ActionScript 2.0 :: Drawing Perfect Circle Using CurveTo

Feb 10, 2009

I have tried to draw a circle using drawing API curveTo function. But the result is not a perfect circle. Flash documents also suggest this method. Check this link >> This is the code I have used to make a circle of radius R and the registration point of circle movie clip is at the center.

[Code]...

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any techniques they use to draw a perfect half circle?

I've seen the curveTo() method, and I cannot seem to make it come out with anywhere nearly good enough results. It always looks like half of a skewed ellipse.

I don't *want* to use a mask -- since there will be other drawings on this same Sprite that I do not want masked.

To be even more picky -- I don't *want* to create the half circle in another Sprite and add that to my original drawing.

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ActionScript 3.0 :: Equation For The Perfect Curve Using "graphics.curveTo"?

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"mc.graphics.moveTo"and...mc.graphics.curveTo....to draw out some dynamic lines.What I need is some sort of equation that sets the "controlX" and "controlY"depending on how long the line is and in what position it is.The below is a pile of pap and doesnt actually work... but thats me trying to figure out some set equation for it...

Code:
lineForItem.graphics.moveTo(childDisplay.x, childDisplay.y);
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[code].....

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ActionScript 3.0 :: CurveTo - Poor Alising - Draw A Basic Shape Outline With A Semi-circle At The Top

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I'm just starting out with AS3, so I'm trying my hand as some of the more basic drawing functions, to try and get a handle on them. The problem I've hit is using 'curveTo' to create a smooth curve is creating some very poor aliasing results. Here is an example: [URL]

The first part (which is actually on the right) is a very simple curve from 50,50 to 100,100, through 100,50. I would have expected the end points of the line to be single pixel width, but it's aliased over two pixels.

The second part (on the left) shows why this is a problem for me. I'm trying to draw a basic shape outline with a semi-circle at the top, but it really doesn't look great (it looks shifted half a pixel to the left relative to the rest of the shape).

[Code].....

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I'm working on a project for a client, they want a simple drawing api which requests the user to draw a circle, or a shape on screen. The circle is then analyzed and a Score/Percentage of correction is returned. The drawing I have covered, how to assess the drawn circle against a perfect circle?

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ActionScript Code:
var _angle:Number = 0;
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[code]...

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<mx:Script>
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[code]....

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Code:
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[Code] .....

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Can I use curveTo on a line that already exists?

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Code:
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[code]....

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Anybody got a method of drawing a line from the mouse down point to the mouses current position.

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I have text in a dynamic field showing up as circle. I want to say if circle shows up change it to cercle (french).

[Code]...

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What i need to know is how to calculate the direction and speed a circle has after colliding with a static (non-moving) circle. I know how to detect a collision between the two, but I'm not sure about the maths I need to give the circle the right speed and direction after the collision.If i do know how far away the two circle-points (in the middle of each) are to each other (in both x and y coords) would it be easy for me to find the new speed and direction of the large circle in the example above? I know that I somehow should use the angles to pretend the circle hits a flat "wall" (as it only hits one point), and then calculate the new speed/direction. My only problem is that I'm not sure how to decide the angle of this flat "wall" and how x and y speeds should change when colliding with a wall that is angled.

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I`m working on a app that you can draw lines.....like circles, rectangles... my problem is when a user draw a circle for example....i wanna be able to paint (change color) inside of this circle. I`ve tried working on Shapes with cacheAsBitmap = true and Bitmaps with BitmapData but it doesn`t seens to work.

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Actionscript 3 :: Change Shape Of Circle By Dragging Point On Circle

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I want to create circle, and put 8 points on it. So, user can drag each point in order to change it's shape.

Is there any way to do this in flash?

I have some following code:

Ref. - How to draw a continuous curved line from 3 given points at a time

package{import flash.display.Sprite;
import flash.events.MouseEvent;
import flash.geom.Point;

[Code].....

So, can anyone convert these three point curve line to 8 points circle?

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