks if the values of _root.takenArray[31] and _root.takenArray[32] are not bigger than 1
- If you're moving to 31 from 16 and _root.takenArray[32] (in other words, spot 32) is taken, it tries to find another route, like through 15 and then to 31. If there is one, it follows that route.
- If they are bigger than 1, The moving action shouldn't be done, if they aren't bigger than 1, move the player
All the spots of above are positioned like in http://vert.2webh.com/all.jpg
That's all. Sounds complicated doesn't it? Well I'm pretty advanced at actionscript and I couldn't manage to make it work.
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Apr 24, 2008
I have 2 MC's - one of my main character, and one of a specific area, I wish to confine my MC in. My main character has the ability to move (lol) and I do not wish for him to move outside of the boundaries of the second movie clip. Now this would be very easy if the second movie clip would be rectangulary (sp?) shaped - but it's not unfortunately. I was wondering if there is some kind of function similar to hitTest that compares the two MC's pixel by pixel, rather than setting the second MC's boundaries as a rectangle around it.
For example, what if my second MC is oval shaped, with no filling - like the '0' symbol for example...If it that is impossible (i doubt it is but w/e), then this is a approximately what my second MC looks like:[URL]
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Jul 10, 2004
im tryin to rotate this movieclip of a starfield but when i use _rotation i get this flickering effect every second or two of rotation see [URL] left and right keys change rotation hold down a key and you will see what i mean ,is there a way to prevent this flickering here is the code i used
[Code]...
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Aug 12, 2009
I've searched everywhere online, and can't find the help for this!
I've found some videos, but they did not seem to offer any sort of help for me.
I still cannot for the life of me figure out how to take 3 images, and make them into a simple walking animation and to convert that to one symbol.
Can anyone offer their help to me please so I can get my project going?
I'm using CS4, and all articles I can find are of the older versions of flash.
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Jul 14, 2011
I'm trying to animate a dog runing/walking over the screen. I asked someone to draw 8 directions of walking/running plus two transitions with 360 degree running/walking. is it enough to let me freely move the dog and change actions (walk->run, run->walk) too?
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Mar 11, 2011
I want to write a small game using flash and actionscript but I am not sure how to start. The basic element may be a man walking on a surface which I suppose is the fundamental elements for my application. However, as I am new to flash and such a project is just a test for whether I can learn from the internet quickly to master a new language, I suppose that examples are the best. So how can I get a human walking on the ground in 3D example using flash?
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May 2, 2009
I have two MovieClips, and both are controlled by keyboard events. One is a globe that I want to rotate in one direction or the other. The second is a walking animation that should change direction or stand still depending on which key is pressed or if none are.
Here is the AS Code:
/*var rightDown:Boolean = false;
var leftDown:Boolean = false;
var upDown:Boolean = false;
var downDown:Boolean = false;*/
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler);
[Code] .....
You can see that I've tried a few different methods, but neither has worked correctly. Using the timer came close, but then the globe kept speeding up, and I couldn't get the walking animation to default back to the standing animation. Here is the .fla [URL].
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May 21, 2011
how to move a movieclip with arrow keys. What I want to learn is how to play the walking animation inside the movieclip?
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Aug 5, 2004
I found the tutorial on duplicating movieclips, especially the line-by-line translation of the code. how to communicate with those clips�specifically to make them draggable and also to change the _rotation with Key.Right, Key.Left.
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Aug 6, 2004
I want to animate the human walk in flash from plain walking to running. Is there any location from where I could pick up the animation sequence either directly or for modification in photoshop etc.?
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Sep 24, 2010
I have a 9 frames image of a character.In other language generally i used to make character animation by looping the array consisting of different frames and drawing each frame when pressing key.What i want to do is when i press left or right key, i want to draw each frame that makes character movement and update x coordinates of frames, and it will appear as character is moving.
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Nov 27, 2010
Does anyone know the regular expression to test if a single string character has both upper and lower case character?
eg. All A-Z and a-z.
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Aug 11, 2009
i was wondering if any of you out there could tell me how it is possible to make a movieclip of a character and when the character is dragged about the screen by the curser, how do you make the characters arms and legs swing about in a realistic fashion.
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