ActionScript 2.0 :: Imaginary "pencil" Drawing A Circle?
Jun 3, 2011
I've seen it before, and I'm unable to properly label what it is..But what I'm looking for is the method to make an imaginary pencil draw on my flash..So if it were a circle (not connecting at the end, just off of meeting) I could use a mask to make it display in any direction but how do I mask the circle going clockwise?
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Jan 18, 2010
I need to build an animation. Some pictures must move around an imaginary circle and react on mouse events. What i mean is that images must move to left or right depending on mouse position.However, the mouse events issue is not the problem. The problem is that i have no clue about how can i build the animation of the pictures.The animation what i'm talking about is something like that found on URL...
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Nov 9, 2010
i've tried to simulate a pencil tool, for drawing above a imagem, but the drawing is below the picture. How fix it?
[Code]....
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Dec 8, 2009
When I select the pencil tool and draw a path it doesn't show it until I release the mouse button!
why?
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Jan 21, 2012
When I am drawing with a pencil, the line looks like the shape I want to draw, but when I stop drawing, the shape reshapes to another shape whick looks like circles and rectangles = it does not look like the shape I wanted to draw. What is the problem?
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Mar 2, 2006
I have been working for some time trying to remake Paint in flash. Question is: how to simulate a pencil drawing, my idea so far is to draw lines one after another.
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Oct 6, 2009
I have to draw a circle using action script. The Circle Diameter has to be controlled by a button.
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Feb 22, 2010
bit of a noob at flash, so I've been having a bit of a difficulty in using the pencil/brush tool in drawing an animation. I set a keyframe, and paint a yellow stroke. Then i continue onto the next key. I then go back to the first keyframe, and want to paint a black stroke over part of the yellow stroke i made earlier.
after selecting this first frame (making the layer active), I go to change the stroke color of the brush to black but find that it now changes my yellow stroke (which I want to keep yellow) to black. I see that in selecting the frame, by default whatever strokes were made on this frame are also selected (which I don't want). So I'd like to know how do I avoid altering my previous stroke and still put a different colored stroke overlapping it on the same frame?
also is it possible to append a brush/pencil stroke to an old brush/pencil stroke?
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Nov 29, 2010
I have downloaded the trial version of Adobe Executive Suite CS5. In the Flash Professional CS5 program I am trying to do a drawing with the pencil tool. In the old version of Flash that I have (4.0) if I draw two lines that overlap, I can delete the line past the point where they cross. In this version I can't do that.It treats each line I draw as a separate item and won't combine them. I notice the properties panel says I am in Object mode which would be the reason. However I can't get it to go to merge mode, which is supposed to be the default.Is this because it's the trial version and not all features work in that version? My email address is[url].... and I can be phoned at 541 782-5904 (Oregon).
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Sep 19, 2004
Here I what i need is : Start drawing first circle and when first circle is on half way, Start second circle.same way second and third circles. and after completing 3 circles, just gotoAndPlay 2nd Frame .
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Sep 21, 2010
I'm using flex sdk and trying to draw primitive geometry figures, what is wrong in following code? i tried without the trigger(placing) of button, but did not work.
<mx:Script>
import flash.display.Sprite;
import flash.display.Shape;
[code]....
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Apr 24, 2003
How can I draw a simple circle using actionscript?
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Nov 29, 2010
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Dec 17, 2008
any techniques they use to draw a perfect half circle?
I've seen the curveTo() method, and I cannot seem to make it come out with anywhere nearly good enough results. It always looks like half of a skewed ellipse.
I don't *want* to use a mask -- since there will be other drawings on this same Sprite that I do not want masked.
To be even more picky -- I don't *want* to create the half circle in another Sprite and add that to my original drawing.
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Feb 8, 2009
How do I draw a ring or a center less circle in as?
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Sep 21, 2009
animate the drawing of the outline of a circle over a set period of time, say 5 seconds?
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Jun 5, 2010
I'm trying to construct an animation illustrating the angle of a circle.The user types in a value and the handle gets rotated on a timer tick. (Press Enter or the ndra-button to see the effect): Example So far so good.Now - my problem is when the rotation gets bigger than 360 degrees. I would like the arc's alpha to get darker, to see it draw upon the "existing" arc line. But I don't know how to do that and I can't find code for doing it, either.[code]The DrawingShapes.drawArc method comes from here.If anyone could point me in the right directon on how graphic updating works. I tried not removing the lineHolder from stage when it's updated, but that just made the line's alpha 1 instantly. I would like it to "gradually" get filled in when the arc exceeds 360 degrees.
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Jan 17, 2011
I need to draw a circle in certain amount of time. I found this code but it uses an enter frame. Is there way this could be written so it can be controlled by time?
Code:
var speed:Number = 0.05;
var radius:Number = 50;
var angle:Number = 0;
var xpos:Number;
var ypos:Number;
[Code] .....
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Nov 9, 2007
could anybody point me in the direction on how to create a circle on enterframe....basically, a circular loading bar. As the percent loaded goes up, more of the circle is created.
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Feb 10, 2009
I have tried to draw a circle using drawing API curveTo function. But the result is not a perfect circle. Flash documents also suggest this method. Check this link >> This is the code I have used to make a circle of radius R and the registration point of circle movie clip is at the center.
[Code]...
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Mar 8, 2005
I'm developing a game atm, and I need some help on the mathematics/coding of colliding circles (and their change in x/y speed). What i need to know is how to calculate the direction and speed a circle has after colliding with a static (non-moving) circle. I know how to detect a collision between the two, but I'm not sure about the maths I need to give the circle the right speed and direction after the collision
If i do know how far away the two circle-points (in the middle of each) are to each other (in both x and y coords) would it be easy for me to find the new speed and direction of the large circle in the example above? I know that I somehow should use the angles to pretend the circle hits a flat "wall" (as it only hits one point), and then calculate the new speed/direction. My only problem is that I'm not sure how to decide the angle of this flat "wall" and how x and y speeds should change when colliding with a wall that is angled. Does anyone here have any insight, links or tips on how I can du this?
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Sep 30, 2005
i want to make one circle follow the mouse cursor, inside another circle. Similar to an eye looking at the cursor. Ive attached an example.
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Nov 5, 2008
I have text in a dynamic field showing up as circle. I want to say if circle shows up change it to cercle (french).
[Code]...
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Mar 8, 2005
What i need to know is how to calculate the direction and speed a circle has after colliding with a static (non-moving) circle. I know how to detect a collision between the two, but I'm not sure about the maths I need to give the circle the right speed and direction after the collision.If i do know how far away the two circle-points (in the middle of each) are to each other (in both x and y coords) would it be easy for me to find the new speed and direction of the large circle in the example above? I know that I somehow should use the angles to pretend the circle hits a flat "wall" (as it only hits one point), and then calculate the new speed/direction. My only problem is that I'm not sure how to decide the angle of this flat "wall" and how x and y speeds should change when colliding with a wall that is angled.
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Aug 24, 2009
I`m working on a app that you can draw lines.....like circles, rectangles... my problem is when a user draw a circle for example....i wanna be able to paint (change color) inside of this circle. I`ve tried working on Shapes with cacheAsBitmap = true and Bitmaps with BitmapData but it doesn`t seens to work.
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Mar 16, 2012
I want to create circle, and put 8 points on it. So, user can drag each point in order to change it's shape.
Is there any way to do this in flash?
I have some following code:
Ref. - How to draw a continuous curved line from 3 given points at a time
package{import flash.display.Sprite;
import flash.events.MouseEvent;
import flash.geom.Point;
[Code].....
So, can anyone convert these three point curve line to 8 points circle?
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Apr 10, 2010
Trying to do circle circle collisions via math which I'm really having trouble with. One circle (player) just moves from keyboard. The ball reacts to the player. All the code shown is in my players class and I passed in a reference to the ball.
On my enterframe I have:
Code:
var xmov1 = xSpeed;
var ymov1 = ySpeed;
var xmov2 = ballRef.xSpeed;
var ymov2 = ballRef.ySpeed;
[code]....
Perhaps I'll go with a box2d equivalent instead of trying out my own physics shenanigans.
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Feb 18, 2010
I have a simple three ring animation where the three rings fade in and out.On the stage the rings are a perfect circle, in the publish preview they look fine, but once I publish the SWF, all of the sudden the rings are not perfectly round anymore.
They are almost perfect but right at the top and bottom there is just a small portion which has sort of "flattened out"...
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Apr 26, 2011
I bought a Flash video tutorial online for Animating and the FIRST step is to create a circle with the circle tool, and the guy does it online, and it fills itself in. I repeat his actions exactly and I cannot get the same result at all. I just get a circle.
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Apr 5, 2007
I have two MC's, circular in shape. One of the circles is stationary and you can drag the other. I'm trying to get the moveable circle to be able to move around the circumference of the stationary circle, but not overlap. I'm able to detect when they overlap, not using hittest. I just can't figure out how to code it so that the draggable circle can't be moved over the stationary circle.
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