ActionScript 2.0 :: Finding Subclips Inside A Movieclip
Sep 30, 2009
Is it possible to get a reference to all the movieclips I might have added to a movieclip in the designer. Lets say I want to do this in the onLoad function of the movieclip. I couldn't find a way to do it.
I have a movieClip on stage _root.myClip. I have attached several clips to this clip. Now after some random amount of time I need to remove all these clips. One catch though I can't remove the original clip and I dunno if its a good practice to store movieClip references in arrays for later retrieval cause there are gonna be around 1000+ subclips at any given point of time. (This is the logic so I cant change that)I have also tried for-in loop but it doesnt work for me. I doesn't remove all the clips and also removes functions if there are any. I tried to check for funtions with typeof but it returns "string" not "function".What are the memory specifications for Flash MX 2004 Pro? I mean how much memory does flash take for references like C takes 4 bytes for a pointer
I have a movieClip on stage _root.myClip. I have attached several clips to this clip. Now after some random amount of time I need to remove all these clips. One catch though I can't remove the original clip and I dunno if its a good practice to store movieClip references in arrays for later retrieval cause there are gonna be around 1000+ subclips at any given point of time. (This is the logic so I cant change that)
I have also tried for-in loop but it doesnt work for me. I doesn't remove all the clips and also removes functions if there are any. I tried to check for funtions with typeof but it returns "string" not "function".
What are the memory specifications for Flash MX 2004 Pro? I mean how much memory does flash take for references like C takes 4 bytes for a pointer
I have a Movieclip (MC1) with and moving object (OBJ1) inside it and using AS3. I want to do a hit test on it with another object (OBJ2) that is on the stage. Normally I would just do MC1.x + OBJ1.x to get my coords for the hit test. But how do I do it if MC1 has been rotated?
Recently I've been developing in a certain way that i'm not sure is wise, so I thought I would ask the guru's here for guidance. Let's say I'm developing a game with an "Enemy" class. Recently I've been making references to all the subclips in the Enemy animation and holding them in my class as variables, so for an Enemy called "Troll" i might have variables in the class saved as:
private var _walkAnimation:MovieClip; private var _runAnimation:MovieClip; private var _attackAnimation:MovieClip;
and then reference these whenever I need to flip between the animation states for that Enemy instead of using getChildAt() or getChildByName() to find the relevant subclip every time I wanted to reference it. I was once told saving CPU was more important than conserving memory in cases such as this, but I wanted to make sure this was true. Your thoughts?
(I call a dispose() or destroy() function when I remove enemies so the references can be Garbage Collected)
I could not find this one. So say a movieclip is called Background.I have some code in its timeline's first frame and i want to use trace to print its prototype/identifier name.how can i do it?could not find anything even on googling.May be I'm searching for the wrong keyword.
What I mean to find out is what is shown in the Identifier section of the symbol properties.
I have 3 instances of the same movieclip (let's call it mc1). In that movieclip is a different one (mc2). In the class for mc2 i need to find out the instance name of which instance of the mc1 it is in.
Is there a way I can I get the name of the instance of mc1 that mc2 is in?
How does one find the position of a child movieclip within a parent movieclip relative to the stage? Whenever I refer to the position of the target movieclip, it gives me a number of what I'm not quite sure it refers to. I want to know the position of a an object as it is seen drawn on the stage
I have a fairly complex form page and there's one MovieClip that's misbehaving. It's quite a bit of code so I'm having trouble locating where it's being generated from because the page is fairly dynamic.I'm looking for a sort of MovieClip.prototype-esque way of trace()ing the name of any clip that's clicked in a global fashion. Thus when I click and the misbehaving movieclip is firing off I can figure out who/what it is.
I find that when I override the prototype of any part of MovieClip that it renders other elements unusable. For example I tried to just override onReleaseOutside temporarily to see if I could get the clips name but it also disabled onPress, onRelease, etc and everything stopped working.
Imagine two movieclips, both on the same Y axis. I want one MC to be able to diagonally move to the other MC X axis, all while making a perfect diagonal line until it reaches 100y. So just like this picture, that MC moves in a perfect diagonal until it matches the other MC.x, and 100y (no matter what, it can't go past 100y but must equal 100y). I probably made it sound more complicated than it is.
I am trying to activate a rollOver-function when the mouse rolls over a movieclip inside of a movieclip.On the main window (root), first you rollOver a button where a window shows up with more options (movieclips).From stage, my first movieclip is called "catapultas_read_more" which leads to amother movieclip called "pic1_mc". The label that is going to play when mouse over on pic1_mc is "rollOn".I tried this.gotoAndPlay("rollOn); directly inserted to the movieclip, but the movieclip inside pic1_mc never starts
I'm creating a menu bar that is a movieclip and inside the movieclip consists of the buttons.Now the menu bar is twice as WIDE as what is visible on the stage.The only part you can see is the text 'menu' on a bar.Then when the mouse hits the bar, it flies across the screen to the otherside of the bar where the menu buttons are.Now the menu bar does its animation over 20 frames - the last frame being the frame where the menu buttons are now visible.
I have been using TweenLite for all of my easing. I was wondering what the code is for having a button inside a movieclip not active while the movieclip is tweening.Then when the movieclip does finish tweening the button then becomes active.
How can I get a button inside a movieclip link to a frame in another movieclip on the scene? I tried this code:
function gotoCenter(event:MouseEvent):void { MovieClip(root).centermc.gotoAndPlay(2); } skruetest.addEventListener(MouseEvent.CLICK, gotoCenter);
..where "skruetest" is the button, "centermc" is the movieclip where I want to go to frame 2. I don�t get errors with this code, but nothing happens when I click the button. What can I do?
I want to apply actions to a movieClip nested inside a dynamicly attached movieClip, with the attachMovie method; it doesn't works when the movieClip is attached by a button:
1.when the swf movie loads with an attachMovie method the remove_btn clears the window_mc
I have a button inside a movieclip, to which I would like to apply a rollover function. When rolled over, this button (inside MOVIECLIP 1) would make (MOVIECLIP 2) jump to second frame. I'm using Flash 8.This is turning onto a real headache for me, since i've searched every single forum and thread concerning this matter, and nothing seems to work.
i have dynamic buttons in movieclip and i want the movieclip goto 2nd frame once some one click single movieclip while rest remains in 1st frame.the movieclips can be in arrayi have some code here:
Actionscript Code: var mc:MovieClip = new MovieClip();for(var i:int = 0 ; i < numberOfButtons;i++){ var btn:MovieClip = new button();
I have a movieClip button in my library that I dynamically add multiple instances of to the stage using code (so each instance has a unique name). The button has two frames, so it has a basic rollover effect (just changes color. To make the rollover work, I've had to dynamically add an event listener to each new instance of the movieclip, which triggers the rollover function.
I was wondering, instead of adding an event listener each time, can I somehow have an event listener within the movieclip to take care of the rollover? Or will it not make any difference to the number of event listeners, as it will still add a listener with each new instance of the clip?
On the stage I have a movieclip called mc_back. I also have a movieclip on the stage called mc_content. Now, inside mc_content I have a bunch of code and some of it adds, or should add, an EventListener to mc_back as well as a a function that works when mc_back is pressed.
So basically, all code is written inside mc_content and some of it needs to interact with mc_back.
how to target mc_back from inside mc_content. Using stage.mc_back or root.mc_back doesn't work and Google should be my friend, but in this particular problem, it's acting more like my enemy.
I am brand new to AS3 and just about muddled through with AS2. I have a problem which should have a simple solution but everything I try gives errors.I had a load of buttons on the main timline which worked fine. I have moved a load of them into another movieclip called flyoutMenu. Now none work and I get the error:Error #1065: Variable about is not defined.This is the code stripped down to one button:[code]
I have a movieclip running inside a movieclip and i want trigger an action on the timeline in AS2 I would put _root.gotoAndPlay("start6_fl"); or _parent.gotoAndPlay("start6_fl"); depending on were I wanted to go.How do you do this really simple action in AS3?
I have a movieClip called "mcUnitedStates" inside another mother movieClip.
I have two instances of the mother movieClip. One entitled "mcWorldMapTop" on its own layer and the other entitled "mcWorldMapBottom" on its own layer.
I thought having two instances of the same movieClip and applying different filters to the mcUnitedStates movieClip in each.
Error I get is: Access of unidentified property mcWorldMapBottom
I'm doing this because the colorTransform is making the glow the same color as the colorTransform instead of the color I want the glow to be.
I have a mock up fla file showing what i am trying to attempt. I have a button nested in a movie clip on the second frame on main timeline called PageBackBtn. I am trying to get this button to target a label within a movieclip on the first frame of the main timeline. The label also is called PageBackBtn within the movieclip on frame one.
Iv'e got a problem, when creating a movieclip inside a movieclip. I create 5 movieclips dynamically... I want a clickable tag/box on each of these moviclips...
I need it to have a rollover in the initial state (which works fine) and then, in another state (represented by the onOff variable & mc),I need it to have a rollover that has a different size than the actual area being displayed (so that it will do the rollOut when the user leaves the area around the first line of text).I thought I had it figured out by putting a hitSpot movieClip inside the box movieClip, but the box rollover function doesn't let the hitArea rollover function through...Here's the code, and the fla is attached with some samples of what I'm trying to do.
Code: var onOff:Number = 0; onOff_mc.onPress = function() {[code]......