ActionScript 2.0 :: Finding Movieclip Coordinates?
May 19, 2009
for some reason whenever i call or define a variable like this:
Code:
onClipEvent(enterFrame){trace(k); k = go._y;}
the trace results in "undefined". dose anyone know why and how to get around this issue? it
[code]....
View 1 Replies
Similar Posts:
Mar 2, 2010
Imagine two movieclips, both on the same Y axis. I want one MC to be able to diagonally move to the other MC X axis, all while making a perfect diagonal line until it reaches 100y. So just like this picture, that MC moves in a perfect diagonal until it matches the other MC.x, and 100y (no matter what, it can't go past 100y but must equal 100y). I probably made it sound more complicated than it is.
View 2 Replies
Apr 18, 2011
I'd like to use the x and y mouse coordinates as variables in a program. I'm very new to Flash and ActionScript and I'm not even sure which classes I need to import or which listeners or handlers I need to use.
View 1 Replies
Oct 16, 2009
We have a client server architecture where a C++ server talks to Flash clients. I'm developing the server and would like to send through tcp an xy coord to simulate a button press where the receiving flash client would find the topmost visible object at that coord and send a mouse event to it such that we could simulate play without a human present. I'm told this is incredibly difficult, but it seems to me that there must be a way to do this. Am I off the mark? Or is there a mechanism in flash to iterate through all objects regardless of parent child relationships to find a visible button at an x, y coord and signal a press event?
View 2 Replies
Oct 6, 2011
I have made a few posts now, and I'd like to especially Prid for not only answering them, but for giving me guidance on how to learn AS2. I am progressing very nicely, and have made a couple of simple games without any tutorials, but theres one thing I couldn't find. I have this character which can move, up and down, left and right. I also have an enemy trying to shoot at him. However, this enemy needs to know where the character is. I already have the shooting code (Prid), but it was for shooting in the direction of the mouse. What I need now is to replace the bit of code that finds the mouse coordinates with code that finds the coordinates of the player.
The shooting code is on the frame (doubt that is important to say, but still) and the instance AND name of the Character is, well, Character. So basically, I need a code to calculate coordinates of a movie clip that does not have a fixed position. Oh and one more thing, should I post simple stuff like this in the beginner section, because I've seen waaay more complicated stuff there than in the AS2 section.
View 9 Replies
Jul 1, 2010
what i am trying to do is find the coridanates of anywhere there is the color red and save this in 2 variables. one for the corodanets of the color on the x axis and one of the corordonates on the y axis.
View 7 Replies
May 5, 2010
I have a line dynamically drawn in a coordinatesystem. The line is drawn by the user. Now I wonder if there is a way to find out where the line crosses the y-axis. I know about hittest but how can I get exacltly where (x- and y-coordinates) for the hitpoint?
View 0 Replies
Nov 30, 2009
I get the feeling the title is misleading... What I try to achieve is quite simple (at least it sounds like a simple thing to do). I am trying to find the intersection of 2 objects in relation to each other. One of them is the character for my game, and the other is the obstacle (the floor, a barrel, etc). I need to find the coordinates of the character in relation to the obstacle. Here's a picture to make it a bit clearer:
Here the coordinates (and the cross) represent the origin of my objects, and the two squares are my character (twice to better represent the multiple possibilities). The number after the slash for the square is what I should get as the .x when my character hits the obstacle. I tried using getBounds(), but I really don't know about it and tried stuff based on the little knowledge I have about it (I won't post the code here, first it was horrible, and it also didn't survive the rage I had trying to get this to work...).
[Code]...
View 4 Replies
Jan 6, 2010
I'm in the process of making a board game in Flash; as part of process of getting fully to grips with Flash AS3.
I have a JPEG of the original board. This contains ~ 1000 circles that players may move pieces between. Pretty standard board-game stuff. The circles are not in any way regularly spaced.
So far, I've drawn the circles in Flash, by hand, and positioned them where they need to be. This looks great - I can see all my places.
What I want to do now is create these circles programatically. I want to be able to do this so I can adjust how the spaces look (depending on game state). Eventually I'll want to be able to zoom / pan the entire game board as well.
My question is, is there a way of tagging each circle with a unique reference and then looping through and recording locations?
I'm thinking something a bit like the Javascript DOM "getElementsByTagName" or similar.
At the moment I can only see two options:
Convert each circle to a symbol and give it a unique class name so I can access it from code Go through and write down the X/Y of each circle (add to my DB of board locations that I already have) so I can plot them programatically
View 1 Replies
Mar 30, 2010
i've been working on a problem for a while now, which involves targeting the closest movieClip in relation to the x y coords of the mouse, I've attached a nice little acompanying graphic.Each mc added to the stage has it's own sub-class (HotSpots) which uses Pythag to measure distance from mouse. At this stage i can determine the closest value from my Main class but can't figure out how to reference it back to the movieclip... hope this makes sense. Below are the two Classes.My Main Class which attachs the mcs, and monitors mouse movement and traces closest value.[code]
View 3 Replies
Jun 5, 2011
I have a Movieclip (MC1) with and moving object (OBJ1) inside it and using AS3. I want to do a hit test on it with another object (OBJ2) that is on the stage. Normally I would just do MC1.x + OBJ1.x to get my coords for the hit test. But how do I do it if MC1 has been rotated?
View 2 Replies
Feb 23, 2011
I have a movieclip inside another movieclip.[code]...
I can get mc_inside._x and mc_inside._y properties relative to the container movieclip, but how can I get the mc_inside._x and mc_inside._y relative to the _root (the stage)?
View 1 Replies
Sep 22, 2009
I could not find this one. So say a movieclip is called Background.I have some code in its timeline's first frame and i want to use trace to print its prototype/identifier name.how can i do it?could not find anything even on googling.May be I'm searching for the wrong keyword.
What I mean to find out is what is shown in the Identifier section of the symbol properties.
View 6 Replies
May 15, 2011
I have 3 instances of the same movieclip (let's call it mc1). In that movieclip is a different one (mc2). In the class for mc2 i need to find out the instance name of which instance of the mc1 it is in.
Is there a way I can I get the name of the instance of mc1 that mc2 is in?
View 9 Replies
Apr 8, 2009
I'm putting together a site, that has 3 pages and I'd like the content to move into position when the menu button is clicked. So, 3 buttons etc, 'Home, Portfolio, contact" and one movie clip that contains the info. I'm not really a programmer [URL].
View 1 Replies
Nov 7, 2010
I have this XML that I want to use to set the position of movieclips placed dynamically on the stage but I am having a hard time figuring it out.This is what I have in my XML:
ActionScript Code:
<STARS>
<STAR XPOS ="93" YPOS = "44"> </STAR>
[code].....
View 6 Replies
May 16, 2011
Basically there's an object in a movieclip. I want to find the location of that object in relation to the movieclip, not of the object's symbol. So when i and look at the x and y of it, it wont show 0, it will show the x and y location in the movieclip it's in.
View 4 Replies
Apr 14, 2004
Is it possible? Has there been a thread on this..
View 5 Replies
Apr 11, 2012
I've been scouring the web to see how to do this, and now I'm not even sure it's possible. However, it seems there must be way. What I want to do is create a function that will take x,y coordinates and tell me what MovieClip or Sprite is at that location. I want it to happen automatically, without any MouseEvents or anything like that.
View 8 Replies
Nov 29, 2004
I have a problem regarding the x, and y coordinates on a flash project of mine. Whenever I set the x and y coordinates for a movieClip:
Code:
function setPos() {
with (mc1) {
_x = 400;
_y = 300;
}}
The MovieClip never gets sent to the proper coordinates.
View 5 Replies
Sep 30, 2009
Is it possible to get a reference to all the movieclips I might have added to a movieclip in the designer. Lets say I want to do this in the onLoad function of the movieclip. I couldn't find a way to do it.
View 3 Replies
Nov 11, 2010
How does one find the position of a child movieclip within a parent movieclip relative to the stage? Whenever I refer to the position of the target movieclip, it gives me a number of what I'm not quite sure it refers to. I want to know the position of a an object as it is seen drawn on the stage
View 5 Replies
Oct 27, 2009
i have a bunch of movieclips inside a container movieclip.they all have really crazy coordinates, like x: 1590.24 and y: 696.66443i was wondering - is there an easy way to "quantize" them to round their coordinates to the closest integer?
View 2 Replies
Aug 6, 2011
I have a movieclip that I am adding to the stage dynamically. The movieclip has to be placed at specific coordinates to match the current text field.The coordinates that show on the INFO tab are x=264 and y= 365. However, in order to get the movieClip to match those I have to set x to 398 and y to 200.If I set the coordinates to those in the INFO tab then the movieclip does not show; it appears off stage.
View 2 Replies
Nov 25, 2008
Im having a problem with movement in flash cs3 using as3, im basically moving 2 movie clips back and forth along the x axis using the following formular to calculate the x velocity.[code]
View 3 Replies
Jan 18, 2009
I have a main mc, with another mc nested inside it that needs to reposition to exact x,y coordinates (on four separate occasions). Can I put keyframes on the timeline with a script placed on the keyframes so that when my main movie reaches those frames, the nested mc repositions to the specified coordinates?
View 9 Replies
Nov 17, 2006
I am trying to get a movie clip - nested inside another movie clip on the stage - to match the x, y coordinates of the mouse. Attached is an example file both in Flash 8 and MX2004 formats. I can get the drag to occur, but the problem is that the dragged mc's coordinates are relative to it's parent movie clip and not the stage. I have been messing around with localToGlobal with not much luck. I think I may be using it wrong, though. I have left it out of the example file.
Here is the relevant code:
var dragging = false;
this.onMouseMove = function() {
if (dragging == true) {
this.container.drag._x = _xmouse;
this.container.drag._y = _ymouse;
}};
[Code] .....
View 3 Replies
Nov 17, 2006
How to position an mc on the center coordinates of another mc embedded inside. inside of my main mc I have an image and mcs above. I want to make a button that says something like: On release center main mc on coordinates of mc inside of main mc. So far I have some code for an on event function:
main_image_mc.onEnterFrame = function() {
main_image_mc._x;
main_image_mc._y;
speed1 = 8;
function moveIt(endX, endY) {
[Code] .....
View 11 Replies
Mar 22, 2009
If I attach a movieClip this way:
[cODE]....
View 9 Replies
Jan 11, 2010
I cannot assign _x and _y coordinates in a movie clip dynamically. For example:
for (i=1; i<=5; i++) {
myThumb_mc = "thumb" + i;
myThumb_mc._x = Stage.width/2;
myThumb_mc._y = Stage.height/4;
}
But if I do:
thumb1._x = Stage.width/2;
this works.
View 3 Replies