ActionScript 2.0 :: Character Walking With Keys And By Mouse?
Sep 23, 2010
Wanting to be able to move multiple characters around a map (one at a time)First selecting them either by keyboard shortcut of by clicking them.then being able to move them with WASD of by clicking the mouse to a certain position on the map and the character would move in that direction.
I am trying to make my character look as he is walking around on the stage. I can make him, but what do I to make move his arms and legs? Also, I want the character walking animation when one of the keys is pressed, and stop walking when that same key is released. I have looked and looked with google and I can't seem to find the answer
I am currently making a platformer game but I can't seem to get a walking animation for my character. So far I have made a character which can move fine. Inside the characters movie clip are 2 frames (one standing and one walking) Now my problem is that I can get my character to move right and play the walking animation but when I walk left the walking animation doesn't play but the character still moves. I am using action script 2 and flash pro 8
onClipEvent (load) { var ground:MovieClip = _root.ground; var grav:Number = 0; var gravity:Number = 2; var speed:Number = 7; [Code] .....
I have a game where the character walks around the screen and stops if she hits a wall or a hole etc... - typical. HOWEVER - I coudn't get her to stop walking. Is there any standard code for this. If you tell to stop walking then she can't walk back out either etc... Also, she walked into the hole a little so being in the hole she definately couldn't walk any more not even back out as she would be walking inside the prohibited zone.
I am trying to make a walking animation for a character with customizable parts. I can't seem to get this code to work correctly:
[Code]...
playerStance defines if the character is idle or walking, in this case walkingchar is a MC containing 2 frames : idle and walk (the frames contain MC:s for the current animation, in this case charwalk)charwalk contains 2 keyframes and the others are filler frames, the keyframes in this case are 1 and 16charwalk contains layers for all of the character parts, for example bottom1 (is located in frame 1)all of the parts contain frames for every variation of that partin every frame of the parts is a code : stop(); to prevent them from playing when I gotoAndPlay charwalkWhen I play this and update the parts after changing parameters, the algorithm returns a right value, but the parts don't go to the correct frames. Instead they are kept in the first frame.
here i have a zipped fla file where i have problem with the character still wallking when road scrolling reach the end of the screen.how would i stop that?heres script:
String.fromCharCode works for converting the keycodes into the character on the keyboard that they represent, but it does not work with all the keys.
If the keys I am using are A,B,C,D,etc this function works, but if they are Keyboard.LEFT, Keyboard.ENTER, Keyboard.SHIFT, etc, fromCharCode doesnt return anything with these key codes.[URL]apparently shows that these keys (like SHIFT, ENTER) have no char code, just a key code.There must be some way to convert these non-character key codes into strings that say what the key was, right?
i got my character to move left, right, down and up wit this code:
[Code]....
My question is, how can i block the up and down movement? I tried simply deleting some part of the script to block does movement from the user. But then the script would not work properly : s Here is the uploaded page i'm working on: link.
My character's name is character. When left and right are pressed it tells me what's being pressed when I run it - it says there's no errors with the code. My character doesn't do anything though! [code]...
I need to remap keys to mouse wheel using as3, is it possible?I found this article( stackoverflow.c o m/questions/1014793/keyboard-code-mapping-in-adobe-flash-flex-for-the-browser )but I don't need to trace whenever shift or caps lock or num pad pressed. I just need simple code like.If user scrolls mouse wheel up then instead of scrolling up the button "+" is pressedactivated (or "-" if he scrolls down).
Because here in my game the main character is controlled through mouse and i want it to be controlled in left and right arrow keys. Here are the codes:
i'm attempting to make a platform game, i know how to move left and right with the arrow keys, but that's quite boring. i want to move my character based only on the x movement of my mouse. the more i move my mouse in a certain direction, the faster the character moves in that direction. i've been trying to modify the x-speed on my character based on a x value of the mouse, but nothing is working.
preferably, i want a code that keeps my cursor at the center of the screen, while still being able to detect x movements of the mouse. i'd copy paste code from my program, but i'm fairly confident that doing so will serve no purpose. i need a new direction. i have no idea how to do this.
I'm completely new to AS3/Flash programming, though I program in C/C++/C# in my job. These days I got a project idea which I think Flash would better fit than the other languages I mentioned above. I want to create an on-line automation application that can:
1. Control user mouse clicks, or eventually keyboard, pressing some keys;
2. Communicate/connect to the user's bluetooth device, establishing connections to the mobile devices attached to it - the web application in this case would act as a server.
How would I go about doing this but not directly like 360. like lets say my mouse is to the left of the character the character would than face its left frame I made for him like lets say his left frame is frame 2.
So I'm designing a game for my flash class final, and I want to have my character spin based on mouse movements. So if I move the mouse to the left, character spins counterclockwise, to the right, clockwise. But I also need to have things spin with the character, like the gun he's holding. And if the gun shoots projectiles, how would I keep the direction of the projectiles constant with the character's direction? Also, I'm using wasd for walking, then the mouse for directional control, so how do I make it so W doesn't make the character go down in Y value, but it makes the character travel at a velocity in whatever direction it's facing (so if the character is facing like northeast, pressing W will make him walk northeast. Then pressing A facing the same direction would make him strafe northwest)?
what does the /: do?? why is it necessary? couldnt u u use a _global.klick instead? (when i tried to change to global i used trace to see if it worked and the global doesnt get any character set when i press mouse..why is that? )
Within my application I'm using a Scroller component. I can't seem to figure out which event I should set up a listener on in order to know when content is scrolled. I tried Event.CHANGE on Scroller.verticalScrollBar property but apparently that event doesn't fire when the user scrolls with a mouse wheel or arrow keys.
I have a custom component, containing a List displaying items from an XMLListCollection:
[Code]....
Also if I click twice, only 1 mouse click will cause my custom event to be dispatched (because obviously there is no change between the items). how to make my List only react to mouse clicks? UPDATE: Yes, I've tried using "change" event for the List before, but then I have the problem that it is fired, even if the List scrollbar is clicked.
i'm making a small "add news" movie for a site in actionscript. When I insert an image in my textField, I can only move the cursor with my keys and not with my mouse anymore. I put the image always in front. I also have to click one time in my textfield, otherwise my text appears under my image. When I click it aligns to the right.
I am trying to create a character whose head will follow the mouse. I have made a character whose eyes are following the mouse, but I would like the head to turn with the mouse as well - like the cyber pets here.
whether using a String as the key in a Dictionary results in slower lookups than using an Object, Class or Custom Object (an instance of developer defined Type)?
When using a String as a key, does the literal String have to be parsed, or does the Dictionary key point to the String Object?
Doing flash interface project with only the 4 arrow keyboard keys and the "a" key as the activater! No mouse allowed!!I have created movie clips which have a roll over affect created by an array but i now want to make these movie clips into button which can be selected using the arrow keys and the "a" button. Which then takes the user to the desired page. Really dont want to change them from movie clips format .
i have an movie clip instanced as "man" I have made him so that he has a Idle and Walk frame like this. He can also move left/right. (I also made him attack but that is irrelevant);[code]I need it to loop through the "walk" frames until i lift up the left/right key then go back to "idle" position. What happens is that it will go through the loop once and than go to idle even if I haven't lifted the key.[code]
I'm on a very big scale project and it is a game. What I need done is a walking version, but not just some easy script for it. It's like there are 545 diffrent buttons in my game, and each other has a diffrent location. Now what I want to do is to use a function for moving between them. Here is an example screenshot of the location where you can move: http:[url].....The numbers aren't there in the real game off course, it's for the button number. Now what I want to do is that you click the button, and the move function is called. The function should be like:
- The movieclip that should move is a player, instance name is 'character'
- You move to the x and y positions of the button you've clicked.
- The movement speed should be a variable, you make the name up, just be sure I can edit it by changing 1 value
- The character must move through a good line, meaning if you are at position #16 and you want to go to 31, it first goes to 32 and then to 31 and not directly to 31
- There's a big Array (its called _root.takenArray ) and it checks Every spot where you have to move to (if you move from 16 to 31 it checks 31 and 32) it checks if the values of _root.takenArray[31] and _root.takenArray[32] are not bigger than 1 - If you're moving to 31 from 16 and _root.takenArray[32] (in other words, spot 32) is taken, it tries to find another route, like through 15 and then to 31. If there is one, it follows that route.
- If they are bigger than 1, The moving action shouldn't be done, if they aren't bigger than 1, move the player
All the spots of above are positioned like in http://vert.2webh.com/all.jpg
That's all. Sounds complicated doesn't it? Well I'm pretty advanced at actionscript and I couldn't manage to make it work.
I have 2 MC's - one of my main character, and one of a specific area, I wish to confine my MC in. My main character has the ability to move (lol) and I do not wish for him to move outside of the boundaries of the second movie clip. Now this would be very easy if the second movie clip would be rectangulary (sp?) shaped - but it's not unfortunately. I was wondering if there is some kind of function similar to hitTest that compares the two MC's pixel by pixel, rather than setting the second MC's boundaries as a rectangle around it.
For example, what if my second MC is oval shaped, with no filling - like the '0' symbol for example...If it that is impossible (i doubt it is but w/e), then this is a approximately what my second MC looks like:[URL]
I'm trying to animate a dog runing/walking over the screen. I asked someone to draw 8 directions of walking/running plus two transitions with 360 degree running/walking. is it enough to let me freely move the dog and change actions (walk->run, run->walk) too?
I want to write a small game using flash and actionscript but I am not sure how to start. The basic element may be a man walking on a surface which I suppose is the fundamental elements for my application. However, as I am new to flash and such a project is just a test for whether I can learn from the internet quickly to master a new language, I suppose that examples are the best. So how can I get a human walking on the ground in 3D example using flash?