ActionScript 3.0 :: Rotate Parent Mc Without Messing Up Drag Of Child Mc's
Dec 9, 2009
I have built this, drag the various dots.[URL]...%20parent.html I did not use the flash startDrag because it had all sorts of issues. I wanted the dots to be restricted to the stage when dragged. That is any dot CAN leave the stage when it is not the one being dragged. For example make the kite big and drag the red dot, the blue dots are free to leave the stage (marked by outline in the online example) The code I have uses mousemove, and some globalToLocal conversion to keep the dots from leaving the stage area All was well so far.
Now I find out the kite has to be able to rotate! when I simply rotate the kite all of my dragging rules break down. Click the big blue button, each click rotates the kite 5 degrees. Looks OK at first, rotate 30 or 40 degrees and everything breaks down. I know its the globalToLocal limiting, is there a better way? Seems people here have a lot of experience with dragging and rotating in flash. Does anyone see a way to fix what happens, or a whole new way to do the drag.
[Code]......
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Oct 6, 2010
Here is a working script to drag drop a ball from the stage into another target mc:
ball.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
stage.addEventListener(MouseEvent.MOUSE_UP, dropIt);
function pickUp(event:MouseEvent):void{ [code]...
It works well but I'm new to AS3 and I am having difficulty amending this script to drag the ball out of a parent mc (instead of the stage) and onto another mc (the target mc). To explain: imagine a ball, a box, a tri, + more shapes all within a scrolling mc (initial parent), the user scrolls to select a shape, then drag-drops onto a target mc on the stage.The scrolling is no problem, but how would you amend the script above so that the ball can start inside a parent mc rather than on the stage itself?
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Oct 18, 2011
I need to drag the child component in the parent such a way that the child component can replace the place they have in parent. E.g. If I have a 3 button a,b,c inside a panel and need to movie the position of a,b,c with drag and drop the placement could be b, a, c or c, a, b and so on.
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Jul 29, 2011
I got a Parent Sprite, let's name it SpriteP, which holds inside it two other Sprites. Sprite1 and Sprite2.[code]Sprite2 is a rectangle. When I rotate it, of course, the height of its parent, SpriteP, GROWS. But I would expect that height to go back to what it should be when I'm removing Sprite2!And it does! If I remove Sprite2 while NOT being rotated, the height of the parent drops back to normal, 200.
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Jun 6, 2011
i am slightly confused about the parent and child relationship. lets assume we have several different instances, what would be difference of adding them all as children of the stage and creating a parent-child hierarchy between them(other than the access path).
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Jul 29, 2011
I got a Parent Sprite, let's name it SpriteP, which holds inside it two other Sprites. Sprite1 and Sprite2.
When Sprite2 is NOT rotated:
Code:
trace(SpriteP.width + ' ' + SpriteP.height); //100 250.
SpriteP.removeChild(Sprite2)
trace(SpriteP.width + ' ' + SpriteP.height); //100 200. -> works, 200 is good.
When Sprite2 is rotated at 90:
[Code].....
And it does! If I remove Sprite2 while NOT being rotated, the height of the parent drops back to normal, 200. But if I rotate Sprite2, the Parent won't update its bounds.
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Feb 5, 2010
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var itemArray:Array = [
{iname:"police",ititle:"POLICE OFFICER"},
{iname:"insurance_assessor",ititle:"INSURANCE ASSESSOR"},[code].............
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Sep 11, 2010
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In my application I'm loading a series of png images as overlays that can be tinted for customizing in this app. When I trace my memory, the basic app idles at 64,000 k. The exact second I load those overlay images it goes up to 205,000k. If I remove those clips and "clear" the stage I should go back down to 64,000 k if everything is removed and collected correctly, right? It's not, it's hanging at 215,000 k. Are my images being cached and that is the reason for the memory staying up? If so, how do I prevent that. Or upon removing the parent of the image how can I un-cache the image.
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Nov 11, 2009
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[Code]...
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My Parent Class
public class PlayerStrobe_domaincheck extends Sprite
{
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[Code]....
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[Code].....
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[Code]...
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needle.addEventListener(MouseEvent.MOUSE_DOWN, fl_ClickToDrag_2);
stage.addEventListener(MouseEvent.MOUSE_UP, fl_ReleaseToDrop_2);
function fl_ClickToDrag_2(event:MouseEvent):void
[Code].....
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Code:
var mx0; // Previous Mouse X Position
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Code:
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[Code] .....
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ActionScript Code:
import flash.events.MouseEvent;
import flash.events.Event;
[code].....
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Code:
*/
import org.papervision3d.scenes.*;
import org.papervision3d.cameras.*;
[code]....
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http:[url].....
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Code:
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}
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