ActionScript 1/2 :: Finding A Pesky Movieclip That's Stealing Clicks?
Jun 21, 2011
I have a fairly complex form page and there's one MovieClip that's misbehaving. It's quite a bit of code so I'm having trouble locating where it's being generated from because the page is fairly dynamic.I'm looking for a sort of MovieClip.prototype-esque way of trace()ing the name of any clip that's clicked in a global fashion. Thus when I click and the misbehaving movieclip is firing off I can figure out who/what it is.
I find that when I override the prototype of any part of MovieClip that it renders other elements unusable. For example I tried to just override onReleaseOutside temporarily to see if I could get the clips name but it also disabled onPress, onRelease, etc and everything stopped working.
I'm working on a game, and in it, there is a turret movie clip that is not dynamically loaded, and on the layer its in, i have inserted an empty keyframe. When it reaches the empty keyframe, the movieclip doesnt go away, I just don't get it!
I just noticed that using the context menu will take away focus fronm the application.
Here is simple example: one part is similar to the example for flash.ui.ContextMenu, the other one just performs some action on keyboard events (the keys could as well be used to move the square around)
I've got a dynamic text box on a movie clip that I'm using as a button (for a slider). To be specific, it's a movie clip on the stage that has a MOUSE_DOWN event listener applied to it. There's a circle in the movie clip and a dynamic text box in the movie clip right in the middle of the circle
The text field is set to NOT be selectable, the font is embedded, buttonMode and useHandCursor are set to true. I get a hand cursor when my cursor hits the outside of the circle, but once it hits the text field in the middle, the hand cursor goes away. how I can make the hand cursor stick? I've considered replacing the dynamic text field with a movie clip that has a timeline full of numbers, but that would be giving up.
I have pageA that loads sort of flash player, the url of rtmp that player listens to is hidden in other .aspx file that validates a session which generated on pageA. Is there another way or better way to limit users from stealing the rtmp link ?
I'm building a project that has a character navigate through a room by clicking on the floor. Right now, the walls, character, and floor are all children of the same display object for sorting purposes. My question: is there a way to disable mouse clicks to the walls and character while allowing clicks to the floor? Using mouseChildren appears to be an all or nothing deal and I can't seem to isolate individual floor/wall/character objects for use with mouseEnabled.
I'm in the process of planning out my web portfolio website. The situation at hand right now is learning how to do a zoom tween via actionscript. I want to learn more actionscript tweens and get away from tweening using keyframes/frames - as this creates Huge file sizes. So I'm trying to be more efficent and keep file sizes down. Basic idea is I have a background image with 3keypoints (movieClips) that the user can click on. Once you click on these the camera will zoom and pin-point whatever movieClip has been selected.
Here's what I've been able to see so far. By applying this script to each separate movieClip it zooms in on the image or particular part of that image correct? How would I modify this so that it zooms when the user clicks the appropriate movieClip. I got this from from here and I have also seen and read the Kirupa Tutorial about the starfield/racecar game etc. But it doesn't sink in without examples right in front of my face. And to reverse the zoom when the user wants to (un)zoom back out would I switch the
_xscale = _yscale += speed; to _xscale = _yscale -= speed; ?? onClipEvent (load) { speed = 2; //speed of the zoom } onClipEvent (enterFrame) { _xscale = _yscale += speed; //does the zoom _x -= 1; _y += 2.5; //this moves the movieClip down and to the left so it leaves the screen entirely }
I could not find this one. So say a movieclip is called Background.I have some code in its timeline's first frame and i want to use trace to print its prototype/identifier name.how can i do it?could not find anything even on googling.May be I'm searching for the wrong keyword.
What I mean to find out is what is shown in the Identifier section of the symbol properties.
I have 3 instances of the same movieclip (let's call it mc1). In that movieclip is a different one (mc2). In the class for mc2 i need to find out the instance name of which instance of the mc1 it is in.
Is there a way I can I get the name of the instance of mc1 that mc2 is in?
I'm trying to load a movieclip into my scene when the viewer clicks on an invisible_btn the instance name of the btn is "invisible_btn" and the name of the movieclip is "Symbol1."
How can I get my movieclip to run once the invisible_btn is clicked?
I've been working on a mini-mouse maze in as2, placed in a movie clip called "mouse1". On frame one is the start button, and on two is the maze and finish button. So what I'm asking: is there a way to make the movieclip return to frame one when the player right clicks? I know this code, that makes it trace something but I cant use it to navigate.[code]
Is it possible to get a reference to all the movieclips I might have added to a movieclip in the designer. Lets say I want to do this in the onLoad function of the movieclip. I couldn't find a way to do it.
How does one find the position of a child movieclip within a parent movieclip relative to the stage? Whenever I refer to the position of the target movieclip, it gives me a number of what I'm not quite sure it refers to. I want to know the position of a an object as it is seen drawn on the stage
I have a movieClip that a user can click on to hide/show a different movieClip (for this example, lets say its a circle). I have an 'onPress' on that movieClip that tells it go and play the next frame inside itself movieclip (there are two frames which just have different graphics to represent off/on) and also the line of code to hide the other movieClip.
The problem is that if a user clicks on the movieClip to hide the circle and then keeps their mouse in the exact same position and tries to click again to show the circle, nothing happens... they have to move the mouse at least a little bit before it will recognize it is being clicked again. The same thing happens with buttons I have that scroll the page... which is extremely annoying since you can't just click the same spot multiple times, you have to move your mouse a bit and then click again.
Imagine two movieclips, both on the same Y axis. I want one MC to be able to diagonally move to the other MC X axis, all while making a perfect diagonal line until it reaches 100y. So just like this picture, that MC moves in a perfect diagonal until it matches the other MC.x, and 100y (no matter what, it can't go past 100y but must equal 100y). I probably made it sound more complicated than it is.
I am trying to prevent users from viewing my site and then simply going into their "temporary internet files" and stealing my swfs and XML files. I have been using a great .PHP code to stop this but now I am working on a server server that only uses .aspx files. Does anybody know of a way that I can stop files from being stored in the "temporary internet files" folder. I have encrypted the files but this is not good enough.
I'm creating a drop down menu and when I addEventListeners to check the clicks on the invisible buttons on frame 19 of the "menu" movieclip, it gives me an error. T really hate doing rollover with actionscripts. The download link for the fla can be found in below. Sorry for posting an external download link as the file is 7mb+! [URL]
All Flash is playing fine except now in IE7 +, when someone clicks on the Portfolio link, the preloader comes up but it doesn't advance to the 2nd frame with the content. However, if you click the Portfolio button again, it works fully. No issues on a Mac anywhere and no issues with Firefox in Windows. All content is in Flash and there are a couple of other movies that load as well but I've no idea where to start looking to fix this 'two-click' issue. It's set for Flash player 9 with AS2.0 and I used DWCS4 to insert. [URL]
how to do it but i'm not sure how to implement. I basically have one button that when i click with need to trigger a function. When I click it again it will trigger a second function and will keep this up back and forth.
I use Flex 4 for writing swf part of my application... So I have some swf files loaded in container, and what I need is allow to change that swf by clicking in it.How can I detect in which swf user clicks?
I'm converting some old Director/Shockwave animations to Flash, and I'm setting up a navigation system. I have a simple animation that runs from from 1 to frame 110, and I'd like it to loop until the user clicks a button. The timeline goes on beyond frame 110 with other stuff. In an "actions" layer in frame 110, I have the following
gotoAndPlay(1);
I thought that this would lead to the looping, but it doesn't. The movie just moves on beyond frame 110. Just as a test, I put the following at frame 110 instead.
stop();
and when I test the movie, it doesn't stop. The commands don't seem to be seen.
I have flash cs4, and I am using a list component. I know how to open swf when somebody clicks on the list, but is there any way to tell the component to open a .pdf file on a new window using the list component?
I am using CS4.What I want to do is gather input from a user, and each time they click on a certain button, in this case the YES button, I would like a number added to the var such as score++. This way, I can use a case statement at the end to direct the user to the right product.However, my code does not work,
var score:Number = 0; var score_txt:TextField = new TextField(); score_txt.x = 150;
I have a site with 908 buttons. Basically a person clicks a button, makes a donation (through paypal) and then that button gets their name displayed when the mouse hovers over it. Essentially the button becomes the property of the person who makes the donation. how to disable each button when someone clicks it. Disabling a button isn't the problem. I need it disabled only when the person has made a valid donation. Each button has a unique instance name (b001 - b908). There must be a way.
I have a first SWF, the interface, which loads external SWFs, the pages, throughattachMovie. The pages themselves contain clickable buttons. What I am trying to do is enable and disable the buttons on the pages, without altering the code of the pages. I can only change the contents of the interface.I have tried using a blocker, a movieclip with :
Is there a way that I can intercept all button click event in my Flex(air) app, because I need to add a sound when some button is clicked, and I dont want go over all screens and add this function and also change each click event in each button.
I've got some buttons that just navigate around the timeline. I was trying to make a switch statement that would save me some time writing code. This is what I've come up with, but it doesn't work. The buttons each have a rollover function as well that works just fine. The traces are in there for debugging.
for (var a=0; a<mainButtons.length; a++){ mainButtons[a].buttonMode = true; mainButtons[a].addEventListener(rolled, hideDbases);
Is there a way that I can intercept all button click event in my Flex(air) app, because I need to add a sound when some button is clicked, and I dont want go over all screens and add this function and also change each click event in each button.