ActionScript 2.0 :: Drawing A Circle On Enter Frame

Nov 9, 2007

could anybody point me in the direction on how to create a circle on enterframe....basically, a circular loading bar. As the percent loaded goes up, more of the circle is created.

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Here I what i need is : Start drawing first circle and when first circle is on half way, Start second circle.same way second and third circles. and after completing 3 circles, just gotoAndPlay 2nd Frame .

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Trying to do circle circle collisions via math which I'm really having trouble with. One circle (player) just moves from keyboard. The ball reacts to the player. All the code shown is in my players class and I passed in a reference to the ball.

On my enterframe I have:

Code:
var xmov1 = xSpeed;
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[code]....

Perhaps I'll go with a box2d equivalent instead of trying out my own physics shenanigans.

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I'm using flex sdk and trying to draw primitive geometry figures, what is wrong in following code? i tried without the trigger(placing) of button, but did not work.

<mx:Script>
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[code]....

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I'm moving on with my optics system in Box2D (which seems to run into its share of kinks and platform limitations, but that's a subject for another time) and I expect to have the need for a way to procedurally draw sprites for varying shapes of lenses.Really, the critical component of this process seems to be the ability to draw partial circles. By this, I mean a part of a circle if it were divided from the whole by a straight line through the circle's interior.

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ActionScript 3.0 :: A Perfect Half Circle Using Only The Drawing API?

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any techniques they use to draw a perfect half circle?

I've seen the curveTo() method, and I cannot seem to make it come out with anywhere nearly good enough results. It always looks like half of a skewed ellipse.

I don't *want* to use a mask -- since there will be other drawings on this same Sprite that I do not want masked.

To be even more picky -- I don't *want* to create the half circle in another Sprite and add that to my original drawing.

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How do I draw a ring or a center less circle in as?

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I'm trying to construct an animation illustrating the angle of a circle.The user types in a value and the handle gets rotated on a timer tick. (Press Enter or the ndra-button to see the effect): Example So far so good.Now - my problem is when the rotation gets bigger than 360 degrees. I would like the arc's alpha to get darker, to see it draw upon the "existing" arc line. But I don't know how to do that and I can't find code for doing it, either.[code]The DrawingShapes.drawArc method comes from here.If anyone could point me in the right directon on how graphic updating works. I tried not removing the lineHolder from stage when it's updated, but that just made the line's alpha 1 instantly. I would like it to "gradually" get filled in when the arc exceeds 360 degrees.

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I need to draw a circle in certain amount of time. I found this code but it uses an enter frame. Is there way this could be written so it can be controlled by time?
Code:
var speed:Number = 0.05;
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var angle:Number = 0;
var xpos:Number;
var ypos:Number;
[Code] .....

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I have tried to draw a circle using drawing API curveTo function. But the result is not a perfect circle. Flash documents also suggest this method. Check this link >> This is the code I have used to make a circle of radius R and the registration point of circle movie clip is at the center.

[Code]...

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I have a series of MCs in my root timeline. On each frame in the root, I am simply running 'stop();' to allow the MC within the frame to play through all the way. Once the timeline within the MC reaches the last frame, I have the following AS to go back to the root and play the next frame (each frame is labelled):

[Code]....

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ActionScript 2.0 :: Imaginary "pencil" Drawing A Circle?

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I've seen it before, and I'm unable to properly label what it is..But what I'm looking for is the method to make an imaginary pencil draw on my flash..So if it were a circle (not connecting at the end, just off of meeting) I could use a mask to make it display in any direction but how do I mask the circle going clockwise?

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Input Text Field On Frame 1 And Enter Text In It Then I Have A Button That Say Sends To Frame 2?

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If I have an input text field on frame 1 and I enter text in it then I have a button that say sends me to frame 2. On frame 2 I have a button which sends me back to frame 1. Why when I got back to frame 1 is my text not shown?Why does an input text field go blank when leaving the frame? How can I make it so when i enter text on frame 1 and then go to frame 2 and then back to frame 1 the text i entered is still there?

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Random Numbers On Enter Frame?

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this.onEnterFrame = function() {
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ActionScript 3.0 :: 'on Enter Frame Event'

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what I'm trying to do: I have an animation thats 173 frames long - an intro to a html based website. This swf file is embedded in the index.html, and is to load my "main-html", when the animation is complete.To try and do this iv'e tried with the following code in a blank keyframe in my as3 code layer on the last frame of the animation: [code]Upon completed animation it just goes into a frantic loop which seems to be trying to connect to my "main.html", but never have a chance to completely connect before it tires again.I have used similar code for my buttons, inside the page itself, which works just fine.

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So I've about hundred of map tiles and each title has some object which does some stuff. And one of things it should do is to update text (a time after which you need to do something) in text field. How should i do it better - with enter frame event and on each enter frame update it or set up a timer object which on each second would update the text in text field?

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Does anybody know how you stop your FLV from playing/loading when you move to another frame within your SWF?

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the .fla: [URL]

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I have external swfs that loads in a container on a main swf. When I press a button on the main swf, I would like to load a specific frame from an external swf.Here is what I have so far:

[code]...

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I am trying to play a simple movie clip when the playhead gets to a frame label called "home". The moveclip is called "playRollClick". I am trying to write this in as3.

The code below is what I've come up with so far, but it doesn't seem to work.

addEventListener(Event.ENTER_FRAME,playRollClick);
function playRollClick(event:Event) {
rollClick_mc.play();
}

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Does anyone know how i can stop sound (background music) when i enter specific frame?

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ActionScript 3.0 :: Playing A Movieclip Upon Enter Frame?

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I am trying to play a simple movie clip when the playhead gets to a frame label called "home". The moveclip is called "playRollClick".I am trying to write this in as3.The code below is what I've come up with so far, but it doesn't seem to work.

addEventListener(Event.ENTER_FRAME,playRollClick);
function playRollClick(event:Event) {
rollClick_mc.play();
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I want AS to create a new meteor once the old one enters the atmosphere...If I just tell it to run the function once it is in the atmosphere, it will infinitely create meteors and subsequently crash Flash.[code]

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ActionScript 2.0 :: CS3 : When Enter Key Is Hit, Main Timeline Goes To Next Frame?

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Whenever I hit the enter key, the main timeline goes to the next frame. I don't want this to happen -

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ActionScript 3.0 :: Moving Image With Enter Frame?

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I just started using AS3 and I wanted to make a simple script. Basically what I have is a speech bubble with text in it, and every time the player clicks on the screen, the bubble will move horizontally onto the screen. The problem is that after the 4th or 5th time clicking, the bubble will stop entering from the right, but the text will still change. Here is my script so far:

[code]....

What I noticed was that as the clicks increased, the speech bubble's x position was shifted to the left more and more each time. I don't get it, since I set the x position to 800 each time the function is run.

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ActionScript 3.0 :: Tween Or Enter Frame Bugs?

Jun 10, 2010

I have created a code that basic move in randmom positions 3 opjects (mc , mc2 ,mc3) in 65 frame rate .

Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;

[code].....

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