ActionScript 1/2 :: Tracking Number Of Objects In MovieClip
Feb 7, 2011
How to track the no. of balls inside my movieclip (ball7)? And put as dynamic text (winner_txt)?
Inside my movieclip has no layer, ball layer.
No layer: each individual one frame is labelled "0b", "1b" and continues..
Ball layer: first frame empty, 2nd frame 1 ball, 3rd frame 2 ball.. and continues..
Tried using:
var no = _root.ball7_mc._currentframe
_root.winner_txt = Number(no);
I did have previous help with screen movement from Vincent, unfortunately how to get a Variable that tracks an objects Y position on movemnt is eluding me
there is a movieclip named movie with instance name movie.Inside this movie there is a textbox in frame 1.I want to give properties and methods to that textbox.
I've got two rather large arrays which I put a bunch of movieclips into and I'm just stumped on how I can possibly track if a specific movieclip in the array is right or wrong. Determing right/wrong is something I need to be able to set and then check again later when a function getItem is called.
I've got two rather large arrays which I put a bunch of movieclips into and I'm just stumped on how I can possibly track if a specific movieclip in the array is right or wrong. Determing right/wrong is something I need to be able to set and then check again later when a function getItem is called.
I just quickly made this example code because the actual file's code is much longer and contains a bunch of other code that is irrelevant to this issue.
Code: Select allvar mcArray:Array = new Array(); mcArray = [movieClip01, movieClip02, movieClip03]; button.addEventListener(MouseEvent.CLICK, getItem); function getItem(e:MouseEvent):void {
im doing a FlashLite 2.1, now have following code.
stop();fscommand2 ("SetSoftKeys", "", "Quit Game"); Key.removeListener (myListener); var myListener:Object = new Object ();myListener.onKeyDown = function (){ var keyCode = Key.getCode (); if (keyCode ==
[code]....
but i cant be doing this for all 12 movieclips so have source for help and did this:
var bowlList:Array = [ball1,ball2,ball3,ball4,ball5,ball6,ball7, ball8,ball9,ball10,ball11,ball12];function movestones(bowlIndex) { var numStones = bowlList[bowlIndex]._currentframe-1; for (;numStones>0;numStones--) { //place stone }}s_1.onPress = function(){ movestones(0); }
I am currently in the process of creating a scroller that would take in movieclips comprised of images and video. It will continually scroll to the left, and the animations and video will play at a certain point on the stage.
The problem I am encountering right now is how to place the movieclips on the scroller. my first thought was place them in the actual movieclip, but then you can't access them on stage.
My second thought was to assign their x coordinate to a certain part of the scroller and just increment the x coordinate with the same system to make it look like it was attached. The only problem with that is I would need to track the scroller's x coordinate so I would know when it gets to the middle of the stage (so I could play the video inside of the smaller movieclip at that location.)
track a movieclip's x coordinate like that? could I run through it and trace, and then act on that trace? I'm so confused.
Will my first attempt at this work? Is it somehow possible to access movieclips within a bigger movieclip and treat them as if they were on stage?
I've set up an associative array and then loop through each object in the array to animate it.Later on, however,I have a function that will manipulate these objects.How do I set up a command in the loop that will track the location of each object for later use in the next function, as each of the objects will continue to move around the stage until user presses key to send them to another location? (the final location for the tween is known, but not it's original location as it's free to move around until the tween function is activate).I'm looking into getChildIndex, but can't find enough info to understand how this works and whether it's what I need.
I have a square movieclip named squarepad. What I want is when I click on it to do [some stuff] according to where the square is clicked. It should be something like this: if ([mouseclickedx] > 1) and ([mmouseclickedx] < 10) then [do this] end if
I was just looking at ths tutorial [URL]...watch_response and I also programmed it myself. I was wondering, if I had more than two objets how can I count how many of a certain object were dragged into the otheer object(in this case the shopping cart).
I am making a flex application with .NET at back end (connection using WebORB and remote objects). I have five drop-down boxes in Flex component, each having unique values from different tables (e.g. city name, county name, user name, etc.).On page load (or can say creation create) I need to display these values so that users can select from the list. I was trying to get data using five remote objects (one for each drop down box.). I am wondering if there is way to get all data in one remote call.
[url]... I also programmed it myself. I was wondering, if I had more than two objets how can I count how many of a certain object were dragged into the otheer object(in this case the shopping cart).
I commented my code below to reflect what I am attempting to do here. Flash is throwing me a 1084 error at the moment but I cannot spot my issue. I expect that it is something to do with the this['circle'+i] statement.
var boxOne = new box(); stage.addChild(boxOne); boxOne.x = stage.stageWidth/2;
I'm building my first Flex custom component, in Flex 3. It is a data table based on the 'Grid' container class, with a simple text Label in each cell. (DataGrid and AdvancedDataGrid were not appropriate starting points for my needs.) The component works quite well using smallish tables, but I tried stress-testing it using a larger table, and have been disappointed by the results.
The component creation process has some slow spots, but those are in my power to optimize and aren't my primary concern. What worry me more are what appear to be limitations in the Flex framework itself.
This 'large' sample table has a bit over 7000 cells in it. This is largish, but still 1-2 orders of magnitude less than the biggest I need to accommodate. In standard Grid structure, the main portion of the component consists of a Grid with 400 GridRows of 16 GridItems each, plus a few other smaller ancillary Grids.
Once the table renders, I find the following:
Mouse-related events are slow to fire. Specifically, I have rollOver/rollOut event handlers registered on each table cell, to let me highlight the cell under the pointer. On a small table, I could move the mouse over the table very quickly, and the highlighting would follow the pointer in real-time. With the larger table, the highlighting is very jerky, changing only about twice per second, skipping over many cells.If I place the mouse cursor over the component and leave it there, my CPU is pegged (one processor core, anyway), and stays that way until I move off of the component, when it drops to idle. My component isn't doing anything at all at this point.
It feels like Flex simply cannot scale to support component trees that are this large. I shudder to imagine how it would behave with 100,000 cells. Perhaps I'm pushing the Grid beyond its intended use, but having an object per table cell doesn't seem like an unreasonable model, and ~14,000 objects in the tree (a GridItem and a Label per cell) seems pretty modest.
How could I get a number of all same objects in array (lets say I have five "Grass" objects and ten "Wood" objects. Now I want to get the number of Wood objects.
I want to be able to return the number of specific movieclips on the stage.
For instance, i could have multiple movieclips like so on stage.[code]...
Is there a way to return the number of 'myMovie' movieclips that are on stage (4 in this example)? I guess this will involve using a 'for' loop and returning the number?
I have a fixed amount of words. Lets say 20 words. I want each of these words to be put into symbols - so i have 20 symbols (box1...box20). Now i want the boxes to fall from the top of the screen and until they reach below the screen. But (and this is where i'm lost) I want to have them fall at different speeds AND I want to control how many boxes falls at a time. Starting out with one box and when this box is out of the screen I want to control the amount of boxes/symbols entering the screen next.
A function telling that next there should be i.e. three boxes entering and falling/floating across the screen (from just above the top of the screen untill they all have reached the bottom). And i want to be able to call a function which starts X boxes - even before the existing boxes in the scenes has dropped). It would be nice to have a function, ie. fallBox(3) , which may be called at any time.
I am having a strange issue where I have created a MovieClip in the IDE and given it a class name ( MyObject ) and exported for actionscript...this object is created in an external class. This object has a few MovieClip symbols inside, ( MyButton ) and ( MyOtherButton ). After creating a mouse-over event for MyObject and catching the target ( either MyButton or MyOtherButton ), in the listener function, I trace the event.target in hopes that it will output "Object MyButton" or "Object MyOtherButton" but instead, I get "Object MyButton_6" and "Object MyOtherButton_2"...
I am creating a site with lots of big scrollable text-boxes in it. Each text-box object contained some text, and two buttons to scroll up/down with. The scroll buttons each had an event listener so the text moved when you clicked them.
These text-boxes were stacked on-top of each other with all except one having an alpha of 0. If I wanted to change which text-box is active I move it to the front and call a small TweenLite animation.
To the left (outside of the text-box objects) I have an object similar to a menu. It also has about 12 or so event-listeners (one for every button). This turns out cause A LOT of lag an it's very troublesome for my laptop to run it. What I need help with doing is to reduce the number of event-listeners on the stage and also the amount of text-boxes.
What I was thinking was to add the text-boxes using AS so I only have 1 on the stage at a time but I couldn't figure out how to do it. I also thought it might be better to just use 1 big event-listeners and from mouseX and mouseY decide which button the user is trying to push.
I've got an array of coins, which are called within the array coin1, coin2, coin3, coin4 etc. I'm trying to reference them to say if the character hits coin 2, then coin2 will disappear. Here's my array (so far): ActionScript Code: var coinArray:Array = [coin1, coin2]; //an array which contains all of the coins
And here's the script I'm working on: ActionScript Code: function coinCollect(evt:Event){ if (collisionTest (character, coin/*[n]*/){ var i:int = /*the number from coin[n]*/ - 1 remove coinArray[i] }}
But I'm missing some major things, mainly how to reference which coin has been hit, and how to take the number from that coin and take 1 from it to reference it's correct position in the array? (the code in /* */ tags represents things I'm not sure on the code of).
Any good tutorials on dynamically duplicating movie clips (and working with them, loading into them) based on information (the number of object tags..) in a xml document?
I am creating a site with lots of big scrollable text-boxes in it. Each text-box object contained some text, and two buttons to scroll up/down with. The scroll buttons each had an event listener so the text moved when you clicked them.
These text-boxes were stacked on-top of each other with all except one having an alpha of 0. If I wanted to change which text-box is active I move it to the front and call a small TweenLite animation.
To the left (outside of the text-box objects) I have an object similar to a menu. It also has about 12 or so event-listeners (one for every button).
This turns out cause A LOT of lag an it's very troublesome for my laptop to run it. reduce the number of event-listeners on the stage and also the amount of text-boxes.
What I was thinking was to add the text-boxes using AS so I only have 1 on the stage at a time but I couldn't figure out how to do it. I also thought it might be better to just use 1 big event-listeners and from mouseX and mouseY decide which button the user is trying to push.
I am trying to put together a match activity where word in one column are linked by a line to definitions in another column. Once all words have been linked to their definitions, you end up with a series of crossing lines so, so I want the definitions and their line to move so that each is level with their connected word and the lines have unravelled. I've got as far as connecting the words to their definitions using a line (as a sprite) and the definitions can then be moved using tweenlite -but I have no idea how I move the lines with their definition. Here is a much simplified section of code to give you an idea of what I am trying to do
I always thought this (mixed arrays) was possible, but now as I want to use it it won't work. I'm trying to create an array consisiting of 4 Vector3D objects and a Number. Yet Flash won't let me create such an array like:
Code:
var myArray = new Array(new Vector3D(1,2,3),new Vector3D(2,3,4),new Vector3D(3,4,5),new Vector3D(4,5,6),new Number(0));
Am I missing something here with the creation of the Array or is it just not possible and will I have to use an "Object" instead. Of course I could also just store my Number in the .x a fifth Vector3D-Object but this doesn't seem very practical to me.
I'm building a Flex project with a lot of embedded bitmaps and such. The usual method for getting to the bitmaps in Actionscript seems to be to do something like
[Bindable] [Embed(source = '../lib/WhiteFencePost.png')] private static var clsObstacleFencePost : Class; var bitmap : BitmapAsset = new clsObstacleFencePost();
I've already got several dozen of these things, and I can easily see ending up with hundreds of them by the time the project's done. Is there some way that I can avoid creating a Class for every bitmap?