I have a square movieclip named squarepad. What I want is when I click on it to do [some stuff] according to where the square is clicked. It should be something like this:
if ([mouseclickedx] > 1) and ([mmouseclickedx] < 10) then
[do this]
end if
What's the correct way to track mouse position, from Adobe Flash, when someone has: Started a drag within the Flash application (a MOUSE_DOWN event), Dragged the mouse outside the app or even the browser window (a MOUSE_MOVE event), and Released the mouse button (a MOUSE_UP event)? For example (imagine Stack Overflow is a Flash application):
Within the app, I'm able to track the mouse X and Y positions with a MOUSE_MOVE event listener, but I lose it when it goes outside of the browser... So, how do I track the position of the mouse no matter where it goes? For a good example, try Google Finance. Try dragging the chart around; it'll still drag around if you move your mouse out of the browser window, and the mouse will be outside of the browser when you release it.
Also, check out KOKO KAKA; If you click on the scrollbar (make the browser window really small) and move outside of the browser window, the scroll bar moves just like a real one would. I believe both only work because the MOUSE_DOWN event "captures" the mouse, allowing the Flash application to track the position of the mouse even when it is outside of the browser.
i was wondering is there anyway i could track the content of what users click on, in my swfwhat i want to do is track infromation like a web stats but i want to track what people click on inside the movie say i have a carousel and i want to track what person/item has been clicked on in the carousel is this possible?
Trying to create a banner ad as a one-off project for a client. I am using Flash Builder / AS 3 and with my simple hello world example. Google Adwords rejects the add with: Encountered flash error - ad cannot use mouse tracking.
I Have not been able to figure out what I am doing that signals to Adwords that I am mouse tracking. Follows is my simple mxml file: (the handleClick is to adhear to their clickTAG specification)[code]...
function clickFunction(event:MouseEvent) { bla bla bla }
My questions are (as silly as they might sound!),
a) why do we need a parameter (i.e. event:MouseEvent) for clickFunction??
b) since we have a parameter for clickFunction, when we feed this function into addEventListener, why didn't we write movieClipName.addEventListener (MouseEvent.CLICK, clickFunction() );
If you look at my reference, I'd like the gray arrowed-rectangle to only appear when the mouse is inside the lighter gray rectangle (the navigation bar). When a user mouses outside of that area, the gray arrowed-rectangle will disappear.Perhaps we have to set an area where the mouse will load the movie clip and an area that will unload the movie clip?
I have a single page site that has a flash interface and a html nav bar that changes content on the site without a page reload. The problem is the client wants to see the click paths users are going though to access content ( using html nav bar or flash ui to get there ). I know I can use the externalInterface in flash to callback to javascript on click events but there seems to be no custom way to trigger building a click path.
Basically on a page that doesn't have per-page content I want to track the path users are navigating the site ( not per-click tracking but full on path tracking ) through. Is this possible through custom events of some sort or just not possible?
I've been reading through all the various threads related to the drawing API and saving drawings. About a hundred times I've seen mention of "log mouse positions into an array" and stuff like that, but I can't find any clear and simple examples of how to do this. Let's take a very simple use of the drawing object to do freeform drawing. What is the AS to capture the mouse XYs as the user draws and put that into an array. I can't figure out how to get Flash to keep updating things as I go, it invariably grabs the fist point and that's it.
Let's use the most basic drawing example I can find: [AS]_root.createEmptyMovieClip("line",1); _root.onMouseDown = function(){ line.moveTo(_xmouse,_ymouse); line.lineStyle(0,0x000000,100); this.onEnterFrame = function(){ line.lineTo(_xmouse,_ymouse); }} _root.onMouseUp = function(){ this.onEnterFrame = null; }[/AS]
Where/what gets added to just capture all those _xmouse and _ymouse?
Imagine we have a MovieClip called "box". When I click somewhere on the screen, I want the box MC to move to that position. So I wrote something like this (just for horizontal movement):
PHP Code: onMouseDown=function(){moveTo(_xmouse);}; function moveTo(newx){box.onEnterFrame=function(){if(box._x<newx){box._x+=5; }else if(box._x>newx){box._x-=5;}else{delete box.onEnterFrame;}};}
Now this works to a degree, except that when the box MC moves to the right position, it then proceeds to vibrate on the spot. I thought it was probably because it can never move to the exact position of _xmouse because I'm adding 10 to the x property which is why the condition is never met. However even if I just add 1 instead of 10, I still have the same problem..
I wish make a zoom with tweenlite library on a movieclip.But I wish zoom on a focus where the user click.The user step are like this:step1: the user go on a place over the picturesstep2: clickstep3: zoom to the click placeHow I can do it in AS 3.0?
I'm not proud of my subject line, but it was the best I could do.I'm using this while loop to activate the function buttonpressed from one of five buttons named thumb0, thumb1, etc.:i = -1; while (i++ < 4){this["thumb"+(i)].addEventListener(MouseEvent.MOUSE_UP,buttonpresse d);}I want the main timeline to jump to the labeled frame corresponding with the targeted button's numberfunction buttonpressed(evt:MouseEvent):void{MovieClip(root) .gotoAndStop("clip"+[i]);}
Can you pliz help me with a script to make this effect? the 3D text effect that follows with the mouse.URL...i got a script that tracks the mouse till the end of the screen but i needed something like this that only tracks it slightly. i'm only a beginner in flash.
I have a MovieClip of an bicycle, and I've attached and event listener for mouse clicks on that movieclip. The mouse clicks events are raised when I click on the bike, but I really want to be able to click somewhere in the entire region of the movieclip's rect (to make it easier for the audience this is for to be able to click).
I have a circle and a square on the stage. When you click on the square the circle will go to "circle._x = 300" when the circle is at 300 I want to make it when you click on the square the circle will go "circle._x = 45"
Code: moveCircle = function () { circle._x = 300; if (circle._x >= 300) { circle._x = 45; }} square.onRelease = function() { moveCircle(); trace(circle._x + "is the position of the circle"); }
I've been reading through all the various threads related to the drawing API and saving drawings. About a hundred times I've seen mention of "log mouse positions into an array" and stuff like that, but I can't find any clear and simple examples of how to do this.
Let's take a very simple use of the drawing object to do freeform drawing. What is the AS to capture the mouse XYs as the user draws and put that into an array. I can't figure out how to get Flash to keep updating things as I go, it invariably grabs the fist point and that's it. Could one of you AS gods just write out a super simple routine for this? I know I'm not the only one that needs this (as it seems to be asked every week) Let's use the most basic drawing example I can find:
I'm pretty new to Flash and seem to be struggling with variable scope, events and where to put code within movieclips/main area etc. What I'm trying to do is produce a Flash movie that will allow the user to click on a tool from a selection, i.e. a circle, then click on another part of the screen to place the centre of the circle, with a second click to set the radius of the circle (an alternative would be a single click and drag to place the circle and drag it out to the desired radius.) Once the mouse if clicked a 2nd time, or the drag operation is completed, the circle will stay at the selected radius.
The code I'm using so far to test out the idea is below: _root.onEnterFrame=function(){ _root["item1"].onMouseMove=function(){ d = Math.sqrt(Math.abs(_xmouse-this._x)*Math.abs(_xmouse-this._x)+Math.abs(_ymouse-this._y)*Math.abs(_ymouse-this._y)); if(d<370){ this._width = d*2; this._height = d*2; }else{ this._width = 87; this._height = 87; }}}
This uses a simple circle movieclip, and the above code is placed in Frame 1 of the background as opposed to the movieclip itself. It resizes the circle movieclip ok, but I want to be able to control the resize with the mouse or with a single click/drag.
I am trying to switch a boolean variable to true after a mouse click on a movieclip.
I want an animation to continue after the user has clicked both btn1 and btn2.
After researching this topic it appears that changing a variable inside a function will only effect code within that function and not the code outside of it - therefore my main Btn1Var and Btn2Var do not update to flase.
ActionScript Code: stop() var btn1Var:Boolean = false; var btn2Var:Boolean = false;
[Code].....
Is there an easy way to change the original variable for each button to true after being clicked?
Not to certain how many people may need this script, but lo and behold I had need of it for my project. So, here's my script on how to add a movie clip to a Datagrid Cell via CellRenderer1) Create an Actionscript file (*.as) and call it IconCellRenderer2) Put the following code inside that file:
i'd like to create a single movieclip that responds to the same input (mouse click) in two different ways: if playhead is on frame labeled "one" go to frame labeled "two", otherwise if playhead is on frame labeled "two" go to frame labeled "one". i've tried if/else and switch statements with no success - what's a good approach to doing this?
If I have a 2 minute audio, and I want to scrub the animation frames around the 1 minute point, to see how they coordinate with the audio, is that possible?
The other is a scrub that manipulates a MovieClip, but tracks a change in mouse position from click to release, instead of tracking the changes in position of a slider playhead. But here is the download for that one:(sorry not a link due to not having over 50 posts yet, you will need to copy and paste)I have found plenty of AS1+2 ways of doing this idea, yet just haven't found any solid AS3 versions.I am currently in a class to learn Actionscript and have tried to figure out this problem yet I am just not yet to that level.
im doing a FlashLite 2.1, now have following code.
stop();fscommand2 ("SetSoftKeys", "", "Quit Game"); Key.removeListener (myListener); var myListener:Object = new Object ();myListener.onKeyDown = function (){ var keyCode = Key.getCode (); if (keyCode ==
[code]....
but i cant be doing this for all 12 movieclips so have source for help and did this:
var bowlList:Array = [ball1,ball2,ball3,ball4,ball5,ball6,ball7, ball8,ball9,ball10,ball11,ball12];function movestones(bowlIndex) { var numStones = bowlList[bowlIndex]._currentframe-1; for (;numStones>0;numStones--) { //place stone }}s_1.onPress = function(){ movestones(0); }
Is there a function that when you are with the mouse over a square movie clip to flip its corner like the are doing on a flipping book?It it is you can point me where to find it?
I am currently in the process of creating a scroller that would take in movieclips comprised of images and video. It will continually scroll to the left, and the animations and video will play at a certain point on the stage.
The problem I am encountering right now is how to place the movieclips on the scroller. my first thought was place them in the actual movieclip, but then you can't access them on stage.
My second thought was to assign their x coordinate to a certain part of the scroller and just increment the x coordinate with the same system to make it look like it was attached. The only problem with that is I would need to track the scroller's x coordinate so I would know when it gets to the middle of the stage (so I could play the video inside of the smaller movieclip at that location.)
track a movieclip's x coordinate like that? could I run through it and trace, and then act on that trace? I'm so confused.
Will my first attempt at this work? Is it somehow possible to access movieclips within a bigger movieclip and treat them as if they were on stage?
I have this game, and some levels have a moving square as the player, you move the square with your arrow keys.... I want to have an enemy square that chases the player square.... They only chased mario when you didn't look at them? Kinda like that...... but in this regards:
I only want the enemy square to chase the player square when the player square moves.... soo say the player square moves 5 pixels per movement (know how to do all that), I want the enemy square to move when the player square moves..... towards the player square at like 7 pixels per movement..... so eventually you won't be able to avoid the enemy square....
How to track the no. of balls inside my movieclip (ball7)? And put as dynamic text (winner_txt)? Inside my movieclip has no layer, ball layer. No layer: each individual one frame is labelled "0b", "1b" and continues.. Ball layer: first frame empty, 2nd frame 1 ball, 3rd frame 2 ball.. and continues.. Tried using: var no = _root.ball7_mc._currentframe _root.winner_txt = Number(no);