ActionScript 3.0 :: Photo Gallery With Drag And Rotate?

Jul 9, 2009

I've recently downloaded a great gallery from FFILES.COM. Here's the link: [URL]

I want to add in a menu bar at the bottom of the gallery. Meaning to say, all the photos that load up from the XML will be behind the menu bar. I tried with creating a new layer on top of every other things (inserted a rectangle box for testing), but the photos for the gallery comes infront of my rectangle box.

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ActionScript 2.0 :: Photo Gallery With Drag And Rotate

Jul 9, 2009

I want to add in a menu bar at the bottom of the gallery. Meaning to say, all the photos that load up from the XML will be behind the menu bar. I tried with creating a new layer on top of every other things (inserted a rectangle box for testing), but the photos for the gallery comes infront of my rectangle box.

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ActionScript 2.0 :: Make Photo Gallery And Drag Several Square Images?

Nov 4, 2007

I'm trying to get some general info and be pointed in the right direction to make kinda like a photo gallery where they can be dragged, and moved around like several squire images that can overlap one another, and if you click an image that is under another image, it will come upfront..

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ActionScript 3.0 :: Make A Flash Photo Gallery That Displays All The Image Files In A Certain Directory With The Usual Photo Gallery Functionality

Sep 1, 2009

Just trying to make a flash photo gallery that displays all the image files in a certain directory with the usual photo gallery functionality.

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ActionScript 2.0 :: Photo Gallery - Photo's Start Automatically, Rather Than, On A Button Click?

Oct 27, 2011

its for a photo gallery that I downlowded,the images fades in and out, but only start that when you click a button(timer).I'm trying to founf out where in the script I can change this, so that the photo's start automatically,rather than, on a button click.I have pasted the script below, is that ok, or would people rather a zip file of the files?

// (c) Copyright by Andrew DiFiore. All rights reserved. DO NOT REMOVE.
fscommand("allowscale", "false");
Stage.scaleMode = "noScale";[code]......

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ActionScript 2.0 :: Kirupa Photo Gallery - Load 2 Instead Of 1 Photo?

Aug 26, 2006

I found the tutorial by Kirupa

[Code]...

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ActionScript 2.0 :: Preload First Photo Of XML Photo Gallery?

Feb 6, 2009

I have an XML photo gallery, that when it starts it has a loader for the photos. It always starts with the XML file determined sequence, which is fine, but what happens is that the tabs on the right hand side of the photo loader go astray while it is loading the first photo. If the first photo was loaded instantly this wouldnt be an issue.Is there a way that I can preload that first photo, so that it is in memory when the swf file reads the XML file, allowing the first photo to be instantly loaded ?Amongst other things, I tried embedding the photo in the swf file, but it didnt work...obviously I have no idea what to script...I also created another scene, prior to the main scene, to preload the photo.. but it didnt work either, again probably used useless script...Going further in detail, this is the main script:

Code:
import com.mosesSupposes.fuse.*;
ZigoEngine.simpleSetup(Shortcuts, PennerEasing);

[code].....

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IDE :: Photo Gallery - User To Be Able To Click On A Photo For It To Appear In The Box Above

Jul 10, 2009

I have been searching for a particular photo gallery, and haven't got far. Here is an example of what I am looking for. With the example I wanting the user to be able to click on a photo for it to appear in the box above. I am looking for a tutorial, so I can customise to fit in my client's flash website.

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ActionScript 2.0 :: Photo Galley - Make A Gallery Based On The Tutorial Gallery (thumbs)

Jul 19, 2005

What I want to do is to make a gallery based on the tutorial gallery here (thumbs), but I want the user to be able to choose different galleries from within the movie. I figured that I could make a loop to cycle through the galleries, then nest another loop inside it to cycle through the pics, captions and thumbs. While I wrote, I constantly tested the output with trace commands, but when I tried nesting the loop I lost all output.. I'm pretty new to both Flash and Actionscript, so if theres an obvious solution I havent been able to see it.. This is my temp XML file:

[Code]...

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ActionScript 2.0 :: Photo Gallery XML - Html File Shows The Extra Image In The Gallery But The Swf Doesn't

Feb 17, 2008

i am trying to add extra images to the photo gallery attached. I would have thought it is easy and it seems so. I add an extra image to the gallery. I publish it. The html file shows the extra image in the gallery but the swf doesnt. driving me crazy, cant work it out?

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ActionScript 2.0 :: XML Photo Gallery Change To Video Gallery?

Jan 24, 2010

I have a flash site that I'm working with that has an xml photo gallery as one of it's menu items. the photo gallery has three pages, all three containing thumbnail images that once clicked, load the larger image. The larger image dissolves in covering the page with the image. Once you click the larger image it dissolves out returning you to the gallery.

What I want to to do is to change the first page of this gallery to a video gallery, or player, leaving the other two galleries as image galleries. I tried simply replacing the images listed in the xml document to flv files and the flv file does not load. I simply want to know what it is I need to do in order to change this one page so that I can embed videos on it.

I've attached the Action script that loads the xml gallery in .txt format

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ActionScript 2.0 :: XML For Gallery From Tutorial 'photo Gallery Using XML And Flash'?

Jan 15, 2010

i am trying to put some things together following the tutorials on this site. I did the tutorial 'Photo Gallery Using XML and Flash'and I followed it step by step and uploaded it with all the necessary files onto my remote server (xml file, Gallery folder, fla, swf, and html) - however, when I test the movie with flash, it seems to work fine (except the description test, my question to that later), but when I test it online it shows only the first image (but displays the correct number of images in the gallery); even when clicking the next button, it keeps loading the first image the first image. In other galleries (I use the structure for multiple galleries for my portfolio) the first image never loads at all.

Also, about the description text, in between the <caption> and </caption>, can I use <strong> and <em> and <br /> to change the appearance of my text? All it says is 'null'.If you want to look at what I mean check out my portfolio in the making. The problem with the first image displaying only is under 'paintings' and both the projects in 'design - packaging'. The second problem (no picture loading at all) is on some of the buttons in 'design - identity' (where I have not changed the description text of the tutorial yet).
Again,

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ActionScript 2.0 :: [FMX]Drag-to-rotate MC?

Apr 21, 2011

I am having problems with this Flash movie of an draggable, rotatable XML blog. I have got the XML stuff working OK. I'm just having problems making the drag-to-rotate thing work. I want it to be able to be moved around the page like a piece of paper and rotated such.

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Actionscript :: Rotate Object On Drag?

May 26, 2011

I have an object I need to rotate by clicking and dragging. Following some AS2 code I got the object to rotate a bit every time the mouse is clicked, but can't get it to work with drag.

needle.addEventListener(MouseEvent.MOUSE_DOWN, fl_ClickToDrag_2);
stage.addEventListener(MouseEvent.MOUSE_UP, fl_ReleaseToDrop_2);
function fl_ClickToDrag_2(event:MouseEvent):void

[Code].....

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ActionScript 3.0 :: Drag And Rotate To MovieClip

Mar 29, 2012

I want functionality of Drag and Rotate to my MovieClip just like this example [URL] Or

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ActionScript 3.0 :: Drag & Rotate & Throw Multiple MCs?

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I am trying to create a drag and throw effect I have most of the effect working correctly but I am wondering how to only move one item at a time and have that thrown unaffected til the friction brings the item to a stop. what happens currently is if an mc is moving and you select another it moves both items.

Code:
var mx0; // Previous Mouse X Position
var my0; // Previous Mouse Y Position
var velocityX = 0; // Velocity in X Direction[code]...................

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Professional :: Drag Drop And Rotate Object?

Feb 6, 2010

Would like to develop simple (in browser) puzzle games where shapes (such as a puzzle piece shape) can be simultaneously dragged and rotated, then dropped on the screen or canvas. The game mode would be to click and drag the shape or object, while simultaneously rotating the piece using arrow keys  Is this possible in Flash? This simple general activity of simultaneous drag and rotate, then drop, is my intended overallweb site game basis. I'm new to Flash but have developed Windows executables for many years. I'm trying to decide whether to purchase and learn Flash as platform for interactive educational puzzle games running in browser windows.

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ActionScript 3.0 :: Drag And Rotate MovieClip On Click?

Nov 5, 2009

Basically what I am trying to do is have my movie clip rotate/pivot when I press on it, same as the arm on the record player of this [URL]. At the moment, the movie clip rotates according to mouse follow, but I would like to click, drag and rotate so it pivots from one point.

Code:
const TO_DEGREE:Number = 180/Math.PI;
addEventListener(Event.ENTER_FRAME, rotateObject);
var maxRotSpeed:Number = 5;
var rotScale:Number = 0.2;
function rotateObject(e:Event):void {
[Code] .....

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ActionScript 3.0 :: Drag & Rotate Movieclip From Centre?

Jan 5, 2012

I'm trying to drag & rotate a planet so it spins around with the mouse -instance name: PlayerThe code works really well but it doesn't seem to rotate around the centre, instead it rotates from the top left corner.I'm quite a noob at as3 so I'm not quite sure where I've gone wrong with my code to be able to fix this. Do I need to specify the dimensions of the stage or the planet? I have altered the Stage from the the default 550 x 400 (if this could be the problem).

ActionScript Code:
import flash.events.MouseEvent;
import flash.events.Event;

[code].....

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ActionScript 2.0 :: Realistic Drag + Rotate MC Around The Stage?

Jun 29, 2007

Been working on this for days and can't quite get it. Place a standard playing card or something similar on your desk in front of you. Lightly press your finger onto a random point on that card and drag it around your desk. See how it rotates towards the direction you are moving and such? I want to simulate that behavior.

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ActionScript 3.0 :: Rotate On Drag Not Mouse Position?

Feb 24, 2009

i have some script that creates a rotating video wall/carousel effect that rotates left and right depending on where the mouse is.I want the carousel to only rotate when the mouse is down and dragging - but just can't seem to work out what i need to change.how do I define the drag action instead of the current +x & -x co-ordinates?here is the full script for the entire carousel

Code:
*/
import org.papervision3d.scenes.*;
import org.papervision3d.cameras.*;

[code]....

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ActionScript 3.0 :: Mouse Drag Frame Rotate?

Apr 2, 2009

I have a 40 frame animation that in sequence rotates an image. That I need to add a mouse drag function so I can scrub through the images like here

http:[url].....

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IDE :: Drag - Drop And Rotate Selected MovieClip

Oct 14, 2009

Im building a game, where the user has several images as movieclips. He can drag them to an area of the stage, and selecting them, he could rotate it. Does anybody knows some tutorials on hoe to start?

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ActionScript 3.0 :: Drag And Rotate Function On Mousedown

Mar 15, 2010

I'm trying to create a script that would imitate an old rotary phone dial. I have this script, but need it to function on MOUSE_DOWN:

Code:
handle.addEventListener(MouseEvent.ENTER_FRAME, startRotate);
function startRotate(e:Event):void {
var dx:Number=mouseX-handle.x;
var dy:Number=mouseY-handle.y;
// presupposes position of object to be facing to the right.
var radians:Number=Math.atan2(dy,dx);
handle.rotation=radians*180/Math.PI;
var hR:Number = Math.round(handle.rotation);
rotationA.text = String(hR);
}

Changing the event handler doesn't work. Somehow the MouseDown function should be working like an EnterFrame event, I guess. The condition I want to check is whether or not the handle is at a certain degree angle to stop the dial from rotating.
if (handle.rotation >= 30) {
handle.rotation = ?;
}
Not sure what I need to put in there to stop it from rotating.

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ActionScript 2.0 :: Drag And Rotate Clock Hands?

Oct 3, 2002

I am stuck at the mo trying to create an interactive clock. I have got it to do everything, I would like the user to be able to drag and rotate the clocks hands clockwise 360 degrees.. ive got the hands to rotate by themselves what do i need to do?

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ActionScript 2.0 :: Drag / Rotate Functionality For Navigation Wheel?

Jul 19, 2009

I'm trying to create a navigation system that relies on the user dragging on a wheel in order to rotate it into a specific position: [URL]. The problem I have is that whenever a drag is initiated, the wheel jumps to a position where it points the zero-rotation point (indicated in the example by the red dashline) at the mouse direction. Whenever the drag is ended, the wheel stays at the position where the mouse has left it, which is correct.

However, when another drag is initiated, the same thing reoccurs - the dashed red line jumps to point towards the direction of the mouse. In short, I need the wheel to drag/rotate directly from the position where it was previously left or where it is by default. It shouldn't matter from which position the user drags the wheel. The code is located in the script of the wheel-movieClip, and is as follows:

Code:
onClipEvent (enterFrame){
this.onPress = function(){
// when the mouse presses on the wheel
this.onMouseMove = function(){
// get an angle to the mouse using atan2 (gets radians)
var angle = Math.atan2(this._parent._ymouse-this._y,this._parent._xmouse-this._x);
[Code] .....

How to implement it so that the wheel rotation is independent from the position of mouse, while it is dragged.

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ActionScript 2.0 :: Drag/rotate Functionality For A Navigation Wheel?

Jul 19, 2009

I'm trying to create a navigation system that relies on the user dragging on a wheel in order to rotate it into a specific position:

[URL]

The problem I have is that whenever a drag is initiated, the wheel jumps to a position where it points the zero-rotation point (indicated in the example by the red dashline) at the mouse direction. Whenever the drag is ended, the wheel stays at the position where the mouse has left it, which is correct. However, when another drag is initiated, the same thing reoccurs - the dashed red line jumps to point towards the direction of the mouse. In short, I need the wheel to drag/rotate directly from the position where it was previously left or where it is by default. It shouldn't matter from which position the user drags the wheel.

The code is located in the script of the wheel-movieClip, and is as follows:

ActionScript Code:
onClipEvent (enterFrame){
this.onPress = function(){
// when the mouse presses on the wheel

[code]....

I can see how lacking the code is, and I can see why it does what it does. I just can't figure out how to implement it so that the wheel rotation is independent from the position of mouse, while it is dragged.

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ActionScript 3.0 :: Rotate Parent Mc Without Messing Up Drag Of Child Mc's

Dec 9, 2009

I have built this, drag the various dots.[URL]...%20parent.html I did not use the flash startDrag because it had all sorts of issues. I wanted the dots to be restricted to the stage when dragged. That is any dot CAN leave the stage when it is not the one being dragged. For example make the kite big and drag the red dot, the blue dots are free to leave the stage (marked by outline in the online example) The code I have uses mousemove, and some globalToLocal conversion to keep the dots from leaving the stage area All was well so far.

Now I find out the kite has to be able to rotate! when I simply rotate the kite all of my dragging rules break down. Click the big blue button, each click rotates the kite 5 degrees. Looks OK at first, rotate 30 or 40 degrees and everything breaks down. I know its the globalToLocal limiting, is there a better way? Seems people here have a lot of experience with dragging and rotating in flash. Does anyone see a way to fix what happens, or a whole new way to do the drag.

[Code]......

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ActionScript 3.0 :: Press And Drag Movieclip To Rotate It Around It's Center

Oct 23, 2010

I have a round movieclip ( like a ring or clock ) and i want to press and drag it to rotate it around it's center ( AS3 ). I tried hundreds of ways but none of them works perfectly. I think i miss something in trigonometry and flash's rotation concept.

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ActionScript 2.0 :: Drag To Rotate Circle And Ring Independently?

Jun 5, 2005

I have this problem...no worries it is only about ActionScript! I have created two movieclips: one is called "sun_mc" (with a nice smile) and a ring of sunrays (short and long ones) called "ring_mc".the ring is situated around the sun.

The user clicks the sun and drags to rotate it.The user can click the ring to rotate that too.When the sun is rotating...the ring should not be...and vice versa.

I have three problems...

1) I can't get the two mc's to move independently 2) When rotating the mouse position always jumps to a certain point on the movieclip...not the point where you clicked it first 3) The ring is also rotating when the mouse is outside the ring...

What should I do?I tried to obscure a part of the ring_mc with some masking...That didn't work.Should I try hitTest? And how should I do that? That only works with squares doesn't it?

[Code]...

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