ActionScript 2.0 :: Attach Movieclips To A .curveTo Line?
Nov 23, 2010I have a curveTo line and want to duplicate movieClips and run them along its path to represent the direction of flow from 1 point to the other.
View 3 RepliesI have a curveTo line and want to duplicate movieClips and run them along its path to represent the direction of flow from 1 point to the other.
View 3 RepliesI've a movieClip called "picChange" and inside that movieClip, there is another movieClip called "picFrame" and inside that movieClip there are three movieClips called "HolderL1", "HolderL2", "HolderL3". I use these 3 movieClips to attach movieClips(questions for game) from library. I put movieClip inside movieClip to add some animation while it loads. I used following code:
for(var i:int = 0; i<3; i++) {
var pic_mc:String = "picLeft" + ranque[i];
var que_mc_class:Class = getDefinitionByName(pic_mc) as Class;
[code].....
Can I use curveTo on a line that already exists?
I want to make a line bend as animation...
I have a 3 ball chain which works perfectly. My question is what is the best way to attach a separate mc to the end of that chain? Can I use attachMovie and set its coordinates X and Y to that of the last of the chain, or shall I create an attach tail function.
View 0 Repliesis it possible to attach the same movieclip twice?for example i have two buttons and both attack Main_Page however when i test the flash and error reads "Duplicate function definition"is there a way of attaching the same movieclip more than once? im using this code to attach the movie but when i add this code twice on two buttons duplicate error shows:
s_next.addEventListener(MouseEvent.CLICK, attachMovieclip);
function attachMovieclip(event:MouseEvent):void {var addPage1:Page1 = new Page1();addPage1.x= 0 addPage1.y= 0addChild(addPage1);
}
s it possible to attach the same movieclip twice? for example i have two buttons and both attack Main_Page however when i test the flash and error reads "Duplicate function definition" is there a way of attaching the same movieclip more than once?
im using this code to attach the movie but when i add this code twice on two buttons duplicate error shows:
s_next.addEventListener(MouseEvent.CLICK, attachMovieclip);
function attachMovieclip(event:MouseEvent):void {
var addPage1age1 = new Page1();
addPage1.x= 0
addPage1.y= 0
addChild(addPage1);
}
I'm adding movieclips from an external .as class called GUI. But what I'd like to do is be able to load multiple GUIs - lets say GUI0, GUI1 & GUI2 - through the one class using a dynamic variable. So if I need to load a certain GUI i can just instantiate the GUI class and run newGUI.loadGUI(GUIname); and have it load the correct movieclip based on the variable.So, syntax aside, it would look something like this:
Code:
loadMenu(GUIname) {
GUItoLoad = GUIname;
var mcLoader:GUItoLoad = new GUItoLoad();[code]........
I've tried a few different things syntax wise, and have had a search and browse, but have come up empty handed.
i have an error in my game project. i am trying to attach 5 different movieClips in an Array.but i dont want these movie clips to be appear on the stage when i attach these. but these movie clips appears on the stage as soon as loop executes.
here's the code:
var terrorists:Array = new Array();
for(i=1;i<=5;i++) {
var terrorist:MovieClip=attachMovie("terrorist_"+i, "terrorist_" + i, i);
terrorists.push(terrorist);
}
I'm adding movieclips from an external .as class called GUI. But what I'd like to do is be able to load multiple GUIs through the one class using a dynamic variable. So if I need to load a certain GUI i can just instantiate the GUI class and run newGUI.loadGUI(GUIname); and have it load the correct movieclip based on the variable.
[Code]..
I have used AS2 for a long time, and have decided it is time to start working with AS3. When attaching multiple movieclips with instance names I would normally do this (AS2)[code]...
View 2 RepliesI have a problem with attaching more than one movie clip to this control structure, I need to attach 8 different movieclips. Till now the code attaches only one mc the "window".
windows = 8;
for (c=1; c<=windows; c++) {
attachMovie("window", c, c);
}
I was screwing around one day and thought I'd make a little line-drawing-thing. Basically it just attaches movie clips and draws lines between them using the drawing API. That was the easier part. Now I though I'd take it a step further and add some curves. I tried but the attached file is the best I could think of.
square.fla is the original file
lineCurve.fla is the file in which I tried to add curves.
Is it possible to attach mcs at random locations without the possiblility of them overlapping?
View 1 RepliesI am trying to attach a movieclip and make rows with 3 movieclips each. I can attach the moveclips and make space between them but i cant figure how i can make rows...
here's the code
Code:
var gamesData:XML = new XML();
gamesData.ignoreWhite = true;
gamesData.load("xml/games.xml");
[Code].....
This one has me stumped. I'm missing a trick here I think; so why doesn't this work?
Code:
function makeClouds(clouds:Number) {
for (var i=0; i < clouds; i++ ) {
[code]......
I have a mc (changeColorMc) and three movieclips. The three movieclips are created on the fly (so there could be more movieclips) and filled with a color from an Array. This works fine.
Now I want to add an eventlistener for each movieclip, so when someone push one of the movieclips the movieclip with the name "changeColorMc" gets that same color from the colorArray.
My question is: How can I pass the color value from the colorArray to the buttonPressed function? Is this possible?
I was also thinking that I had to create three buttonPressed functions ie. buttonPressed1, buttonPressed2 and buttonPressed3 and attach these to the created movieclips.. but how? Because I don't know up front how many movieclips there will be..
point me to anything which will help me dynamically attach movieclips from the library into one main movieclip, which then I can duplicate it many times..You see, what happens with duplicateMovieClip,is that it duplicates the main movieclip itself, without taking its contents..I want to take the contents too. The only way I can imagine this could work, was if I could take a 'snapshot' of the movieclip and keep it as a bitmap, from which this could be duplicated - because I dont need the movieclip and its contents to contain code or have any animation playing. I just want it as an image, so I can create a pattern from..
View 1 Replies[URL]
Are they just constantly adding MC's to the display list as the mouse is moved around? Doesn't that kill memory?
Is there a way to draw lines with Flash's core graphic class but attach a custom bitmap to that line?
how to attach two objects (movieclips), with different width and height properties into the stage, with random positions,without visual colliding.
View 6 RepliesI have loaded some images through XML and attached into dynamically created MovieClips named mc0,mc1,mc2...etc.
_loader.removeEventListener(ProgressEvent.PROGRESS, onLoadingAction);
count++;
var img:Bitmap = Bitmap(e.target.content);[code]....
Everthing works fine. But it is shaking so that it was not looking good.How do I achieve smooth movement?
I have 2 points you can drag. A draw a line between them. I have a textbox that displays the distance between the 2 points. How can I have the textbox "attach" itself to the midpoint of the line and stay there as the points are dragged?a file is attached and you can see it here [URL]
PHP Code:
var item:MovieClip;
var dragOffsetX:int;
var dragOffsetY:int;
var itemOffsetXY:int;
[code]....
I am having some trouble drawing a line between two movieclips. One of the movieclips is moved with the arrow keys. The line is created between them, but every time the movieclip moved another line is created. I would like only one line to connect the two movieclips. I am trying to create some sort of "AI." When the line hits a wall, then there isn't a clear line of sight. Here is the code:
ActionScript Code:
stage.addEventListener(Event.ENTER_FRAME, moveguard);
function moveguard(event)
[code].....
I want to add point to curve when i click on the curve ,make sure the Original point not change ,eg. a Original point is a control point after add it is Still a control point ,so,may be it is need add two point at the same time
View 3 RepliesI am using Senocular's code to dynamically create part of a circle using curveto.I am wondering how to change the start point, like where the circle outline starts. It is currently starting on the right of the circle, I would like it to start on top. How would I go about doing that?Here is Senocular's code:
Code:
// x: circles center x, y: circles center y
// a1: first angle, a2: angle to draw to, r: radius
[code]....
Ive made a movie in MX where so far I have a group of movie clips that are loaded to random locations on the stage.
What Im trying to do now its make it so that when 1 of the movie clips is clicked, and then a 2nd is clicked a line will be draw between them (to connect them).
Here's what i'm working with:
[AS]
for (var i = 0; i<5; i++) {
this.attachMovie("test", "test"+i, this.getNextHighestDepth());
var mc:MovieClip = this["test"+i];
[Code].....
I want to be able to position a series of movieClips along a curve of a cicrcle, well part of it. Basically I need a curved wall.
This is where I am at the moment, ...not very close.
_root.rot = -30
for (var i:Number = 1; i < 6; i++) {
var block = attachMovie("block", "block_" + i, _root.getNextHighestDepth())
block._y = 30
[Code]....
Take the following AS3 that will draw a curved line using curveTo()[CODE]...
View 3 RepliesI have tried to draw a circle using drawing API curveTo function. But the result is not a perfect circle. Flash documents also suggest this method. Check this link >> This is the code I have used to make a circle of radius R and the registration point of circle movie clip is at the center.
[Code]...
Anybody got a method of drawing a line from the mouse down point to the mouses current position.
But taking into account the direction the mouse is moving in to make the curve look more natural and directional.
This is what i have currently which is basic and rubbish:
catapultLine.graphics.moveTo(startX, startY);
catapultLine.graphics.curveTo(Main.gameStage.mouse X/3, Main.gameStage.mouseY/3,Main.gameStage.mouseX, Main.gameStage.mouseY);
LineTo() and curveTo() provide basic level drawing. However, the lines these functions produce look like they were drawn by the line or pen tools. Is there any way, through either existing functions or through modifying current ones, that I could made the drawings done through actionscript look like they were drawn using the brush tool?
My first thought was to see if this was in default actionscript and could not find it. My second was to see if someone had already created the class, and while for a time I thought someone had, I lost the link . I guess I could always create the class myself, but I honestly have no starting point (like what algorithm flash uses to create its brushstrokes) and don't want to waste my time if something similar is already in existence.