ActionScript 3.0 :: Attach And Manage Multiple Movieclips?
Sep 9, 2011
I have used AS2 for a long time, and have decided it is time to start working with AS3. When attaching multiple movieclips with instance names I would normally do this (AS2)[code]...
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Apr 15, 2012
After switching to AS3, I've been having a hell of a time figuring out the best way to manage MovieClips that have UI elements spread across multiple frames with a single class. An example that I am working on now is a simple email form. I have a MovieClip with two frames:
the 1st frame has the form elements (text inputs, submit button) the 2nd frame has a "you" message and a button to go back to the first frame (to send another email) In the library I have linked the MovieClip to a custom class (Emailer). My immediate problem is how do I assign a MouseEvent.CLICK event to the button on the 2nd frame? I should note at this point that I am trying to avoid putting code on the timeline (except for stop() calls). This is how I am 'solving' the problem now:
Emailer registers an event listener for a frame change ( addEventListener("frame 2", onFrameChange) )On the 2nd frame of the MovieClip I am calling dispatchEvent(new Event("frame 2")); (I would prefer to not have this code on the frame, but I don't know what else to do)
My two complaints with this method are that, first I have calls to addEventListener spread out across different class methods (I would rather have all UI event listeners registered in one method), and second that I have to dispatch those custom "onFrameChange" events. The second complaint grows exponentially for MovieClips that have more than just 2 frames.
My so called solution feels makes me feel dirty and makes my brain hurt. I am looking for any advice on what to do differently. Perhaps there's a design pattern I should be looking at? Should I swallow my pride and write timeline code even though the rest of my application is written in class files (and I abhor the Flash IDE code editor)?
I absolutely LOVE the event system, and have no problem coding applications with it, but I feel like I'm stuck thinking in terms of AS2 when working with mutl-frame movieclips and code.
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Sep 12, 2010
I been trying to get a remove child function to it seems to work sometimes at least according to the output window. But the majority of times when ghost hits a flame the flame doesn't disappear.
heres the code so far it would explain it better
virtuallife_forum_1.zip
Should I use an array to manage multiple hits?
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Dec 17, 2005
I have set this:
Code:
mp3_1 = new Sound();
mp3_1.loadSound("1.mp3", true);
mp3_2 = new Sound();
mp3_2.loadSound("2.mp3", true);
[Code]...
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Jul 22, 2010
I have a custom Image class that I am using to store individual image information for a gallery application:
package mtm.test
{
public class Image extends Object
{
[Code]....
This is how I would implement the above:
var image:Image = new Image();
//I would be loading external bitmaps but for the example I'll just create new ones:
image[BitmapThumbnail] = new BitmapThumbnail(new BitmapData(65,65,false,0x000000));
[Code]....
Is there a simpler way to do this? I feel that there is a lot of repeated code within the BitmapType sub-classes.
At the least, this helps to avoid a bunch of for loops trying to find the requested size, and it seems portable to situations where more or less sizes of Bitmaps are required.
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Feb 5, 2010
I'm trying to set up a preload system that can load multiple XML files and manage an overall progress bar but got immediately screwed by ProgressEvents not bubbling. My basic code set up is: Document Class
XMLManager extends EventDispatcher
XMLloader extends EventDispatcher
So document class up an array of xml paths and passes that to the XMLManager, that then iterates through the array and creates a new XMLloader for each path and stores those XMLloaders in another array. The XMLloader goes off and creates an URLLoader that loads the XML. It has listeners for Event.Complete, IOErrorEvent.IO_ERROR and ProgressEvent.PROGRESS which is fine.
I'm getting the correct progress data in my progress handler but what I want to do is broadcast that progress data straight back up to the Document Class which I had thought would be where dispatchEvent would come in by doing something like this in the XMLloader class:
[Code]....
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Jun 30, 2011
is it possible to attach the same movieclip twice?for example i have two buttons and both attack Main_Page however when i test the flash and error reads "Duplicate function definition"is there a way of attaching the same movieclip more than once? im using this code to attach the movie but when i add this code twice on two buttons duplicate error shows:
s_next.addEventListener(MouseEvent.CLICK, attachMovieclip);
function attachMovieclip(event:MouseEvent):void {var addPage1:Page1 = new Page1();addPage1.x= 0 addPage1.y= 0addChild(addPage1);
}
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Jul 1, 2011
s it possible to attach the same movieclip twice? for example i have two buttons and both attack Main_Page however when i test the flash and error reads "Duplicate function definition" is there a way of attaching the same movieclip more than once?
im using this code to attach the movie but when i add this code twice on two buttons duplicate error shows:
s_next.addEventListener(MouseEvent.CLICK, attachMovieclip);
function attachMovieclip(event:MouseEvent):void {
var addPage1age1 = new Page1();
addPage1.x= 0
addPage1.y= 0
addChild(addPage1);
}
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Apr 26, 2010
I'm adding movieclips from an external .as class called GUI. But what I'd like to do is be able to load multiple GUIs - lets say GUI0, GUI1 & GUI2 - through the one class using a dynamic variable. So if I need to load a certain GUI i can just instantiate the GUI class and run newGUI.loadGUI(GUIname); and have it load the correct movieclip based on the variable.So, syntax aside, it would look something like this:
Code:
loadMenu(GUIname) {
GUItoLoad = GUIname;
var mcLoader:GUItoLoad = new GUItoLoad();[code]........
I've tried a few different things syntax wise, and have had a search and browse, but have come up empty handed.
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Jan 20, 2010
i have an error in my game project. i am trying to attach 5 different movieClips in an Array.but i dont want these movie clips to be appear on the stage when i attach these. but these movie clips appears on the stage as soon as loop executes.
here's the code:
var terrorists:Array = new Array();
for(i=1;i<=5;i++) {
var terrorist:MovieClip=attachMovie("terrorist_"+i, "terrorist_" + i, i);
terrorists.push(terrorist);
}
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Apr 25, 2010
I'm adding movieclips from an external .as class called GUI. But what I'd like to do is be able to load multiple GUIs through the one class using a dynamic variable. So if I need to load a certain GUI i can just instantiate the GUI class and run newGUI.loadGUI(GUIname); and have it load the correct movieclip based on the variable.
[Code]..
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May 25, 2010
I'm getting crazy with this error and found no solution until now. Well, the issue consist in create dynamic movieclips and external jpgs into a for loop through xml nodes and add the respective image into that movieclip.
[Code]...
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Nov 23, 2010
I have a curveTo line and want to duplicate movieClips and run them along its path to represent the direction of flow from 1 point to the other.
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Feb 15, 2005
I have a problem with attaching more than one movie clip to this control structure, I need to attach 8 different movieclips. Till now the code attaches only one mc the "window".
windows = 8;
for (c=1; c<=windows; c++) {
attachMovie("window", c, c);
}
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Oct 29, 2005
I was screwing around one day and thought I'd make a little line-drawing-thing. Basically it just attaches movie clips and draws lines between them using the drawing API. That was the easier part. Now I though I'd take it a step further and add some curves. I tried but the attached file is the best I could think of.
square.fla is the original file
lineCurve.fla is the file in which I tried to add curves.
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Apr 23, 2006
Is it possible to attach mcs at random locations without the possiblility of them overlapping?
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Dec 5, 2006
I am trying to attach a movieclip and make rows with 3 movieclips each. I can attach the moveclips and make space between them but i cant figure how i can make rows...
here's the code
Code:
var gamesData:XML = new XML();
gamesData.ignoreWhite = true;
gamesData.load("xml/games.xml");
[Code].....
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Apr 23, 2007
This one has me stumped. I'm missing a trick here I think; so why doesn't this work?
Code:
function makeClouds(clouds:Number) {
for (var i=0; i < clouds; i++ ) {
[code]......
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Dec 8, 2008
I have a mc (changeColorMc) and three movieclips. The three movieclips are created on the fly (so there could be more movieclips) and filled with a color from an Array. This works fine.
Now I want to add an eventlistener for each movieclip, so when someone push one of the movieclips the movieclip with the name "changeColorMc" gets that same color from the colorArray.
My question is: How can I pass the color value from the colorArray to the buttonPressed function? Is this possible?
I was also thinking that I had to create three buttonPressed functions ie. buttonPressed1, buttonPressed2 and buttonPressed3 and attach these to the created movieclips.. but how? Because I don't know up front how many movieclips there will be..
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Dec 19, 2008
point me to anything which will help me dynamically attach movieclips from the library into one main movieclip, which then I can duplicate it many times..You see, what happens with duplicateMovieClip,is that it duplicates the main movieclip itself, without taking its contents..I want to take the contents too. The only way I can imagine this could work, was if I could take a 'snapshot' of the movieclip and keep it as a bitmap, from which this could be duplicated - because I dont need the movieclip and its contents to contain code or have any animation playing. I just want it as an image, so I can create a pattern from..
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Feb 15, 2012
I've a movieClip called "picChange" and inside that movieClip, there is another movieClip called "picFrame" and inside that movieClip there are three movieClips called "HolderL1", "HolderL2", "HolderL3". I use these 3 movieClips to attach movieClips(questions for game) from library. I put movieClip inside movieClip to add some animation while it loads. I used following code:
for(var i:int = 0; i<3; i++) {
var pic_mc:String = "picLeft" + ranque[i];
var que_mc_class:Class = getDefinitionByName(pic_mc) as Class;
[code].....
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Aug 3, 2004
I'm trying to find the way to attach the same actionscript to multiple buttons(over 100 buttons) at one time, instead of copying and pasting the actionscript in every frame. I have over 100 buttons as a seperate object in the library. In timeline, there are 100 keyframe, that each frame contains one button. Each instance is from one button. I don't want to write a same actionscript in for every button object. Is there anyway to get around that?
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Nov 24, 2006
I have created a map (1 frame movie) at Flash MX 2004, that each area is a movieclip. Each movieclip has a unique name. I am trying to dynamically attach events to each movieclip, by reading their corresponding names from an XML file, with the following code:
Code:
areas_xml = new XML();
areas_xml.onLoad = initAreaBtns;
areas_xml.load("map_data.xml");
[Code]....
As you can see I am trying to create a roll over effect for each area/movieclip. The problem is that only the last movieclip is affected.
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Jan 31, 2011
[Code]...
I am adding a mc to the stage (linkage name: SavedTopic) via mouse click calling this function. There will be a random number of these clips, based on user decisions. How can I set the 'savedTitle' and 'savedText' as variables unique to this specific MC, that can be accessed later via textbox inside the 'topic' movie clip. I've tried:
[Code]...
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Aug 3, 2004
I'm trying to find the way to attach the same actionscript to multiple buttons(over 100 buttons) at one time, instead of copying and pasting the actionscript in every frame.I have over 100 buttons as a seperate object in the library. In timeline, there are 100 keyframe, that each frame contains one button. Each instance is from one button.I don't want to write a same actionscript in for every button object.
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Dec 1, 2005
I am having problems with attaching multiple instances of the same mc, and tring to get an onMouseDown event for each of them.
The problem is that if I mousedown on one of the attached mc's, then all the attached mc's will trigger the onMouseDown event instead of only the one I clicked on.
the trace returns "onMouseDown called on 1" ...."n" instead of a single trace statement.
code:
function createSlideIcons(num){
var targetMC:MovieClip = this.form1.slideNav.slider;
var spacer = 5;
[Code]....
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Aug 27, 2009
how to attach two objects (movieclips), with different width and height properties into the stage, with random positions,without visual colliding.
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Nov 9, 2011
I have loaded some images through XML and attached into dynamically created MovieClips named mc0,mc1,mc2...etc.
_loader.removeEventListener(ProgressEvent.PROGRESS, onLoadingAction);
count++;
var img:Bitmap = Bitmap(e.target.content);[code]....
Everthing works fine. But it is shaking so that it was not looking good.How do I achieve smooth movement?
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Mar 27, 2006
I am using attachSound to attach multiple sound through the library into different variables. But when I try to use setVolume, I get the same volume for all the sounds playing at that time.
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Feb 5, 2012
[Code].....
I have a group of 16 images that I would like to load 1 of each into each movieclip. I want image1 to be inside of visual1, image 2 inside of visual2, and so on. the images are named like, 1960s_(1).png where the 1960 (year) part is coming from the rangeNum variable. The above gives me this error: 1061: Call to a possibly undefined method addChild through a reference with static type int.
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