If you look at my reference, I'd like the gray arrowed-rectangle to only appear when the mouse is inside the lighter gray rectangle (the navigation bar). When a user mouses outside of that area, the gray arrowed-rectangle will disappear.Perhaps we have to set an area where the mouse will load the movie clip and an area that will unload the movie clip?
Trying to create a banner ad as a one-off project for a client. I am using Flash Builder / AS 3 and with my simple hello world example. Google Adwords rejects the add with: Encountered flash error - ad cannot use mouse tracking.
I Have not been able to figure out what I am doing that signals to Adwords that I am mouse tracking. Follows is my simple mxml file: (the handleClick is to adhear to their clickTAG specification)[code]...
I've been reading through all the various threads related to the drawing API and saving drawings. About a hundred times I've seen mention of "log mouse positions into an array" and stuff like that, but I can't find any clear and simple examples of how to do this. Let's take a very simple use of the drawing object to do freeform drawing. What is the AS to capture the mouse XYs as the user draws and put that into an array. I can't figure out how to get Flash to keep updating things as I go, it invariably grabs the fist point and that's it.
Let's use the most basic drawing example I can find: [AS]_root.createEmptyMovieClip("line",1); _root.onMouseDown = function(){ line.moveTo(_xmouse,_ymouse); line.lineStyle(0,0x000000,100); this.onEnterFrame = function(){ line.lineTo(_xmouse,_ymouse); }} _root.onMouseUp = function(){ this.onEnterFrame = null; }[/AS]
Where/what gets added to just capture all those _xmouse and _ymouse?
Can you pliz help me with a script to make this effect? the 3D text effect that follows with the mouse.URL...i got a script that tracks the mouse till the end of the screen but i needed something like this that only tracks it slightly. i'm only a beginner in flash.
I have a square movieclip named squarepad. What I want is when I click on it to do [some stuff] according to where the square is clicked. It should be something like this: if ([mouseclickedx] > 1) and ([mmouseclickedx] < 10) then [do this] end if
I've been reading through all the various threads related to the drawing API and saving drawings. About a hundred times I've seen mention of "log mouse positions into an array" and stuff like that, but I can't find any clear and simple examples of how to do this.
Let's take a very simple use of the drawing object to do freeform drawing. What is the AS to capture the mouse XYs as the user draws and put that into an array. I can't figure out how to get Flash to keep updating things as I go, it invariably grabs the fist point and that's it. Could one of you AS gods just write out a super simple routine for this? I know I'm not the only one that needs this (as it seems to be asked every week) Let's use the most basic drawing example I can find:
What's the correct way to track mouse position, from Adobe Flash, when someone has: Started a drag within the Flash application (a MOUSE_DOWN event), Dragged the mouse outside the app or even the browser window (a MOUSE_MOVE event), and Released the mouse button (a MOUSE_UP event)? For example (imagine Stack Overflow is a Flash application):
Within the app, I'm able to track the mouse X and Y positions with a MOUSE_MOVE event listener, but I lose it when it goes outside of the browser... So, how do I track the position of the mouse no matter where it goes? For a good example, try Google Finance. Try dragging the chart around; it'll still drag around if you move your mouse out of the browser window, and the mouse will be outside of the browser when you release it.
Also, check out KOKO KAKA; If you click on the scrollbar (make the browser window really small) and move outside of the browser window, the scroll bar moves just like a real one would. I believe both only work because the MOUSE_DOWN event "captures" the mouse, allowing the Flash application to track the position of the mouse even when it is outside of the browser.
Is it possible to make a navigation bar appear at the bottom screen of a flash movie only when the user moves the mouse. And also make it disappear after 5 seconds if the mouse doesn't move.I suppose each button on the bar need to be visible on mouse event and then invisible after 5 seconds if mouse doesn't move.
I've been doing flash for a while, but I've never been good at coding. I'm trying to make a navigation bar for a website that follows the path of a mouse. Some examples are below: [URL] I'm looking to create something similar, however instead of having a bar slide through, I think I want an animated mask.
I want to set a default background image behind the text of the buttons, and a mask that fades out ontop of the background layer but behind the text. For those who don't understand... imagine a flashlight being pointed at a wall in a pitch black room. The circular source of light gives light to the background.Different from the examples above, I need to figure out how to make it follow the mouse exactly, instead of jumping to the next button automatically? I also suck at masks, but I'll be able to look that up. Are they animatable, or should I use a layer that is semi transparent in a circular area?
You know how some flash sites have navigation buttons and everytime you put your mouse over the other navigation button there is a line or an "element" that comes and follows the mouse and stays under that navigation options?
I am having an issue with some mouse events I have. If you go here you can see what I mean: [URL] When you mouse over one of the thumbnail images, a title pops up. If you click one of the thumbnails, the group shifts to the right. (This is making room for what I'm working on right now, it's not just random :P) If you then navigate to "About" or "Contact" then back to "Works" neither the mouseovers nor the clicking on the thumbnails works.
That middle section is one object called "images" with three frames, each labeled and then navigated to inside the buttons with gotoAndStop(frame#).
Here is my code for the buttons and mouseovers:
Code: //Navigation links var navTween:Tween nav.about.addEventListener(MouseEvent.MOUSE_DOWN, mouseClick);
I am trying to simulate a 3D navigation which changes the movement depending of the x and y mouse position.url...Does anyone know where I can find a tutorial step by step for it or something similar?
I have three buttons on screen that navigate to different places on the timeline. I have set them all up as buttons using a generic button in the library and then given them all different instance names. I selected the button and changed the text colour for each state in the timeline (up, over, down) to keep it simple. The buttons are all, as far as I can analyse, identical in all but instance name.
When I test the movie, the first button changes text colour on 'over' and, when I click (i.e. down state) the colour changes again as designed. The navigation action doesn't occur until I release the mouse button, giving the feel of having 'clicked' the button.
With the other two buttons, which have been set up as far as I can tell in exactly the same way, when the down state occurs, I see a momentary flash of the text colour change and it performs the nav straight away. I really want it to perform the same way as the first button but cannot for the life of me see why they're behaving differently.
having an issue with some mouse events I have. If you go here you can see what I mean.When you mouse over one of the thumbnail images, a title pops up. If you click one of the thumbnails, the group shifts to the right. (This is making room for what I'm working on right now, it's not just random ) If you then navigate to "About" or "Contact" then back to "Works" neither the mouseovers nor the clicking on the thumbnails works.That middle section is one object called "images" with three frames, each labeled and then navigated to inside the buttons with gotoAndStop(frame#).Here is my code for the buttons and mouseovers:
does flash have a way of tracking down every where that an mc is being used?
in my library I have an mc that says it is being used 3 times ... but I can only find two of them ... the mc has a sound in it that i need to get rid of.
I did have previous help with screen movement from Vincent, unfortunately how to get a Variable that tracks an objects Y position on movemnt is eluding me
Got a question from a fellow designer about the use of Tracking Pixels in Flash. Does anyone use tracking pixels in their Flash creatives? If so, how/where do you embed them?
im doing a FlashLite 2.1, now have following code.
stop();fscommand2 ("SetSoftKeys", "", "Quit Game"); Key.removeListener (myListener); var myListener:Object = new Object ();myListener.onKeyDown = function (){ var keyCode = Key.getCode (); if (keyCode ==
[code]....
but i cant be doing this for all 12 movieclips so have source for help and did this:
var bowlList:Array = [ball1,ball2,ball3,ball4,ball5,ball6,ball7, ball8,ball9,ball10,ball11,ball12];function movestones(bowlIndex) { var numStones = bowlList[bowlIndex]._currentframe-1; for (;numStones>0;numStones--) { //place stone }}s_1.onPress = function(){ movestones(0); }
Is there any way to track when a SWF file has been run on a CD? I've been sending out portfolios on CD and would like to keep track of when they are being viewed.
there will be a simple solution to my problem. I have an onEnterFrame event that happens when I am dragging a wheel. At a certain point during dragging, a boolean statement is set to true, and a mc with 120 (120*3=360) frames is targeted, so that when the user drags a wheel, if rotation is incremented +/-3, the mc._currentframe is +/- one frame.
the mc is 120 slices serving as a mask of a circular bar, which is hidden or exposed depending on the rotation of the wheel by the user. The problem I have is tracking when the rotation has incremented by +/- 3, since Im using onEnterFrame I cant find out how to store the rotation variable somewhere when it hits the +/-3 mark, and then continuly check for the next increment. Here is the code :
Is there any way to track when a SWF file has been run on a CD? I've been sending out portfolios on CD and would like to keep track of when they are being viewed.
I was wondering if there is a way in CS4, some option that you could turn on that when your program runs it'd walk you line by line through every code before it's executed and only execute it when you pressed a key such as Enter. There's gotta be a way to debug rather than constantly using the trace() command.
I'm making a Flash piece consisting of a few different pages and clicks to take you to different chapters. The company I'm making it for have sent me URL's of pages that will track the person on it - what page they're on, what chapters they view etc.
So, where do I put these url's?If I put them in a getURL won't that just redirect the person away from the page with the SWF in it?
im looking for any full body motion tracking software that is free or free to try. im trying turn my pc into something like microsoft kinect. if anyone knows of this please send me any info or a download link.
I have this flash application that opens a socket connection with a server. What I need to do is to read packets sent and received byt he application to write a sort of "history" ( in WIndows). Now, questions are: How is the simplest way to do it? Application hooking? Load the flash application in my application and take control over it? No packet sniffing allowed. Is it possible to do it in C++, or you think it's better to use another programming language? My first choice was java, but it seems that do it is troublesome...
There are cases where shipping javascript code with your flash video is not an option. One of these cases is when you've bought space on a website to place your ad banner. In those cases I want to use the 1x1 pixel image tracking method on Google Analytics or Yahoo Web Analytics to track the amount of views on my banner.I have heard that flash blocks any attempt to load data from a third party host (frankly I don't see why they would do that) which presents a problem. I would love a solution.I can picture several methods and their downsides.I could host the banner on my own server, counting the downloads. Unfortunately this would prove to be a tremendous load on my server when possibly millions of downloads would happen per day.
I could write a PHP script, hosting it on my own server, that when requested tracks a page view in GA or YWA. I could place a crossdomain.xml file on my server allowing the flash banner to request my script using a Loader. Unfortunately, the problem of server load still exists as my private server probably can't handle millions of requests per day.Possible solutions are other tracking hosts that allow for flash cross domain file requests, or perhaps a method I haven't thought of.The challenge here is to be able to track the number of views on a flash video without using any javascript. The problem is the sheer amount of load this would put on my own servers if I were to track using my server as a proxy. The best solution would be a tracking service using crossdomain.xml