Actionscript :: Use Flash And It To Animate Human Walking?
Mar 11, 2011
I want to write a small game using flash and actionscript but I am not sure how to start. The basic element may be a man walking on a surface which I suppose is the fundamental elements for my application. However, as I am new to flash and such a project is just a test for whether I can learn from the internet quickly to master a new language, I suppose that examples are the best. So how can I get a human walking on the ground in 3D example using flash?
I want to animate the human walk in flash from plain walking to running. Is there any location from where I could pick up the animation sequence either directly or for modification in photoshop etc.?
I'm trying to animate a dog runing/walking over the screen. I asked someone to draw 8 directions of walking/running plus two transitions with 360 degree running/walking. is it enough to let me freely move the dog and change actions (walk->run, run->walk) too?
Can anybody please guide me how can I add human checker in one simple Flash Contact Form AS 2 so that the user will forced to use it before making the posting.
Here is a link for this human checker. [URL]...Shall be glad if any body help me in this matter.
I have no knowledge but is seems something like captcha ( checking ) ,
So I have real time video stream. With 1 (one) person on It . It Is Black and White, I need to be able to capture this persons eyes and mouth (direction (at least X,Y), state (at least opened or closed) )
So Is there any fast library(s) for finding human eyes and mouth in Flash in such case? (pure Actionscript or HaxeJavaC++C port in SWC form.. What do I know Is - some libs are described in this presentation [URL].. Grate example for eyes is here http://play.blog2t.net/files/black-or-white/
i have an movie clip instanced as "man" I have made him so that he has a Idle and Walk frame like this. He can also move left/right. (I also made him attack but that is irrelevant);[code]I need it to loop through the "walk" frames until i lift up the left/right key then go back to "idle" position. What happens is that it will go through the loop once and than go to idle even if I haven't lifted the key.[code]
I am currently making a platformer game but I can't seem to get a walking animation for my character. So far I have made a character which can move fine. Inside the characters movie clip are 2 frames (one standing and one walking) Now my problem is that I can get my character to move right and play the walking animation but when I walk left the walking animation doesn't play but the character still moves. I am using action script 2 and flash pro 8
onClipEvent (load) { var ground:MovieClip = _root.ground; var grav:Number = 0; var gravity:Number = 2; var speed:Number = 7; [Code] .....
I want to write a flash to simulate people dancing, but I think if I make all the animation by hand, it will be a huge work. So I am thinking if there is a library(or other things people has done previously) that I can make use of.
I can build the character, the foot, the arm and head etc. What I want is an algorithm to apply to the whole body to make it animate like a human, at least more smooth than a robot
I used this code for the maze, and in this code the mouse takes control and if it touches the walls then it shows "Game Over".But I need some help here.I made a small human to move and it is actually draggable.So I want to move the draggable human around but the mouse is still in charge of it.
I'm on a very big scale project and it is a game. What I need done is a walking version, but not just some easy script for it. It's like there are 545 diffrent buttons in my game, and each other has a diffrent location. Now what I want to do is to use a function for moving between them. Here is an example screenshot of the location where you can move: http:[url].....The numbers aren't there in the real game off course, it's for the button number. Now what I want to do is that you click the button, and the move function is called. The function should be like:
- The movieclip that should move is a player, instance name is 'character'
- You move to the x and y positions of the button you've clicked.
- The movement speed should be a variable, you make the name up, just be sure I can edit it by changing 1 value
- The character must move through a good line, meaning if you are at position #16 and you want to go to 31, it first goes to 32 and then to 31 and not directly to 31
- There's a big Array (its called _root.takenArray ) and it checks Every spot where you have to move to (if you move from 16 to 31 it checks 31 and 32) it checks if the values of _root.takenArray[31] and _root.takenArray[32] are not bigger than 1 - If you're moving to 31 from 16 and _root.takenArray[32] (in other words, spot 32) is taken, it tries to find another route, like through 15 and then to 31. If there is one, it follows that route.
- If they are bigger than 1, The moving action shouldn't be done, if they aren't bigger than 1, move the player
All the spots of above are positioned like in http://vert.2webh.com/all.jpg
That's all. Sounds complicated doesn't it? Well I'm pretty advanced at actionscript and I couldn't manage to make it work.
I am trying to make my character look as he is walking around on the stage. I can make him, but what do I to make move his arms and legs? Also, I want the character walking animation when one of the keys is pressed, and stop walking when that same key is released. I have looked and looked with google and I can't seem to find the answer
I have 2 MC's - one of my main character, and one of a specific area, I wish to confine my MC in. My main character has the ability to move (lol) and I do not wish for him to move outside of the boundaries of the second movie clip. Now this would be very easy if the second movie clip would be rectangulary (sp?) shaped - but it's not unfortunately. I was wondering if there is some kind of function similar to hitTest that compares the two MC's pixel by pixel, rather than setting the second MC's boundaries as a rectangle around it.
For example, what if my second MC is oval shaped, with no filling - like the '0' symbol for example...If it that is impossible (i doubt it is but w/e), then this is a approximately what my second MC looks like:[URL]
Wanting to be able to move multiple characters around a map (one at a time)First selecting them either by keyboard shortcut of by clicking them.then being able to move them with WASD of by clicking the mouse to a certain position on the map and the character would move in that direction.
I'm developing a project with Flex, Spring, Hibernate, MySQL, Tomcat, but one of the functionality is: " i have to store a mathematical rule like for example " a+b " into database, then in my human machine interface, i have two fields when user write the variables "a" and "b", then a button with the label calculate which if it's clicked, it'll show bellow the result of applying the rule " a+b " to the variables "a" and "b" which the user previously." Now, i'm searching for an Java or Flex API or any other way that will give me the ability to apply a mathematical rule stored in database as string, to variables i got from human machine interface"
I have two MovieClips, and both are controlled by keyboard events. One is a globe that I want to rotate in one direction or the other. The second is a walking animation that should change direction or stand still depending on which key is pressed or if none are.
Here is the AS Code: /*var rightDown:Boolean = false; var leftDown:Boolean = false; var upDown:Boolean = false; var downDown:Boolean = false;*/ stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler); [Code] .....
You can see that I've tried a few different methods, but neither has worked correctly. Using the timer came close, but then the globe kept speeding up, and I couldn't get the walking animation to default back to the standing animation. Here is the .fla [URL].
I have a game where the character walks around the screen and stops if she hits a wall or a hole etc... - typical. HOWEVER - I coudn't get her to stop walking. Is there any standard code for this. If you tell to stop walking then she can't walk back out either etc... Also, she walked into the hole a little so being in the hole she definately couldn't walk any more not even back out as she would be walking inside the prohibited zone.
I am trying to make a walking animation for a character with customizable parts. I can't seem to get this code to work correctly:
[Code]...
playerStance defines if the character is idle or walking, in this case walkingchar is a MC containing 2 frames : idle and walk (the frames contain MC:s for the current animation, in this case charwalk)charwalk contains 2 keyframes and the others are filler frames, the keyframes in this case are 1 and 16charwalk contains layers for all of the character parts, for example bottom1 (is located in frame 1)all of the parts contain frames for every variation of that partin every frame of the parts is a code : stop(); to prevent them from playing when I gotoAndPlay charwalkWhen I play this and update the parts after changing parameters, the algorithm returns a right value, but the parts don't go to the correct frames. Instead they are kept in the first frame.
here i have a zipped fla file where i have problem with the character still wallking when road scrolling reach the end of the screen.how would i stop that?heres script:
I need more examples animating external files. My ball in the external swf is suppose tick across the stage. How do I get "ldr.swf" to load "ball. swf" and tell it to move the ball across the stage?[code]
I am trying to animate a butterfly and a bird in flash cs4. I am trying to make them flap their wings so they look like they are flying. I make the butterfly in illustrator, and imported the butterfly into flash as three parts, body, left wing and right wing, now I want to make the butterfly flap its wings, how do I do that in flash?[code]...
I made a flash animation of a character walking, exported it as .swf, made sure it worked in the flash player, and imported it into After Effects. I used keyframes to map out where I wanted my character to walk. I played it back, first using space bar, then using 0, and my character didn't animate.
I didn't script anything. I was trying to follow these directions to create a walk animation[url]...
At step 4 the guy said, " I won't delve into how to create each frame of the cycle because for one thing, you can have a look at the fla. that I enclose at the end of the tutorial, and for another it's not that hard. I'm sure you can do that!" I didn't download his project because I already know how keyframes work, I knew what I needed to do to make my animation walk the way I wanted it to walk. From there I right clicked on the movie clip, clicked "Export SWF...", and named it.
How can I can I get my character to animate when I preview my work in After Effects? Was there something I should have done while in Flash to make it work in After Effects?
I am in a real distress - trying to make a menu looking like the one shown here:[URL]..That is a sort of "tsunami" if I get it right... On mousover, the elements nearest to the mouse grow - the nearer they are, the more they grow - like in the many examples of tsunami that you can find on the web.The problem I have is that as they grow, the elements should also push one another sideways, so that the menu sort of "walks" or "slides" sideways. Which is exactly what I cannot achieve.
I need a very simple solution to make a very simple stylized hockey player. The player has to skate around the rink holding a hockey stick, then, stop and shoot a puck. I don't want the character or animation to be super realistic, but it has to look like the player is sort of skating and shooting a puck. Does anyone know how to accomplish this?I am open to any suggestions or a good tutorial or even if someone has the time to create a simple sample file of how to set up the skating